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- /*
- * TownBuildingInstance.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "IObjectInterface.h"
- #include "../rewardable/Interface.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class CGTownInstance;
- class CBuilding;
- class DLL_LINKAGE TownBuildingInstance : public IObjectInterface
- {
- ///basic class for town structures handled as map objects
- public:
- TownBuildingInstance(CGTownInstance * town, const BuildingID & index);
- TownBuildingInstance(IGameInfoCallback *cb);
- CGTownInstance * town;
- const BuildingID & getBuildingType() const
- {
- return bID;
- }
- PlayerColor getOwner() const override;
- MapObjectID getObjGroupIndex() const override;
- MapObjectSubID getObjTypeIndex() const override;
- const IOwnableObject * asOwnable() const override;
- int3 visitablePos() const override;
- int3 anchorPos() const override;
- template <typename Handler> void serialize(Handler &h)
- {
- h & bID;
- }
- private:
- BuildingID bID; //from building list
- };
- class DLL_LINKAGE TownRewardableBuildingInstance : public TownBuildingInstance, public Rewardable::Interface
- {
- /// reward selected by player, no serialize
- ui16 selectedReward = 0;
- std::set<ObjectInstanceID> visitors;
- bool wasVisitedBefore(const CGHeroInstance * contextHero) const override;
- void grantReward(IGameEventCallback & gameEvents, ui32 rewardID, const CGHeroInstance * hero) const override;
- Rewardable::Configuration generateConfiguration(IGameRandomizer & gameRandomizer) const;
- void assignBonuses(std::vector<std::shared_ptr<Bonus>> & bonuses) const;
- const IObjectInterface * getObject() const override;
- bool wasVisited(PlayerColor player) const override;
- void markAsVisited(IGameEventCallback & gameEvents, const CGHeroInstance * hero) const override;
- void markAsScouted(IGameEventCallback & gameEvents, const CGHeroInstance * hero) const override;
- public:
- void setProperty(ObjProperty what, ObjPropertyID identifier) override;
- void onHeroVisit(IGameEventCallback & gameEvents, const CGHeroInstance * h) const override;
- bool wasVisited(const CGHeroInstance * contextHero) const override;
-
- void newTurn(IGameEventCallback & gameEvents, IGameRandomizer & gameRandomizer) const override;
-
- /// gives second part of reward after hero level-ups for proper granting of spells/mana
- void heroLevelUpDone(IGameEventCallback & gameEvents, const CGHeroInstance *hero) const override;
-
- /// applies player selection of reward
- void blockingDialogAnswered(IGameEventCallback & gameEvents, const CGHeroInstance *hero, int32_t answer) const override;
-
- TownRewardableBuildingInstance(CGTownInstance * town, const BuildingID & index, IGameRandomizer & gameRandomizer);
- TownRewardableBuildingInstance(IGameInfoCallback *cb);
-
- template <typename Handler> void serialize(Handler &h)
- {
- h & static_cast<TownBuildingInstance&>(*this);
- h & static_cast<Rewardable::Interface&>(*this);
- h & visitors;
- }
- };
- VCMI_LIB_NAMESPACE_END
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