Ivan Savenko
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35644da2b7
Reogranize callback-related classes on 1 file = 1 class basis
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5 månader sedan |
Ivan Savenko
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2362c6da21
Fixes for multiple new issues from Sonar
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8 månader sedan |
MichalZr6
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ecdd394bb1
Use BattleHex as const ref wherever possible
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9 månader sedan |
Ivan Savenko
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40bff74195
Use small vector for unit list
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9 månader sedan |
Ivan Savenko
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797b62fd46
Try to implement lazy evaluation for reachability map
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9 månader sedan |
Ivan Savenko
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2d5b5d94e7
Optimize computation of reachability map
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9 månader sedan |
MichalZr6
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fb9a3da651
Unit.cpp refactor and some other minor changes
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10 månader sedan |
MichalZr6
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a99274d72e
BattleHexArray - new container for BattleHexes
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1 år sedan |
Xilmi
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df21a77857
Battle-AI-improvements
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10 månader sedan |
Andrii Danylchenko
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ff8a745a50
BattleAI: optional simulation depth
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1 år sedan |
Andrii Danylchenko
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bc80532f29
BattleAI: improve movement towards unreachable
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1 år sedan |
Andrii Danylchenko
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8cdfa26fb5
BattleAI: fix bait for archers when need to go long way
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1 år sedan |
Andrii Danylchenko
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b3fc6743d9
BattleAI: better retaliation calculation
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1 år sedan |
Andrii Danylchenko
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51b8bc9fc3
BattleAI: fix shhoters waiting and reduce strength of our loss affecting decissions
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1 år sedan |
Alexander Wilms
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02e429e973
Fix typos using https://github.com/crate-ci/typos
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1 år sedan |
Ivan Savenko
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b7efa6c8cc
Fixed potential thread races in Battle AI
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1 år sedan |
Andrii Danylchenko
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3602be5eab
BattleAI: remove adjustPositions method as it gives more troubles than usefulness
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1 år sedan |
Alexander Wilms
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5cbc75d3b7
Merge remote-tracking branch 'upstream/develop' into develop
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2 år sedan |
Alexander Wilms
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b10b1a5444
AI/BattleAI/BattleExchangeVariant.cpp: This function should be declared "const".
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2 år sedan |
Andrii Danylchenko
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870fbd50e3
BattleAI: bigger reachability map
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2 år sedan |
Andrii Danylchenko
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9eb9404f28
BattleAI: divide only positive part of score onto turns count
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2 år sedan |
Ivan Savenko
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036df2e0ad
Support multiple battles in AI
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2 år sedan |
Andrii Danylchenko
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5f13a0bbda
BattleAI: spellcast fixes and floating point score
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2 år sedan |
Andrii Danylchenko
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dc88f14e0b
BattleAI: positive/negative effect multiplier
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2 år sedan |
Andrii Danylchenko
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274bf739b8
BattleAI: damage cache and switch to different model of spells evaluation
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2 år sedan |
Konstantin
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86f5d6de69
vcmi: modernize headers
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2 år sedan |
Andrii Danylchenko
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737c34b8c6
BattleAI: avoid selfblocking on siege
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2 år sedan |
Andrii Danylchenko
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ebf4854801
Battle AI: add some comments + refactoring
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3 år sedan |
Andrii Danylchenko
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601ced3749
BattleAI: rework movement when no targtes
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3 år sedan |
Andrii Danylchenko
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033a585e4b
Battle AI 2 turns attacks recalculation
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3 år sedan |