GUIClasses.cpp 116 KB

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  1. #include "GUIClasses.h"
  2. #include "SDL_Extensions.h"
  3. #include "../stdafx.h"
  4. #include "CAdvmapInterface.h"
  5. #include "CBattleInterface.h"
  6. #include "../CCallback.h"
  7. #include "CCastleInterface.h"
  8. #include "CCursorHandler.h"
  9. #include "CGameInfo.h"
  10. #include "CHeroWindow.h"
  11. #include "CMessage.h"
  12. #include "CConfigHandler.h"
  13. #include "SDL_framerate.h"
  14. #include "CConfigHandler.h"
  15. #include "CCreatureAnimation.h"
  16. #include "Graphics.h"
  17. #include "../hch/CArtHandler.h"
  18. #include "../hch/CGeneralTextHandler.h"
  19. #include "../hch/CHeroHandler.h"
  20. #include "../hch/CLodHandler.h"
  21. #include "../hch/CObjectHandler.h"
  22. #include "../hch/CSpellHandler.h"
  23. #include "../hch/CTownHandler.h"
  24. #include "../lib/CondSh.h"
  25. #include "../lib/map.h"
  26. #include "../mapHandler.h"
  27. #include "../timeHandler.h"
  28. #include <boost/lexical_cast.hpp>
  29. #include <boost/algorithm/string.hpp>
  30. #include <boost/algorithm/string/replace.hpp>
  31. #include <boost/assign/std/vector.hpp>
  32. #include <boost/assign/list_of.hpp>
  33. #include <boost/date_time/posix_time/posix_time.hpp>
  34. //#include <boost/thread.hpp>
  35. #include <cmath>
  36. #include <queue>
  37. #include <sstream>
  38. #include "../lib/NetPacks.h"
  39. #include "CSpellWindow.h"
  40. #include "CHeroWindow.h"
  41. #include "../hch/CVideoHandler.h"
  42. #include "../StartInfo.h"
  43. #include "CPreGame.h"
  44. /*
  45. * GUIClasses.cpp, part of VCMI engine
  46. *
  47. * Authors: listed in file AUTHORS in main folder
  48. *
  49. * License: GNU General Public License v2.0 or later
  50. * Full text of license available in license.txt file, in main folder
  51. *
  52. */
  53. using namespace boost::assign;
  54. using namespace CSDL_Ext;
  55. extern TTF_Font * GEOR16;
  56. extern std::queue<SDL_Event*> events;
  57. extern boost::mutex eventsM;
  58. #undef min
  59. #undef max
  60. static StackState* getStackState(const CGObjectInstance *obj, int pos, bool town)
  61. {
  62. const CGHeroInstance *h = dynamic_cast<const CGHeroInstance *>(obj);
  63. if(!h) return NULL;
  64. StackState *pom = new StackState();
  65. pom->shotsLeft = -1;
  66. pom->healthBonus = h->valOfBonuses(HeroBonus::STACK_HEALTH);
  67. pom->currentHealth = 0;
  68. pom->attackBonus = h->getPrimSkillLevel(0);
  69. pom->defenseBonus = h->getPrimSkillLevel(1);
  70. pom->luck = h->getCurrentLuck();
  71. pom->morale = h->getCurrentMorale(pos,town);
  72. pom->speedBonus = h->valOfBonuses(HeroBonus::STACKS_SPEED);
  73. pom->dmgMultiplier = 1;
  74. return pom;
  75. }
  76. void CGarrisonSlot::hover (bool on)
  77. {
  78. ////Hoverable::hover(on);
  79. if(on)
  80. {
  81. std::string temp;
  82. if(creature)
  83. {
  84. if(owner->highlighted)
  85. {
  86. if(owner->highlighted == this)
  87. {
  88. temp = CGI->generaltexth->tcommands[4]; //View %s
  89. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  90. }
  91. else if (owner->highlighted->creature == creature)
  92. {
  93. temp = CGI->generaltexth->tcommands[2]; //Combine %s armies
  94. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  95. }
  96. else if (owner->highlighted->creature)
  97. {
  98. temp = CGI->generaltexth->tcommands[7]; //Exchange %s with %s
  99. boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
  100. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  101. }
  102. else
  103. {
  104. tlog2 << "Warning - shouldn't be - highlighted void slot "<<owner->highlighted<<std::endl;
  105. tlog2 << "Highlighted set to NULL"<<std::endl;
  106. owner->highlighted = NULL;
  107. }
  108. }
  109. else
  110. {
  111. if(upg)
  112. {
  113. temp = CGI->generaltexth->tcommands[32]; //Select %s (visiting)
  114. }
  115. else if(owner->oup && owner->oup->ID == TOWNI_TYPE)
  116. {
  117. temp = CGI->generaltexth->tcommands[12]; //Select %s (in garrison)
  118. }
  119. else
  120. {
  121. temp = CGI->generaltexth->allTexts[481]; //Select %s
  122. }
  123. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  124. };
  125. }
  126. else
  127. {
  128. if(owner->highlighted)
  129. {
  130. const CArmedInstance *highl = owner->highlighted->getObj();
  131. if( highl->needsLastStack() //we are moving stack from hero's
  132. && highl->army.slots.size() == 1 //it's only stack
  133. && owner->highlighted->upg != upg //we're moving it to the other garrison
  134. )
  135. {
  136. temp = CGI->generaltexth->tcommands[5]; //Cannot move last army to garrison
  137. }
  138. else
  139. {
  140. temp = CGI->generaltexth->tcommands[6]; //Move %s
  141. boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
  142. }
  143. }
  144. else
  145. {
  146. temp = CGI->generaltexth->tcommands[11]; //Empty
  147. }
  148. }
  149. LOCPLINT->statusbar->print(temp);
  150. }
  151. else
  152. {
  153. LOCPLINT->statusbar->clear();
  154. }
  155. }
  156. const CArmedInstance * CGarrisonSlot::getObj()
  157. {
  158. return (!upg)?(owner->oup):(owner->odown);
  159. }
  160. void CGarrisonSlot::clickRight(tribool down, bool previousState)
  161. {
  162. StackState *pom = getStackState(getObj(),ID, GH.topInt() == LOCPLINT->castleInt);
  163. if(down && creature)
  164. {
  165. GH.pushInt(new CCreInfoWindow(creature->idNumber, 0, count, pom, 0, 0, NULL));
  166. }
  167. delete pom;
  168. }
  169. void CGarrisonSlot::clickLeft(tribool down, bool previousState)
  170. {
  171. if(owner->ignoreEvent)
  172. {
  173. owner->ignoreEvent = false;
  174. return;
  175. }
  176. if(down)
  177. {
  178. bool refr = false;
  179. if(owner->highlighted)
  180. {
  181. if(owner->highlighted == this) //view info
  182. {
  183. StackState *pom2 = getStackState(getObj(), ID, GH.topInt() == LOCPLINT->castleInt);
  184. UpgradeInfo pom = LOCPLINT->cb->getUpgradeInfo(getObj(), ID);
  185. CCreInfoWindow *creWindow = NULL;
  186. if(pom.oldID>=0) //upgrade is possible
  187. {
  188. creWindow = new CCreInfoWindow(
  189. creature->idNumber, 1, count, pom2,
  190. boost::bind(&CCallback::upgradeCreature, LOCPLINT->cb, getObj(), ID, pom.newID[0]), //bind upgrade function
  191. boost::bind(&CCallback::dismissCreature, LOCPLINT->cb, getObj(), ID), &pom);
  192. }
  193. else
  194. {
  195. creWindow = new CCreInfoWindow(
  196. creature->idNumber, 1, count, pom2, 0,
  197. boost::bind(&CCallback::dismissCreature, LOCPLINT->cb, getObj(), ID), NULL);
  198. }
  199. GH.pushInt(creWindow);
  200. owner->highlighted = NULL;
  201. owner->splitting = false;
  202. for(size_t i = 0; i<owner->splitButtons.size(); i++)
  203. owner->splitButtons[i]->block(true);
  204. show(screen2);
  205. refr = true;
  206. delete pom2;
  207. }
  208. else {
  209. // Only allow certain moves if troops aren't removable.
  210. if (owner->removableUnits
  211. || (upg == 0 && (owner->highlighted->upg == 1 && !creature))
  212. || (upg == 1 && owner->highlighted->upg == 1))
  213. {
  214. //we want to split
  215. if((owner->splitting || LOCPLINT->shiftPressed())
  216. && (!creature
  217. || (creature == owner->highlighted->creature)))
  218. {
  219. owner->p2 = ID; //store the second stack pos
  220. owner->pb = upg;//store the second stack owner (up or down army)
  221. owner->splitting = false;
  222. int totalAmount = owner->highlighted->count;
  223. if(creature)
  224. totalAmount += count;
  225. int last = -1;
  226. if(upg != owner->highlighted->upg) //not splitting within same army
  227. {
  228. if(owner->highlighted->getObj()->army.slots.size() == 1
  229. && owner->highlighted->getObj()->needsLastStack() )
  230. {
  231. last = 0;
  232. }
  233. if(getObj()->army.slots.size() == 1
  234. && getObj()->needsLastStack() )
  235. {
  236. last += 2;
  237. }
  238. }
  239. CSplitWindow * spw = new CSplitWindow(owner->highlighted->creature->idNumber, totalAmount, owner, last, count);
  240. GH.pushInt(spw);
  241. refr = true;
  242. }
  243. else if(creature != owner->highlighted->creature) //swap
  244. {
  245. LOCPLINT->cb->swapCreatures(
  246. (!upg)?(owner->oup):(owner->odown),
  247. (!owner->highlighted->upg)?(owner->oup):(owner->odown),
  248. ID,owner->highlighted->ID);
  249. }
  250. else //merge
  251. {
  252. LOCPLINT->cb->mergeStacks(
  253. (!owner->highlighted->upg)?(owner->oup):(owner->odown),
  254. (!upg)?(owner->oup):(owner->odown),
  255. owner->highlighted->ID,ID);
  256. }
  257. }
  258. else { // Highlight
  259. if(creature)
  260. owner->highlighted = this;
  261. show(screen2);
  262. refr = true;
  263. }
  264. }
  265. }
  266. else //highlight
  267. {
  268. if(creature)
  269. {
  270. owner->highlighted = this;
  271. for(size_t i = 0; i<owner->splitButtons.size(); i++)
  272. owner->splitButtons[i]->block(false);
  273. }
  274. show(screen2);
  275. refr = true;
  276. }
  277. if(refr) {hover(false); hover(true); } //to refresh statusbar
  278. }
  279. }
  280. void CGarrisonSlot::activate()
  281. {
  282. if(!active) active=true;
  283. else return;
  284. activateLClick();
  285. activateRClick();
  286. activateHover();
  287. }
  288. void CGarrisonSlot::deactivate()
  289. {
  290. if(active) active=false;
  291. else return;
  292. deactivateLClick();
  293. deactivateRClick();
  294. deactivateHover();
  295. }
  296. CGarrisonSlot::CGarrisonSlot(CGarrisonInt *Owner, int x, int y, int IID, int Upg, const CCreature * Creature, int Count)
  297. {
  298. active = false;
  299. upg = Upg;
  300. count = Count;
  301. ID = IID;
  302. creature = Creature;
  303. pos.x = x;
  304. pos.y = y;
  305. if(Owner->smallIcons)
  306. {
  307. pos.w = 32;
  308. pos.h = 32;
  309. }
  310. else
  311. {
  312. pos.w = 58;
  313. pos.h = 64;
  314. }
  315. owner = Owner;
  316. }
  317. CGarrisonSlot::~CGarrisonSlot()
  318. {
  319. if(active)
  320. deactivate();
  321. }
  322. void CGarrisonSlot::show(SDL_Surface * to)
  323. {
  324. std::map<int,SDL_Surface*> &imgs = (owner->smallIcons ? graphics->smallImgs : graphics->bigImgs);
  325. if(creature)
  326. {
  327. char buf[15];
  328. SDL_itoa(count,buf,10);
  329. blitAt(imgs[creature->idNumber],pos,to);
  330. printToWR(buf, pos.x+pos.w-2, pos.y+pos.h-2, owner->smallIcons ? GEORM : GEOR16, zwykly, to);
  331. if((owner->highlighted==this)
  332. || (owner->splitting && owner->highlighted->creature == creature))
  333. {
  334. blitAt(imgs[-1],pos,to);
  335. }
  336. }
  337. else //empty slot
  338. {
  339. Rect pos1 = pos, pos2 = pos; //positions on the garr bg sur and scren
  340. pos1.x = owner->surOffset.x;
  341. pos1.y = owner->surOffset.y;
  342. SDL_BlitSurface(owner->sur,&pos1,to,&pos2);
  343. if(owner->splitting)
  344. blitAt(imgs[-1],pos,to);
  345. }
  346. }
  347. CGarrisonInt::~CGarrisonInt()
  348. {
  349. if(sup)
  350. {
  351. for(size_t i=0;i<sup->size();i++)
  352. {
  353. delete (*sup)[i];
  354. }
  355. delete sup;
  356. }
  357. if(sdown)
  358. {
  359. for(size_t i=0;i<sdown->size();i++)
  360. {
  361. delete (*sdown)[i]; //XXX what about smartpointers? boost or auto_ptr from std
  362. }
  363. delete sdown;
  364. }
  365. for(size_t i = 0; i<splitButtons.size(); i++)
  366. delete splitButtons[i];
  367. }
  368. void CGarrisonInt::show(SDL_Surface * to)
  369. {
  370. if(sup)
  371. {
  372. for(size_t i = 0; i<sup->size(); i++)
  373. {
  374. if((*sup)[i])
  375. {
  376. (*sup)[i]->show(to);
  377. }
  378. }
  379. }
  380. if(sdown)
  381. {
  382. for(size_t i = 0; i<sdown->size(); i++)
  383. {
  384. if((*sdown)[i])
  385. {
  386. (*sdown)[i]->show(to);
  387. }
  388. }
  389. }
  390. for(size_t i = 0; i<splitButtons.size(); i++)
  391. splitButtons[i]->show(to);
  392. }
  393. void CGarrisonInt::deactiveteSlots()
  394. {
  395. if(sup)
  396. {
  397. for(int i = 0; i<sup->size(); i++)
  398. {
  399. if((*sup)[i])
  400. {
  401. (*sup)[i]->deactivate();
  402. }
  403. }
  404. }
  405. if(sdown)
  406. {
  407. for(int i = 0; i<sdown->size(); i++)
  408. {
  409. if((*sdown)[i])
  410. {
  411. (*sdown)[i]->deactivate();
  412. }
  413. }
  414. }
  415. }
  416. void CGarrisonInt::activeteSlots()
  417. {
  418. if(sup)
  419. {
  420. for(int i = 0; i<sup->size(); i++)
  421. {
  422. if((*sup)[i])
  423. {
  424. (*sup)[i]->activate();
  425. }
  426. }
  427. }
  428. if(sdown)
  429. {
  430. for(int i = 0; i<sdown->size(); i++)
  431. {
  432. if((*sdown)[i])
  433. {
  434. (*sdown)[i]->activate();
  435. }
  436. }
  437. }
  438. }
  439. void CGarrisonInt::createSlots()
  440. {
  441. int h, w; //height and width of slot
  442. if(smallIcons)
  443. {
  444. h = w = 32;
  445. }
  446. else
  447. {
  448. h = 64;
  449. w = 58;
  450. }
  451. if(set1)
  452. {
  453. sup = new std::vector<CGarrisonSlot*>(7,(CGarrisonSlot *)(NULL));
  454. for
  455. (std::map<si32,std::pair<ui32,si32> >::const_iterator i=set1->slots.begin();
  456. i!=set1->slots.end(); i++)
  457. {
  458. (*sup)[i->first] =
  459. new CGarrisonSlot(this, pos.x + (i->first*(w+interx)), pos.y,i->first, 0,
  460. &CGI->creh->creatures[i->second.first],i->second.second);
  461. }
  462. for(int i=0; i<sup->size(); i++)
  463. if((*sup)[i] == NULL)
  464. (*sup)[i] = new CGarrisonSlot(this, pos.x + (i*(w+interx)), pos.y,i,0,NULL, 0);
  465. }
  466. if(set2)
  467. {
  468. sdown = new std::vector<CGarrisonSlot*>(7,(CGarrisonSlot *)(NULL));
  469. for
  470. (std::map<si32,std::pair<ui32,si32> >::const_iterator i=set2->slots.begin();
  471. i!=set2->slots.end(); i++)
  472. {
  473. (*sdown)[i->first] =
  474. new CGarrisonSlot(this, pos.x + (i->first*(w+interx)) + garOffset.x, pos.y + garOffset.y,i->first,1,
  475. &CGI->creh->creatures[i->second.first],i->second.second);
  476. }
  477. for(int i=0; i<sdown->size(); i++)
  478. if((*sdown)[i] == NULL)
  479. (*sdown)[i] = new CGarrisonSlot(this, pos.x + (i*(w+interx)) + garOffset.x, pos.y + garOffset.y,i,1, NULL, 0);
  480. }
  481. }
  482. void CGarrisonInt::deleteSlots()
  483. {
  484. if(sup)
  485. {
  486. for(int i = 0; i<sup->size(); i++)
  487. {
  488. if((*sup)[i])
  489. {
  490. delete (*sup)[i];
  491. }
  492. }
  493. delete sup;
  494. sup = NULL;
  495. }
  496. if(sdown)
  497. {
  498. for(int i = 0; i<sdown->size(); i++)
  499. {
  500. if((*sdown)[i])
  501. {
  502. delete (*sdown)[i];
  503. }
  504. }
  505. delete sdown;
  506. sdown = NULL;
  507. }
  508. }
  509. void CGarrisonInt::recreateSlots()
  510. {
  511. splitting = false;
  512. highlighted = NULL;
  513. for(size_t i = 0; i<splitButtons.size(); i++)
  514. splitButtons[i]->block(true);
  515. if(active)
  516. {
  517. deactiveteSlots();
  518. }
  519. deleteSlots();
  520. createSlots();
  521. if(active)
  522. {
  523. //ignoreEvent = true;
  524. activeteSlots();
  525. //show(screen2);
  526. }
  527. }
  528. void CGarrisonInt::splitClick()
  529. {
  530. if(!highlighted)
  531. return;
  532. splitting = !splitting;
  533. show(screen2);
  534. }
  535. void CGarrisonInt::splitStacks(int am2)
  536. {
  537. LOCPLINT->cb->splitStack(
  538. (highlighted->upg)?(odown):(oup),
  539. (pb)?(odown):(oup),
  540. highlighted->ID,
  541. p2,
  542. am2);
  543. }
  544. CGarrisonInt::CGarrisonInt(int x, int y, int inx, const Point &garsOffset, SDL_Surface *&pomsur, const Point& SurOffset,
  545. const CArmedInstance *s1, const CArmedInstance *s2, bool _removableUnits, bool smallImgs)
  546. :interx(inx),garOffset(garsOffset),highlighted(NULL),sur(pomsur),surOffset(SurOffset),sup(NULL),
  547. sdown(NULL),oup(s1),odown(s2), removableUnits(_removableUnits), smallIcons(smallImgs)
  548. {
  549. active = false;
  550. splitting = false;
  551. set1 = LOCPLINT->cb->getGarrison(s1);
  552. set2 = LOCPLINT->cb->getGarrison(s2);
  553. ignoreEvent = false;
  554. update = true;
  555. pos.x=(x);
  556. pos.y=(y);
  557. pos.w=(58);
  558. pos.h=(64);
  559. createSlots();
  560. }
  561. void CGarrisonInt::activate()
  562. {
  563. for(size_t i = 0; i<splitButtons.size(); i++)
  564. if(splitButtons[i]->blocked != !highlighted)
  565. splitButtons[i]->block(!highlighted);
  566. active = true;
  567. if(sup)
  568. {
  569. for(int i = 0; i<sup->size(); i++)
  570. if((*sup)[i])
  571. (*sup)[i]->activate();
  572. }
  573. if(sdown)
  574. {
  575. for(int i = 0; i<sdown->size(); i++)
  576. if((*sdown)[i])
  577. (*sdown)[i]->activate();
  578. }
  579. for(size_t i = 0; i<splitButtons.size(); i++)
