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- /*
- * CRmgTemplate.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include <vstd/ContainerUtils.h>
- #include <boost/bimap.hpp>
- #include "CRmgTemplate.h"
- #include "Functions.h"
- #include "../TerrainHandler.h"
- #include "../GameLibrary.h"
- #include "../constants/StringConstants.h"
- #include "../entities/faction/CTownHandler.h"
- #include "../entities/ResourceTypeHandler.h"
- #include "../modding/ModScope.h"
- #include "../serializer/JsonSerializeFormat.h"
- #include <boost/lexical_cast.hpp>
- VCMI_LIB_NAMESPACE_BEGIN
- namespace
- {
- si32 decodeZoneId(const std::string & json)
- {
- return boost::lexical_cast<si32>(json);
- }
- std::string encodeZoneId(si32 id)
- {
- return std::to_string(id);
- }
- }
- CTreasureInfo::CTreasureInfo()
- : min(0),
- max(0),
- density(0)
- {
- }
- CTreasureInfo::CTreasureInfo(ui32 imin, ui32 imax, ui16 idensity)
- : min(imin), max(imax), density(idensity)
- {
-
- }
- bool CTreasureInfo::operator==(const CTreasureInfo & other) const
- {
- return (min == other.min) && (max == other.max) && (density == other.density);
- }
- void CTreasureInfo::serializeJson(JsonSerializeFormat & handler)
- {
- handler.serializeInt("min", min, 0);
- handler.serializeInt("max", max, 0);
- handler.serializeInt("density", density, 0);
- }
- namespace rmg
- {
- const TRmgTemplateZoneId ZoneOptions::NO_ZONE = -1;
- ZoneOptions::CTownInfo::CTownInfo()
- : townCount(0),
- castleCount(0),
- townDensity(0),
- castleDensity(0)
- {
- }
- int ZoneOptions::CTownInfo::getTownCount() const
- {
- return townCount;
- }
- int ZoneOptions::CTownInfo::getCastleCount() const
- {
- return castleCount;
- }
- int ZoneOptions::CTownInfo::getTownDensity() const
- {
- return townDensity;
- }
- int ZoneOptions::CTownInfo::getCastleDensity() const
- {
- return castleDensity;
- }
- void ZoneOptions::CTownInfo::serializeJson(JsonSerializeFormat & handler)
- {
- handler.serializeInt("towns", townCount, 0);
- handler.serializeInt("castles", castleCount, 0);
- handler.serializeInt("townDensity", townDensity, 0);
- handler.serializeInt("castleDensity", castleDensity, 0);
- handler.serializeInt("townTypesLikeZone", townTypesLikeZone, NO_ZONE);
- handler.serializeInt("townTypesNotLikeZone", townTypesNotLikeZone, NO_ZONE);
- handler.serializeInt("townTypesRelatedToZoneTerrain", townTypesRelatedToZoneTerrain, NO_ZONE);
- }
- ZoneOptions::CTownHints::CTownHints()
- : likeZone(NO_ZONE),
- relatedToZoneTerrain(NO_ZONE)
- {
- }
- void ZoneOptions::CTownHints::serializeJson(JsonSerializeFormat & handler)
- {
- handler.serializeInt("likeZone", likeZone, NO_ZONE);
- auto node = handler.getCurrent();
- if (node["notLikeZone"].isVector())
- {
- // TODO: Utility to serialize vector of ints?
