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- /*
- * StayAtTownBehavior.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "lib/GameLibrary.h"
- #include "../Goals/CGoal.h"
- #include "../AIUtility.h"
- namespace NKAI
- {
- namespace Goals
- {
- class StayAtTownBehavior : public CGoal<StayAtTownBehavior>
- {
- public:
- StayAtTownBehavior()
- :CGoal(STAY_AT_TOWN_BEHAVIOR)
- {
- }
- TGoalVec decompose(const Nullkiller * ai) const override;
- std::string toString() const override;
- bool operator==(const StayAtTownBehavior & other) const override
- {
- return true;
- }
- };
- }
- }
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