  580. splitButtons[i]->activate();
  581. }
  582. void CGarrisonInt::deactivate()
  583. {
  584. active = false;
  585. deactiveteSlots();
  586. for(size_t i = 0; i<splitButtons.size(); i++)
  587. splitButtons[i]->deactivate();
  588. }
  589. CInfoWindow::CInfoWindow(std::string text, int player, int charperline, const std::vector<SComponent*> &comps, std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons, bool delComps)
  590. {
  591. ID = -1;
  592. this->delComps = delComps;
  593. for(int i=0;i<Buttons.size();i++)
  594. {
  595. buttons.push_back(new AdventureMapButton("","",boost::bind(&CInfoWindow::close,this),0,0,Buttons[i].first));
  596. buttons[i]->callback.add(Buttons[i].second); //each button will close the window apart from call-defined actions
  597. }
  598. buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
  599. buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
  600. for(int i=0;i<comps.size();i++)
  601. {
  602. components.push_back(comps[i]);
  603. }
  604. CMessage::drawIWindow(this,text,player,charperline);
  605. }
  606. CInfoWindow::CInfoWindow()
  607. {
  608. ID = -1;
  609. delComps = false;
  610. }
  611. void CInfoWindow::close()
  612. {
  613. GH.popIntTotally(this);
  614. LOCPLINT->showingDialog->setn(false);
  615. }
  616. void CInfoWindow::show(SDL_Surface * to)
  617. {
  618. CSimpleWindow::show(to);
  619. for(int i=0;i<buttons.size();i++)
  620. buttons[i]->show(to);
  621. }
  622. CInfoWindow::~CInfoWindow()
  623. {
  624. if(delComps)
  625. {
  626. for (int i=0;i<components.size();i++)
  627. delete components[i];
  628. }
  629. for(int i=0;i<buttons.size();i++)
  630. delete buttons[i];
  631. }
  632. void CInfoWindow::activate()
  633. {
  634. for (int i=0;i<components.size();i++)
  635. components[i]->activate();
  636. for(int i=0;i<buttons.size();i++)
  637. buttons[i]->activate();
  638. }
  639. void CInfoWindow::deactivate()
  640. {
  641. for (int i=0;i<components.size();i++)
  642. components[i]->deactivate();
  643. for(int i=0;i<buttons.size();i++)
  644. buttons[i]->deactivate();
  645. }
  646. void CInfoWindow::showAll( SDL_Surface * to )
  647. {
  648. show(to);
  649. }
  650. void CRClickPopup::clickRight(tribool down, bool previousState)
  651. {
  652. if(down)
  653. return;
  654. close();
  655. }
  656. void CRClickPopup::activate()
  657. {
  658. activateRClick();
  659. }
  660. void CRClickPopup::deactivate()
  661. {
  662. deactivateRClick();
  663. }
  664. void CRClickPopup::close()
  665. {
  666. GH.popIntTotally(this);
  667. }
  668. CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, int x, int y, bool Free)
  669. :free(Free),bitmap(Bitmap)
  670. {
  671. pos.x = x;
  672. pos.y = y;
  673. pos.h = bitmap->h;
  674. pos.w = bitmap->w;
  675. // Put the window back on screen if necessary
  676. amax(pos.x, 0);
  677. amax(pos.y, 0);
  678. amin(pos.x, conf.cc.resx - bitmap->w);
  679. amin(pos.y, conf.cc.resy - bitmap->h);
  680. }
  681. CInfoPopup::CInfoPopup(SDL_Surface *Bitmap, bool Free)
  682. {
  683. free=Free;
  684. bitmap=Bitmap;
  685. if(bitmap)
  686. {
  687. pos.x = screen->w/2 - bitmap->w/2;
  688. pos.y = screen->h/2 - bitmap->h/2;
  689. pos.h = bitmap->h;
  690. pos.w = bitmap->w;
  691. }
  692. }
  693. void CInfoPopup::close()
  694. {
  695. if(free)
  696. SDL_FreeSurface(bitmap);
  697. GH.popIntTotally(this);
  698. }
  699. void CInfoPopup::show(SDL_Surface * to)
  700. {
  701. blitAt(bitmap,pos.x,pos.y,to);
  702. }
  703. void SComponent::init(Etype Type, int Subtype, int Val)
  704. {
  705. std::ostringstream oss;
  706. switch (Type)
  707. {
  708. case artifact:
  709. description = CGI->arth->artifacts[Subtype].Description();
  710. subtitle = CGI->arth->artifacts[Subtype].Name();
  711. break;
  712. case primskill:
  713. oss << std::showpos << Val << " ";
  714. if(Subtype < 4)
  715. {
  716. description = CGI->generaltexth->arraytxt[2+Subtype];
  717. oss << CGI->generaltexth->primarySkillNames[Subtype];
  718. }
  719. else if(Subtype == 5) //spell points
  720. {
  721. description = CGI->generaltexth->allTexts[149];
  722. oss << CGI->generaltexth->allTexts[387];
  723. }
  724. else
  725. {
  726. tlog1 << "Wrong subtype=" << Subtype << std::endl;
  727. }
  728. subtitle = oss.str();
  729. break;
  730. case secskill44: case secskill:
  731. subtitle += CGI->generaltexth->levels[Val-1] + " " + CGI->generaltexth->skillName[Subtype];
  732. description = CGI->generaltexth->skillInfoTexts[Subtype][Val-1];
  733. break;
  734. case resource:
  735. description = CGI->generaltexth->allTexts[242];
  736. oss << Val;
  737. subtitle = oss.str();
  738. break;
  739. case spell:
  740. description = CGI->spellh->spells[Subtype].descriptions[Val];
  741. subtitle = CGI->spellh->spells[Subtype].name;
  742. break;
  743. case creature:
  744. subtitle = boost::lexical_cast<std::string>(Val) + " " + CGI->creh->creatures[Subtype].*(val != 1 ? &CCreature::namePl : &CCreature::nameSing);
  745. break;
  746. case experience:
  747. description = CGI->generaltexth->allTexts[241];
  748. oss << Val ;
  749. if(Subtype && Val==1)
  750. {
  751. subtitle = CGI->generaltexth->allTexts[442];
  752. }
  753. else
  754. {
  755. subtitle = oss.str();
  756. }
  757. break;
  758. }
  759. type = Type;
  760. subtype = Subtype;
  761. val = Val;
  762. SDL_Surface * temp = this->getImg();
  763. if(!temp)
  764. {
  765. tlog1 << "Error: cannot find graphic for component with id=" << type << " subid=" << subtype << " val=" << val << std::endl;
  766. return;
  767. }
  768. pos.w = temp->w;
  769. pos.h = temp->h;
  770. }
  771. SComponent::SComponent(Etype Type, int Subtype, int Val)
  772. {
  773. init(Type,Subtype,Val);
  774. }
  775. SComponent::SComponent(const Component &c)
  776. {
  777. if(c.id==5)
  778. init(experience,c.subtype,c.val);
  779. else if(c.id == Component::SPELL)
  780. init(spell,c.subtype,c.val);
  781. else
  782. init((Etype)c.id,c.subtype,c.val);
  783. if(c.id==2 && c.when==-1)
  784. subtitle += CGI->generaltexth->allTexts[3].substr(2,CGI->generaltexth->allTexts[3].length()-2);
  785. }
  786. void SComponent::show(SDL_Surface * to)
  787. {
  788. blitAt(getImg(),pos.x,pos.y,to);
  789. }
  790. SDL_Surface * SComponent::getImg()
  791. {
  792. switch (type)
  793. {
  794. case artifact:
  795. return graphics->artDefs->ourImages[subtype].bitmap;
  796. break;
  797. case primskill:
  798. return graphics->pskillsb->ourImages[subtype].bitmap;
  799. break;
  800. case secskill44:
  801. return graphics->abils44->ourImages[subtype*3 + 3 + val - 1].bitmap;
  802. break;
  803. case secskill:
  804. return graphics->abils82->ourImages[subtype*3 + 3 + val - 1].bitmap;
  805. break;
  806. case resource:
  807. return graphics->resources->ourImages[subtype].bitmap;
  808. break;
  809. case experience:
  810. return graphics->pskillsb->ourImages[4].bitmap;
  811. break;
  812. case morale:
  813. return graphics->morale82->ourImages[val+3].bitmap;
  814. break;
  815. case luck:
  816. return graphics->luck82->ourImages[val+3].bitmap;
  817. break;
  818. case spell:
  819. return graphics->spellscr->ourImages[subtype].bitmap;
  820. break;
  821. case creature:
  822. return graphics->bigImgs[subtype];
  823. }
  824. return NULL;
  825. }
  826. void SComponent::clickRight(tribool down, bool previousState)
  827. {
  828. if(description.size())
  829. LOCPLINT->adventureInt->handleRightClick(description,down,this);
  830. }
  831. void SComponent::activate()
  832. {
  833. activateRClick();
  834. }
  835. void SComponent::deactivate()
  836. {
  837. deactivateRClick();
  838. }
  839. void CSelectableComponent::clickLeft(tribool down, bool previousState)
  840. {
  841. if (down)
  842. {
  843. if(onSelect)
  844. onSelect();
  845. }
  846. }
  847. void CSelectableComponent::init(SDL_Surface * Border)
  848. {
  849. SDL_Surface * symb = SComponent::getImg();
  850. myBitmap = CSDL_Ext::newSurface(symb->w+2,symb->h+2,screen);
  851. SDL_SetColorKey(myBitmap,SDL_SRCCOLORKEY,SDL_MapRGB(myBitmap->format,0,255,255));
  852. blitAt(symb,1,1,myBitmap);
  853. if (Border) //use custom border
  854. {
  855. border = Border;
  856. customB = true;
  857. }
  858. else //we need to draw border
  859. {
  860. customB = false;
  861. border = CSDL_Ext::newSurface(symb->w+2,symb->h+2,screen);
  862. SDL_FillRect(border,NULL,0x00FFFF);
  863. for (int i=0;i<border->w;i++)
  864. {
  865. SDL_PutPixelWithoutRefresh(border,i,0,239,215,123);
  866. SDL_PutPixelWithoutRefresh(border,i,(border->h)-1,239,215,123);
  867. }
  868. for (int i=0;i<border->h;i++)
  869. {
  870. SDL_PutPixelWithoutRefresh(border,0,i,239,215,123);
  871. SDL_PutPixelWithoutRefresh(border,(border->w)-1,i,239,215,123);
  872. }
  873. SDL_SetColorKey(border,SDL_SRCCOLORKEY,SDL_MapRGB(border->format,0,255,255));
  874. }
  875. selected = false;
  876. }
  877. CSelectableComponent::CSelectableComponent(const Component &c, boost::function<void()> OnSelect, SDL_Surface * Border)
  878. :SComponent(c),onSelect(OnSelect)
  879. {
  880. init(Border);
  881. }
  882. CSelectableComponent::CSelectableComponent(Etype Type, int Sub, int Val, boost::function<void()> OnSelect, SDL_Surface * Border)
  883. :SComponent(Type,Sub,Val),onSelect(OnSelect)
  884. {
  885. init(Border);
  886. }
  887. CSelectableComponent::~CSelectableComponent()
  888. {
  889. SDL_FreeSurface(myBitmap);
  890. if (!customB)
  891. SDL_FreeSurface(border);
  892. }
  893. void CSelectableComponent::activate()
  894. {
  895. activateKeys();
  896. SComponent::activate();
  897. activateLClick();
  898. }
  899. void CSelectableComponent::deactivate()
  900. {
  901. deactivateKeys();
  902. SComponent::deactivate();
  903. deactivateLClick();
  904. }
  905. SDL_Surface * CSelectableComponent::getImg()
  906. {
  907. return myBitmap;
  908. }
  909. void CSelectableComponent::select(bool on)
  910. {
  911. if(on != selected)
  912. {
  913. SDL_FillRect(myBitmap,NULL,0x000000);
  914. blitAt(SComponent::getImg(),1,1,myBitmap);
  915. if (on)
  916. {
  917. blitAt(border,0,0,myBitmap);
  918. }
  919. selected = on;
  920. return;
  921. }
  922. else
  923. {
  924. return;
  925. }
  926. }
  927. void CSelectableComponent::show(SDL_Surface * to)
  928. {
  929. blitAt(myBitmap,pos.x,pos.y,to);
  930. printAtMiddleWB(subtitle,pos.x+pos.w/2,pos.y+pos.h+14,GEOR13,12,zwykly,to);
  931. }
  932. void CSimpleWindow::show(SDL_Surface * to)
  933. {
  934. blitAt(bitmap,pos.x,pos.y,to);
  935. }
  936. CSimpleWindow::~CSimpleWindow()
  937. {
  938. if (bitmap)
  939. {
  940. SDL_FreeSurface(bitmap);
  941. bitmap=NULL;
  942. }
  943. }
  944. void CSelWindow::selectionChange(unsigned to)
  945. {
  946. for (unsigned i=0;i<components.size();i++)
  947. {
  948. CSelectableComponent * pom = dynamic_cast<CSelectableComponent*>(components[i]);
  949. if (!pom)
  950. continue;
  951. pom->select(i==to);
  952. blitAt(pom->getImg(),pom->pos.x-pos.x,pom->pos.y-pos.y,bitmap);
  953. }
  954. }
  955. CSelWindow::CSelWindow(const std::string &text, int player, int charperline, const std::vector<CSelectableComponent*> &comps, const std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons, int askID)
  956. {
  957. ID = askID;
  958. for(int i=0;i<Buttons.size();i++)
  959. {
  960. buttons.push_back(new AdventureMapButton("","",Buttons[i].second,0,0,Buttons[i].first));
  961. if(!i && askID >= 0)
  962. buttons.back()->callback += boost::bind(&CSelWindow::madeChoice,this);
  963. buttons[i]->callback += boost::bind(&CInfoWindow::close,this); //each button will close the window apart from call-defined actions
  964. }
  965. buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
  966. buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
  967. if(buttons.size() > 1 && askID >= 0) //cancel button functionality
  968. buttons.back()->callback += boost::bind(&ICallback::selectionMade,LOCPLINT->cb,0,askID);
  969. for(int i=0;i<comps.size();i++)
  970. {
  971. components.push_back(comps[i]);
  972. comps[i]->onSelect = boost::bind(&CSelWindow::selectionChange,this,i);
  973. if(i<9)
  974. comps[i]->assignedKeys.insert(SDLK_1+i);
  975. }
  976. CMessage::drawIWindow(this,text,player,charperline);
  977. }
  978. void CSelWindow::madeChoice()
  979. {
  980. if(ID < 0)
  981. return;
  982. int ret = -1;
  983. for (int i=0;i<components.size();i++)
  984. {
  985. if(dynamic_cast<CSelectableComponent*>(components[i])->selected)
  986. {
  987. ret = i;
  988. }
  989. }
  990. LOCPLINT->cb->selectionMade(ret+1,ID);
  991. }
  992. CStatusBar::CStatusBar(int x, int y, std::string name, int maxw)
  993. {
  994. bg=BitmapHandler::loadBitmap(name);
  995. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  996. pos.x=x;
  997. pos.y=y;
  998. if(maxw >= 0)
  999. pos.w = std::min(bg->w,maxw);
  1000. else
  1001. pos.w=bg->w;
  1002. pos.h=bg->h;
  1003. middlex=(pos.w/2)+x;
  1004. middley=(bg->h/2)+y;
  1005. }
  1006. CStatusBar::~CStatusBar()
  1007. {
  1008. SDL_FreeSurface(bg);
  1009. }
  1010. void CStatusBar::clear()
  1011. {
  1012. if(LOCPLINT->cingconsole->enteredText == "") //for appropriate support for in-game console
  1013. {
  1014. current="";
  1015. show(screen);
  1016. }
  1017. }
  1018. void CStatusBar::print(const std::string & text)
  1019. {
  1020. if(LOCPLINT->cingconsole->enteredText == "" || text == LOCPLINT->cingconsole->enteredText) //for appropriate support for in-game console
  1021. {
  1022. current=text;
  1023. show(GH.topInt()==LOCPLINT->adventureInt ? screen : screen2); //if there are now windows opened, update statusbar on screen, else to cache surface
  1024. }
  1025. }
  1026. void CStatusBar::show(SDL_Surface * to)
  1027. {
  1028. SDL_Rect pom = genRect(pos.h,pos.w,pos.x,pos.y);
  1029. SDL_BlitSurface(bg,&genRect(pos.h,pos.w,0,0),to,&pom);
  1030. printAtMiddle(current,middlex,middley,GEOR13,zwykly,to);
  1031. }
  1032. std::string CStatusBar::getCurrent()
  1033. {
  1034. return current;
  1035. }
  1036. void CList::activate()
  1037. {
  1038. activateLClick();
  1039. activateRClick();
  1040. activateHover();
  1041. activateKeys();
  1042. activateMouseMove();
  1043. };
  1044. void CList::deactivate()
  1045. {
  1046. deactivateLClick();
  1047. deactivateRClick();
  1048. deactivateHover();
  1049. deactivateKeys();
  1050. deactivateMouseMove();
  1051. };
  1052. void CList::clickLeft(tribool down, bool previousState)
  1053. {
  1054. };
  1055. CList::CList(int Size)
  1056. :SIZE(Size)
  1057. {
  1058. }
  1059. void CList::fixPos()
  1060. {
  1061. int oldFrom = from;
  1062. if(selected < 0) //no selection, do nothing
  1063. return;
  1064. if(selected < from) //scroll up
  1065. from = selected;
  1066. else if(from + SIZE <= selected)
  1067. from = selected - SIZE + 1;
  1068. amin(from, size() - SIZE);
  1069. amax(from, 0);
  1070. }
  1071. CHeroList::CHeroList(int Size)
  1072. :CList(Size), heroes(LOCPLINT->wanderingHeroes)
  1073. {
  1074. arrup = CDefHandler::giveDef(conf.go()->ac.hlistAU);
  1075. arrdo = CDefHandler::giveDef(conf.go()->ac.hlistAD);
  1076. mobile = CDefHandler::giveDef(conf.go()->ac.hlistMB);
  1077. mana = CDefHandler::giveDef(conf.go()->ac.hlistMN);
  1078. empty = BitmapHandler::loadBitmap("HPSXXX.bmp");
  1079. selection = BitmapHandler::loadBitmap("HPSYYY.bmp");
  1080. SDL_SetColorKey(selection,SDL_SRCCOLORKEY,SDL_MapRGB(selection->format,0,255,255));
  1081. pos = genRect(32*SIZE+arrup->height+arrdo->height, std::max(arrup->width,arrdo->width), conf.go()->ac.hlistX, conf.go()->ac.hlistY);
  1082. arrupp = genRect(arrup->height, arrup->width, pos.x, pos.y);
  1083. arrdop = genRect(arrdo->height, arrdo->width, pos.x, pos.y+32*SIZE+arrup->height);
  1084. //32px per hero
  1085. posmobx = pos.x+1;
  1086. posmoby = pos.y+arrup->height+1;
  1087. posporx = pos.x+mobile->width+2;
  1088. pospory = pos.y+arrup->height;
  1089. posmanx = pos.x+1+50+mobile->width;
  1090. posmany = pos.y+arrup->height+1;
  1091. from = 0;
  1092. selected = -1;
  1093. pressed = indeterminate;
  1094. }
  1095. void CHeroList::init()
  1096. {
  1097. int w = pos.w+1, h = pos.h+4;
  1098. bg = CSDL_Ext::newSurface(w,h,screen);
  1099. SDL_BlitSurface(LOCPLINT->adventureInt->bg,&genRect(w,h,pos.x,pos.y),bg,&genRect(w,h,0,0));
  1100. }
  1101. void CHeroList::genList()
  1102. {
  1103. //int howMany = LOCPLINT->cb->howManyHeroes();
  1104. //for (int i=0;i<howMany;i++)
  1105. //{