- auto notLikeZoneData = handler.enterArray("notLikeZone");
- notLikeZone.resize(notLikeZoneData.size());
- for (size_t i = 0; i < notLikeZoneData.size(); ++i)
- {
- notLikeZoneData.serializeInt(i, notLikeZone[i]);
- }
- }
- else
- {
- notLikeZone.resize(1);
- handler.serializeInt("notLikeZone", notLikeZone[0], NO_ZONE);
- }
- handler.serializeInt("relatedToZoneTerrain", relatedToZoneTerrain, NO_ZONE);
- }
- ZoneOptions::ZoneOptions():
- id(0),
- type(ETemplateZoneType::PLAYER_START),
- size(1),
- maxTreasureValue(0),
- owner(PlayerColor(0)),
- matchTerrainToTown(true),
- townsAreSameType(false),
- monsterStrength(EMonsterStrength::ZONE_NORMAL),
- townsLikeZone(NO_ZONE),
- minesLikeZone(NO_ZONE),
- terrainTypeLikeZone(NO_ZONE),
- treasureLikeZone(NO_ZONE),
- customObjectsLikeZone(NO_ZONE),
- visiblePosition(Point(0, 0)),
- visibleSize(1.0)
- {
- }
- TRmgTemplateZoneId ZoneOptions::getId() const
- {
- return id;
- }
- void ZoneOptions::setId(TRmgTemplateZoneId value)
- {
- if(value <= 0)
- throw std::runtime_error(boost::str(boost::format("Zone %d id should be greater than 0.") % id));
- id = value;
- }
- ETemplateZoneType ZoneOptions::getType() const
- {
- return type;
- }
-
- void ZoneOptions::setType(ETemplateZoneType value)
- {
- type = value;
- }
- int ZoneOptions::getSize() const
- {
- return size;
- }
- void ZoneOptions::setSize(int value)
- {
- size = value;
- }
- std::optional<int> ZoneOptions::getOwner() const
- {
- return owner;
- }
- std::set<TerrainId> ZoneOptions::getTerrainTypes() const
- {
- if (terrainTypes.empty())
- {
- return vstd::difference(getDefaultTerrainTypes(), bannedTerrains);
- }
- else
- {
- return terrainTypes;
- }
- }
- void ZoneOptions::setTerrainTypes(const std::set<TerrainId> & value)
- {
- terrainTypes = value;
- }
- std::set<TerrainId> ZoneOptions::getDefaultTerrainTypes() const
- {
- std::set<TerrainId> terrains;
- for(const auto & terrain : LIBRARY->terrainTypeHandler->objects)
- {
- if (terrain->isLand() && terrain->isPassable())
- {
- terrains.insert(terrain->getId());
- }
- }
- return terrains;
- }
- std::set<FactionID> ZoneOptions::getDefaultTownTypes() const
- {
- return LIBRARY->townh->getDefaultAllowed();
- }
- std::set<FactionID> ZoneOptions::getTownTypes() const
- {
- if (townTypes.empty())
- {
- //Assume that all towns are allowed, unless banned
- return vstd::difference(getDefaultTownTypes(), bannedTownTypes);
- }
- else
- {
- return vstd::difference(townTypes, bannedTownTypes);
- }
- }
- void ZoneOptions::setTownTypes(const std::set<FactionID> & value)
- {
- townTypes = value;
- }
- void ZoneOptions::setMonsterTypes(const std::set<FactionID> & value)
- {
- monsterTypes = value;
- }
- std::set<FactionID> ZoneOptions::getMonsterTypes() const
- {
- return vstd::difference(monsterTypes, bannedMonsters);
- }
- void ZoneOptions::setMinesInfo(const std::map<GameResID, ui16> & value)
- {
- mines = value;
- }
- std::map<GameResID, ui16> ZoneOptions::getMinesInfo() const
- {
- return mines;
- }
- void ZoneOptions::setTreasureInfo(const std::vector<CTreasureInfo> & value)
- {
- treasureInfo = value;
- recalculateMaxTreasureValue();
- }
- void ZoneOptions::recalculateMaxTreasureValue()
- {
- maxTreasureValue = 0;
- for (const auto& ti : treasureInfo)
- {
- vstd::amax(maxTreasureValue, ti.max);
- }
- }
-
- void ZoneOptions::addTreasureInfo(const CTreasureInfo & value)
- {
- treasureInfo.push_back(value);
- vstd::amax(maxTreasureValue, value.max);
- }
