RmgMap.cpp 9.5 KB

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  1. /*
  2. * RmgMap.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "RmgMap.h"
  12. #include "TileInfo.h"
  13. #include "CMapGenOptions.h"
  14. #include "Zone.h"
  15. #include "../entities/faction/CTownHandler.h"
  16. #include "../mapping/CMapEditManager.h"
  17. #include "../mapping/CMap.h"
  18. #include "../GameLibrary.h"
  19. #include "modificators/ObjectManager.h"
  20. #include "modificators/RoadPlacer.h"
  21. #include "modificators/TreasurePlacer.h"
  22. #include "modificators/PrisonHeroPlacer.h"
  23. #include "modificators/QuestArtifactPlacer.h"
  24. #include "modificators/ConnectionsPlacer.h"
  25. #include "modificators/TownPlacer.h"
  26. #include "modificators/MinePlacer.h"
  27. #include "modificators/ObjectDistributor.h"
  28. #include "modificators/WaterAdopter.h"
  29. #include "modificators/WaterProxy.h"
  30. #include "modificators/WaterRoutes.h"
  31. #include "modificators/RockPlacer.h"
  32. #include "modificators/RockFiller.h"
  33. #include "modificators/ObstaclePlacer.h"
  34. #include "modificators/RiverPlacer.h"
  35. #include "modificators/TerrainPainter.h"
  36. #include "Functions.h"
  37. #include "CMapGenerator.h"
  38. VCMI_LIB_NAMESPACE_BEGIN
  39. RmgMap::RmgMap(const CMapGenOptions& mapGenOptions, IGameInfoCallback * cb) :
  40. mapGenOptions(mapGenOptions), zonesTotal(0)
  41. {
  42. mapInstance = std::make_unique<CMap>(cb);
  43. mapProxy = std::make_shared<MapProxy>(*this);
  44. getEditManager()->getUndoManager().setUndoRedoLimit(0);
  45. }
  46. int RmgMap::getDecorationsPercentage() const
  47. {
  48. return 15; // arbitrary value to generate more readable map
  49. }
  50. void RmgMap::foreach_neighbour(const int3 & pos, const std::function<void(int3 & pos)> & foo) const
  51. {
  52. for(const int3 &dir : int3::getDirs())
  53. {
  54. int3 n = pos + dir;
  55. /*important notice: perform any translation before this function is called,
  56. so the actual mapInstance->position is checked*/
  57. if(mapInstance->isInTheMap(n))
  58. foo(n);
  59. }
  60. }
  61. void RmgMap::foreachDirectNeighbour(const int3 & pos, const std::function<void(int3 & pos)> & foo) const
  62. {
  63. for(const int3 &dir : rmg::dirs4)
  64. {
  65. int3 n = pos + dir;
  66. if(mapInstance->isInTheMap(n))
  67. foo(n);
  68. }
  69. }
  70. void RmgMap::foreachDiagonalNeighbour(const int3 & pos, const std::function<void(int3 & pos)> & foo) const
  71. {
  72. for (const int3 &dir : rmg::dirsDiagonal)
  73. {
  74. int3 n = pos + dir;
  75. if (mapInstance->isInTheMap(n))
  76. foo(n);
  77. }
  78. }
  79. void RmgMap::initTiles(CMapGenerator & generator, vstd::RNG & rand)
  80. {
  81. mapInstance->initTerrain();
  82. tiles.resize(boost::extents[mapInstance->width][mapInstance->height][mapInstance->levels()]);
  83. zoneColouring.resize(boost::extents[mapInstance->width][mapInstance->height][mapInstance->levels()]);
  84. //init native town count with 0
  85. for (auto faction : LIBRARY->townh->getAllowedFactions())
  86. zonesPerFaction[faction] = 0;
  87. getEditManager()->clearTerrain(&rand);
  88. getEditManager()->getTerrainSelection().selectRange(MapRect(int3(0, 0, 0), mapGenOptions.getWidth(), mapGenOptions.getHeight()));