  1106. // const CGHeroInstance * h = LOCPLINT->cb->getHeroInfo(i,0);
  1107. // if(!h->inTownGarrison)
  1108. // items.push_back(std::pair<const CGHeroInstance *,CPath *>(h,NULL));
  1109. //}
  1110. }
  1111. void CHeroList::select(int which)
  1112. {
  1113. if (which<0)
  1114. {
  1115. selected = which;
  1116. LOCPLINT->adventureInt->selection = NULL;
  1117. LOCPLINT->adventureInt->terrain.currentPath = NULL;
  1118. draw(screen);
  1119. LOCPLINT->adventureInt->infoBar.draw(screen);
  1120. }
  1121. if (which>=heroes.size())
  1122. return;
  1123. selected = which;
  1124. LOCPLINT->adventureInt->select(heroes[which]);
  1125. }
  1126. void CHeroList::clickLeft(tribool down, bool previousState)
  1127. {
  1128. if (down)
  1129. {
  1130. /***************************ARROWS*****************************************/
  1131. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
  1132. {
  1133. if(from>0)
  1134. {
  1135. blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y);
  1136. pressed = true;
  1137. }
  1138. return;
  1139. }
  1140. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
  1141. {
  1142. if(heroes.size()-from>SIZE)
  1143. {
  1144. blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y);
  1145. pressed = false;
  1146. }
  1147. return;
  1148. }
  1149. /***************************HEROES*****************************************/
  1150. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1151. hx-=pos.x;
  1152. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1153. int ny = hy/32;
  1154. if (ny>=SIZE || ny<0)
  1155. return;
  1156. if ( (ny+from)==selected && (LOCPLINT->adventureInt->selection->ID == HEROI_TYPE))
  1157. LOCPLINT->openHeroWindow(heroes[selected]);//print hero screen
  1158. select(ny+from);
  1159. }
  1160. else
  1161. {
  1162. if (indeterminate(pressed))
  1163. return;
  1164. if (pressed) //up
  1165. {
  1166. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
  1167. pressed = indeterminate;
  1168. if (!down)
  1169. {
  1170. from--;
  1171. if (from<0)
  1172. from=0;
  1173. draw(screen);
  1174. }
  1175. }
  1176. else if (!pressed) //down
  1177. {
  1178. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
  1179. pressed = indeterminate;
  1180. if (!down)
  1181. {
  1182. from++;
  1183. //if (from<items.size()-5)
  1184. // from=items.size()-5;
  1185. draw(screen);
  1186. }
  1187. }
  1188. else
  1189. throw 0;
  1190. }
  1191. }
  1192. void CHeroList::mouseMoved (const SDL_MouseMotionEvent & sEvent)
  1193. {
  1194. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
  1195. {
  1196. if (from>0)
  1197. LOCPLINT->adventureInt->statusbar.print(CGI->generaltexth->zelp[303].first);
  1198. else
  1199. LOCPLINT->adventureInt->statusbar.clear();
  1200. return;
  1201. }
  1202. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
  1203. {
  1204. if ((heroes.size()-from) > SIZE)
  1205. LOCPLINT->adventureInt->statusbar.print(CGI->generaltexth->zelp[304].first);
  1206. else
  1207. LOCPLINT->adventureInt->statusbar.clear();
  1208. return;
  1209. }
  1210. //if not buttons then heroes
  1211. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1212. hx-=pos.x;
  1213. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1214. int ny = hy/32;
  1215. if ((ny>SIZE || ny<0) || (from+ny>=heroes.size()))
  1216. {
  1217. LOCPLINT->adventureInt->statusbar.clear();
  1218. return;
  1219. }
  1220. std::vector<std::string> temp;
  1221. temp.push_back(heroes[from+ny]->name);
  1222. temp.push_back(heroes[from+ny]->type->heroClass->name);
  1223. LOCPLINT->adventureInt->statusbar.print( processStr(CGI->generaltexth->allTexts[15],temp) );
  1224. //select(ny+from);
  1225. }
  1226. void CHeroList::clickRight(tribool down, bool previousState)
  1227. {
  1228. if (down)
  1229. {
  1230. /***************************ARROWS*****************************************/
  1231. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y) && from>0)
  1232. {
  1233. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[303].second,down,this);
  1234. }
  1235. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y) && (heroes.size()-from>5))
  1236. {
  1237. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[304].second,down,this);
  1238. }
  1239. else
  1240. {
  1241. //if not buttons then heroes
  1242. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1243. hx-=pos.x;
  1244. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1245. int ny = hy/32;
  1246. if ((ny>SIZE || ny<0) || (from+ny>=heroes.size()))
  1247. {
  1248. return;
  1249. }
  1250. //show popup
  1251. CInfoPopup * ip = new CInfoPopup(graphics->heroWins[heroes[from+ny]->subID],
  1252. GH.current->motion.x-graphics->heroWins[heroes[from+ny]->subID]->w,
  1253. GH.current->motion.y-graphics->heroWins[heroes[from+ny]->subID]->h,
  1254. false);
  1255. GH.pushInt(ip);
  1256. }
  1257. }
  1258. else
  1259. {
  1260. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[303].second,down,this);
  1261. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[304].second,down,this);
  1262. }
  1263. }
  1264. void CHeroList::hover (bool on)
  1265. {
  1266. }
  1267. void CHeroList::keyPressed (const SDL_KeyboardEvent & key)
  1268. {
  1269. }
  1270. void CHeroList::updateHList(const CGHeroInstance *toRemove)
  1271. {
  1272. if(toRemove) //remove specific hero
  1273. heroes -= toRemove;
  1274. else
  1275. LOCPLINT->recreateWanderingHeroes();
  1276. if(selected >= heroes.size())
  1277. select(heroes.size()-1);
  1278. if(toRemove)
  1279. {
  1280. if(heroes.size() == 0)
  1281. LOCPLINT->adventureInt->townList.select(0);
  1282. else
  1283. select(selected);
  1284. }
  1285. }
  1286. void CHeroList::updateMove(const CGHeroInstance* which) //draws move points bar
  1287. {
  1288. int ser = -1;
  1289. for(int i=0; i<heroes.size() && ser<0; i++)
  1290. if(heroes[i]->subID == which->subID)
  1291. ser = i;
  1292. ser -= from;
  1293. if(ser<0 || ser > SIZE) return;
  1294. int pom = std::min((which->movement)/100,(si32)mobile->ourImages.size()-1);
  1295. blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+ser*32); //move point
  1296. }
  1297. void CHeroList::draw(SDL_Surface * to)
  1298. {
  1299. for (int iT=0+from;iT<SIZE+from;iT++)
  1300. {
  1301. int i = iT-from;
  1302. if (iT>=heroes.size())
  1303. {
  1304. blitAt(mobile->ourImages[0].bitmap,posmobx,posmoby+i*32,to);
  1305. blitAt(mana->ourImages[0].bitmap,posmanx,posmany+i*32,to);
  1306. blitAt(empty,posporx,pospory+i*32,to);
  1307. continue;
  1308. }
  1309. const CGHeroInstance *cur = heroes[iT];
  1310. int pom = cur->movement / 100;
  1311. if (pom>25) pom=25;
  1312. if (pom<0) pom=0;
  1313. blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+i*32,to); //move point
  1314. pom = cur->mana / 5;
  1315. if (pom>25) pom=25;
  1316. if (pom<0) pom=0;
  1317. blitAt(mana->ourImages[pom].bitmap,posmanx,posmany+i*32,to); //mana
  1318. SDL_Surface * temp = graphics->portraitSmall[cur->portrait];
  1319. blitAt(temp,posporx,pospory+i*32,to);
  1320. if ((selected == iT) && (LOCPLINT->adventureInt->selection->ID == HEROI_TYPE))
  1321. {
  1322. blitAt(selection,posporx,pospory+i*32,to);
  1323. }
  1324. //TODO: support for custom portraits
  1325. }
  1326. if (from>0)
  1327. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,to);
  1328. else
  1329. blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y,to);
  1330. if (heroes.size()-from > SIZE)
  1331. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,to);
  1332. else
  1333. blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y,to);
  1334. }
  1335. int CHeroList::getPosOfHero(const CGHeroInstance* h)
  1336. {
  1337. return vstd::findPos(heroes, h, std::equal_to<const CGHeroInstance*>());
  1338. }
  1339. void CHeroList::show( SDL_Surface * to )
  1340. {
  1341. }
  1342. int CHeroList::size()
  1343. {
  1344. return heroes.size();
  1345. }
  1346. CTownList::~CTownList()
  1347. {
  1348. delete arrup;
  1349. delete arrdo;
  1350. }
  1351. CTownList::CTownList(int Size, int x, int y, std::string arrupg, std::string arrdog)
  1352. :CList(Size)
  1353. {
  1354. arrup = CDefHandler::giveDef(arrupg);
  1355. arrdo = CDefHandler::giveDef(arrdog);
  1356. pos.x = x;
  1357. pos.y = y;
  1358. pos.w = std::max(arrdo->width, arrup->width);
  1359. pos.h = arrdo->height + arrup->height + Size*32;
  1360. arrupp.x=x;
  1361. arrupp.y=y;
  1362. arrupp.w=arrup->width;
  1363. arrupp.h=arrup->height;
  1364. arrdop.x=x;
  1365. arrdop.y=y+arrup->height+32*SIZE;
  1366. arrdop.w=arrdo->width;
  1367. arrdop.h=arrdo->height;
  1368. posporx = arrdop.x;
  1369. pospory = arrupp.y + arrupp.h;
  1370. pressed = indeterminate;
  1371. from = 0;
  1372. selected = -1;
  1373. }
  1374. void CTownList::genList()
  1375. {
  1376. items.clear();
  1377. int howMany = LOCPLINT->cb->howManyTowns();
  1378. for (int i=0;i<howMany;i++)
  1379. {
  1380. items.push_back(LOCPLINT->cb->getTownInfo(i,0));
  1381. }
  1382. }
  1383. void CTownList::select(int which)
  1384. {
  1385. if (which>=items.size())
  1386. return;
  1387. selected = which;
  1388. if(!fun.empty())
  1389. fun();
  1390. }
  1391. void CTownList::mouseMoved (const SDL_MouseMotionEvent & sEvent)
  1392. {
  1393. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
  1394. {
  1395. if (from>0)
  1396. LOCPLINT->statusbar->print(CGI->generaltexth->zelp[306].first);
  1397. else
  1398. LOCPLINT->statusbar->clear();
  1399. return;
  1400. }
  1401. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
  1402. {
  1403. if ((items.size()-from) > SIZE)
  1404. LOCPLINT->statusbar->print(CGI->generaltexth->zelp[307].first);
  1405. else
  1406. LOCPLINT->statusbar->clear();
  1407. return;
  1408. }
  1409. //if not buttons then towns
  1410. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1411. hx-=pos.x;
  1412. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1413. int ny = hy/32;
  1414. if ((ny>SIZE || ny<0) || (from+ny>=items.size()))
  1415. {
  1416. LOCPLINT->statusbar->clear();
  1417. return;
  1418. };
  1419. LOCPLINT->statusbar->print(items[from+ny]->name);
  1420. }
  1421. void CTownList::clickLeft(tribool down, bool previousState)
  1422. {
  1423. if (down)
  1424. {
  1425. /***************************ARROWS*****************************************/
  1426. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
  1427. {
  1428. if(from>0)
  1429. {
  1430. blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y,screenBuf);
  1431. pressed = true;
  1432. }
  1433. return;
  1434. }
  1435. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
  1436. {
  1437. if(items.size()-from > SIZE)
  1438. {
  1439. blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y,screenBuf);
  1440. pressed = false;
  1441. }
  1442. return;
  1443. }
  1444. /***************************TOWNS*****************************************/
  1445. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1446. hx-=pos.x;
  1447. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1448. int ny = hy/32;
  1449. if (ny>SIZE || ny<0)
  1450. return;
  1451. if(GH.topInt() == LOCPLINT->adventureInt
  1452. && (ny+from)==selected
  1453. && LOCPLINT->adventureInt->selection->ID == TOWNI_TYPE
  1454. )
  1455. LOCPLINT->openTownWindow(items[selected]);//print town screen
  1456. else
  1457. select(ny+from);
  1458. }
  1459. else
  1460. {
  1461. if (indeterminate(pressed))
  1462. return;
  1463. if (pressed) //up
  1464. {
  1465. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,screenBuf);
  1466. pressed = indeterminate;
  1467. if (!down)
  1468. {
  1469. from--;
  1470. if (from<0)
  1471. from=0;
  1472. draw(screenBuf);
  1473. }
  1474. }
  1475. else if (!pressed) //down
  1476. {
  1477. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,screenBuf);
  1478. pressed = indeterminate;
  1479. if (!down)
  1480. {
  1481. from++;
  1482. //if (from<items.size()-5)
  1483. // from=items.size()-5;
  1484. draw(screenBuf);
  1485. }
  1486. }
  1487. else
  1488. throw 0;
  1489. }
  1490. }
  1491. void CTownList::clickRight(tribool down, bool previousState)
  1492. {
  1493. if (down)
  1494. {
  1495. /***************************ARROWS*****************************************/
  1496. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y) && from>0)
  1497. {
  1498. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[306].second,down,this);
  1499. }
  1500. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y) && (items.size()-from>5))
  1501. {
  1502. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[307].second,down,this);
  1503. }
  1504. //if not buttons then towns
  1505. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1506. hx-=pos.x;
  1507. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1508. int ny = hy/32;
  1509. if ((ny>5 || ny<0) || (from+ny>=items.size()))
  1510. {
  1511. return;
  1512. }
  1513. //show popup
  1514. CInfoPopup * ip = new CInfoPopup(
  1515. graphics->townWins[items[from+ny]->id],
  1516. GH.current->motion.x-graphics->townWins[items[from+ny]->id]->w,
  1517. GH.current->motion.y-graphics->townWins[items[from+ny]->id]->h,
  1518. false);
  1519. GH.pushInt(ip);
  1520. }
  1521. else
  1522. {
  1523. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[306].second,down,this);
  1524. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[307].second,down,this);
  1525. }
  1526. }
  1527. void CTownList::hover (bool on)
  1528. {
  1529. }
  1530. void CTownList::keyPressed (const SDL_KeyboardEvent & key)
  1531. {
  1532. }
  1533. void CTownList::draw(SDL_Surface * to)
  1534. {
  1535. for (int iT=0+from;iT<SIZE+from;iT++)
  1536. {
  1537. int i = iT-from;
  1538. if (iT>=items.size())
  1539. {
  1540. blitAt(graphics->getPic(-1),posporx,pospory+i*32,to);
  1541. continue;
  1542. }
  1543. blitAt(graphics->getPic(items[iT]->subID,items[iT]->hasFort(),items[iT]->builded),posporx,pospory+i*32,to);
  1544. if ((selected == iT) && (LOCPLINT->adventureInt->selection->ID == TOWNI_TYPE))
  1545. {
  1546. blitAt(graphics->getPic(-2),posporx,pospory+i*32,to);
  1547. }
  1548. }
  1549. if (from>0)
  1550. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,to);
  1551. else
  1552. blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y,to);
  1553. if (items.size()-from>SIZE)
  1554. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,to);
  1555. else
  1556. blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y,to);
  1557. }
  1558. void CTownList::show( SDL_Surface * to )
  1559. {
  1560. }
  1561. int CTownList::size()
  1562. {
  1563. return items.size();
  1564. }
  1565. CCreaturePic::CCreaturePic(const CCreature *cre, bool Big)
  1566. :c(cre),big(Big)
  1567. {
  1568. anim = new CCreatureAnimation(cre->animDefName);
  1569. }
  1570. CCreaturePic::~CCreaturePic()
  1571. {
  1572. delete anim;
  1573. }
  1574. int CCreaturePic::blitPic(SDL_Surface *to, int x, int y, bool nextFrame)
  1575. {
  1576. SDL_Rect dst;
  1577. if(big)
  1578. {
  1579. blitAt(graphics->backgrounds[c->faction],x,y,to);//curx-50,pos.y+130-65);
  1580. dst = genRect(130,100,x,y);
  1581. }
  1582. else
  1583. {
  1584. blitAt(graphics->backgroundsm[c->faction],x,y,to);//curx-50,pos.y+130-65);
  1585. dst = genRect(120,100,x,y);
  1586. }
  1587. if(c->isDoubleWide())
  1588. x-=15;
  1589. return anim->nextFrameMiddle(to,x+78,y+(big ? 55 : 45),true,0,nextFrame,false,false,&dst);
  1590. }
  1591. SDL_Surface * CCreaturePic::getPic(bool nextFrame)
  1592. {
  1593. //TODO: write
  1594. return NULL;
  1595. }
  1596. void CRecruitmentWindow::close()
  1597. {
  1598. GH.popIntTotally(this);
  1599. }
  1600. void CRecruitmentWindow::Max()
  1601. {
  1602. slider->moveTo(slider->amount);
  1603. }
  1604. void CRecruitmentWindow::Buy()
  1605. {
  1606. int crid = creatures[which].ID,
  1607. dstslot = dst->army.getSlotFor(crid);
  1608. if(dstslot < 0) //no available slot
  1609. {
  1610. std::string txt;
  1611. if(dst->ID == HEROI_TYPE)
  1612. {
  1613. txt = CGI->generaltexth->allTexts[425]; //The %s would join your hero, but there aren't enough provisions to support them.
  1614. boost::algorithm::replace_first(txt, "%s", slider->value > 1 ? CGI->creh->creatures[crid].namePl : CGI->creh->creatures[crid].nameSing);
  1615. }
  1616. else
  1617. {
  1618. txt = CGI->generaltexth->allTexts[17]; //There is no room in the garrison for this army.