- std::vector<CTreasureInfo> ZoneOptions::getTreasureInfo() const
- {
- return treasureInfo;
- }
- ui32 ZoneOptions::getMaxTreasureValue() const
- {
- return maxTreasureValue;
- }
- TRmgTemplateZoneId ZoneOptions::getMinesLikeZone() const
- {
- return minesLikeZone;
- }
- TRmgTemplateZoneId ZoneOptions::getTerrainTypeLikeZone() const
- {
- return terrainTypeLikeZone;
- }
- TRmgTemplateZoneId ZoneOptions::getTreasureLikeZone() const
- {
- return treasureLikeZone;
- }
- ObjectConfig ZoneOptions::getCustomObjects() const
- {
- return objectConfig;
- }
- void ZoneOptions::setCustomObjects(const ObjectConfig & value)
- {
- objectConfig = value;
- }
- TRmgTemplateZoneId ZoneOptions::getCustomObjectsLikeZone() const
- {
- return customObjectsLikeZone;
- }
- TRmgTemplateZoneId ZoneOptions::getTownsLikeZone() const
- {
- return townsLikeZone;
- }
- Point ZoneOptions::getVisiblePosition() const
- {
- return visiblePosition;
- }
- void ZoneOptions::setVisiblePosition(Point value)
- {
- visiblePosition = value;
- }
- float ZoneOptions::getVisibleSize() const
- {
- return visibleSize;
- }
- void ZoneOptions::setVisibleSize(float value)
- {
- visibleSize = value;
- }
- void ZoneOptions::addConnection(const ZoneConnection & connection)
- {
- connectedZoneIds.push_back(connection.getOtherZoneId(getId()));
- connectionDetails.push_back(connection);
- }
- std::vector<ZoneConnection> ZoneOptions::getConnections() const
- {
- return connectionDetails;
- }
- std::vector<ZoneConnection>& ZoneOptions::getConnectionsRef()
- {
- return connectionDetails;
- }
- void ZoneOptions::setRoadOption(int connectionId, rmg::ERoadOption roadOption)
- {
- for(auto & connection : connectionDetails)
- {
- if(connection.getId() == connectionId)
- {
- connection.setRoadOption(roadOption);
- logGlobal->info("Set road option for connection %d between zones %d and %d to %s",
- connectionId, connection.getZoneA(), connection.getZoneB(),
- roadOption == rmg::ERoadOption::ROAD_TRUE ? "true" :
- roadOption == rmg::ERoadOption::ROAD_FALSE ? "false" : "random");
- return;
- }
- }
- logGlobal->warn("Failed to find connection with ID %d in zone %d", connectionId, id);
- }
- std::vector<TRmgTemplateZoneId> ZoneOptions::getConnectedZoneIds() const
- {
- return connectedZoneIds;
- }
- bool ZoneOptions::areTownsSameType() const
- {
- return townsAreSameType;
- }
- bool ZoneOptions::isMatchTerrainToTown() const
- {
- return matchTerrainToTown;
- }
- void ZoneOptions::setMatchTerrainToTown(bool value)
- {
- matchTerrainToTown = value;
- }
- const ZoneOptions::CTownInfo & ZoneOptions::getPlayerTowns() const
- {
- return playerTowns;
- }
- void ZoneOptions::setPlayerTowns(const CTownInfo & value)
- {
- playerTowns = value;
- }
- const ZoneOptions::CTownInfo & ZoneOptions::getNeutralTowns() const
- {
- return neutralTowns;
- }
- void ZoneOptions::setNeutralTowns(const CTownInfo & value)
- {
- neutralTowns = value;
- }
- const std::vector<ZoneOptions::CTownHints> & ZoneOptions::getTownHints() const
- {
- return townHints;
- }
- void ZoneOptions::setTownHints(const std::vector<CTownHints> & value)
- {
- townHints = value;
- }
- std::set<FactionID> ZoneOptions::getBannedTownTypes() const
- {
- return bannedTownTypes;
- }
- void ZoneOptions::setBannedTownTypes(const std::set<FactionID> & value)
- {
- bannedTownTypes = value;
- }
- void ZoneOptions::serializeJson(JsonSerializeFormat & handler)
- {
- static const std::vector<std::string> zoneTypes =
- {
- "playerStart",
