GlobalLobbyServerSetup.h 1.2 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849
  1. /*
  2. * GlobalLobbyServerSetup.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../windows/CWindowObject.h"
  12. class CLabel;
  13. class CTextBox;
  14. class FilledTexturePlayerColored;
  15. class CButton;
  16. class CToggleGroup;
  17. class GlobalLobbyServerSetup : public CWindowObject
  18. {
  19. std::shared_ptr<FilledTexturePlayerColored> filledBackground;
  20. std::shared_ptr<CLabel> labelTitle;
  21. std::shared_ptr<CLabel> labelPlayerLimit;
  22. std::shared_ptr<CLabel> labelRoomType;
  23. std::shared_ptr<CLabel> labelGameMode;
  24. std::shared_ptr<CToggleGroup> togglePlayerLimit; // 2-8
  25. std::shared_ptr<CToggleGroup> toggleRoomType; // public or private
  26. std::shared_ptr<CToggleGroup> toggleGameMode; // new game or load game
  27. std::shared_ptr<CTextBox> labelDescription;
  28. std::shared_ptr<CTextBox> labelStatus;
  29. std::shared_ptr<CButton> buttonCreate;
  30. std::shared_ptr<CButton> buttonClose;
  31. void updateDescription();
  32. void onPlayerLimitChanged(int value);
  33. void onRoomTypeChanged(int value);
  34. void onGameModeChanged(int value);
  35. void onCreate();
  36. void onClose();
  37. public:
  38. GlobalLobbyServerSetup();
  39. };