  1619. }
  1620. LOCPLINT->showInfoDialog(txt);
  1621. return;
  1622. }
  1623. recruit(crid, slider->value);
  1624. if(level >= 0)
  1625. close();
  1626. else
  1627. slider->moveTo(0);
  1628. }
  1629. void CRecruitmentWindow::Cancel()
  1630. {
  1631. close();
  1632. }
  1633. void CRecruitmentWindow::sliderMoved(int to)
  1634. {
  1635. buy->block(!to);
  1636. }
  1637. void CRecruitmentWindow::clickLeft(tribool down, bool previousState)
  1638. {
  1639. int curx = 192 + 51 - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
  1640. for(int i=0;i<creatures.size();i++)
  1641. {
  1642. const int sCREATURE_WIDTH = CREATURE_WIDTH; // gcc -O0 workaround
  1643. if(isItIn(&genRect(132,sCREATURE_WIDTH,pos.x+curx,pos.y+64),GH.current->motion.x,GH.current->motion.y))
  1644. {
  1645. which = i;
  1646. int newAmount = std::min(amounts[i],creatures[i].amount);
  1647. slider->setAmount(newAmount);
  1648. if(slider->value > newAmount)
  1649. slider->moveTo(newAmount);
  1650. else
  1651. slider->moveTo(slider->value);
  1652. curx = 192 + 51 - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
  1653. for(int j=0;j<creatures.size();j++)
  1654. {
  1655. if(which==j)
  1656. drawBorder(bitmap,curx,64,CREATURE_WIDTH,132,int3(255,0,0));
  1657. else
  1658. drawBorder(bitmap,curx,64,CREATURE_WIDTH,132,int3(239,215,123));
  1659. curx += TOTAL_CREATURE_WIDTH;
  1660. }
  1661. break;
  1662. }
  1663. curx += TOTAL_CREATURE_WIDTH;
  1664. }
  1665. }
  1666. void CRecruitmentWindow::clickRight(tribool down, bool previousState)
  1667. {
  1668. if(down)
  1669. {
  1670. int curx = 192 + 51 - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
  1671. for(int i=0;i<creatures.size();i++)
  1672. {
  1673. const int sCREATURE_WIDTH = CREATURE_WIDTH; // gcc -O0 workaround
  1674. if(isItIn(&genRect(132,sCREATURE_WIDTH,pos.x+curx,pos.y+64),GH.current->motion.x,GH.current->motion.y))
  1675. {
  1676. CCreInfoWindow *popup = new CCreInfoWindow(creatures[i].ID, 0, 0, NULL, NULL, NULL, NULL);
  1677. GH.pushInt(popup);
  1678. break;
  1679. }
  1680. curx += TOTAL_CREATURE_WIDTH;
  1681. }
  1682. }
  1683. }
  1684. void CRecruitmentWindow::activate()
  1685. {
  1686. activateLClick();
  1687. activateRClick();
  1688. buy->activate();
  1689. max->activate();
  1690. cancel->activate();
  1691. slider->activate();
  1692. LOCPLINT->statusbar = bar;
  1693. }
  1694. void CRecruitmentWindow::deactivate()
  1695. {
  1696. deactivateLClick();
  1697. deactivateRClick();
  1698. buy->deactivate();
  1699. max->deactivate();
  1700. cancel->deactivate();
  1701. slider->deactivate();
  1702. }
  1703. void CRecruitmentWindow::show(SDL_Surface * to)
  1704. {
  1705. static char animCounter=0; //animation counter - for determining appropriate animation frame to be shown
  1706. blitAt(bitmap,pos.x,pos.y,to);
  1707. buy->show(to);
  1708. max->show(to);
  1709. cancel->show(to);
  1710. slider->show(to);
  1711. char pom[15];
  1712. SDL_itoa(creatures[which].amount-slider->value,pom,10); //available
  1713. printAtMiddle(pom,pos.x+205,pos.y+252,GEOR13,zwykly,to);
  1714. SDL_itoa(slider->value,pom,10); //recruit
  1715. printAtMiddle(pom,pos.x+279,pos.y+252,GEOR13,zwykly,to);
  1716. printAtMiddle(CGI->generaltexth->allTexts[16] + " " + CGI->creh->creatures[creatures[which].ID].namePl,pos.x+243,pos.y+32,GEOR16,tytulowy,to); //eg "Recruit Dragon flies"
  1717. int curx = pos.x+115-creatures[which].res.size()*16;
  1718. for(int i=0;i<creatures[which].res.size();i++)
  1719. {
  1720. blitAt(graphics->resources32->ourImages[creatures[which].res[i].first].bitmap,curx,pos.y+243,to);
  1721. blitAt(graphics->resources32->ourImages[creatures[which].res[i].first].bitmap,curx+258,pos.y+243,to);
  1722. SDL_itoa(creatures[which].res[i].second,pom,10);
  1723. printAtMiddle(pom,curx+12,pos.y+286,GEOR13,zwykly,to);
  1724. SDL_itoa(creatures[which].res[i].second * slider->value,pom,10);
  1725. printAtMiddle(pom,curx+12+258,pos.y+286,GEOR13,zwykly,to);
  1726. curx+=32;
  1727. }
  1728. curx = pos.x + 192 + CREATURE_WIDTH - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
  1729. for(int i=0; i<creatures.size(); ++i)
  1730. {
  1731. creatures[i].pic->blitPic(to, curx-50, pos.y+130-65, !(animCounter%4));
  1732. curx += TOTAL_CREATURE_WIDTH;
  1733. }
  1734. ++animCounter;
  1735. bar->show(to);
  1736. }
  1737. CRecruitmentWindow::CRecruitmentWindow(const CGDwelling *Dwelling, int Level, const CArmedInstance *Dst, const boost::function<void(int,int)> &Recruit)
  1738. :recruit(Recruit), dwelling(Dwelling), dst(Dst), level(Level)
  1739. {
  1740. which = 0;
  1741. SDL_Surface *hhlp = BitmapHandler::loadBitmap("TPRCRT.bmp");
  1742. graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID);
  1743. bitmap = SDL_ConvertSurface(hhlp,screen->format,0);
  1744. SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
  1745. SDL_FreeSurface(hhlp);
  1746. pos.x = screen->w/2 - bitmap->w/2;
  1747. pos.y = screen->h/2 - bitmap->h/2;
  1748. pos.w = bitmap->w;
  1749. pos.h = bitmap->h;
  1750. bar = new CStatusBar(pos.x+8, pos.y+370, "APHLFTRT.bmp", 471);
  1751. max = new AdventureMapButton(CGI->generaltexth->zelp[553],boost::bind(&CRecruitmentWindow::Max,this),pos.x+134,pos.y+313,"IRCBTNS.DEF",SDLK_m);
  1752. buy = new AdventureMapButton(CGI->generaltexth->zelp[554],boost::bind(&CRecruitmentWindow::Buy,this),pos.x+212,pos.y+313,"IBY6432.DEF",SDLK_RETURN);
  1753. cancel = new AdventureMapButton(CGI->generaltexth->zelp[555],boost::bind(&CRecruitmentWindow::Cancel,this),pos.x+290,pos.y+313,"ICN6432.DEF",SDLK_ESCAPE);
  1754. slider = new CSlider(pos.x+176,pos.y+279,135,boost::bind(&CRecruitmentWindow::sliderMoved,this, _1),0,0,0,true);
  1755. initCres();
  1756. printAtMiddle(CGI->generaltexth->allTexts[346],113,231,GEOR13,zwykly,bitmap); //cost per troop t
  1757. printAtMiddle(CGI->generaltexth->allTexts[465],205,231,GEOR13,zwykly,bitmap); //available t
  1758. printAtMiddle(CGI->generaltexth->allTexts[16],279,231,GEOR13,zwykly,bitmap); //recruit t
  1759. printAtMiddle(CGI->generaltexth->allTexts[466],373,231,GEOR13,zwykly,bitmap); //total cost t
  1760. drawBorder(bitmap,172,222,67,42,int3(239,215,123));
  1761. drawBorder(bitmap,246,222,67,42,int3(239,215,123));
  1762. drawBorder(bitmap,64,222,99,76,int3(239,215,123));
  1763. drawBorder(bitmap,322,222,99,76,int3(239,215,123));
  1764. drawBorder(bitmap,133,312,66,34,int3(173,142,66));
  1765. drawBorder(bitmap,211,312,66,34,int3(173,142,66));
  1766. drawBorder(bitmap,289,312,66,34,int3(173,142,66));
  1767. //border for creatures
  1768. int curx = 192 + 51 - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
  1769. for(int i=0;i<creatures.size();i++)
  1770. {
  1771. creatures[i].pos.x = curx+1;
  1772. creatures[i].pos.y = 65;
  1773. creatures[i].pos.w = 100;
  1774. creatures[i].pos.h = 130;
  1775. if(which==i)
  1776. drawBorder(bitmap,curx,64,CREATURE_WIDTH,132,int3(255,0,0));
  1777. else
  1778. drawBorder(bitmap,curx,64,CREATURE_WIDTH,132,int3(239,215,123));
  1779. curx += TOTAL_CREATURE_WIDTH;
  1780. }
  1781. if(!creatures[0].amount || !amounts[0])
  1782. {
  1783. max->block(true);
  1784. slider->block(true);
  1785. }
  1786. //buy->block(true); //not needed, will be blocked by initing slider on 0
  1787. }
  1788. CRecruitmentWindow::~CRecruitmentWindow()
  1789. {
  1790. cleanCres();
  1791. delete max;
  1792. delete buy;
  1793. delete cancel;
  1794. SDL_FreeSurface(bitmap);
  1795. delete slider;
  1796. delete bar;
  1797. }
  1798. void CRecruitmentWindow::initCres()
  1799. {
  1800. cleanCres();
  1801. for(int i=0; i<dwelling->creatures.size(); i++)
  1802. {
  1803. if(level >= 0 && i != level)
  1804. continue;
  1805. for(int j = dwelling->creatures[i].second.size() - 1; j >= 0 ; j--)
  1806. {
  1807. creatures.resize(creatures.size()+1);
  1808. creinfo &cur = creatures.back();
  1809. cur.amount = dwelling->creatures[i].first;
  1810. cur.ID = dwelling->creatures[i].second[j];
  1811. const CCreature *cre = &CGI->creh->creatures[cur.ID];
  1812. cur.pic = new CCreaturePic(cre);
  1813. for(int k=0; k<cre->cost.size(); k++)
  1814. if(cre->cost[k])
  1815. cur.res.push_back(std::make_pair(k,cre->cost[k]));
  1816. amounts.push_back(cre->maxAmount(LOCPLINT->cb->getResourceAmount()));
  1817. }
  1818. }
  1819. slider->setAmount(std::min(amounts[which],creatures[which].amount));
  1820. }
  1821. void CRecruitmentWindow::cleanCres()
  1822. {
  1823. for(int i=0;i<creatures.size();i++)
  1824. {
  1825. delete creatures[i].pic;
  1826. }
  1827. creatures.clear();
  1828. amounts.clear();
  1829. }
  1830. CSplitWindow::CSplitWindow(int cid, int max, CGarrisonInt *Owner, int Last, int val)
  1831. {
  1832. last = Last;
  1833. which = 1;
  1834. c=cid;
  1835. slider = NULL;
  1836. gar = Owner;
  1837. bitmap = BitmapHandler::loadBitmap("GPUCRDIV.bmp");
  1838. graphics->blueToPlayersAdv(bitmap,LOCPLINT->playerID);
  1839. SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
  1840. pos.x = screen->w/2 - bitmap->w/2;
  1841. pos.y = screen->h/2 - bitmap->h/2;
  1842. pos.w = bitmap->w;
  1843. pos.h = bitmap->h;
  1844. ok = new AdventureMapButton("","",boost::bind(&CSplitWindow::split,this),pos.x+20,pos.y+263,"IOK6432.DEF",SDLK_RETURN);
  1845. cancel = new AdventureMapButton("","",boost::bind(&CSplitWindow::close,this),pos.x+214,pos.y+263,"ICN6432.DEF",SDLK_ESCAPE);
  1846. int sliderPositions = max - (last>=0) - (last==2);
  1847. slider = new CSlider(pos.x+21,pos.y+194,257,boost::bind(&CSplitWindow::sliderMoved,this,_1),0,sliderPositions,val,true);
  1848. a1 = max-val;
  1849. a2 = val;
  1850. anim = new CCreaturePic(&CGI->creh->creatures[cid]);
  1851. anim->anim->setType(1);
  1852. std::string title = CGI->generaltexth->allTexts[256];
  1853. boost::algorithm::replace_first(title,"%s",CGI->creh->creatures[cid].namePl);
  1854. printAtMiddle(title,150,34,GEOR16,tytulowy,bitmap);
  1855. }
  1856. CSplitWindow::~CSplitWindow() //d-tor
  1857. {
  1858. SDL_FreeSurface(bitmap);
  1859. delete ok;
  1860. delete cancel;
  1861. delete slider;
  1862. delete anim;
  1863. }
  1864. void CSplitWindow::activate()
  1865. {
  1866. activateLClick();
  1867. activateKeys();
  1868. ok->activate();
  1869. cancel->activate();
  1870. slider->activate();
  1871. }
  1872. void CSplitWindow::deactivate()
  1873. {
  1874. deactivateLClick();
  1875. deactivateKeys();
  1876. ok->deactivate();
  1877. cancel->deactivate();
  1878. slider->deactivate();
  1879. }
  1880. void CSplitWindow::split()
  1881. {
  1882. gar->splitStacks(a2);
  1883. close();
  1884. }
  1885. void CSplitWindow::close()
  1886. {
  1887. GH.popIntTotally(this);
  1888. }
  1889. void CSplitWindow::sliderMoved(int to)
  1890. {
  1891. int all = a1+a2;
  1892. a2 = to + (last==1 || last==2);
  1893. if(slider)
  1894. a1 = all - a2;
  1895. }
  1896. void CSplitWindow::show(SDL_Surface * to)
  1897. {
  1898. blitAt(bitmap,pos.x,pos.y,to);
  1899. ok->show(to);
  1900. cancel->show(to);
  1901. slider->show(to);
  1902. printAtMiddle(boost::lexical_cast<std::string>(a1) + (!which ? "_" : ""),pos.x+70,pos.y+237,GEOR16,zwykly,to);
  1903. printAtMiddle(boost::lexical_cast<std::string>(a2) + (which ? "_" : ""),pos.x+233,pos.y+237,GEOR16,zwykly,to);
  1904. anim->blitPic(to,pos.x+20,pos.y+54,false);
  1905. anim->blitPic(to,pos.x+177,pos.y+54,false);
  1906. }
  1907. void CSplitWindow::keyPressed (const SDL_KeyboardEvent & key)
  1908. {
  1909. SDLKey k = key.keysym.sym;
  1910. if (isNumKey(k)) //convert numpad number to normal digit
  1911. k = numToDigit(k);
  1912. if(key.state != SDL_PRESSED)
  1913. return;
  1914. int &cur = (which ? a2 : a1),
  1915. &sec = (which ? a1 : a2),
  1916. ncur = cur;
  1917. if (k == SDLK_BACKSPACE)
  1918. {
  1919. ncur /= 10;
  1920. }
  1921. else if(k == SDLK_TAB)
  1922. {
  1923. which = !which;
  1924. }
  1925. else
  1926. {
  1927. int number = k - SDLK_0;
  1928. if (number < 0 || number > 9) //not a number pressed
  1929. {
  1930. return;
  1931. }
  1932. ncur = cur*10 + number;
  1933. }
  1934. int delta = ncur - cur;
  1935. if(delta > sec)
  1936. {
  1937. cur += sec;
  1938. sec = 0;
  1939. }
  1940. slider->moveTo(which ? ncur : a1+a2-ncur);
  1941. }
  1942. void CSplitWindow::clickLeft(tribool down, bool previousState)
  1943. {
  1944. if(down)
  1945. {
  1946. Point click(GH.current->motion.x,GH.current->motion.y);
  1947. click -= pos.topLeft();
  1948. if(Rect(19,216,105,40).isIn(click)) //left picture
  1949. which = 0;
  1950. else if(Rect(175,216,105,40).isIn(click)) //right picture
  1951. which = 1;
  1952. }
  1953. }
  1954. void CCreInfoWindow::show(SDL_Surface * to)
  1955. {
  1956. char pom[15];
  1957. blitAt(bitmap,pos.x,pos.y,to);
  1958. anim->blitPic(to,pos.x+21,pos.y+48,(type) && !(anf%4));
  1959. if(++anf==4)
  1960. anf=0;
  1961. if(count.size())
  1962. printTo(count.c_str(),pos.x+114,pos.y+174,GEOR16,zwykly,to);
  1963. if(upgrade)
  1964. upgrade->show(to);
  1965. if(dismiss)
  1966. dismiss->show(to);
  1967. if(ok)
  1968. ok->show(to);
  1969. }
  1970. CCreInfoWindow::CCreInfoWindow(int Cid, int Type, int creatureCount, StackState *State, boost::function<void()> Upg, boost::function<void()> Dsm, UpgradeInfo *ui)
  1971. : type(Type), dsm(Dsm), dismiss(0), upgrade(0), ok(0)
  1972. {
  1973. //active = false;
  1974. anf = 0;
  1975. c = &CGI->creh->creatures[Cid];
  1976. bitmap = BitmapHandler::loadBitmap("CRSTKPU.bmp");
  1977. pos.x = screen->w/2 - bitmap->w/2;
  1978. pos.y = screen->h/2 - bitmap->h/2;
  1979. pos.w = bitmap->w;
  1980. pos.h = bitmap->h;
  1981. graphics->blueToPlayersAdv(bitmap,LOCPLINT->playerID);
  1982. SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
  1983. anim = new CCreaturePic(c);
  1984. if(!type) anim->anim->setType(2);
  1985. char pom[75];int hlp=0;
  1986. if(creatureCount)
  1987. {
  1988. SDL_itoa(creatureCount,pom,10);
  1989. count = pom;
  1990. }
  1991. printAtMiddle(c->namePl,149,30,GEOR13,tytulowy,bitmap); //creature name
  1992. //atttack
  1993. printAt(CGI->generaltexth->primarySkillNames[0],155,48,GEOR13,zwykly,bitmap);
  1994. SDL_itoa(c->attack,pom,10);
  1995. if(State && State->attackBonus)
  1996. {
  1997. int hlp;
  1998. if(c->attack > 0)
  1999. hlp = log10f(c->attack)+2;
  2000. else
  2001. hlp = 2;
  2002. pom[hlp-1] = ' '; pom[hlp] = '(';
  2003. SDL_itoa(c->attack+State->attackBonus,pom+hlp+1,10);
  2004. hlp += 2+(int)log10f(State->attackBonus+c->attack);
  2005. pom[hlp] = ')'; pom[hlp+1] = '\0';
  2006. }
  2007. printToWR(pom,276,61,GEOR13,zwykly,bitmap);
  2008. //defense
  2009. printAt(CGI->generaltexth->primarySkillNames[1],155,67,GEOR13,zwykly,bitmap);
  2010. SDL_itoa(c->defence,pom,10);
  2011. if(State && State->defenseBonus)
  2012. {
  2013. int hlp;
  2014. if(c->defence > 0)
  2015. hlp = log10f(c->defence)+2;
  2016. else
  2017. hlp = 2;
  2018. pom[hlp-1] = ' '; pom[hlp] = '(';
  2019. SDL_itoa(c->defence+State->defenseBonus,pom+hlp+1,10);
  2020. hlp += 2+(int)log10f(State->defenseBonus+c->defence);
  2021. pom[hlp] = ')'; pom[hlp+1] = '\0';
  2022. }
  2023. printToWR(pom,276,80,GEOR13,zwykly,bitmap);
  2024. //shots
  2025. if(c->shots)
  2026. {
  2027. printAt(CGI->generaltexth->allTexts[198], 155, 86, GEOR13, zwykly, bitmap);
  2028. if(State && State->shotsLeft >= 0)
  2029. sprintf(pom,"%d (%d)", c->shots, State->shotsLeft);
  2030. else
  2031. SDL_itoa(c->shots, pom, 10);
  2032. printToWR(pom, 276, 99, GEOR13, zwykly, bitmap);
  2033. }
  2034. //damage
  2035. int dmgMin = c->damageMin * (State ? State->dmgMultiplier : 1);
  2036. int dmgMax = c->damageMax * (State ? State->dmgMultiplier : 1);
  2037. printAt(CGI->generaltexth->allTexts[199], 155, 105, GEOR13, zwykly, bitmap);
  2038. SDL_itoa(dmgMin, pom, 10);
  2039. if(dmgMin > 0)
  2040. hlp = log10f(dmgMin) + 2;
  2041. else
  2042. hlp = 2;
  2043. pom[hlp-1]=' '; pom[hlp]='-'; pom[hlp+1]=' ';
  2044. SDL_itoa(dmgMax, pom+hlp+2, 10);
  2045. printToWR(pom, 276, 118, GEOR13, zwykly, bitmap);
  2046. //health
  2047. printAt(CGI->generaltexth->allTexts[388],155,124,GEOR13,zwykly,bitmap);
  2048. if(State && State->healthBonus)
  2049. sprintf(pom,"%d (%d)",c->hitPoints, c->hitPoints + State->healthBonus);
  2050. else
  2051. SDL_itoa(c->hitPoints,pom,10);
  2052. printToWR(pom,276,137,GEOR13,zwykly,bitmap);
  2053. //remaining health
  2054. if(State && State->currentHealth)
  2055. {
  2056. printAt(CGI->generaltexth->allTexts[200],155,143,GEOR13,zwykly,bitmap);
  2057. SDL_itoa(State->currentHealth,pom,10);
  2058. printToWR(pom,276,156,GEOR13,zwykly,bitmap);
  2059. }
  2060. //speed
  2061. printAt(CGI->generaltexth->zelp[441].first,155,162,GEOR13,zwykly,bitmap);
  2062. SDL_itoa(c->speed,pom,10);
  2063. if(State && State->speedBonus)
  2064. {
  2065. int hlp;
  2066. if(c->speed > 0)
  2067. hlp = log10f(c->speed)+2;
  2068. else
  2069. hlp = 2;
  2070. pom[hlp-1] = ' '; pom[hlp] = '(';
  2071. SDL_itoa(c->speed + State->speedBonus, pom+hlp+1, 10);
  2072. hlp += 2+(int)log10f(c->speed + State->speedBonus);
  2073. pom[hlp] = ')'; pom[hlp+1] = '\0';
  2074. }
  2075. printToWR(pom,276,175,GEOR13,zwykly,bitmap);
  2076. //luck and morale
  2077. blitAt(graphics->morale42->ourImages[(State)?(State->morale+3):(3)].bitmap,24,189,bitmap);
  2078. blitAt(graphics->luck42->ourImages[(State)?(State->luck+3):(3)].bitmap,77,189,bitmap);
  2079. //print abilities text - if r-click popup
  2080. if(type)
  2081. {
  2082. if(Upg && ui)
  2083. {
  2084. bool enough = true;
  2085. for(std::set<std::pair<int,int> >::iterator i=ui->cost[0].begin(); i!=ui->cost[0].end(); i++) //calculate upgrade cost
  2086. {
  2087. if(LOCPLINT->cb->getResourceAmount(i->first) < i->second*creatureCount)
  2088. enough = false;
  2089. upgResCost.push_back(new SComponent(SComponent::resource,i->first,i->second*creatureCount));
  2090. }
  2091. if(enough)
  2092. {
  2093. CFunctionList<void()> fs[2];
  2094. fs[0] += Upg;
  2095. fs[0] += boost::bind(&CCreInfoWindow::close,this);
  2096. CFunctionList<void()> cfl;
  2097. cfl = boost::bind(&CPlayerInterface::showYesNoDialog,LOCPLINT,CGI->generaltexth->allTexts[207],boost::ref(upgResCost),fs[0],fs[1],false);
  2098. upgrade = new AdventureMapButton("",CGI->generaltexth->zelp[446].second,cfl,pos.x+76,pos.y+237,"IVIEWCR.DEF",SDLK_u);
  2099. }
  2100. else
  2101. {
  2102. upgrade = new AdventureMapButton("",CGI->generaltexth->zelp[446].second,boost::function<void()>(),pos.x+76,pos.y+237,"IVIEWCR.DEF");
  2103. upgrade->callback.funcs.clear();
  2104. upgrade->bitmapOffset = 2;
  2105. }
  2106. }
  2107. if(Dsm)
  2108. {
  2109. CFunctionList<void()> fs[2];
  2110. //on dismiss confirmed
  2111. fs[0] += Dsm; //dismiss
  2112. fs[0] += boost::bind(&CCreInfoWindow::close,this);//close this window
  2113. CFunctionList<void()> cfl;
  2114. cfl = boost::bind(&CPlayerInterface::showYesNoDialog,LOCPLINT,CGI->generaltexth->allTexts[12],std::vector<SComponent*>(),fs[0],fs[1],false);
  2115. dismiss = new AdventureMapButton("",CGI->generaltexth->zelp[445].second,cfl,pos.x+21,pos.y+237,"IVIEWCR2.DEF",SDLK_d);
  2116. }
  2117. ok = new AdventureMapButton("",CGI->generaltexth->zelp[445].second,boost::bind(&CCreInfoWindow::close,this),pos.x+216,pos.y+237,"IOKAY.DEF",SDLK_RETURN);
  2118. }
  2119. else
  2120. {
  2121. printAtWB(c->abilityText,17,231,GEOR13,35,zwykly,bitmap);
  2122. }
  2123. //spell effects
  2124. if(State)
  2125. {
  2126. int printed=0; //how many effect pics have been printed
  2127. for(std::set<int>::const_iterator it = State->effects.begin(); it!=State->effects.end(); ++it)
  2128. {
  2129. blitAt(graphics->spellEffectsPics->ourImages[*it + 1].bitmap, 127 + 52 * printed, 186, bitmap);
  2130. ++printed;
  2131. if(printed >= 3)
  2132. {
  2133. break;
  2134. }
  2135. }
  2136. }
  2137. }
  2138. CCreInfoWindow::~CCreInfoWindow()
  2139. {
  2140. SDL_FreeSurface(bitmap);
  2141. delete anim;
  2142. delete upgrade;
  2143. delete ok;
  2144. delete dismiss;
  2145. for(int i=0; i<upgResCost.size();i++)
  2146. delete upgResCost[i];
  2147. }
  2148. void CCreInfoWindow::activate()
  2149. {
  2150. //if(active) return;
  2151. //active = true;
  2152. if(!type)
  2153. activateRClick();
  2154. if(ok)
  2155. ok->activate();
  2156. if(dismiss)
  2157. dismiss->activate();
  2158. if(upgrade)
  2159. upgrade->activate();
  2160. }
  2161. void CCreInfoWindow::close()
  2162. {
  2163. GH.popIntTotally(this);
  2164. }
  2165. void CCreInfoWindow::clickRight(tribool down, bool previousState)
  2166. {
  2167. if(down)
  2168. return;
  2169. close();
  2170. }
  2171. void CCreInfoWindow::dismissF()
  2172. {
  2173. dsm();
  2174. close();
  2175. }
  2176. void CCreInfoWindow::keyPressed (const SDL_KeyboardEvent & key)
  2177. {
  2178. }
  2179. void CCreInfoWindow::deactivate()
  2180. {
  2181. //if(!active) return;
  2182. //active = false;
  2183. if(!type)
  2184. deactivateRClick();
  2185. if(ok)
  2186. ok->deactivate();
  2187. if(dismiss)
  2188. dismiss->deactivate();
  2189. if(upgrade)
  2190. upgrade->deactivate();
  2191. }
  2192. void CLevelWindow::close()
  2193. {
  2194. for(int i=0;i<comps.size();i++)
  2195. {
  2196. if(comps[i]->selected)
  2197. {
  2198. cb(i);
  2199. break;
  2200. }
  2201. }
  2202. GH.popIntTotally(this);
  2203. LOCPLINT->showingDialog->setn(false);
  2204. }
  2205. CLevelWindow::CLevelWindow(const CGHeroInstance *hero, int pskill, std::vector<ui16> &skills, boost::function<void(ui32)> &callback)
  2206. {
  2207. LOCPLINT->showingDialog->setn(true);
  2208. heroType = hero->subID;
  2209. cb = callback;
  2210. for(int i=0;i<skills.size();i++)
  2211. {
  2212. comps.push_back(new CSelectableComponent(SComponent::secskill44,skills[i],hero->getSecSkillLevel(skills[i])+1,boost::bind(&CLevelWindow::selectionChanged,this,i)));
  2213. comps.back()->assignedKeys.insert(SDLK_1 + i);
  2214. }
  2215. bitmap = BitmapHandler::loadBitmap("LVLUPBKG.bmp");
  2216. graphics->blueToPlayersAdv(bitmap,hero->tempOwner);
  2217. SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
  2218. pos.x = screen->w/2 - bitmap->w/2;
  2219. pos.y = screen->h/2 - bitmap->h/2;
  2220. pos.w = bitmap->w;
  2221. pos.h = bitmap->h;
  2222. ok = new AdventureMapButton("","",boost::bind(&CLevelWindow::close,this),pos.x+297,pos.y+413,"IOKAY.DEF",SDLK_RETURN);
  2223. //draw window
  2224. char buf[100], buf2[100];
  2225. strcpy(buf2,CGI->generaltexth->allTexts[444].c_str()); //%s has gained a level.
