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- /*
- * PenroseTiling.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../GameConstants.h"
- #include <boost/geometry.hpp>
- #include <boost/geometry/geometries/point_xy.hpp>
- VCMI_LIB_NAMESPACE_BEGIN
- namespace vstd
- {
- class RNG;
- }
- using namespace boost::geometry;
- typedef std::array<uint32_t, 3> TIndices;
- const float PI_CONSTANT = 3.141592f;
- class Point2D : public model::d2::point_xy<float>
- {
- public:
- using point_xy::point_xy;
- Point2D operator * (float scale) const;
- Point2D operator / (float scale) const;
- Point2D operator + (const Point2D& other) const;
- Point2D operator - (const Point2D& other) const;
- Point2D rotated(float radians) const;
- bool operator < (const Point2D& other) const;
- bool operator == (const Point2D& other) const;
- std::string toString() const;
- };
- Point2D rotatePoint(const Point2D& point, double radians, const Point2D& origin);
- class Triangle
- {
- public:
- ~Triangle();
- const bool tiling;
- TIndices indices;
- std::vector<Triangle *> subTriangles;
- Triangle(bool t_123, const TIndices & inds);
- };
- class PenroseTiling
- {
- public:
- const float PHI = 1.0 / ((1.0 + std::sqrt(5.0)) / 2);
- const uint32_t POLY = 10; // Number of symmetries?
- const float BASE_SIZE = 1.25f;
- const uint32_t DEPTH = 8; //Recursion depth
-
- const bool P2 = false; // Tiling type
- std::set<Point2D> generatePenroseTiling(size_t numZones, vstd::RNG * rand);
- private:
- void split(Triangle& p, std::vector<Point2D>& points, std::array<std::vector<uint32_t>, 5>& indices, uint32_t depth);
- };
- VCMI_LIB_NAMESPACE_END
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