- "cpuStart",
- "treasure",
- "junction",
- "water",
- "sealed"
- };
- handler.serializeEnum("type", type, zoneTypes);
- handler.serializeInt("size", size, 1);
- handler.serializeInt("owner", owner);
- handler.serializeStruct("playerTowns", playerTowns);
- handler.serializeStruct("neutralTowns", neutralTowns);
- handler.serializeBool("matchTerrainToTown", matchTerrainToTown, true);
- #define SERIALIZE_ZONE_LINK(fieldName) handler.serializeInt(#fieldName, fieldName, NO_ZONE);
- SERIALIZE_ZONE_LINK(townsLikeZone);
- SERIALIZE_ZONE_LINK(minesLikeZone);
- SERIALIZE_ZONE_LINK(terrainTypeLikeZone);
- SERIALIZE_ZONE_LINK(treasureLikeZone);
- SERIALIZE_ZONE_LINK(customObjectsLikeZone);
- #undef SERIALIZE_ZONE_LINK
- if(terrainTypeLikeZone == NO_ZONE)
- {
- handler.serializeIdArray("terrainTypes", terrainTypes);
- handler.serializeIdArray("bannedTerrains", bannedTerrains);
- }
- handler.serializeBool("townsAreSameType", townsAreSameType, false);
- handler.serializeIdArray("allowedMonsters", monsterTypes);
- handler.serializeIdArray("bannedMonsters", bannedMonsters);
- handler.serializeIdArray("allowedTowns", townTypes);
- handler.serializeIdArray("bannedTowns", bannedTownTypes);
- handler.enterArray("townHints").serializeStruct(townHints);
- {
- //TODO: add support for std::map to serializeEnum
- static const std::vector<std::string> zoneMonsterStrengths =
- {
- "none",
- "weak",
- "normal",
- "strong"
- };
- int temporaryZoneMonsterStrengthIndex = monsterStrength == EMonsterStrength::ZONE_NONE ? 0 : monsterStrength - EMonsterStrength::ZONE_WEAK + 1 ; // temporary until serializeEnum starts supporting std::map
- // temporaryZoneMonsterStrengthIndex = 0, 1, 2 and 3 for monsterStrength = ZONE_NONE, ZONE_WEAK, ZONE_NORMAL and ZONE_STRONG respectively
- handler.serializeEnum("monsters", temporaryZoneMonsterStrengthIndex, 2, zoneMonsterStrengths); // default is normal monsters
- switch (temporaryZoneMonsterStrengthIndex)
- {
- case 0:
- monsterStrength = EMonsterStrength::ZONE_NONE;
- break;
- case 1:
- monsterStrength = EMonsterStrength::ZONE_WEAK;
- break;
- case 2:
- monsterStrength = EMonsterStrength::ZONE_NORMAL;
- break;
- case 3:
- monsterStrength = EMonsterStrength::ZONE_STRONG;
- break;
- }
- }
- if(treasureLikeZone == NO_ZONE)
- {
- auto treasureData = handler.enterArray("treasure");
- treasureData.serializeStruct(treasureInfo);
- if (!handler.saving)
- {
- recalculateMaxTreasureValue();
- }
- }
- if((minesLikeZone == NO_ZONE) && (!handler.saving || !mines.empty()))
- {
- handler.serializeIdMap<GameResID, ui16>("mines", mines);
- }
- handler.serializeStruct("customObjects", objectConfig);
- handler.serializeInt("visiblePositionX", visiblePosition.x);
- handler.serializeInt("visiblePositionY", visiblePosition.y);
- handler.serializeFloat("visibleSize", visibleSize);
- if(!handler.saving && visibleSize < 0.01)
- visibleSize = 1.0;
- }
- ZoneConnection::ZoneConnection():
- id(-1),
- zoneA(-1),
- zoneB(-1),
- guardStrength(0),
- connectionType(rmg::EConnectionType::GUARDED),
- hasRoad(rmg::ERoadOption::ROAD_RANDOM)
- {
- }
- int ZoneConnection::getId() const
- {
- return id;
- }
- void ZoneConnection::setId(int id)
- {
- this->id = id;
- }
- TRmgTemplateZoneId ZoneConnection::getZoneA() const
- {
- return zoneA;
- }
- TRmgTemplateZoneId ZoneConnection::getZoneB() const
- {
- return zoneB;
- }
- TRmgTemplateZoneId ZoneConnection::getOtherZoneId(TRmgTemplateZoneId id) const
- {
- if (id == zoneA)
- {
