TownBuildingInstance.h 3.0 KB

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  1. /*
  2. * TownBuildingInstance.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "IObjectInterface.h"
  12. #include "../rewardable/Interface.h"
  13. VCMI_LIB_NAMESPACE_BEGIN
  14. class CGTownInstance;
  15. class CBuilding;
  16. class DLL_LINKAGE TownBuildingInstance : public IObjectInterface
  17. {
  18. ///basic class for town structures handled as map objects
  19. public:
  20. TownBuildingInstance(CGTownInstance * town, const BuildingID & index);
  21. TownBuildingInstance(IGameInfoCallback *cb);
  22. CGTownInstance * town;
  23. const BuildingID & getBuildingType() const
  24. {
  25. return bID;
  26. }
  27. PlayerColor getOwner() const override;
  28. MapObjectID getObjGroupIndex() const override;
  29. MapObjectSubID getObjTypeIndex() const override;
  30. const IOwnableObject * asOwnable() const override;
  31. int3 visitablePos() const override;
  32. int3 anchorPos() const override;
  33. template <typename Handler> void serialize(Handler &h)
  34. {
  35. h & bID;
  36. }
  37. private:
  38. BuildingID bID; //from building list
  39. };
  40. class DLL_LINKAGE TownRewardableBuildingInstance : public TownBuildingInstance, public Rewardable::Interface
  41. {
  42. /// reward selected by player, no serialize
  43. ui16 selectedReward = 0;
  44. std::set<ObjectInstanceID> visitors;
  45. bool wasVisitedBefore(const CGHeroInstance * contextHero) const override;
  46. void grantReward(IGameEventCallback & gameEvents, ui32 rewardID, const CGHeroInstance * hero) const override;
  47. Rewardable::Configuration generateConfiguration(IGameRandomizer & gameRandomizer) const;
  48. void assignBonuses(std::vector<std::shared_ptr<Bonus>> & bonuses) const;
  49. const IObjectInterface * getObject() const override;
  50. bool wasVisited(PlayerColor player) const override;
  51. void markAsVisited(IGameEventCallback & gameEvents, const CGHeroInstance * hero) const override;
  52. void markAsScouted(IGameEventCallback & gameEvents, const CGHeroInstance * hero) const override;
  53. public:
  54. void setProperty(ObjProperty what, ObjPropertyID identifier) override;
  55. void onHeroVisit(IGameEventCallback & gameEvents, const CGHeroInstance * h) const override;
  56. bool wasVisited(const CGHeroInstance * contextHero) const override;
  57. void newTurn(IGameEventCallback & gameEvents, IGameRandomizer & gameRandomizer) const override;
  58. /// gives second part of reward after hero level-ups for proper granting of spells/mana
  59. void heroLevelUpDone(IGameEventCallback & gameEvents, const CGHeroInstance *hero) const override;
  60. /// applies player selection of reward
  61. void blockingDialogAnswered(IGameEventCallback & gameEvents, const CGHeroInstance *hero, int32_t answer) const override;
  62. TownRewardableBuildingInstance(CGTownInstance * town, const BuildingID & index, IGameRandomizer & gameRandomizer);
  63. TownRewardableBuildingInstance(IGameInfoCallback *cb);
  64. template <typename Handler> void serialize(Handler &h)
  65. {
  66. h & static_cast<TownBuildingInstance&>(*this);
  67. h & static_cast<Rewardable::Interface&>(*this);
  68. h & visitors;
  69. }
  70. };
  71. VCMI_LIB_NAMESPACE_END