  2226. sprintf(buf,buf2,hero->name.c_str());
  2227. printAtMiddle(buf,192,35,GEOR16,zwykly,bitmap);
  2228. strcpy(buf2,CGI->generaltexth->allTexts[445].c_str()); //%s is now a level %d %s.
  2229. sprintf(buf,buf2,hero->name.c_str(),hero->level,hero->type->heroClass->name.c_str());
  2230. printAtMiddle(buf,192,162,GEOR16,zwykly,bitmap);
  2231. blitAt(graphics->pskillsm->ourImages[pskill].bitmap,174,190,bitmap);
  2232. printAtMiddle((CGI->generaltexth->primarySkillNames[pskill] + " +1"),192,252,GEOR16,zwykly,bitmap);
  2233. SDL_Surface * ort = TTF_RenderText_Blended(GEOR16,CGI->generaltexth->allTexts[4].c_str(),zwykly);
  2234. int curx = bitmap->w/2 - ( skills.size()*44 + (skills.size()-1)*(36+ort->w) )/2;
  2235. for(int i=0;i<comps.size();i++)
  2236. {
  2237. comps[i]->pos.x = curx+pos.x;
  2238. comps[i]->pos.y = 326+pos.y;
  2239. if( i < (comps.size()-1) )
  2240. {
  2241. curx += 44 + 18; //skill width + margin to "or"
  2242. blitAt(ort,curx,346,bitmap);
  2243. curx += ort->w + 18;
  2244. }
  2245. }
  2246. if(comps.size() > 1)
  2247. {
  2248. ok->block(true);
  2249. }
  2250. else if(comps.size() == 1)
  2251. {
  2252. comps[0]->select(true);
  2253. }
  2254. SDL_FreeSurface(ort);
  2255. }
  2256. void CLevelWindow::selectionChanged(unsigned to)
  2257. {
  2258. if(ok->blocked)
  2259. ok->block(false);
  2260. for(int i=0;i<comps.size();i++)
  2261. if(i==to)
  2262. comps[i]->select(true);
  2263. else
  2264. comps[i]->select(false);
  2265. }
  2266. CLevelWindow::~CLevelWindow()
  2267. {
  2268. delete ok;
  2269. for(int i=0;i<comps.size();i++)
  2270. delete comps[i];
  2271. SDL_FreeSurface(bitmap);
  2272. }
  2273. void CLevelWindow::activate()
  2274. {
  2275. ok->activate();
  2276. for(int i=0;i<comps.size();i++)
  2277. comps[i]->activate();
  2278. }
  2279. void CLevelWindow::deactivate()
  2280. {
  2281. ok->deactivate();
  2282. for(int i=0;i<comps.size();i++)
  2283. comps[i]->deactivate();
  2284. }
  2285. void CLevelWindow::show(SDL_Surface * to)
  2286. {
  2287. blitAt(bitmap,pos.x,pos.y,to);
  2288. blitAt(graphics->portraitLarge[heroType],170+pos.x,66+pos.y,to);
  2289. ok->show(to);
  2290. for(int i=0;i<comps.size();i++)
  2291. comps[i]->show(to);
  2292. }
  2293. void CMinorResDataBar::show(SDL_Surface * to)
  2294. {
  2295. blitAt(bg,pos.x,pos.y,to);
  2296. char buf[30];
  2297. for (int i=0;i<7;i++)
  2298. {
  2299. SDL_itoa(LOCPLINT->cb->getResourceAmount(i),buf,10);
  2300. CSDL_Ext::printAtMiddle(buf,pos.x + 50 + 76*i,pos.y+pos.h/2,GEOR13,zwykly,to);
  2301. }
  2302. std::vector<std::string> temp;
  2303. SDL_itoa(LOCPLINT->cb->getDate(3),buf,10); temp.push_back(std::string(buf));
  2304. SDL_itoa(LOCPLINT->cb->getDate(2),buf,10); temp.push_back(buf);
  2305. SDL_itoa(LOCPLINT->cb->getDate(1),buf,10); temp.push_back(buf);
  2306. CSDL_Ext::printAtMiddle(CSDL_Ext::processStr(
  2307. CGI->generaltexth->allTexts[62]
  2308. +": %s, "
  2309. + CGI->generaltexth->allTexts[63]
  2310. + ": %s, "
  2311. + CGI->generaltexth->allTexts[64]
  2312. + ": %s",temp)
  2313. ,pos.x+545+(pos.w-545)/2,pos.y+pos.h/2,GEOR13,zwykly,to);
  2314. }
  2315. CMinorResDataBar::CMinorResDataBar()
  2316. {
  2317. bg = BitmapHandler::loadBitmap("Z2ESBAR.bmp");
  2318. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  2319. graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
  2320. pos.x = 7;
  2321. pos.y = 575;
  2322. pos.w = bg->w;
  2323. pos.h = bg->h;
  2324. }
  2325. CMinorResDataBar::~CMinorResDataBar()
  2326. {
  2327. SDL_FreeSurface(bg);
  2328. }
  2329. SDL_Surface * CCustomImgComponent::getImg()
  2330. {
  2331. return bmp;
  2332. }
  2333. CCustomImgComponent::CCustomImgComponent( Etype Type, int Subtype, int Val, SDL_Surface *sur, bool freeSur )
  2334. :bmp(sur), free(freeSur)
  2335. {
  2336. init(Type,Subtype,Val);
  2337. }
  2338. CCustomImgComponent::~CCustomImgComponent()
  2339. {
  2340. if(free)
  2341. SDL_FreeSurface(bmp);
  2342. }
  2343. CMarketplaceWindow::CTradeableItem::CTradeableItem( int Type, int ID, bool Left)
  2344. {
  2345. left = Left;
  2346. type = Type;
  2347. id = ID;
  2348. }
  2349. void CMarketplaceWindow::CTradeableItem::show(SDL_Surface * to)
  2350. {
  2351. SDL_Surface *hlp = getSurface();
  2352. blitAt(hlp,pos.x+19,pos.y+9,to);
  2353. }
  2354. void CMarketplaceWindow::CTradeableItem::clickLeft(tribool down, bool previousState)
  2355. {
  2356. CMarketplaceWindow *mw = dynamic_cast<CMarketplaceWindow *>(GH.topInt());
  2357. assert(mw);
  2358. if(down)
  2359. {
  2360. if(left)
  2361. {
  2362. if(mw->hLeft != this)
  2363. mw->hLeft = this;
  2364. else
  2365. return;
  2366. }
  2367. else
  2368. {
  2369. if(mw->hRight != this)
  2370. mw->hRight = this;
  2371. else
  2372. return;
  2373. }
  2374. mw->selectionChanged(left);
  2375. }
  2376. }
  2377. void CMarketplaceWindow::CTradeableItem::activate()
  2378. {
  2379. activateLClick();
  2380. }
  2381. void CMarketplaceWindow::CTradeableItem::deactivate()
  2382. {
  2383. deactivateLClick();
  2384. }
  2385. SDL_Surface * CMarketplaceWindow::CTradeableItem::getSurface()
  2386. {
  2387. switch(type)
  2388. {
  2389. case 0:
  2390. return graphics->resources32->ourImages[id].bitmap;
  2391. case 1:
  2392. return graphics->artDefs->ourImages[id].bitmap;
  2393. default:
  2394. return NULL;
  2395. }
  2396. }
  2397. static void initItems( std::vector<CMarketplaceWindow::CTradeableItem*> &i, std::vector<SDL_Rect> &p, int type, int amount, bool left, std::vector<int> *ids/*=NULL*/ )
  2398. {
  2399. i.resize(amount);
  2400. for(int j=0;j<amount;j++)
  2401. {
  2402. i[j] = new CMarketplaceWindow::CTradeableItem(type,(ids && ids->size()>j) ? (*ids)[j] : j, left);
  2403. i[j]->pos = p[j];
  2404. }
  2405. }
  2406. void CMarketplaceWindow::setMode( int mode )
  2407. {
  2408. std::vector<SDL_Rect> lpos, rpos;
  2409. clear();
  2410. switch(mode)
  2411. {
  2412. case 0:
  2413. {
  2414. SDL_Surface *bg2 = BitmapHandler::loadBitmap("TPMRKRES.bmp");
  2415. SDL_SetColorKey(bg2,SDL_SRCCOLORKEY,SDL_MapRGB(bg2->format,0,255,255));
  2416. graphics->blueToPlayersAdv(bg2,LOCPLINT->playerID);
  2417. bg = SDL_ConvertSurface(bg2,screen->format,0);
  2418. SDL_FreeSurface(bg2);
  2419. lpos += genRect(66,74,39,180), genRect(66,74,122,180), genRect(66,74,204,180),
  2420. genRect(66,74,39,259), genRect(66,74,122,259), genRect(66,74,204,259),
  2421. genRect(66,74,122,338);
  2422. for(int i=0;i<lpos.size();i++)
  2423. {
  2424. lpos[i].x += pos.x;
  2425. lpos[i].y += pos.y;
  2426. rpos.push_back(lpos[i]);
  2427. rpos[rpos.size()-1].x += 288;
  2428. }
  2429. initItems(left,lpos,0,7,true,NULL);
  2430. initItems(right,rpos,0,7,false,NULL);
  2431. printAtMiddle(CGI->generaltexth->allTexts[158],300,27,FONT_BIG,tytulowy,bg); //title
  2432. printAtMiddle(CGI->generaltexth->allTexts[270],155,148,FONT_SMALL,zwykly,bg); //kingdom res.
  2433. printAtMiddle(CGI->generaltexth->allTexts[168],450,147,FONT_SMALL,zwykly,bg); //available for trade
  2434. }
  2435. }
  2436. }
  2437. void CMarketplaceWindow::clear()
  2438. {
  2439. for(int i=0;i<left.size();i++)
  2440. delete left[i];
  2441. for(int i=0;i<right.size();i++)
  2442. delete right[i];
  2443. left.clear();
  2444. right.clear();
  2445. SDL_FreeSurface(bg);
  2446. }
  2447. CMarketplaceWindow::CMarketplaceWindow(int Mode)
  2448. {
  2449. type = BLOCK_ADV_HOTKEYS;
  2450. mode = Mode;
  2451. bg = NULL;
  2452. ok = max = deal = NULL;
  2453. pos.x = screen->w/2 - 300;
  2454. pos.y = screen->h/2 - 296;
  2455. slider = new CSlider(pos.x+231,pos.y+490,137,boost::bind(&CMarketplaceWindow::sliderMoved,this,_1),0,0);
  2456. setMode(mode);
  2457. hLeft = hRight = NULL;
  2458. ok = new AdventureMapButton("","",boost::bind(&CGuiHandler::popIntTotally,&GH,this),pos.x+516,pos.y+520,"IOK6432.DEF",SDLK_RETURN);
  2459. ok->assignedKeys.insert(SDLK_ESCAPE);
  2460. deal = new AdventureMapButton("","",boost::bind(&CMarketplaceWindow::makeDeal,this),pos.x+307,pos.y+520,"TPMRKB.DEF");
  2461. max = new AdventureMapButton("","",boost::bind(&CMarketplaceWindow::setMax,this),pos.x+229,pos.y+520,"IRCBTNS.DEF");
  2462. max->block(true);
  2463. deal->block(true);
  2464. }
  2465. CMarketplaceWindow::~CMarketplaceWindow()
  2466. {
  2467. clear();
  2468. delete slider;
  2469. }
  2470. void CMarketplaceWindow::show(SDL_Surface * to)
  2471. {
  2472. blitAt(bg,pos,to);
  2473. if(hRight)
  2474. CSDL_Ext::drawBorder(to,hRight->pos.x-1,hRight->pos.y-1,hRight->pos.w+2,hRight->pos.h+2,int3(255,231,148));
  2475. if(hLeft)
  2476. CSDL_Ext::drawBorder(to,hLeft->pos.x-1,hLeft->pos.y-1,hLeft->pos.w+2,hLeft->pos.h+2,int3(255,231,148));
  2477. ok->show(to);
  2478. deal->show(to);
  2479. max->show(to);
  2480. slider->show(to);
  2481. for(int i=0;i<left.size();i++)
  2482. left[i]->show(to);
  2483. for(int i=0;i<right.size();i++)
  2484. right[i]->show(to);
  2485. if(mode==0)
  2486. {
  2487. char buf[15];
  2488. for(int i=0;i<left.size();i++)
  2489. {
  2490. SDL_itoa(LOCPLINT->cb->getResourceAmount(i),buf,10);
  2491. printAtMiddle(buf,left[i]->pos.x+36,left[i]->pos.y+57,FONT_SMALL,zwykly,to);
  2492. }
  2493. if(hLeft) //print prices
  2494. {
  2495. for(int i=0; i<right.size();i++)
  2496. {
  2497. if(right[i]->id != hLeft->id)
  2498. printAtMiddle(rSubs[i],right[i]->pos.x+36,right[i]->pos.y+57,FONT_SMALL,zwykly,to);
  2499. else
  2500. printAtMiddle(CGI->generaltexth->allTexts[164],right[i]->pos.x+36,right[i]->pos.y+57,FONT_SMALL,zwykly,to);
  2501. }
  2502. }
  2503. if(hLeft && hRight && hLeft->id!= hRight->id)
  2504. {
  2505. blitAt(hLeft->getSurface(),pos.x+141,pos.y+457,to);
  2506. blitAt(hRight->getSurface(),pos.x+429,pos.y+457,to);
  2507. SDL_itoa(slider->value * r1,buf,10);
  2508. printAtMiddle(buf,pos.x+156,pos.y+505,FONT_SMALL,zwykly,to);
  2509. SDL_itoa(slider->value * r2,buf,10);
  2510. printAtMiddle(buf,pos.x+443,pos.y+505,FONT_SMALL,zwykly,to);
  2511. }
  2512. }
  2513. }
  2514. void CMarketplaceWindow::activate()
  2515. {
  2516. for(int i=0;i<left.size();i++)
  2517. left[i]->activate();
  2518. for(int i=0;i<right.size();i++)
  2519. right[i]->activate();
  2520. ok->activate();
  2521. max->activate();
  2522. deal->activate();
  2523. slider->activate();
  2524. }
  2525. void CMarketplaceWindow::deactivate()
  2526. {
  2527. for(int i=0;i<left.size();i++)
  2528. left[i]->deactivate();
  2529. for(int i=0;i<right.size();i++)
  2530. right[i]->deactivate();
  2531. ok->deactivate();
  2532. max->deactivate();
  2533. deal->deactivate();
  2534. slider->deactivate();
  2535. }
  2536. void CMarketplaceWindow::setMax()
  2537. {
  2538. slider->moveTo(slider->amount);
  2539. }
  2540. void CMarketplaceWindow::makeDeal()
  2541. {
  2542. LOCPLINT->cb->trade(mode,hLeft->id,hRight->id,slider->value*r1);
  2543. slider->moveTo(0);
  2544. hLeft = NULL;
  2545. selectionChanged(true);
  2546. }
  2547. void CMarketplaceWindow::sliderMoved( int to )
  2548. {
  2549. }
  2550. void CMarketplaceWindow::selectionChanged(bool side)
  2551. {
  2552. if(hLeft && hRight && hLeft->id!= hRight->id)
  2553. {
  2554. LOCPLINT->cb->getMarketOffer(hLeft->id,hRight->id,r1,r2,0);
  2555. slider->setAmount(LOCPLINT->cb->getResourceAmount(hLeft->id) / r1);
  2556. slider->moveTo(0);
  2557. max->block(false);
  2558. deal->block(false);
  2559. }
  2560. else
  2561. {
  2562. max->block(true);
  2563. deal->block(true);
  2564. slider->setAmount(0);
  2565. slider->moveTo(0);
  2566. }
  2567. if(side && hLeft) //left selection changed, recalculate offers
  2568. {
  2569. rSubs.clear();
  2570. rSubs.resize(right.size());
  2571. int h1, h2;
  2572. for(int i=0;i<right.size();i++)
  2573. {
  2574. std::ostringstream oss;
  2575. LOCPLINT->cb->getMarketOffer(hLeft->id,i,h1,h2,0);
  2576. oss << h2;
  2577. if(h1!=1)
  2578. oss << "/" << h1;
  2579. rSubs[i] = oss.str();
  2580. }
  2581. }
  2582. }
  2583. CSystemOptionsWindow::CSystemOptionsWindow(const SDL_Rect &pos, CPlayerInterface * owner)
  2584. {
  2585. this->pos = pos;
  2586. background = BitmapHandler::loadBitmap("SysOpbck.bmp", true);
  2587. graphics->blueToPlayersAdv(background, LOCPLINT->playerID);
  2588. //printing texts
  2589. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[568], 240, 32, GEOR16, tytulowy, background); //window title
  2590. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[569], 122, 65, GEOR16, tytulowy, background); //hero speed
  2591. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[570], 122, 131, GEOR16, tytulowy, background); //enemy speed
  2592. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[571], 122, 197, GEOR16, tytulowy, background); //map scroll speed
  2593. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[20], 122, 263, GEOR16, tytulowy, background); //video quality
  2594. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[394], 122, 348, GEOR16, tytulowy, background); //music volume
  2595. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[395], 122, 414, GEOR16, tytulowy, background); //effects volume
  2596. CSDL_Ext::printAt(CGI->generaltexth->allTexts[572], 283, 57, GEOR16, zwykly, background); //show move path
  2597. CSDL_Ext::printAt(CGI->generaltexth->allTexts[573], 283, 89, GEOR16, zwykly, background); //show hero reminder
  2598. CSDL_Ext::printAt(CGI->generaltexth->allTexts[574], 283, 121, GEOR16, zwykly, background); //quick combat
  2599. CSDL_Ext::printAt(CGI->generaltexth->allTexts[575], 283, 153, GEOR16, zwykly, background); //video subtitles
  2600. CSDL_Ext::printAt(CGI->generaltexth->allTexts[576], 283, 185, GEOR16, zwykly, background); //town building outlines
  2601. CSDL_Ext::printAt(CGI->generaltexth->allTexts[577], 283, 217, GEOR16, zwykly, background); //spell book animation
  2602. //setting up buttons
  2603. save = new AdventureMapButton (CGI->generaltexth->zelp[321].first, CGI->generaltexth->zelp[321].second, boost::bind(&CSystemOptionsWindow::bsavef, this), 516, 354, "SOSAVE.DEF", SDLK_s);
  2604. std::swap(save->imgs[0][0], save->imgs[0][1]);
  2605. quitGame = new AdventureMapButton (CGI->generaltexth->zelp[324].first, CGI->generaltexth->zelp[324].second, boost::bind(&CSystemOptionsWindow::bquitf, this), 405, 471, "soquit.def", SDLK_q);
  2606. std::swap(quitGame->imgs[0][0], quitGame->imgs[0][1]);
  2607. backToMap = new AdventureMapButton (CGI->generaltexth->zelp[325].first, CGI->generaltexth->zelp[325].second, boost::bind(&CSystemOptionsWindow::breturnf, this), 516, 471, "soretrn.def", SDLK_RETURN);
  2608. backToMap->assignedKeys.insert(SDLK_ESCAPE);
  2609. std::swap(backToMap->imgs[0][0], backToMap->imgs[0][1]);
  2610. heroMoveSpeed = new CHighlightableButtonsGroup(0);
  2611. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[349].first),CGI->generaltexth->zelp[349].second, "sysopb1.def", 187, 134, 1);
  2612. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[350].first),CGI->generaltexth->zelp[350].second, "sysopb2.def", 235, 134, 2);
  2613. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[351].first),CGI->generaltexth->zelp[351].second, "sysopb3.def", 283, 134, 4);
  2614. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[352].first),CGI->generaltexth->zelp[352].second, "sysopb4.def", 331, 134, 8);
  2615. heroMoveSpeed->select(owner->sysOpts.heroMoveSpeed, 1);
  2616. heroMoveSpeed->onChange = boost::bind(&SystemOptions::setHeroMoveSpeed, &owner->sysOpts, _1);
  2617. mapScrollSpeed = new CHighlightableButtonsGroup(0);
  2618. mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[357].first),CGI->generaltexth->zelp[357].second, "sysopb9.def", 187, 267, 1);
  2619. mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[358].first),CGI->generaltexth->zelp[358].second, "sysob10.def", 251, 267, 2);
  2620. mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[359].first),CGI->generaltexth->zelp[359].second, "sysob11.def", 315, 267, 4);
  2621. mapScrollSpeed->select(owner->sysOpts.mapScrollingSpeed, 1);
  2622. mapScrollSpeed->onChange = boost::bind(&SystemOptions::setMapScrollingSpeed, &owner->sysOpts, _1);
  2623. musicVolume = new CHighlightableButtonsGroup(0, true);
  2624. for(int i=0; i<10; ++i)
  2625. {
  2626. musicVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[326+i].first),CGI->generaltexth->zelp[326+i].second, "syslb.def", 188 + 19*i, 416, i*11);
  2627. }
  2628. musicVolume->select(CGI->musich->getVolume(), 1);
  2629. musicVolume->onChange = boost::bind(&SystemOptions::setMusicVolume, &owner->sysOpts, _1);
  2630. effectsVolume = new CHighlightableButtonsGroup(0, true);