- return zoneB;
- }
- else if (id == zoneB)
- {
- return zoneA;
- }
- else
- {
- throw rmgException("Zone does not belong to this connection");
- }
- }
- int ZoneConnection::getGuardStrength() const
- {
- return guardStrength;
- }
- rmg::EConnectionType ZoneConnection::getConnectionType() const
- {
- return connectionType;
- }
- rmg::ERoadOption ZoneConnection::getRoadOption() const
- {
- return hasRoad;
- }
- void ZoneConnection::setRoadOption(rmg::ERoadOption roadOption)
- {
- hasRoad = roadOption;
- }
-
- bool operator==(const ZoneConnection & l, const ZoneConnection & r)
- {
- return l.id == r.id;
- }
- bool operator<(const ZoneConnection & l, const ZoneConnection & r)
- {
- return l.id < r.id;
- }
- void ZoneConnection::serializeJson(JsonSerializeFormat & handler)
- {
- static const std::vector<std::string> connectionTypes =
- {
- "guarded",
- "fictive",
- "repulsive",
- "wide",
- "forcePortal"
- };
- static const std::vector<std::string> roadOptions =
- {
- "random",
- "true",
- "false"
- };
- if (handler.saving)
- {
- std::string zoneNameA = std::to_string(zoneA);
- std::string zoneNameB = std::to_string(zoneB);
- handler.serializeString("a", zoneNameA);
- handler.serializeString("b", zoneNameB);
- }
- else
- {
- std::string zoneNameA;
- std::string zoneNameB;
- handler.serializeString("a", zoneNameA);
- handler.serializeString("b", zoneNameB);
- zoneA = std::stoi(zoneNameA);
- zoneB = std::stoi(zoneNameB);
- }
- handler.serializeInt("guard", guardStrength, 0);
- handler.serializeEnum("type", connectionType, connectionTypes);
- handler.serializeEnum("road", hasRoad, roadOptions);
- }
- }
- using namespace rmg;//todo: remove
- CRmgTemplate::~CRmgTemplate() = default;
- CRmgTemplate::CRmgTemplate()
- : minSize(72, 72, 2),
- maxSize(72, 72, 2),
- mapSettings(std::make_unique<JsonNode>())
- {
- }
- bool CRmgTemplate::matchesSize(const int3 & value) const
- {
- const int64_t square = value.x * value.y * value.z;
- const int64_t minSquare = minSize.x * minSize.y * minSize.z;
- const int64_t maxSquare = maxSize.x * maxSize.y * maxSize.z;
- return minSquare <= square && square <= maxSquare;
- }
- bool CRmgTemplate::isWaterContentAllowed(EWaterContent::EWaterContent waterContent) const
- {
- return waterContent == EWaterContent::RANDOM || allowedWaterContent.count(waterContent);
- }
- const std::set<EWaterContent::EWaterContent> & CRmgTemplate::getWaterContentAllowed() const
- {
- return allowedWaterContent;
- }
- void CRmgTemplate::setId(const std::string & value)
- {
- id = value;
- }
- void CRmgTemplate::setName(const std::string & value)
- {
- name = value;
- }
- const std::string & CRmgTemplate::getName() const
- {
- return name;
- }
- const std::string & CRmgTemplate::getDescription() const
- {
- return description;
- }
- const std::string & CRmgTemplate::getId() const
- {
- return id;
- }
- const CRmgTemplate::CPlayerCountRange & CRmgTemplate::getPlayers() const
- {
- return players;
- }
- const CRmgTemplate::CPlayerCountRange & CRmgTemplate::getHumanPlayers() const
- {
- return humanPlayers;
- }
- const CRmgTemplate::Zones & CRmgTemplate::getZones() const
- {
- return zones;
- }
- const std::vector<ZoneConnection> & CRmgTemplate::getConnectedZoneIds() const
- {
- return connections;
- }
- void CRmgTemplate::validate() const
- {
- //TODO add some validation checks, throw on failure
- }
- std::pair<int3, int3> CRmgTemplate::getMapSizes() const
- {
- return {minSize, maxSize};
- }
