Commit historia

Upphovsman SHA1 Meddelande Datum
  Ivan Savenko 35644da2b7 Reogranize callback-related classes on 1 file = 1 class basis 5 månader sedan
  Ivan Savenko 2362c6da21 Fixes for multiple new issues from Sonar 8 månader sedan
  MichalZr6 ecdd394bb1 Use BattleHex as const ref wherever possible 9 månader sedan
  Ivan Savenko 40bff74195 Use small vector for unit list 9 månader sedan
  Ivan Savenko 797b62fd46 Try to implement lazy evaluation for reachability map 9 månader sedan
  Ivan Savenko 2d5b5d94e7 Optimize computation of reachability map 9 månader sedan
  MichalZr6 fb9a3da651 Unit.cpp refactor and some other minor changes 10 månader sedan
  MichalZr6 a99274d72e BattleHexArray - new container for BattleHexes 1 år sedan
  Xilmi df21a77857 Battle-AI-improvements 10 månader sedan
  Andrii Danylchenko ff8a745a50 BattleAI: optional simulation depth 1 år sedan
  Andrii Danylchenko bc80532f29 BattleAI: improve movement towards unreachable 1 år sedan
  Andrii Danylchenko 8cdfa26fb5 BattleAI: fix bait for archers when need to go long way 1 år sedan
  Andrii Danylchenko b3fc6743d9 BattleAI: better retaliation calculation 1 år sedan
  Andrii Danylchenko 51b8bc9fc3 BattleAI: fix shhoters waiting and reduce strength of our loss affecting decissions 1 år sedan
  Alexander Wilms 02e429e973 Fix typos using https://github.com/crate-ci/typos 1 år sedan
  Ivan Savenko b7efa6c8cc Fixed potential thread races in Battle AI 1 år sedan
  Andrii Danylchenko 3602be5eab BattleAI: remove adjustPositions method as it gives more troubles than usefulness 1 år sedan
  Alexander Wilms 5cbc75d3b7 Merge remote-tracking branch 'upstream/develop' into develop 2 år sedan
  Alexander Wilms b10b1a5444 AI/BattleAI/BattleExchangeVariant.cpp: This function should be declared "const". 2 år sedan
  Andrii Danylchenko 870fbd50e3 BattleAI: bigger reachability map 2 år sedan
  Andrii Danylchenko 9eb9404f28 BattleAI: divide only positive part of score onto turns count 2 år sedan
  Ivan Savenko 036df2e0ad Support multiple battles in AI 2 år sedan
  Andrii Danylchenko 5f13a0bbda BattleAI: spellcast fixes and floating point score 2 år sedan
  Andrii Danylchenko dc88f14e0b BattleAI: positive/negative effect multiplier 2 år sedan
  Andrii Danylchenko 274bf739b8 BattleAI: damage cache and switch to different model of spells evaluation 2 år sedan
  Konstantin 86f5d6de69 vcmi: modernize headers 2 år sedan
  Andrii Danylchenko 737c34b8c6 BattleAI: avoid selfblocking on siege 2 år sedan
  Andrii Danylchenko ebf4854801 Battle AI: add some comments + refactoring 3 år sedan
  Andrii Danylchenko 601ced3749 BattleAI: rework movement when no targtes 3 år sedan
  Andrii Danylchenko 033a585e4b Battle AI 2 turns attacks recalculation 3 år sedan