  2631. for(int i=0; i<10; ++i)
  2632. {
  2633. effectsVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[336+i].first),CGI->generaltexth->zelp[336+i].second, "syslb.def", 188 + 19*i, 482, i*11);
  2634. }
  2635. effectsVolume->select(CGI->soundh->getVolume(), 1);
  2636. effectsVolume->onChange = boost::bind(&SystemOptions::setSoundVolume, &owner->sysOpts, _1);
  2637. }
  2638. CSystemOptionsWindow::~CSystemOptionsWindow()
  2639. {
  2640. SDL_FreeSurface(background);
  2641. delete save;
  2642. delete quitGame;
  2643. delete backToMap;
  2644. delete heroMoveSpeed;
  2645. delete mapScrollSpeed;
  2646. delete musicVolume;
  2647. delete effectsVolume;
  2648. }
  2649. void CSystemOptionsWindow::bquitf()
  2650. {
  2651. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], std::vector<SComponent*>(), boost::bind(exit, 0), 0, false);
  2652. }
  2653. void CSystemOptionsWindow::breturnf()
  2654. {
  2655. GH.popIntTotally(this);
  2656. }
  2657. void CSystemOptionsWindow::bsavef()
  2658. {
  2659. GH.popIntTotally(this);
  2660. GH.pushInt(new CSelectionScreen(saveGame));
  2661. /*using namespace boost::posix_time;
  2662. std::ostringstream fnameStream;
  2663. fnameStream << second_clock::local_time();
  2664. std::string fname = fnameStream.str();
  2665. boost::algorithm::replace_all(fname,":","");
  2666. boost::algorithm::replace_all(fname," ","-");
  2667. LOCPLINT->showYesNoDialog("Do you want to save current game as " + fname, std::vector<SComponent*>(), boost::bind(&CCallback::save, LOCPLINT->cb, fname), boost::bind(&CSystemOptionsWindow::activate, this), false);*/
  2668. }
  2669. void CSystemOptionsWindow::activate()
  2670. {
  2671. save->activate();
  2672. quitGame->activate();
  2673. backToMap->activate();
  2674. heroMoveSpeed->activate();
  2675. mapScrollSpeed->activate();
  2676. musicVolume->activate();
  2677. effectsVolume->activate();
  2678. }
  2679. void CSystemOptionsWindow::deactivate()
  2680. {
  2681. save->deactivate();
  2682. quitGame->deactivate();
  2683. backToMap->deactivate();
  2684. heroMoveSpeed->deactivate();
  2685. mapScrollSpeed->deactivate();
  2686. musicVolume->deactivate();
  2687. effectsVolume->deactivate();
  2688. }
  2689. void CSystemOptionsWindow::show(SDL_Surface *to)
  2690. {
  2691. SDL_BlitSurface(background, NULL, to, &pos);
  2692. save->show(to);
  2693. quitGame->show(to);
  2694. backToMap->show(to);
  2695. heroMoveSpeed->show(to);
  2696. mapScrollSpeed->show(to);
  2697. musicVolume->show(to);
  2698. effectsVolume->show(to);
  2699. }
  2700. CTavernWindow::CTavernWindow(const CGHeroInstance *H1, const CGHeroInstance *H2, const std::string &gossip)
  2701. :h1(selected,0,72,299,H1),h2(selected,1,162,299,H2)
  2702. {
  2703. if(H1)
  2704. selected = 0;
  2705. else
  2706. selected = -1;
  2707. oldSelected = -1;
  2708. bg = BitmapHandler::loadBitmap("TPTAVERN.bmp");
  2709. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  2710. graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
  2711. printAtMiddle(CGI->generaltexth->jktexts[37],200,35,GEOR16,tytulowy,bg);
  2712. printAtMiddle("2500",320,328,GEOR13,zwykly,bg);
  2713. printAtMiddle(CGI->generaltexth->jktexts[38],146,283,GEOR16,tytulowy,bg);
  2714. printAtMiddleWB(gossip,200,220,GEOR13,50,zwykly,bg);
  2715. pos.w = bg->w;
  2716. pos.h = bg->h;
  2717. pos.x = (screen->w-bg->w)/2;
  2718. pos.y = (screen->h-bg->h)/2;
  2719. bar = new CStatusBar(pos.x+8, pos.y+478, "APHLFTRT.bmp", 380);
  2720. h1.pos.x += pos.x;
  2721. h2.pos.x += pos.x;
  2722. h1.pos.y += pos.y;
  2723. h2.pos.y += pos.y;
  2724. cancel = new AdventureMapButton(CGI->generaltexth->tavernInfo[7],"",boost::bind(&CTavernWindow::close,this),pos.x+310,pos.y+428,"ICANCEL.DEF",SDLK_ESCAPE);
  2725. recruit = new AdventureMapButton("","",boost::bind(&CTavernWindow::recruitb,this),pos.x+272,pos.y+355,"TPTAV01.DEF",SDLK_RETURN);
  2726. thiefGuild = new AdventureMapButton(CGI->generaltexth->tavernInfo[5],"",0,pos.x+22,pos.y+428,"TPTAV02.DEF",SDLK_t);
  2727. if(LOCPLINT->cb->getResourceAmount(6) < 2500) //not enough gold
  2728. {
  2729. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[0]; //Cannot afford a Hero
  2730. recruit->block(2);
  2731. }
  2732. else if(LOCPLINT->cb->howManyHeroes(false) >= 8)
  2733. {
  2734. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[1]; //Cannot recruit. You already have %d Heroes.
  2735. boost::algorithm::replace_first(recruit->hoverTexts[0],"%d",boost::lexical_cast<std::string>(LOCPLINT->cb->howManyHeroes()));
  2736. recruit->block(2);
  2737. }
  2738. else if(LOCPLINT->castleInt && LOCPLINT->castleInt->town->visitingHero)
  2739. {
  2740. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[2]; //Cannot recruit. You already have a Hero in this town.
  2741. recruit->block(2);
  2742. }
  2743. else
  2744. {
  2745. if(!H1)
  2746. recruit->block(1);
  2747. }
  2748. #ifdef _WIN32
  2749. CGI->videoh->open("TAVERN.BIK");
  2750. #else
  2751. CGI->videoh->open("tavern.mjpg", true, false);
  2752. #endif
  2753. }
  2754. void CTavernWindow::recruitb()
  2755. {
  2756. const CGHeroInstance *toBuy = (selected ? h2 : h1).h;
  2757. close();
  2758. LOCPLINT->cb->recruitHero(LOCPLINT->castleInt->town,toBuy);
  2759. }
  2760. CTavernWindow::~CTavernWindow()
  2761. {
  2762. CGI->videoh->close();
  2763. SDL_FreeSurface(bg);
  2764. delete cancel;
  2765. delete thiefGuild;
  2766. delete recruit;
  2767. delete bar;
  2768. }
  2769. void CTavernWindow::activate()
  2770. {
  2771. thiefGuild->activate();
  2772. cancel->activate();
  2773. if(h1.h)
  2774. h1.activate();
  2775. if(h2.h)
  2776. h2.activate();
  2777. recruit->activate();
  2778. LOCPLINT->statusbar = bar;
  2779. }
  2780. void CTavernWindow::deactivate()
  2781. {
  2782. thiefGuild->deactivate();
  2783. cancel->deactivate();
  2784. if(h1.h)
  2785. h1.deactivate();
  2786. if(h2.h)
  2787. h2.deactivate();
  2788. recruit->deactivate();
  2789. }
  2790. void CTavernWindow::close()
  2791. {
  2792. GH.popIntTotally(this);
  2793. }
  2794. void CTavernWindow::show(SDL_Surface * to)
  2795. {
  2796. blitAt(bg,pos.x,pos.y,to);
  2797. CGI->videoh->update(pos.x+70, pos.y+56, to, true, false);
  2798. if(h1.h)
  2799. h1.show(to);
  2800. if(h2.h)
  2801. h2.show(to);
  2802. thiefGuild->show(to);
  2803. cancel->show(to);
  2804. recruit->show(to);
  2805. bar->show(to);
  2806. if(selected >= 0)
  2807. {
  2808. HeroPortrait *sel = selected ? &h2 : &h1;
  2809. if (selected != oldSelected && !recruit->blocked)
  2810. {
  2811. // Selected hero just changed. Update RECRUIT button hover text if recruitment is allowed.
  2812. oldSelected = selected;
  2813. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[3]; //Recruit %s the %s
  2814. boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->name);
  2815. boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->type->heroClass->name);
  2816. }
  2817. printAtMiddleWB(sel->descr,pos.x+146,pos.y+389,GEOR13,40,zwykly,to);
  2818. CSDL_Ext::drawBorder(to,sel->pos.x-2,sel->pos.y-2,sel->pos.w+4,sel->pos.h+4,int3(247,223,123));
  2819. }
  2820. }
  2821. void CTavernWindow::HeroPortrait::clickLeft(tribool down, bool previousState)
  2822. {
  2823. if(previousState && !down)
  2824. as();
  2825. //ClickableL::clickLeft(down);
  2826. }
  2827. void CTavernWindow::HeroPortrait::activate()
  2828. {
  2829. activateLClick();
  2830. activateRClick();
  2831. activateHover();
  2832. }
  2833. void CTavernWindow::HeroPortrait::deactivate()
  2834. {
  2835. deactivateLClick();
  2836. deactivateRClick();
  2837. deactivateHover();
  2838. }
  2839. void CTavernWindow::HeroPortrait::clickRight(tribool down, bool previousState)
  2840. {
  2841. if(down)
  2842. {
  2843. LOCPLINT->adventureInt->heroWindow->setHero(h);
  2844. GH.pushInt(new CRClickPopupInt(LOCPLINT->adventureInt->heroWindow,false));
  2845. }
  2846. }
  2847. CTavernWindow::HeroPortrait::HeroPortrait(int &sel, int id, int x, int y, const CGHeroInstance *H)
  2848. :as(sel,id)
  2849. {
  2850. h = H;
  2851. pos.x = x;
  2852. pos.y = y;
  2853. pos.w = 58;
  2854. pos.h = 64;
  2855. if(H)
  2856. {
  2857. hoverName = CGI->generaltexth->tavernInfo[4];
  2858. boost::algorithm::replace_first(hoverName,"%s",H->name);
  2859. int artifs = h->artifWorn.size() + h->artifacts.size();
  2860. for(int i=13; i<=17; i++) //war machines and spellbook don't count
  2861. if(vstd::contains(h->artifWorn,i))
  2862. artifs--;
  2863. sprintf_s(descr, sizeof(descr),CGI->generaltexth->allTexts[215].c_str(),
  2864. h->name.c_str(), h->level, h->type->heroClass->name.c_str(), artifs);
  2865. descr[sizeof(descr)-1] = '\0';
  2866. }
  2867. }
  2868. void CTavernWindow::HeroPortrait::show(SDL_Surface * to)
  2869. {
  2870. blitAt(graphics->portraitLarge[h->subID],pos,to);
  2871. }
  2872. void CTavernWindow::HeroPortrait::hover( bool on )
  2873. {
  2874. //Hoverable::hover(on);
  2875. if(on)
  2876. LOCPLINT->statusbar->print(hoverName);
  2877. else
  2878. LOCPLINT->statusbar->clear();
  2879. }
  2880. void CInGameConsole::activate()
  2881. {
  2882. activateKeys();
  2883. }
  2884. void CInGameConsole::deactivate()
  2885. {
  2886. deactivateKeys();
  2887. }
  2888. void CInGameConsole::show(SDL_Surface * to)
  2889. {
  2890. int number = 0;
  2891. std::vector<std::list< std::pair< std::string, int > >::iterator> toDel;
  2892. texts_mx.lock();
  2893. for(std::list< std::pair< std::string, int > >::iterator it = texts.begin(); it != texts.end(); ++it, ++number)
  2894. {
  2895. SDL_Color green = {0,0xff,0,0};
  2896. Point leftBottomCorner(0, screen->h);
  2897. if(LOCPLINT->battleInt)
  2898. {
  2899. leftBottomCorner = LOCPLINT->battleInt->pos.bottomLeft();
  2900. }
  2901. CSDL_Ext::printAt(it->first, leftBottomCorner.x + 50, leftBottomCorner.y - texts.size() * 20 - 80 + number*20, TNRB16, green);
  2902. if(SDL_GetTicks() - it->second > defaultTimeout)
  2903. {
  2904. toDel.push_back(it);
  2905. }
  2906. }
  2907. for(int it=0; it<toDel.size(); ++it)
  2908. {
  2909. texts.erase(toDel[it]);
  2910. }
  2911. texts_mx.unlock();
  2912. }
  2913. void CInGameConsole::print(const std::string &txt)
  2914. {
  2915. texts_mx.lock();
  2916. texts.push_back(std::make_pair(txt, SDL_GetTicks()));
  2917. if(texts.size() > maxDisplayedTexts)
  2918. {
  2919. texts.pop_front();
  2920. }
  2921. texts_mx.unlock();
  2922. }
  2923. void CInGameConsole::keyPressed (const SDL_KeyboardEvent & key)
  2924. {
  2925. if(key.type != SDL_KEYDOWN) return;
  2926. if(!captureAllKeys && key.keysym.sym != SDLK_TAB) return; //because user is not entering any text
  2927. switch(key.keysym.sym)
  2928. {
  2929. case SDLK_TAB:
  2930. case SDLK_ESCAPE:
  2931. {
  2932. if(captureAllKeys)
  2933. {
  2934. captureAllKeys = false;
  2935. endEnteringText(false);
  2936. }
  2937. else if(SDLK_TAB)
  2938. {
  2939. captureAllKeys = true;
  2940. startEnteringText();
  2941. }
  2942. break;
  2943. }
  2944. case SDLK_RETURN: //enter key
  2945. {
  2946. if(enteredText.size() > 0 && captureAllKeys)
  2947. {
  2948. captureAllKeys = false;
  2949. endEnteringText(true);
  2950. }
  2951. break;
  2952. }
  2953. case SDLK_BACKSPACE:
  2954. {
  2955. if(enteredText.size() > 1)
  2956. {
  2957. enteredText.resize(enteredText.size()-1);
  2958. enteredText[enteredText.size()-1] = '_';
  2959. refreshEnteredText();
  2960. }
  2961. break;
  2962. }
  2963. case SDLK_UP: //up arrow
  2964. {
  2965. if(previouslyEntered.size() == 0)
  2966. break;
  2967. if(prevEntDisp == -1)
  2968. {
  2969. prevEntDisp = previouslyEntered.size() - 1;
  2970. enteredText = previouslyEntered[prevEntDisp] + "_";
  2971. refreshEnteredText();
  2972. }
  2973. else if( prevEntDisp > 0)
  2974. {
  2975. --prevEntDisp;
  2976. enteredText = previouslyEntered[prevEntDisp] + "_";
  2977. refreshEnteredText();
  2978. }
  2979. break;
  2980. }
  2981. case SDLK_DOWN: //down arrow
  2982. {
  2983. if(prevEntDisp != -1 && prevEntDisp+1 < previouslyEntered.size())
  2984. {
  2985. ++prevEntDisp;
  2986. enteredText = previouslyEntered[prevEntDisp] + "_";
  2987. refreshEnteredText();
  2988. }
  2989. else if(prevEntDisp+1 == previouslyEntered.size()) //useful feature
  2990. {
  2991. prevEntDisp = -1;
  2992. enteredText = "_";
  2993. refreshEnteredText();
  2994. }
  2995. break;
  2996. }
  2997. default:
  2998. {
  2999. if(enteredText.size() > 0)
  3000. {
  3001. if( key.keysym.unicode < 0x80 && key.keysym.unicode > 0 )
  3002. {
  3003. enteredText[enteredText.size()-1] = (char)key.keysym.unicode;
  3004. enteredText += "_";
  3005. refreshEnteredText();
  3006. }
  3007. }
  3008. break;
  3009. }
  3010. }
  3011. }
  3012. void CInGameConsole::startEnteringText()
  3013. {
  3014. enteredText = "_";
  3015. if(GH.topInt() == LOCPLINT->adventureInt)
  3016. {
  3017. LOCPLINT->statusbar->print(enteredText);
  3018. }
  3019. else if(LOCPLINT->battleInt)
  3020. {
  3021. LOCPLINT->battleInt->console->ingcAlter = enteredText;
  3022. }
  3023. }
  3024. void CInGameConsole::endEnteringText(bool printEnteredText)
  3025. {
  3026. prevEntDisp = -1;
  3027. if(printEnteredText)
  3028. {
  3029. std::string txt = enteredText.substr(0, enteredText.size()-1);
  3030. LOCPLINT->cb->sendMessage(txt);
  3031. previouslyEntered.push_back(txt);
  3032. print(txt);
  3033. }
  3034. enteredText = "";
  3035. if(GH.topInt() == LOCPLINT->adventureInt)
  3036. {
  3037. LOCPLINT->statusbar->clear();
  3038. }
  3039. else if(LOCPLINT->battleInt)
  3040. {
  3041. LOCPLINT->battleInt->console->ingcAlter = "";
  3042. }
  3043. }
  3044. void CInGameConsole::refreshEnteredText()
  3045. {
  3046. if(GH.topInt() == LOCPLINT->adventureInt)
  3047. {
  3048. LOCPLINT->statusbar->print(enteredText);
  3049. }
  3050. else if(LOCPLINT->battleInt)
  3051. {
  3052. LOCPLINT->battleInt->console->ingcAlter = enteredText;
  3053. }
  3054. }
  3055. CInGameConsole::CInGameConsole() : prevEntDisp(-1), defaultTimeout(10000), maxDisplayedTexts(10)
  3056. {
  3057. }
  3058. void CGarrisonWindow::close()
  3059. {
  3060. GH.popIntTotally(this);
  3061. }
  3062. void CGarrisonWindow::activate()
  3063. {
  3064. quit->activate();
  3065. garr->activate();
  3066. }
  3067. void CGarrisonWindow::deactivate()
  3068. {
  3069. quit->deactivate();
  3070. garr->deactivate();
  3071. }
  3072. void CGarrisonWindow::show(SDL_Surface * to)
  3073. {
  3074. blitAt(bg,pos,to);
  3075. quit->show(to);
  3076. garr->show(to);
  3077. blitAt(graphics->flags->ourImages[garr->odown->getOwner()].bitmap,pos.x+28,pos.y+124,to);
  3078. blitAt(graphics->portraitLarge[static_cast<const CGHeroInstance*>(garr->odown)->portrait],pos.x+29,pos.y+222,to);
  3079. printAtMiddle(CGI->generaltexth->allTexts[709],pos.x+275,pos.y+30,GEOR16,tytulowy,to);
  3080. }
  3081. CGarrisonWindow::CGarrisonWindow( const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits )
  3082. {
  3083. bg = BitmapHandler::loadBitmap("GARRISON.bmp");
  3084. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  3085. graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
  3086. pos.x = screen->w/2 - bg->w/2;
  3087. pos.y = screen->h/2 - bg->h/2;
  3088. pos.w = screen->w;
  3089. pos.h = screen->h;
  3090. garr = new CGarrisonInt(pos.x+92, pos.y+127, 4, Point(0,96), bg, Point(93,127), up, down, removableUnits);
  3091. garr->splitButtons.push_back(new AdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),pos.x+88,pos.y+314,"IDV6432.DEF"));
  3092. quit = new AdventureMapButton(CGI->generaltexth->tcommands[8],"",boost::bind(&CGarrisonWindow::close,this),pos.x+399,pos.y+314,"IOK6432.DEF",SDLK_RETURN);
  3093. }
  3094. CGarrisonWindow::~CGarrisonWindow()
  3095. {
  3096. SDL_FreeSurface(bg);
  3097. delete quit;
  3098. delete garr;
  3099. }
  3100. IShowActivable::IShowActivable()
  3101. {
  3102. type = 0;
  3103. }
  3104. CWindowWithGarrison::CWindowWithGarrison()
  3105. {
  3106. type |= WITH_GARRISON;
  3107. }
  3108. void CRClickPopupInt::show(SDL_Surface * to)
  3109. {
  3110. inner->show(to);
  3111. }
  3112. CRClickPopupInt::CRClickPopupInt( IShowActivable *our, bool deleteInt )
  3113. {
  3114. inner = our;
  3115. delInner = deleteInt;
  3116. }
  3117. CRClickPopupInt::~CRClickPopupInt()
  3118. {
  3119. //workaround for hero window issue - if it's our interface, call dispose to properly reset it's state
  3120. //TODO? it might be better to rewrite hero window so it will bee newed/deleted on opening / closing (not effort-worthy now, but on some day...?)