- void CRmgTemplate::CPlayerCountRange::addRange(int lower, int upper)
- {
- range.emplace_back(lower, upper);
- }
- void CRmgTemplate::CPlayerCountRange::addNumber(int value)
- {
- range.emplace_back(value, value);
- }
- bool CRmgTemplate::CPlayerCountRange::isInRange(int count) const
- {
- for(const auto & pair : range)
- {
- if(count >= pair.first && count <= pair.second) return true;
- }
- return false;
- }
- std::set<int> CRmgTemplate::CPlayerCountRange::getNumbers() const
- {
- std::set<int> numbers;
- for(const auto & pair : range)
- {
- for(int i = pair.first; i <= pair.second; ++i) numbers.insert(i);
- }
- return numbers;
- }
- std::string CRmgTemplate::CPlayerCountRange::toString() const
- {
- if(range.size() == 1)
- {
- const auto & p = range.front();
- if((p.first == p.second) && (p.first == 0))
- return "";
- }
- std::string ret;
- bool first = true;
- for(const auto & p : range)
- {
- if(!first)
- ret +=",";
- else
- first = false;
- if(p.first == p.second)
- {
- ret += std::to_string(p.first);
- }
- else
- {
- ret += boost::str(boost::format("%d-%d") % p.first % p.second);
- }
- }
- return ret;
- }
- void CRmgTemplate::CPlayerCountRange::fromString(const std::string & value)
- {
- range.clear();
- if(value.empty())
- {
- addNumber(0);
- }
- else
- {
- std::vector<std::string> commaParts;
- boost::split(commaParts, value, boost::is_any_of(","));
- for(const auto & commaPart : commaParts)
- {
- std::vector<std::string> rangeParts;
- boost::split(rangeParts, commaPart, boost::is_any_of("-"));
- if(rangeParts.size() == 2)
- {
- auto lower = boost::lexical_cast<int>(rangeParts[0]);
- auto upper = boost::lexical_cast<int>(rangeParts[1]);
- addRange(lower, upper);
- }
- else if(rangeParts.size() == 1)
- {
- auto val = boost::lexical_cast<int>(rangeParts.front());
- addNumber(val);
- }
- }
- }
- }
- int CRmgTemplate::CPlayerCountRange::maxValue() const
- {
- return *boost::max_element(getNumbers());
- }
- int CRmgTemplate::CPlayerCountRange::minValue() const
- {
- return *boost::min_element(getNumbers());
- }
- void CRmgTemplate::serializeJson(JsonSerializeFormat & handler)
- {
- handler.serializeString("name", name);
- handler.serializeString("description", description);
- serializeSize(handler, minSize, "minSize");
- serializeSize(handler, maxSize, "maxSize");
- serializePlayers(handler, players, "players");
- serializePlayers(handler, humanPlayers, "humans"); // TODO: Rename this parameter
- handler.serializeIdArray("bannedSpells", bannedSpells);
- handler.serializeIdArray("bannedArtifacts", bannedArtifacts);
- handler.serializeIdArray("bannedSkills", bannedSkills);
- handler.serializeIdArray("bannedHeroes", bannedHeroes);
- *mapSettings = handler.getCurrent()["settings"];
- {
- auto connectionsData = handler.enterArray("connections");
- connectionsData.serializeStruct(connections);
- if(!handler.saving)
- {
- for(size_t i = 0; i < connections.size(); ++i)
- {
- connections[i].setId(i);
- }
- }
- }
-
- {
- boost::bimap<EWaterContent::EWaterContent, std::string> enc;
- enc.insert({EWaterContent::NONE, "none"});
- enc.insert({EWaterContent::NORMAL, "normal"});
- enc.insert({EWaterContent::ISLANDS, "islands"});
- JsonNode node;
- if(handler.saving)
- {
- node.setType(JsonNode::JsonType::DATA_VECTOR);
- for(auto wc : allowedWaterContent)
- {
- JsonNode n;
- n.String() = enc.left.at(wc);
- node.Vector().push_back(n);
- }
- }
- handler.serializeRaw("allowedWaterContent", node, std::nullopt);
- if(!handler.saving)