  89. getEditManager()->drawTerrain(ETerrainId::GRASS, getDecorationsPercentage(), &rand);
  90. const auto * tmpl = mapGenOptions.getMapTemplate();
  91. zones.clear();
  92. for(const auto & option : tmpl->getZones())
  93. {
  94. auto zone = std::make_shared<Zone>(*this, generator, rand);
  95. zone->setOptions(*option.second);
  96. zones[zone->getId()] = zone;
  97. }
  98. switch(mapGenOptions.getWaterContent())
  99. {
  100. case EWaterContent::NORMAL:
  101. case EWaterContent::ISLANDS:
  102. TRmgTemplateZoneId waterId = zones.size() + 1;
  103. rmg::ZoneOptions options;
  104. options.setId(waterId);
  105. options.setType(ETemplateZoneType::WATER);
  106. auto zone = std::make_shared<Zone>(*this, generator, rand);
  107. zone->setOptions(options);
  108. //std::set<FactionID> allowedMonsterFactions({FactionID::CASTLE, FactionID::INFERNO}); // example of filling allowed monster factions
  109. //zone->setMonsterTypes(allowedMonsterFactions); // can be set here, probably from template json, along with the treasure ranges and densities
  110. zone->monsterStrength = EMonsterStrength::ZONE_NONE; // can be set to other value, probably from a new field in the template json
  111. zones[zone->getId()] = zone;
  112. break;
  113. }
  114. }
  115. void RmgMap::addModificators()
  116. {
  117. bool hasObjectDistributor = false;
  118. bool hasHeroPlacer = false;
  119. bool hasRockFiller = false;
  120. for(auto & z : getZones())
  121. {
  122. auto zone = z.second;
  123. zone->addModificator<ObjectManager>();
  124. if (!hasObjectDistributor)
  125. {
  126. zone->addModificator<ObjectDistributor>();
  127. hasObjectDistributor = true;
  128. }
  129. if (!hasHeroPlacer)
  130. {
  131. zone->addModificator<PrisonHeroPlacer>();
  132. hasHeroPlacer = true;
  133. }
  134. zone->addModificator<TreasurePlacer>();
  135. zone->addModificator<ObstaclePlacer>();
  136. zone->addModificator<TerrainPainter>();
  137. if(zone->getType() == ETemplateZoneType::WATER)
  138. {
  139. for(auto & z1 : getZones())
  140. {
  141. z1.second->addModificator<WaterAdopter>();
  142. z1.second->getModificator<WaterAdopter>()->setWaterZone(zone->getId());
  143. }
  144. zone->addModificator<WaterProxy>();
  145. zone->addModificator<WaterRoutes>();
  146. }
  147. else
  148. {
  149. zone->addModificator<TownPlacer>();
  150. zone->addModificator<MinePlacer>();
  151. zone->addModificator<QuestArtifactPlacer>();
  152. zone->addModificator<ConnectionsPlacer>();
  153. zone->addModificator<RoadPlacer>();
  154. zone->addModificator<RiverPlacer>();
  155. }
  156. if(zone->isUnderground())
  157. {
  158. zone->addModificator<RockPlacer>();
  159. if (!hasRockFiller)
  160. {
  161. zone->addModificator<RockFiller>();
  162. hasRockFiller = true;
  163. }
  164. }
  165. }
  166. }
  167. int RmgMap::levels() const
  168. {
  169. return mapInstance->levels();
  170. }
  171. int RmgMap::width() const
  172. {
  173. return mapInstance->width;
  174. }
  175. int RmgMap::height() const
  176. {
  177. return mapInstance->height;
  178. }
  179. PlayerInfo & RmgMap::getPlayer(int playerId)
  180. {
  181. return mapInstance->players.at(playerId);
  182. }
  183. std::shared_ptr<MapProxy> RmgMap::getMapProxy() const
  184. {
  185. return mapProxy;
  186. }
  187. CMap& RmgMap::getMap(const CMapGenerator*) const
