Michał Zaremba 90924a74ef Fix null tile being processed in CGTownInstance::updateAppearance 2 týždňov pred
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army 2ce985ffa0 Fixes crashes caused by CREATURE_TERRAIN_LIMITER 2 mesiacov pred
CGCreature.cpp c469c6c31e Merge pull request #6136 from Laserlicht/resource 3 týždňov pred
CGCreature.h 8721bdd728 Split CCreatureSet file on .h/.cpp per class basis 3 mesiacov pred
CGDwelling.cpp a3a234f8e0 kingdom overview dwellings for mods 1 mesiac pred
CGDwelling.h a3a234f8e0 kingdom overview dwellings for mods 1 mesiac pred
CGHeroInstance.cpp 75f965c93a remove allresources 1 mesiac pred
CGHeroInstance.h 8807b442a6 Fixes crash on uncheck customize spell 3 mesiacov pred
CGMarket.cpp 283230eb4e Add description for University using H3 string 3 mesiacov pred
CGMarket.h fe2a981ddf Show skill that can be learned in university on right click 3 mesiacov pred
CGObjectInstance.cpp acd067e587 remove CObjectHandler 1 mesiac pred
CGObjectInstance.h 54a46b77a9 Extract library entity randomization logic to separate class 5 mesiacov pred
CGPandoraBox.cpp df8282cb7e Removes a removable event if a draw occurs 1 mesiac pred
CGPandoraBox.h df8282cb7e Removes a removable event if a draw occurs 1 mesiac pred
CGResource.cpp 5ae4db60e3 add mines support 3 týždňov pred
CGResource.h 5ae4db60e3 add mines support 3 týždňov pred
CGTownInstance.cpp 90924a74ef Fix null tile being processed in CGTownInstance::updateAppearance 2 týždňov pred
CGTownInstance.h 8721bdd728 Split CCreatureSet file on .h/.cpp per class basis 3 mesiacov pred
CQuest.cpp 3ec731ef6e json validation & mithril remove 1 mesiac pred
CQuest.h 54a46b77a9 Extract library entity randomization logic to separate class 5 mesiacov pred
CRewardableObject.cpp afb22e52eb Add some diagnostics for inablilty to place all stacks on battlefield 4 mesiacov pred
CRewardableObject.h 8721bdd728 Split CCreatureSet file on .h/.cpp per class basis 3 mesiacov pred
CompoundMapObjectID.h eaf1e11045 add banned objects to mapeditor 3 mesiacov pred
FlaggableMapObject.cpp 6ac57a7cfc Improvements to bonus system node types / propagators 4 mesiacov pred
FlaggableMapObject.h 6ac57a7cfc Improvements to bonus system node types / propagators 4 mesiacov pred
IMarket.cpp d808bd6412 introduce toResourceType 1 mesiac pred
IMarket.h 4d4da0454f map objects hierarchy now uses IGameInfoCallback 5 mesiacov pred
IObjectInterface.cpp 2ad186130f Split MapDefines file on .h per class basis 3 mesiacov pred
IObjectInterface.h 54a46b77a9 Extract library entity randomization logic to separate class 5 mesiacov pred
IOwnableObject.h d49a61645c All objects that can be owned by player now implement IOwnableObject 1 rok pred
MapObjects.h acd067e587 remove CObjectHandler 1 mesiac pred
MiscObjects.cpp 1a4d895ec3 fixed resource amount for abandoned 3 týždňov pred
MiscObjects.h 5ae4db60e3 add mines support 3 týždňov pred
ObjectTemplate.cpp cb70cc48d6 Fixes for handling of oversized map dwellings 5 mesiacov pred
ObjectTemplate.h cb70cc48d6 Fixes for handling of oversized map dwellings 5 mesiacov pred
ObstacleSetHandler.cpp 645b95ba02 Renamed `LibClasses * VLC` to `GameLibrary * LIBRARY` 8 mesiacov pred
ObstacleSetHandler.h a842dfb3c4 Support for defining new campaign regions in mods, for hota h3c 4 mesiacov pred
TownBuildingInstance.cpp 463c404a83 Use bonus only as shared_ptr to avoid memory corruption 4 mesiacov pred
TownBuildingInstance.h 463c404a83 Use bonus only as shared_ptr to avoid memory corruption 4 mesiacov pred