- {
- for(auto wc : node.Vector())
- {
- allowedWaterContent.insert(enc.right.at(std::string(wc.String())));
- }
- }
- }
- {
- auto zonesData = handler.enterStruct("zones");
- if(handler.saving)
- {
- for(auto & idAndZone : zones)
- {
- auto guard = handler.enterStruct(encodeZoneId(idAndZone.first));
- idAndZone.second->serializeJson(handler);
- }
- }
- else
- {
- for(const auto & idAndZone : zonesData->getCurrent().Struct())
- {
- auto guard = handler.enterStruct(idAndZone.first);
- auto zone = std::make_shared<ZoneOptions>();
- zone->setId(decodeZoneId(idAndZone.first));
- zone->serializeJson(handler);
- zones[zone->getId()] = zone;
- }
- }
- }
- }
- const JsonNode & CRmgTemplate::getMapSettings() const
- {
- return *mapSettings;
- }
- template<typename T>
- T CRmgTemplate::inheritZoneProperty(std::shared_ptr<rmg::ZoneOptions> zone,
- T (rmg::ZoneOptions::*getter)() const,
- void (rmg::ZoneOptions::*setter)(const T&),
- TRmgTemplateZoneId (rmg::ZoneOptions::*inheritFrom)() const,
- const std::string& propertyString,
- uint32_t iteration)
- {
- if (iteration >= 50)
- {
- logGlobal->error("Infinite recursion for %s detected in template %s", propertyString, name);
- return T();
- }
-
- if (((*zone).*inheritFrom)() != rmg::ZoneOptions::NO_ZONE)
- {
- iteration++;
- const auto otherZone = zones.at(((*zone).*inheritFrom)());
- T inheritedValue = inheritZoneProperty(otherZone, getter, setter, inheritFrom, propertyString, iteration);
- ((*zone).*setter)(inheritedValue);
- }
-
- return ((*zone).*getter)();
- }
- void CRmgTemplate::afterLoad()
- {
- for(auto & idAndZone : zones)
- {
- auto zone = idAndZone.second;
- // Inherit properties recursively
- inheritTownProperties(zone);
- inheritZoneProperty(zone,
- &rmg::ZoneOptions::getTerrainTypes,
- &rmg::ZoneOptions::setTerrainTypes,
- &rmg::ZoneOptions::getTerrainTypeLikeZone,
- "terrain types");
-
- inheritZoneProperty(zone,
- &rmg::ZoneOptions::getMinesInfo,
- &rmg::ZoneOptions::setMinesInfo,
- &rmg::ZoneOptions::getMinesLikeZone,
- "mine types");
-
- inheritZoneProperty(zone,
- &rmg::ZoneOptions::getTreasureInfo,
- &rmg::ZoneOptions::setTreasureInfo,
- &rmg::ZoneOptions::getTreasureLikeZone,
- "treasure info");
- inheritZoneProperty(zone,
- &rmg::ZoneOptions::getCustomObjects,
- &rmg::ZoneOptions::setCustomObjects,
- &rmg::ZoneOptions::getCustomObjectsLikeZone,
- "custom objects");
- //TODO: Inherit monster types as well
- auto monsterTypes = zone->getMonsterTypes();
- if (monsterTypes.empty())
- {
- zone->setMonsterTypes(LIBRARY->townh->getAllowedFactions(false));
- }
- }
- for(const auto & connection : connections)
- {
- auto id1 = connection.getZoneA();
- auto id2 = connection.getZoneB();
- auto zone1 = zones.at(id1);
- auto zone2 = zones.at(id2);
- zone1->addConnection(connection);
- zone2->addConnection(connection);
- }
-
- if(allowedWaterContent.empty() || allowedWaterContent.count(EWaterContent::RANDOM))
- {
- allowedWaterContent.insert(EWaterContent::NONE);
- allowedWaterContent.insert(EWaterContent::NORMAL);
- allowedWaterContent.insert(EWaterContent::ISLANDS);
- }
- allowedWaterContent.erase(EWaterContent::RANDOM);
- }
- void CRmgTemplate::inheritTownProperties(std::shared_ptr<rmg::ZoneOptions> zone, uint32_t iteration)
- {
- if (iteration >= 50)
- {
- logGlobal->error("Infinite recursion for town properties detected in template %s", name);
- return;
- }
- if (zone->getTownsLikeZone() != rmg::ZoneOptions::NO_ZONE)
- {
