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- /*
- * Graphics.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../lib/constants/NumericConstants.h"
- #include "../lib/constants/EntityIdentifiers.h"
- #include "../lib/Color.h"
- struct SDL_Palette;
- /// Handles fonts, hero images, town images, various graphics
- class Graphics
- {
- void initializeBattleGraphics();
- void loadPaletteAndColors();
- public:
- using PlayerPalette = std::array<ColorRGBA, 32>;
- //various graphics
- std::array<ColorRGBA, 8> playerColors;
- std::array<PlayerPalette, 8> playerColorPalette; //palette to make interface colors good - array of size [256]
- PlayerPalette neutralColorPalette;
- ColorRGBA neutralColor;
- //for battles
- std::map< int, std::vector < std::string > > battleACToDef; //maps AC format to vector of appropriate def names
- //functions
- Graphics();
- void setPlayerPalette(SDL_Palette * sur, PlayerColor player);
- void setPlayerFlagColor(SDL_Palette * sur, PlayerColor player);
- };
- extern Graphics * graphics;
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