AccessibilityInfo.cpp 1.6 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364
  1. /*
  2. * AccessibilityInfo.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "AccessibilityInfo.h"
  12. #include "BattleHex.h"
  13. #include "Unit.h"
  14. #include "../GameConstants.h"
  15. VCMI_LIB_NAMESPACE_BEGIN
  16. bool AccessibilityInfo::tileAccessibleWithGate(const BattleHex & tile, BattleSide side) const
  17. {
  18. //at(otherHex) != EAccessibility::ACCESSIBLE && (at(otherHex) != EAccessibility::GATE || side != BattleSide::DEFENDER)
  19. const auto & accessibility = at(tile.toInt());
  20. if(accessibility == EAccessibility::ALIVE_STACK)
  21. {
  22. if(!destructibleEnemyTurns)
  23. return false;
  24. return destructibleEnemyTurns->at(tile.toInt()) >= 0;
  25. }
  26. if(accessibility != EAccessibility::ACCESSIBLE)
  27. if(accessibility != EAccessibility::GATE || side != BattleSide::DEFENDER)
  28. return false;
  29. return true;
  30. }
  31. bool AccessibilityInfo::accessible(const BattleHex & tile, const battle::Unit * stack) const
  32. {
  33. return accessible(tile, stack->doubleWide(), stack->unitSide());
  34. }
  35. bool AccessibilityInfo::accessible(const BattleHex & tile, bool doubleWide, BattleSide side) const
  36. {
  37. // All hexes that stack would cover if standing on tile have to be accessible.
  38. //do not use getHexes for speed reasons
  39. if(!tile.isValid())
  40. return false;
  41. if(!tileAccessibleWithGate(tile, side))
  42. return false;
  43. if(doubleWide)
  44. {
  45. auto otherHex = battle::Unit::occupiedHex(tile, doubleWide, side);
  46. if(!otherHex.isValid())
  47. return false;
  48. if(!tileAccessibleWithGate(otherHex, side))
  49. return false;
  50. }
  51. return true;
  52. }
  53. VCMI_LIB_NAMESPACE_END