- const auto otherZone = zones.at(zone->getTownsLikeZone());
-
- // Recursively inherit from the source zone first
- inheritTownProperties(otherZone, iteration + 1);
- // Now copy all town-related properties from the source zone
- zone->setPlayerTowns(otherZone->getPlayerTowns());
- zone->setNeutralTowns(otherZone->getNeutralTowns());
- zone->setMatchTerrainToTown(otherZone->isMatchTerrainToTown());
- zone->setTownHints(otherZone->getTownHints());
- zone->setTownTypes(otherZone->getTownTypes());
- zone->setBannedTownTypes(otherZone->getBannedTownTypes());
- }
- }
- // TODO: Allow any integer size which does not match enum, as well
- void CRmgTemplate::serializeSize(JsonSerializeFormat & handler, int3 & value, const std::string & fieldName)
- {
- static const std::map<std::string, int3> sizeMapping =
- {
- {"s", {CMapHeader::MAP_SIZE_SMALL, CMapHeader::MAP_SIZE_SMALL, 1}},
- {"s+u", {CMapHeader::MAP_SIZE_SMALL, CMapHeader::MAP_SIZE_SMALL, 2}},
- {"m", {CMapHeader::MAP_SIZE_MIDDLE, CMapHeader::MAP_SIZE_MIDDLE, 1}},
- {"m+u", {CMapHeader::MAP_SIZE_MIDDLE, CMapHeader::MAP_SIZE_MIDDLE, 2}},
- {"l", {CMapHeader::MAP_SIZE_LARGE, CMapHeader::MAP_SIZE_LARGE, 1}},
- {"l+u", {CMapHeader::MAP_SIZE_LARGE, CMapHeader::MAP_SIZE_LARGE, 2}},
- {"xl", {CMapHeader::MAP_SIZE_XLARGE, CMapHeader::MAP_SIZE_XLARGE, 1}} ,
- {"xl+u", {CMapHeader::MAP_SIZE_XLARGE, CMapHeader::MAP_SIZE_XLARGE, 2}} ,
- {"h", {CMapHeader::MAP_SIZE_HUGE, CMapHeader::MAP_SIZE_HUGE, 1}},
- {"h+u", {CMapHeader::MAP_SIZE_HUGE, CMapHeader::MAP_SIZE_HUGE, 2}},
- {"xh", {CMapHeader::MAP_SIZE_XHUGE, CMapHeader::MAP_SIZE_XHUGE, 1}},
- {"xh+u", {CMapHeader::MAP_SIZE_XHUGE, CMapHeader::MAP_SIZE_XHUGE, 2}},
- {"g", {CMapHeader::MAP_SIZE_GIANT, CMapHeader::MAP_SIZE_GIANT, 1}},
- {"g+u", {CMapHeader::MAP_SIZE_GIANT, CMapHeader::MAP_SIZE_GIANT, 2}}
- };
- static const std::map<int3, std::string> sizeReverseMapping = vstd::invertMap(sizeMapping);
- std::string encodedValue;
- if(handler.saving)
- {
- auto iter = sizeReverseMapping.find(value);
- if(iter == sizeReverseMapping.end())
- encodedValue = boost::str(boost::format("%dx%dx%d") % value.x % value.y % value.z);
- else
- encodedValue = iter->second;
- }
- handler.serializeString(fieldName, encodedValue);
- if(!handler.saving)
- {
- auto iter = sizeMapping.find(encodedValue);
- if(iter == sizeMapping.end())
- {
- std::vector<std::string> parts;
- boost::split(parts, encodedValue, boost::is_any_of("x"));
- value.x = (boost::lexical_cast<int>(parts.at(0)));
- value.y = (boost::lexical_cast<int>(parts.at(1)));
- value.z = (boost::lexical_cast<int>(parts.at(2)));
- }
- else
- {
- value = iter->second;
- }
- }
- }
- void CRmgTemplate::serializePlayers(JsonSerializeFormat & handler, CPlayerCountRange & value, const std::string & fieldName)
- {
- std::string encodedValue;
- if(handler.saving)
- encodedValue = value.toString();
- handler.serializeString(fieldName, encodedValue);
- if(!handler.saving)
- value.fromString(encodedValue);
- }
- const std::vector<CompoundMapObjectID> & ZoneOptions::getBannedObjects() const
- {
- return objectConfig.getBannedObjects();
- }
- const std::vector<ObjectConfig::EObjectCategory> & ZoneOptions::getBannedObjectCategories() const
- {
- return objectConfig.getBannedObjectCategories();
- }
- const std::vector<ObjectInfo> & ZoneOptions::getConfiguredObjects() const
- {
- return objectConfig.getConfiguredObjects();
- }
- VCMI_LIB_NAMESPACE_END
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