  3121. if(LOCPLINT && inner == LOCPLINT->adventureInt->heroWindow)
  3122. LOCPLINT->adventureInt->heroWindow->dispose();
  3123. if(delInner)
  3124. delete inner;
  3125. }
  3126. CArtPlace::CArtPlace(const CArtifact* Art): active(false), clicked(false), ourArt(Art)/*,
  3127. spellBook(false), warMachine1(false), warMachine2(false), warMachine3(false),
  3128. warMachine4(false),misc1(false), misc2(false), misc3(false), misc4(false),
  3129. misc5(false), feet(false), lRing(false), rRing(false), torso(false),
  3130. lHand(false), rHand(false), neck(false), shoulders(false), head(false) */{}
  3131. void CArtPlace::activate()
  3132. {
  3133. if(!active)
  3134. {
  3135. //activateLClick();
  3136. LRClickableAreaWTextComp::activate();
  3137. active = true;
  3138. }
  3139. }
  3140. void CArtPlace::clickLeft(tribool down, bool previousState)
  3141. {
  3142. //LRClickableAreaWTextComp::clickLeft(down);
  3143. if(ourArt && !down && previousState) //we are spellbook
  3144. {
  3145. if(ourArt->id == 0)
  3146. {
  3147. CSpellWindow * spellWindow = new CSpellWindow(genRect(595, 620, (conf.cc.resx - 620)/2, (conf.cc.resy - 595)/2), ourOwner->curHero);
  3148. GH.pushInt(spellWindow);
  3149. }
  3150. }
  3151. if(!down && !clicked && previousState) //not clicked before
  3152. {
  3153. if(ourArt && ourArt->id == 0)
  3154. return; //this is handled separately
  3155. if(!ourOwner->commonInfo->activeArtPlace) //nothing has been clicked
  3156. {
  3157. if(ourArt) //to prevent selecting empty slots (bugfix to what GrayFace reported)
  3158. {
  3159. if(ourArt->id == 3) //catapult cannot be highlighted
  3160. {
  3161. std::vector<SComponent *> catapult(1, new SComponent(SComponent::artifact, 3, 0));
  3162. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[312], catapult); //The Catapult must be equipped.
  3163. return;
  3164. }
  3165. clicked = true;
  3166. ourOwner->commonInfo->activeArtPlace = this;
  3167. }
  3168. }
  3169. else //perform artifact substitution
  3170. {
  3171. if(slotID >= 19) //we are an backpack slot - remove active artifact and put it to the last free pos in backpack
  3172. { //TODO: putting artifacts in the middle of backpack (pushing following arts)
  3173. const CArtifact *cur = ourOwner->commonInfo->activeArtPlace->ourArt;
  3174. assert(cur); //there is highlighted slot, it must contain an art
  3175. switch(cur->id)
  3176. {
  3177. case 3:
  3178. //should not happen, catapult cannot be selected
  3179. break;
  3180. case 4: case 5: case 6:
  3181. {
  3182. std::string text = CGI->generaltexth->allTexts[153];
  3183. boost::algorithm::replace_first(text, "%s", cur->Name());
  3184. LOCPLINT->showInfoDialog(text);
  3185. }
  3186. break;
  3187. default:
  3188. LOCPLINT->cb->swapArtifacts(ourOwner->commonInfo->activeArtPlace->ourOwner->curHero, ourOwner->commonInfo->activeArtPlace->slotID, ourOwner->curHero, ourOwner->curHero->artifacts.size()+19);
  3189. break;
  3190. }
  3191. }
  3192. //check if swap is possible
  3193. else if(this->fitsHere(ourOwner->commonInfo->activeArtPlace->ourArt) && ourOwner->commonInfo->activeArtPlace->fitsHere(this->ourArt))
  3194. {
  3195. int destSlot = slotID,
  3196. srcSlot = ourOwner->commonInfo->activeArtPlace->slotID;
  3197. LOCPLINT->cb->swapArtifacts(ourOwner->curHero,destSlot,ourOwner->commonInfo->activeArtPlace->ourOwner->curHero,srcSlot);
  3198. ourOwner->commonInfo->activeArtPlace->clicked = false;
  3199. ourOwner->commonInfo->activeArtPlace = NULL;
  3200. }
  3201. }
  3202. }
  3203. else if(!down && clicked)
  3204. {
  3205. if(ourArt && ourArt->id == 0)
  3206. return; //this is handled separately
  3207. clicked = false;
  3208. ourOwner->commonInfo->activeArtPlace = NULL;
  3209. }
  3210. //ClickableL::clickLeft(down);
  3211. }
  3212. void CArtPlace::clickRight(tribool down, bool previousState)
  3213. {
  3214. if(text.size()) //if there is no description, do nothing ;]
  3215. LRClickableAreaWTextComp::clickRight(down, previousState);
  3216. }
  3217. void CArtPlace::deactivate()
  3218. {
  3219. if(active)
  3220. {
  3221. active = false;
  3222. //deactivateLClick();
  3223. LRClickableAreaWTextComp::deactivate();
  3224. }
  3225. }
  3226. void CArtPlace::show(SDL_Surface *to)
  3227. {
  3228. if(ourArt)
  3229. {
  3230. blitAt(graphics->artDefs->ourImages[ourArt->id].bitmap, pos.x, pos.y, to);
  3231. }
  3232. if(clicked && active)
  3233. {
  3234. for(int i=0; i<pos.h; ++i)
  3235. {
  3236. for(int j=0; j<pos.w; ++j)
  3237. {
  3238. if(i==0 || j==0 || i==pos.h-1 || j==pos.w-1)
  3239. {
  3240. CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x+j, pos.y+i, 240, 220, 120);
  3241. }
  3242. }
  3243. }
  3244. }
  3245. }
  3246. bool CArtPlace::fitsHere(const CArtifact * art)
  3247. {
  3248. if(!art)
  3249. return true; //you can have no artifact somewhere
  3250. if(slotID > 18 && art->id >= 3 && art->id <= 6 //everything can bee placed in backpack exept of War Machines
  3251. || vstd::contains(art->possibleSlots,slotID))
  3252. {
  3253. return true;
  3254. }
  3255. return false;
  3256. }
  3257. CArtPlace::~CArtPlace()
  3258. {
  3259. deactivate();
  3260. }
  3261. void LClickableArea::activate()
  3262. {
  3263. activateLClick();
  3264. }
  3265. void LClickableArea::deactivate()
  3266. {
  3267. deactivateLClick();
  3268. }
  3269. void LClickableArea::clickLeft(tribool down, bool previousState)
  3270. {
  3271. //if(!down)
  3272. //{
  3273. // LOCPLINT->showInfoDialog("TEST TEST AAA", std::vector<SComponent*>());
  3274. //}
  3275. }
  3276. void RClickableArea::activate()
  3277. {
  3278. activateRClick();
  3279. }
  3280. void RClickableArea::deactivate()
  3281. {
  3282. deactivateRClick();
  3283. }
  3284. void RClickableArea::clickRight(tribool down, bool previousState)
  3285. {
  3286. //if(!down)
  3287. //{
  3288. // LOCPLINT->showInfoDialog("TEST TEST AAA", std::vector<SComponent*>());
  3289. //}
  3290. }
  3291. void LRClickableAreaWText::clickLeft(tribool down, bool previousState)
  3292. {
  3293. if(!down && previousState)
  3294. {
  3295. LOCPLINT->showInfoDialog(text, std::vector<SComponent*>(), soundBase::sound_todo);
  3296. }
  3297. //ClickableL::clickLeft(down);
  3298. }
  3299. void LRClickableAreaWText::clickRight(tribool down, bool previousState)
  3300. {
  3301. LOCPLINT->adventureInt->handleRightClick(text, down, this);
  3302. }
  3303. void LRClickableAreaWText::activate()
  3304. {
  3305. LClickableArea::activate();
  3306. RClickableArea::activate();
  3307. activateHover();
  3308. }
  3309. void LRClickableAreaWText::deactivate()
  3310. {
  3311. LClickableArea::deactivate();
  3312. RClickableArea::deactivate();
  3313. deactivateHover();
  3314. }
  3315. void LRClickableAreaWText::hover(bool on)
  3316. {
  3317. //Hoverable::hover(on);
  3318. if (on)
  3319. LOCPLINT->statusbar->print(hoverText);
  3320. else if (LOCPLINT->statusbar->getCurrent()==hoverText)
  3321. LOCPLINT->statusbar->clear();
  3322. }
  3323. void LClickableAreaHero::clickLeft(tribool down, bool previousState)
  3324. {
  3325. if(!down)
  3326. {
  3327. owner->deactivate();
  3328. const CGHeroInstance * buf = LOCPLINT->getWHero(id);
  3329. owner->setHero(buf);
  3330. owner->redrawCurBack();
  3331. owner->activate();
  3332. }
  3333. }
  3334. void LRClickableAreaWTextComp::clickLeft(tribool down, bool previousState)
  3335. {
  3336. if((!down) && previousState)
  3337. {
  3338. std::vector<SComponent*> comp(1, new SComponent(SComponent::Etype(baseType), type, bonus));
  3339. LOCPLINT->showInfoDialog(text, comp, soundBase::sound_todo);
  3340. }
  3341. //ClickableL::clickLeft(down);
  3342. }
  3343. void LRClickableAreaWTextComp::clickRight(tribool down, bool previousState)
  3344. {
  3345. LOCPLINT->adventureInt->handleRightClick(text, down, this);
  3346. }
  3347. void LRClickableAreaWTextComp::activate()
  3348. {
  3349. LClickableArea::activate();
  3350. RClickableArea::activate();
  3351. activateHover();
  3352. }
  3353. void LRClickableAreaWTextComp::deactivate()
  3354. {
  3355. LClickableArea::deactivate();
  3356. RClickableArea::deactivate();
  3357. deactivateHover();
  3358. }
  3359. void LRClickableAreaWTextComp::hover(bool on)
  3360. {
  3361. //Hoverable::hover(on);
  3362. if (on)
  3363. LOCPLINT->statusbar->print(hoverText);
  3364. else if (LOCPLINT->statusbar->getCurrent()==hoverText)
  3365. LOCPLINT->statusbar->clear();
  3366. }
  3367. void CArtifactsOfHero::activate()
  3368. {
  3369. for(size_t f=0; f<artWorn.size(); ++f)
  3370. {
  3371. if(artWorn[f])
  3372. artWorn[f]->activate();
  3373. }
  3374. for(size_t f=0; f<backpack.size(); ++f)
  3375. {
  3376. if(backpack[f])
  3377. backpack[f]->activate();
  3378. }
  3379. leftArtRoll->activate();
  3380. rightArtRoll->activate();
  3381. }
  3382. void CArtifactsOfHero::deactivate()
  3383. {
  3384. for(size_t f=0; f<artWorn.size(); ++f)
  3385. {
  3386. if(artWorn[f])
  3387. artWorn[f]->deactivate();
  3388. }
  3389. for(size_t f=0; f<backpack.size(); ++f)
  3390. {
  3391. if(backpack[f])
  3392. backpack[f]->deactivate();
  3393. }
  3394. leftArtRoll->deactivate();
  3395. rightArtRoll->deactivate();
  3396. }
  3397. void CArtifactsOfHero::show(SDL_Surface * to)
  3398. {
  3399. for(size_t d=0; d<artWorn.size(); ++d)
  3400. {
  3401. artWorn[d]->show(to);
  3402. }
  3403. for(size_t d=0; d<backpack.size(); ++d)
  3404. {
  3405. backpack[d]->show(to);
  3406. }
  3407. leftArtRoll->show(to);
  3408. rightArtRoll->show(to);
  3409. }
  3410. void CArtifactsOfHero::setHero(const CGHeroInstance * hero)
  3411. {
  3412. curHero = hero;
  3413. char bufor[400];
  3414. for(size_t g=0; g<artWorn.size(); ++g)
  3415. {
  3416. delete artWorn[g];
  3417. }
  3418. for(size_t g=0; g<backpack.size(); ++g)
  3419. {
  3420. delete backpack[g];
  3421. }
  3422. backpack.clear();
  3423. std::vector<SDL_Rect> slotPos;
  3424. backpackPos = 0;
  3425. slotPos += genRect(44,44,pos.x+509,pos.y+30), genRect(44,44,pos.x+567,pos.y+240), genRect(44,44,pos.x+509,pos.y+80),
  3426. genRect(44,44,pos.x+383,pos.y+68), genRect(44,44,pos.x+564,pos.y+183), genRect(44,44,pos.x+509,pos.y+130),
  3427. genRect(44,44,pos.x+431,pos.y+68), genRect(44,44,pos.x+610,pos.y+183), genRect(44,44,pos.x+515,pos.y+295),
  3428. genRect(44,44,pos.x+383,pos.y+143), genRect(44,44,pos.x+399,pos.y+194), genRect(44,44,pos.x+415,pos.y+245),
  3429. genRect(44,44,pos.x+431,pos.y+296), genRect(44,44,pos.x+564,pos.y+30), genRect(44,44,pos.x+610,pos.y+30),
  3430. genRect(44,44,pos.x+610,pos.y+76), genRect(44,44,pos.x+610,pos.y+122), genRect(44,44,pos.x+610,pos.y+310),
  3431. genRect(44,44,pos.x+381,pos.y+296);
  3432. for (int g = 0; g < 19 ; g++)
  3433. {
  3434. artWorn[g] = new CArtPlace(hero->getArt(g));
  3435. artWorn[g]->pos = slotPos[g];
  3436. if(hero->getArt(g))
  3437. artWorn[g]->text = hero->getArt(g)->Description();
  3438. artWorn[g]->ourOwner = this;
  3439. }
  3440. for(size_t g=0; g<artWorn.size(); ++g)
  3441. {
  3442. artWorn[g]->slotID = g;
  3443. if(artWorn[g]->ourArt)
  3444. {
  3445. sprintf(bufor, CGI->generaltexth->heroscrn[1].c_str(), artWorn[g]->ourArt->Name().c_str());
  3446. artWorn[g]->hoverText = std::string(bufor);
  3447. }
  3448. else
  3449. {
  3450. artWorn[g]->hoverText = CGI->generaltexth->allTexts[507];
  3451. }
  3452. }
  3453. for(size_t s=0; s<5; ++s)
  3454. {
  3455. CArtPlace * add;
  3456. if( s < curHero->artifacts.size() )
  3457. {
  3458. add = new CArtPlace(&CGI->arth->artifacts[curHero->artifacts[(s+backpackPos) % curHero->artifacts.size() ]]);
  3459. sprintf(bufor, CGI->generaltexth->heroscrn[1].c_str(), add->ourArt->Name().c_str());
  3460. add->hoverText = bufor;
  3461. }
  3462. else
  3463. {
  3464. add = new CArtPlace(NULL);
  3465. add->hoverText = CGI->generaltexth->allTexts[507];
  3466. }
  3467. add->pos.x = pos.x + 403 + 46*s;
  3468. add->pos.y = pos.y + 365;
  3469. add->pos.h = add->pos.w = 44;
  3470. if(s<hero->artifacts.size() && hero->artifacts[s])
  3471. {
  3472. add->text = hero->getArt(19+s)->Description();
  3473. }
  3474. else
  3475. {
  3476. add->text = std::string();
  3477. }
  3478. add->ourOwner = this;
  3479. add->slotID = 19+s;
  3480. backpack.push_back(add);
  3481. }
  3482. commonInfo->activeArtPlace = NULL;
  3483. //blocking scrolling if there is not enough artifacts to scroll
  3484. leftArtRoll->block(hero->artifacts.size()<6);
  3485. rightArtRoll->block(hero->artifacts.size()<6);
  3486. }
  3487. void CArtifactsOfHero::dispose()
  3488. {
  3489. curHero = NULL;
  3490. for(size_t g=0; g<artWorn.size(); ++g)
  3491. {
  3492. delete artWorn[g];
  3493. artWorn[g] = NULL;
  3494. }
  3495. for(size_t g=0; g<backpack.size(); ++g)
  3496. {
  3497. delete backpack[g];
  3498. backpack[g] = NULL;
  3499. }
  3500. backpack.clear();
  3501. if(commonInfo)
  3502. commonInfo->activeArtPlace = NULL;
  3503. }
  3504. void CArtifactsOfHero::scrollBackpack(int dir)
  3505. {
  3506. backpackPos += dir + curHero->artifacts.size();
  3507. backpackPos %= curHero->artifacts.size();
  3508. for(size_t s=0; s<5 && s<curHero->artifacts.size(); ++s) //set new data
  3509. {
  3510. CArtPlace *cur = backpack[s];
  3511. cur->slotID = 19+((s+backpackPos)%curHero->artifacts.size());
  3512. cur->ourArt = curHero->getArt(cur->slotID);
  3513. if(cur->ourArt)
  3514. cur->text = cur->ourArt->Description();
  3515. else
  3516. cur->text = std::string();
  3517. }
  3518. }
  3519. CArtifactsOfHero::CArtifactsOfHero(const SDL_Rect & position) :
  3520. backpackPos(0)
  3521. {
  3522. pos = position;
  3523. artWorn.resize(19);
  3524. leftArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CArtifactsOfHero::scrollBackpack,this,-1), pos.x+379, pos.y+364, "hsbtns3.def", SDLK_LEFT);
  3525. rightArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CArtifactsOfHero::scrollBackpack,this,+1), pos.x+632, pos.y+364, "hsbtns5.def", SDLK_RIGHT);
  3526. }
  3527. CArtifactsOfHero::~CArtifactsOfHero()
  3528. {
  3529. dispose();
  3530. artWorn.clear();
  3531. delete leftArtRoll;
  3532. delete rightArtRoll;
  3533. }
  3534. void CExchangeWindow::close()
  3535. {
  3536. GH.popIntTotally(this);
  3537. }
  3538. void CExchangeWindow::activate()
  3539. {
  3540. quit->activate();
  3541. garr->activate();
  3542. artifs[0]->activate();
  3543. artifs[1]->activate();
  3544. for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
  3545. {
  3546. for(int b=0; b<secSkillAreas[g].size(); ++b)
  3547. {
  3548. secSkillAreas[g][b]->activate();
  3549. }
  3550. }
  3551. for(int b=0; b<primSkillAreas.size(); ++b)
  3552. {
  3553. primSkillAreas[b]->activate();
  3554. }
  3555. LOCPLINT->statusbar = ourBar;
  3556. for(int g=0; g<ARRAY_COUNT(questlogButton); g++)
  3557. {
  3558. questlogButton[g]->activate();
  3559. }
  3560. for(int g=0; g<ARRAY_COUNT(morale); g++)
  3561. {
  3562. morale[g]->activate();
  3563. }
  3564. for(int g=0; g<ARRAY_COUNT(luck); g++)
  3565. {
  3566. luck[g]->activate();
  3567. }
  3568. }
  3569. void CExchangeWindow::deactivate()
  3570. {
  3571. quit->deactivate();
  3572. garr->deactivate();
  3573. artifs[0]->deactivate();
  3574. artifs[1]->deactivate();
  3575. for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
  3576. {
  3577. for(int b=0; b<secSkillAreas[g].size(); ++b)
  3578. {
  3579. secSkillAreas[g][b]->deactivate();
  3580. }
  3581. }
  3582. for(int b=0; b<primSkillAreas.size(); ++b)
  3583. {
  3584. primSkillAreas[b]->deactivate();
  3585. }
  3586. for(int g=0; g<ARRAY_COUNT(questlogButton); g++)
  3587. {
  3588. questlogButton[g]->deactivate();
  3589. }
