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- /*
- * AIPathfinder.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "AINodeStorage.h"
- #include "ObjectGraph.h"
- #include "GraphPaths.h"
- #include "../AIUtility.h"
- namespace NKAI
- {
- class Nullkiller;
- struct PathfinderSettings
- {
- bool useHeroChain;
- uint8_t scoutTurnDistanceLimit;
- uint8_t mainTurnDistanceLimit;
- bool allowBypassObjects;
- PathfinderSettings()
- :useHeroChain(false),
- scoutTurnDistanceLimit(255),
- mainTurnDistanceLimit(255),
- allowBypassObjects(true)
- { }
- };
- class AIPathfinder
- {
- private:
- std::shared_ptr<AINodeStorage> storage;
- CPlayerSpecificInfoCallback * cb;
- Nullkiller * ai;
- static std::map<ObjectInstanceID, std::unique_ptr<GraphPaths>> heroGraphs;
- public:
- AIPathfinder(CPlayerSpecificInfoCallback * cb, Nullkiller * ai);
- void calculatePathInfo(std::vector<AIPath> & paths, const int3 & tile, bool includeGraph = false) const;
- bool isTileAccessible(const HeroPtr & hero, const int3 & tile) const;
- void updatePaths(const std::map<const CGHeroInstance *, HeroRole> & heroes, PathfinderSettings pathfinderSettings);
- void updateGraphs(const std::map<const CGHeroInstance *, HeroRole> & heroes, uint8_t mainScanDepth, uint8_t scoutScanDepth);
- void calculateQuickPathsWithBlocker(std::vector<AIPath> & result, const std::vector<const CGHeroInstance *> & heroes, const int3 & tile);
- void init();
- std::shared_ptr<AINodeStorage>getStorage()
- {
- return storage;
- }
- std::vector<AIPath> getPathInfo(const int3 & tile, bool includeGraph = false)
- {
- std::vector<AIPath> result;
- calculatePathInfo(result, tile, includeGraph);
- return result;
- }
- };
- }
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