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- /*
- * BattleExchangeVariant.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../../lib/battle/ReachabilityInfo.h"
- #include "PotentialTargets.h"
- #include "StackWithBonuses.h"
- struct BattleScore
- {
- float ourDamageReduce;
- float enemyDamageReduce;
- BattleScore(float enemyDamageReduce, float ourDamageReduce)
- :enemyDamageReduce(enemyDamageReduce), ourDamageReduce(ourDamageReduce)
- {
- }
- BattleScore() : BattleScore(0, 0) {}
- float value()
- {
- return enemyDamageReduce - ourDamageReduce;
- }
- BattleScore operator+(BattleScore & other)
- {
- BattleScore result = *this;
- result.ourDamageReduce += other.ourDamageReduce;
- result.enemyDamageReduce += other.enemyDamageReduce;
- return result;
- }
- };
- struct AttackerValue
- {
- float value;
- bool isRetaliated;
- BattleHex position;
- AttackerValue();
- };
- struct MoveTarget
- {
- float score;
- BattleHexArray positions;
- std::optional<AttackPossibility> cachedAttack;
- uint8_t turnsToReach;
- MoveTarget();
- };
- struct EvaluationResult
- {
- static const int64_t INEFFECTIVE_SCORE = -100000000;
- AttackPossibility bestAttack;
- MoveTarget bestMove;
- bool wait;
- float score;
- bool defend;
- EvaluationResult(const AttackPossibility & ap)
- :wait(false), score(INEFFECTIVE_SCORE), bestAttack(ap), defend(false)
- {
- }
- };
- /// <summary>
- /// The class represents evaluation of attack value
- /// of exchanges between all stacks which can access particular hex
- /// starting from initial attack represented by AttackPossibility and further according turn order.
- /// Negative score value means we get more demage than deal
- /// </summary>
- class BattleExchangeVariant
- {
- public:
- BattleExchangeVariant()
- : dpsScore() {}
- float trackAttack(
- const AttackPossibility & ap,
- std::shared_ptr<HypotheticBattle> hb,
- DamageCache & damageCache);
- float trackAttack(
- std::shared_ptr<StackWithBonuses> attacker,
- std::shared_ptr<StackWithBonuses> defender,
- bool shooting,
- bool isOurAttack,
- DamageCache & damageCache,
- std::shared_ptr<HypotheticBattle> hb,
- bool evaluateOnly = false);
- const BattleScore & getScore() const { return dpsScore; }
- private:
- BattleScore dpsScore;
- std::map<uint32_t, AttackerValue> attackerValue;
- };
- struct ReachabilityData
- {
- std::map<int, battle::Units> units;
- // shooters which are within mellee attack and mellee units
- battle::Units melleeAccessible;
- // far shooters
- battle::Units shooters;
- std::set<uint32_t> enemyUnitsReachingAttacker;
- };
- class ReachabilityMapCache
- {
- struct PerTurnData{
- std::bitset<GameConstants::BFIELD_SIZE> isValid;
- std::array<battle::Units, GameConstants::BFIELD_SIZE> hexes;
- };
- std::map<uint32_t, ReachabilityInfo> unitReachabilityMap; // unit ID -> reachability
- std::map<uint32_t, PerTurnData> hexReachabilityPerTurn;
- battle::Units computeOneTurnReachableUnits(std::shared_ptr<CBattleInfoCallback> cb, std::shared_ptr<Environment> env, const std::vector<battle::Units> & turnOrder, uint8_t turn, const BattleHex & hex);
- public:
- const battle::Units & getOneTurnReachableUnits(std::shared_ptr<CBattleInfoCallback> cb, std::shared_ptr<Environment> env, const std::vector<battle::Units> & turnOrder, uint8_t turn, const BattleHex & hex);
- void update(const std::vector<battle::Units> & turnOrder, std::shared_ptr<HypotheticBattle> hb);
- };
- class BattleExchangeEvaluator
- {
- private:
- std::shared_ptr<CBattleInfoCallback> cb;
- std::shared_ptr<Environment> env;
- mutable ReachabilityMapCache reachabilityMap;
- std::vector<battle::Units> turnOrder;
- float negativeEffectMultiplier;
- int simulationTurnsCount;
- float scoreValue(const BattleScore & score) const;
- BattleScore calculateExchange(
- const AttackPossibility & ap,
- uint8_t turn,
- PotentialTargets & targets,
- DamageCache & damageCache,
- std::shared_ptr<HypotheticBattle> hb,
- const battle::Units & additionalUnits = {}) const;
- bool canBeHitThisTurn(const AttackPossibility & ap);
- public:
- BattleExchangeEvaluator(
- std::shared_ptr<CBattleInfoCallback> cb,
- std::shared_ptr<Environment> env,
- float strengthRatio,
- int simulationTurnsCount): cb(cb), env(env), simulationTurnsCount(simulationTurnsCount){
- negativeEffectMultiplier = strengthRatio >= 1 ? 1 : strengthRatio * strengthRatio;
- }
- EvaluationResult findBestTarget(
- const battle::Unit * activeStack,
- PotentialTargets & targets,
- DamageCache & damageCache,
- std::shared_ptr<HypotheticBattle> hb,
- bool siegeDefense = false);
- float evaluateExchange(
- const AttackPossibility & ap,
- uint8_t turn,
- PotentialTargets & targets,
- DamageCache & damageCache,
- std::shared_ptr<HypotheticBattle> hb) const;
- const battle::Units & getOneTurnReachableUnits(uint8_t turn, const BattleHex & hex) const;
- void updateReachabilityMap(std::shared_ptr<HypotheticBattle> hb);
- ReachabilityData getExchangeUnits(
- const AttackPossibility & ap,
- uint8_t turn,
- PotentialTargets & targets,
- std::shared_ptr<HypotheticBattle> hb,
- const battle::Units & additionalUnits = {}) const;
- bool checkPositionBlocksOurStacks(const HypotheticBattle & hb, const battle::Unit * unit, const BattleHex & position);
- MoveTarget findMoveTowardsUnreachable(
- const battle::Unit * activeStack,
- PotentialTargets & targets,
- DamageCache & damageCache,
- std::shared_ptr<HypotheticBattle> hb);
- battle::Units getAdjacentUnits(const battle::Unit * unit) const;
- float getPositiveEffectMultiplier() const { return 1; }
- float getNegativeEffectMultiplier() const { return negativeEffectMultiplier; }
- };
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