  3590. for(int g=0; g<ARRAY_COUNT(morale); g++)
  3591. {
  3592. morale[g]->deactivate();
  3593. }
  3594. for(int g=0; g<ARRAY_COUNT(luck); g++)
  3595. {
  3596. luck[g]->deactivate();
  3597. }
  3598. }
  3599. void CExchangeWindow::show(SDL_Surface * to)
  3600. {
  3601. blitAt(bg, pos, to);
  3602. quit->show(to);
  3603. //printing border around window
  3604. if(screen->w != 800 || screen->h !=600)
  3605. CMessage::drawBorder(LOCPLINT->playerID,to,828,628,pos.x-14,pos.y-15);
  3606. artifs[0]->show(to);
  3607. artifs[1]->show(to);
  3608. ourBar->show(to);
  3609. for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
  3610. {
  3611. questlogButton[g]->show(to);
  3612. }
  3613. garr->show(to);
  3614. }
  3615. void CExchangeWindow::questlog(int whichHero)
  3616. {
  3617. }
  3618. void CExchangeWindow::prepareBackground()
  3619. {
  3620. if(bg)
  3621. SDL_FreeSurface(bg);
  3622. SDL_Surface * bgtemp; //loaded as 8bpp surface
  3623. bgtemp = BitmapHandler::loadBitmap("TRADE2.BMP");
  3624. graphics->blueToPlayersAdv(bgtemp, heroInst[0]->tempOwner);
  3625. bg = SDL_ConvertSurface(bgtemp, screen->format, screen->flags); //to 24 bpp
  3626. SDL_FreeSurface(bgtemp);
  3627. //printing heroes' names and levels
  3628. std::ostringstream os, os2;
  3629. os<<heroInst[0]->name<<", Level "<<heroInst[0]->level<<" "<<heroInst[0]->type->heroClass->name;
  3630. CSDL_Ext::printAtMiddle(os.str(), 147, 23, GEOR13, zwykly, bg);
  3631. os2<<heroInst[1]->name<<", Level "<<heroInst[1]->level<<" "<<heroInst[1]->type->heroClass->name;
  3632. CSDL_Ext::printAtMiddle(os2.str(), 653, 23, GEOR13, zwykly, bg);
  3633. //printing primary skills
  3634. CDefHandler * skilldef = CDefHandler::giveDef("PSKIL32.DEF");
  3635. for(int g=0; g<4; ++g)
  3636. {
  3637. //graphics
  3638. blitAt(skilldef->ourImages[g].bitmap, genRect(32, 32, 385, 19 + 36 * g), bg);
  3639. }
  3640. CDefHandler * un32 = CDefHandler::giveDef("UN32.DEF");
  3641. //heroes related thing
  3642. for(int b=0; b<ARRAY_COUNT(heroInst); b++)
  3643. {
  3644. //printing primary skills' amounts
  3645. for(int m=0; m<4; ++m)
  3646. {
  3647. std::ostringstream primarySkill;
  3648. primarySkill<<heroInst[b]->getPrimSkillLevel(m);
  3649. CSDL_Ext::printAtMiddle(primarySkill.str(), 353 + 93 * b, 35 + 36 * m, TNRB16, zwykly, bg);
  3650. }
  3651. //printing secondary skills
  3652. for(int m=0; m<heroInst[b]->secSkills.size(); ++m)
  3653. {
  3654. blitAt(graphics->abils32->ourImages[heroInst[b]->secSkills[m].first * 3 + heroInst[b]->secSkills[m].second + 2].bitmap, genRect(32, 32, 32 + 36 * m + 454 * b, 88), bg);
  3655. }
  3656. //hero's specialty
  3657. blitAt(un32->ourImages[heroInst[b]->subID].bitmap, 67 + 490*b, 45, bg);
  3658. //experience
  3659. blitAt(skilldef->ourImages[4].bitmap, 103 + 490*b, 45, bg);
  3660. printAtMiddle( makeNumberShort(heroInst[b]->exp), 119 + 490*b, 71, GEOR13, zwykly, bg );
  3661. //mana points
  3662. blitAt(skilldef->ourImages[5].bitmap, 139 + 490*b, 45, bg);
  3663. printAtMiddle( makeNumberShort(heroInst[b]->mana), 155 + 490*b, 71, GEOR13, zwykly, bg );
  3664. //setting morale
  3665. blitAt(graphics->morale30->ourImages[heroInst[b]->getCurrentMorale()+3].bitmap, 177 + 490*b, 45, bg);
  3666. //setting luck
  3667. blitAt(graphics->luck30->ourImages[heroInst[b]->getCurrentLuck()+3].bitmap, 213 + 490*b, 45, bg);
  3668. }
  3669. //printing portraits
  3670. blitAt(graphics->portraitLarge[heroInst[0]->portrait], 257, 13, bg);
  3671. blitAt(graphics->portraitLarge[heroInst[1]->portrait], 485, 13, bg);
  3672. delete un32;
  3673. delete skilldef;
  3674. }
  3675. CExchangeWindow::CExchangeWindow(si32 hero1, si32 hero2) : bg(NULL)
  3676. {
  3677. char bufor[400];
  3678. heroInst[0] = LOCPLINT->cb->getHeroInfo(hero1, 2);
  3679. heroInst[1] = LOCPLINT->cb->getHeroInfo(hero2, 2);
  3680. prepareBackground();
  3681. pos.x = screen->w/2 - bg->w/2;
  3682. pos.y = screen->h/2 - bg->h/2;
  3683. pos.w = screen->w;
  3684. pos.h = screen->h;
  3685. artifs[0] = new CArtifactsOfHero(genRect(600, 800, pos.x + -334, pos.y + 150));
  3686. artifs[0]->commonInfo = new CArtifactsOfHero::SCommonPart;
  3687. artifs[0]->setHero(heroInst[0]);
  3688. artifs[0]->commonInfo->activeArtPlace = NULL;
  3689. artifs[1] = new CArtifactsOfHero(genRect(600, 800, pos.x + 96, pos.y + 150));
  3690. artifs[1]->commonInfo = artifs[0]->commonInfo;
  3691. artifs[1]->setHero(heroInst[1]);
  3692. //primary skills
  3693. for(int g=0; g<4; ++g)
  3694. {
  3695. //primary skill's clickable areas
  3696. primSkillAreas.push_back(new LRClickableAreaWTextComp());
  3697. primSkillAreas[g]->pos = genRect(32, 32, pos.x+385, pos.y + 19 + 36 * g);
  3698. primSkillAreas[g]->text = CGI->generaltexth->arraytxt[2+g];
  3699. primSkillAreas[g]->type = g;
  3700. primSkillAreas[g]->bonus = -1;
  3701. primSkillAreas[g]->baseType = 0;
  3702. }
  3703. //heroes related thing
  3704. for(int b=0; b<ARRAY_COUNT(heroInst); b++)
  3705. {
  3706. //secondary skill's clickable areas
  3707. for(int g=0; g<heroInst[b]->secSkills.size(); ++g)
  3708. {
  3709. secSkillAreas[b].push_back(new LRClickableAreaWTextComp());
  3710. secSkillAreas[b][g]->pos = genRect(32, 32, pos.x + 32 + g*36 + b*454 , pos.y + 88);
  3711. secSkillAreas[b][g]->baseType = 1;
  3712. secSkillAreas[b][g]->type = heroInst[b]->secSkills[g].first;
  3713. secSkillAreas[b][g]->bonus = heroInst[b]->secSkills[g].second;
  3714. std::string hlp = CGI->generaltexth->skillInfoTexts[ heroInst[b]->secSkills[g].first ][heroInst[b]->secSkills[g].second-1];
  3715. secSkillAreas[b][g]->text = hlp.substr(1, hlp.size()-2);
  3716. sprintf(bufor, CGI->generaltexth->heroscrn[21].c_str(), CGI->generaltexth->levels[heroInst[b]->secSkills[g].second-1].c_str(), CGI->generaltexth->skillName[heroInst[b]->secSkills[g].first].c_str());
  3717. secSkillAreas[b][g]->hoverText = std::string(bufor);
  3718. }
  3719. //setting morale
  3720. morale[b] = new LRClickableAreaWTextComp();
  3721. morale[b]->pos = genRect(32, 32, pos.x + 177 + 490*b, pos.y + 45);
  3722. std::vector<std::pair<int,std::string> > mrl = heroInst[b]->getCurrentMoraleModifiers();
  3723. int mrlv = heroInst[b]->getCurrentMorale();
  3724. int mrlt = (mrlv>0)-(mrlv<0); //signum: -1 - bad morale[b], 0 - neutral, 1 - good
  3725. morale[b]->hoverText = CGI->generaltexth->heroscrn[4 - mrlt];
  3726. morale[b]->baseType = SComponent::morale;
  3727. morale[b]->bonus = mrlv;
  3728. morale[b]->text = CGI->generaltexth->arraytxt[88];
  3729. boost::algorithm::replace_first(morale[b]->text,"%s",CGI->generaltexth->arraytxt[86-mrlt]);
  3730. for(int it=0; it < mrl.size(); it++)
  3731. morale[b]->text += mrl[it].second;
  3732. //setting luck
  3733. luck[b] = new LRClickableAreaWTextComp();
  3734. luck[b]->pos = genRect(32, 32, pos.x + 213 + 490*b, pos.y + 45);
  3735. mrl = heroInst[b]->getCurrentLuckModifiers();
  3736. mrlv = heroInst[b]->getCurrentLuck();
  3737. mrlt = (mrlv>0)-(mrlv<0); //signum: -1 - bad luck[b], 0 - neutral, 1 - good
  3738. luck[b]->hoverText = CGI->generaltexth->heroscrn[7 - mrlt];
  3739. luck[b]->baseType = SComponent::luck;
  3740. luck[b]->bonus = mrlv;
  3741. luck[b]->text = CGI->generaltexth->arraytxt[62];
  3742. boost::algorithm::replace_first(luck[b]->text,"%s",CGI->generaltexth->arraytxt[60-mrlt]);
  3743. for(int it=0; it < mrl.size(); it++)
  3744. luck[b]->text += mrl[it].second;
  3745. }
  3746. //buttons
  3747. quit = new AdventureMapButton(CGI->generaltexth->tcommands[8], "", boost::bind(&CExchangeWindow::close, this), pos.x+732, pos.y+567, "IOKAY.DEF", SDLK_RETURN);
  3748. questlogButton[0] = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CExchangeWindow::questlog,this, 0), pos.x+10, pos.y+44, "hsbtns4.def");
  3749. questlogButton[1] = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CExchangeWindow::questlog,this, 1), pos.x+740, pos.y+44, "hsbtns4.def");
  3750. //statusbar
  3751. ourBar = new CStatusBar(pos.x + 3, pos.y + 577, "TSTATBAR.bmp", 726);
  3752. //garrison interface
  3753. garr = new CGarrisonInt(pos.x + 69, pos.y + 131, 4, Point(418,0), bg, Point(69,131), heroInst[0],heroInst[1], true, true);
  3754. garr->splitButtons.push_back(new AdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),pos.x+10,pos.y+132,"TSBTNS.DEF"));
  3755. garr->splitButtons.push_back(new AdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),pos.x+740,pos.y+132,"TSBTNS.DEF"));
  3756. }
  3757. CExchangeWindow::~CExchangeWindow() //d-tor
  3758. {
  3759. SDL_FreeSurface(bg);
  3760. delete quit;
  3761. //warning: don't experiment with these =NULL lines, they prevent heap corruption!
  3762. delete artifs[0]->commonInfo;
  3763. artifs[0]->commonInfo = NULL;
  3764. delete artifs[0];
  3765. artifs[1]->commonInfo = NULL;
  3766. delete artifs[1];
  3767. delete garr;
  3768. delete ourBar;
  3769. for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
  3770. {
  3771. for(int b=0; b<secSkillAreas[g].size(); ++b)
  3772. {
  3773. delete secSkillAreas[g][b];
  3774. }
  3775. }
  3776. for(int b=0; b<primSkillAreas.size(); ++b)
  3777. {
  3778. delete primSkillAreas[b];
  3779. }
  3780. for(int g=0; g<ARRAY_COUNT(questlogButton); g++)
  3781. {
  3782. delete questlogButton[g];
  3783. }
  3784. for(int g=0; g<ARRAY_COUNT(morale); g++)
  3785. {
  3786. delete morale[g];
  3787. }
  3788. for(int g=0; g<ARRAY_COUNT(luck); g++)
  3789. {
  3790. delete luck[g];
  3791. }
  3792. }
  3793. void CShipyardWindow::activate()
  3794. {
  3795. build->activate();
  3796. quit->activate();
  3797. }
  3798. void CShipyardWindow::deactivate()
  3799. {
  3800. build->deactivate();
  3801. quit->deactivate();
  3802. }
  3803. void CShipyardWindow::show( SDL_Surface * to )
  3804. {
  3805. blitAt(bg,pos,to);
  3806. CSDL_Ext::blit8bppAlphaTo24bpp(graphics->boatAnims[1]->ourImages[21 + frame++/8%8].bitmap, NULL, to, &genRect(64, 96, pos.x+110, pos.y+85));
  3807. build->show(to);
  3808. quit->show(to);
  3809. }
  3810. CShipyardWindow::~CShipyardWindow()
  3811. {
  3812. delete build;
  3813. delete quit;
  3814. }
  3815. CShipyardWindow::CShipyardWindow(const std::vector<si32> &cost, int state, const boost::function<void()> &onBuy)
  3816. {
  3817. frame = 0;
  3818. SDL_Surface * bgtemp; //loaded as 8bpp surface
  3819. bgtemp = BitmapHandler::loadBitmap("TPSHIP.bmp");
  3820. pos.x = screen->w/2 - bgtemp->w/2;
  3821. pos.y = screen->h/2 - bgtemp->h/2;
  3822. pos.w = bgtemp->w;
  3823. pos.h = bgtemp->h;
  3824. SDL_SetColorKey(bgtemp,SDL_SRCCOLORKEY,SDL_MapRGB(bgtemp->format,0,255,255));
  3825. graphics->blueToPlayersAdv(bgtemp, LOCPLINT->playerID);
  3826. bg = SDL_ConvertSurface(bgtemp, screen->format, screen->flags); //to 24 bpp
  3827. SDL_FreeSurface(bgtemp);
  3828. bgtemp = BitmapHandler::loadBitmap("TPSHIPBK.bmp");
  3829. blitAt(bgtemp, 100, 69, bg);
  3830. SDL_FreeSurface(bgtemp);
  3831. // Draw resource icons and costs.
  3832. std::string goldCost = boost::lexical_cast<std::string>(1000);
  3833. std::string woodCost = boost::lexical_cast<std::string>(10);
  3834. blitAt(graphics->resources32->ourImages[6].bitmap, 100, 244, bg);
  3835. printAtMiddle(goldCost.c_str(), 116, 290, GEOR13, zwykly, bg);
  3836. blitAt(graphics->resources32->ourImages[0].bitmap, 196, 244, bg);
  3837. printAtMiddle(woodCost.c_str(), 212, 290, GEOR13, zwykly, bg);
  3838. bool affordable = true;
  3839. for(int i = 0; i < cost.size(); i++)
  3840. {
  3841. if(cost[i] > LOCPLINT->cb->getResourceAmount(i))
  3842. {
  3843. affordable = false;
  3844. break;
  3845. }
  3846. }
  3847. quit = new AdventureMapButton(CGI->generaltexth->allTexts[599], "", boost::bind(&CGuiHandler::popIntTotally, &GH, this), pos.x+224, pos.y+312, "ICANCEL.DEF", SDLK_RETURN);
  3848. build = new AdventureMapButton(CGI->generaltexth->allTexts[598], "", boost::bind(&CGuiHandler::popIntTotally, &GH, this), pos.x+42, pos.y+312, "IBY6432.DEF", SDLK_RETURN);
  3849. build->callback += onBuy;
  3850. if(!affordable)
  3851. build->block(true);
  3852. printAtMiddle(CGI->generaltexth->jktexts[13], 165, 28, GEORXX, tytulowy, bg); //Build A New Ship
  3853. printAtMiddle(CGI->generaltexth->jktexts[14], 165, 218, GEOR16, zwykly, bg); //Resource cost:
  3854. }
  3855. CPuzzleWindow::CPuzzleWindow()
  3856. :animCount(0)
  3857. {
  3858. SDL_Surface * back = BitmapHandler::loadBitmap("PUZZLE.BMP", false);
  3859. graphics->blueToPlayersAdv(back, LOCPLINT->playerID);
  3860. //make transparency black
  3861. back->format->palette->colors[0].b = back->format->palette->colors[0].r = back->format->palette->colors[0].g = 0;
  3862. //the rest
  3863. background = SDL_ConvertSurface(back, screen->format, back->flags);
  3864. SDL_FreeSurface(back);
  3865. pos = genRect(background->h, background->w, (conf.cc.resx - background->w) / 2, (conf.cc.resy - background->h) / 2);
  3866. quitb = new AdventureMapButton(CGI->generaltexth->allTexts[599], "", boost::bind(&CGuiHandler::popIntTotally, &GH, this), pos.x+670, pos.y+538, "IOK6432.DEF", SDLK_RETURN);
  3867. resdatabar = new CResDataBar("ZRESBAR.bmp", pos.x+3, pos.y+575, 32, 2, 85, 85);
  3868. resdatabar->pos.x = pos.x+3; resdatabar->pos.y = pos.y+575;
  3869. //printing necessary thinks to background
  3870. CGI->mh->terrainRect
  3871. (int3(14, 15, 0), LOCPLINT->adventureInt->anim,
  3872. &LOCPLINT->cb->getVisibilityMap(), true, LOCPLINT->adventureInt->heroAnim,
  3873. background, &genRect(544, 591, 8, 8), 0, 0, true);
  3874. float discoveryRatio = 0.5f;
  3875. int faction = LOCPLINT->cb->getStartInfo()->playerInfos[LOCPLINT->serialID].castle;
  3876. std::vector<SPuzzleInfo> puzzlesToPrint;
  3877. for(int g=0; g<PUZZLES_PER_FACTION; ++g)
  3878. {
  3879. if(CGI->heroh->puzzleInfo[faction][g].whenUncovered >= PUZZLES_PER_FACTION * discoveryRatio)
  3880. {
  3881. puzzlesToPrint.push_back(CGI->heroh->puzzleInfo[faction][g]);
  3882. }
  3883. else
  3884. {
  3885. SDL_Surface *buf = BitmapHandler::loadBitmap(CGI->heroh->puzzleInfo[faction][g].filename);
  3886. puzzlesToPullBack.push_back( std::make_pair(buf, &CGI->heroh->puzzleInfo[faction][g]) );
  3887. }
  3888. }
  3889. for(int b = 0; b < puzzlesToPrint.size(); ++b)
  3890. {
  3891. SDL_Surface * puzzle = BitmapHandler::loadBitmap(puzzlesToPrint[b].filename);
  3892. blitAt(puzzle, puzzlesToPrint[b].x, puzzlesToPrint[b].y, background);
  3893. SDL_FreeSurface(puzzle);
  3894. }
  3895. }
  3896. CPuzzleWindow::~CPuzzleWindow()
  3897. {
  3898. delete quitb;
  3899. delete resdatabar;
  3900. SDL_FreeSurface(background);
  3901. for(int g = 0; g < puzzlesToPullBack.size(); ++g)
  3902. SDL_FreeSurface( puzzlesToPullBack[g].first );
  3903. }
  3904. void CPuzzleWindow::activate()
  3905. {
  3906. quitb->activate();
  3907. }
  3908. void CPuzzleWindow::deactivate()
  3909. {
  3910. quitb->deactivate();
  3911. }
  3912. void CPuzzleWindow::show(SDL_Surface * to)
  3913. {
  3914. blitAt(background, pos.x, pos.y, to);
  3915. quitb->show(to);
  3916. resdatabar->draw(to);
  3917. //blitting disappearing puzzles
  3918. for(int g=0; g<2; ++g)
  3919. if(animCount != 255)
  3920. ++animCount;
  3921. if(animCount != 255)
  3922. {
  3923. for(int b = 0; b < puzzlesToPullBack.size(); ++b)
  3924. {
  3925. int xPos = puzzlesToPullBack[b].second->x + pos.x,
  3926. yPos = puzzlesToPullBack[b].second->y + pos.y;
  3927. SDL_Surface *from = puzzlesToPullBack[b].first;
  3928. SDL_SetAlpha(from, SDL_SRCALPHA, 255 - animCount);
  3929. blitAt(from, xPos, yPos, to);
  3930. }
  3931. }
  3932. //disappearing puzzles blitted
  3933. //printing border around window
  3934. if(screen->w != 800 || screen->h !=600)
  3935. CMessage::drawBorder(LOCPLINT->playerID,to,828,628,pos.x-14,pos.y-15);
  3936. }