  188. {
  189. return *mapInstance;
  190. }
  191. CMapEditManager* RmgMap::getEditManager() const
  192. {
  193. return mapInstance->getEditManager();
  194. }
  195. bool RmgMap::isOnMap(const int3 & tile) const
  196. {
  197. return mapInstance->isInTheMap(tile);
  198. }
  199. const CMapGenOptions& RmgMap::getMapGenOptions() const
  200. {
  201. return mapGenOptions;
  202. }
  203. void RmgMap::assertOnMap(const int3& tile) const
  204. {
  205. if (!mapInstance->isInTheMap(tile))
  206. throw rmgException(boost::str(boost::format("Tile %s is outside the map") % tile.toString()));
  207. }
  208. RmgMap::Zones & RmgMap::getZones()
  209. {
  210. return zones;
  211. }
  212. RmgMap::Zones RmgMap::getZonesOnLevel(int level) const
  213. {
  214. Zones zonesOnLevel;
  215. for(const auto& zonePair : zones)
  216. {
  217. if(zonePair.second->getPos().z == level)
  218. {
  219. zonesOnLevel.insert(zonePair);
  220. }
  221. }
  222. return zonesOnLevel;
  223. }
  224. bool RmgMap::isBlocked(const int3 &tile) const
  225. {
  226. assertOnMap(tile);
  227. return tiles[tile.x][tile.y][tile.z].isBlocked();
  228. }
  229. bool RmgMap::shouldBeBlocked(const int3 &tile) const
  230. {
  231. assertOnMap(tile);
  232. return tiles[tile.x][tile.y][tile.z].shouldBeBlocked();
  233. }
  234. bool RmgMap::isPossible(const int3 &tile) const
  235. {
  236. assertOnMap(tile);
  237. return tiles[tile.x][tile.y][tile.z].isPossible();
  238. }
  239. bool RmgMap::isFree(const int3 &tile) const
  240. {
  241. assertOnMap(tile);
  242. return tiles[tile.x][tile.y][tile.z].isFree();
  243. }
  244. bool RmgMap::isUsed(const int3 &tile) const
  245. {
  246. assertOnMap(tile);
  247. return tiles[tile.x][tile.y][tile.z].isUsed();
  248. }
  249. bool RmgMap::isRoad(const int3& tile) const
  250. {
  251. assertOnMap(tile);
  252. return tiles[tile.x][tile.y][tile.z].isRoad();
  253. }
  254. void RmgMap::setOccupied(const int3 &tile, ETileType state)
  255. {
  256. assertOnMap(tile);
  257. tiles[tile.x][tile.y][tile.z].setOccupied(state);
  258. }
  259. void RmgMap::setRoad(const int3& tile, RoadId roadType)
  260. {
  261. assertOnMap(tile);
  262. tiles[tile.x][tile.y][tile.z].setRoadType(roadType);
  263. }
  264. TileInfo RmgMap::getTileInfo(const int3& tile) const
  265. {
  266. assertOnMap(tile);
  267. return tiles[tile.x][tile.y][tile.z];
  268. }
  269. TerrainTile & RmgMap::getTile(const int3& tile) const
  270. {
  271. return mapInstance->getTile(tile);
  272. }
  273. TRmgTemplateZoneId RmgMap::getZoneID(const int3& tile) const
  274. {
  275. assertOnMap(tile);
  276. return zoneColouring[tile.x][tile.y][tile.z];
  277. }
  278. void RmgMap::setZoneID(const int3& tile, TRmgTemplateZoneId zid)
  279. {
  280. assertOnMap(tile);
  281. zoneColouring[tile.x][tile.y][tile.z] = zid;
  282. }
  283. void RmgMap::setNearestObjectDistance(const int3 &tile, float value)
  284. {
  285. assertOnMap(tile);
  286. tiles[tile.x][tile.y][tile.z].setNearestObjectDistance(value);
  287. }
  288. float RmgMap::getNearestObjectDistance(const int3 &tile) const
  289. {
  290. assertOnMap(tile);
  291. return tiles[tile.x][tile.y][tile.z].getNearestObjectDistance();
  292. }
  293. void RmgMap::registerZone(FactionID faction)
  294. {
  295. //FIXME: Protect with lock guard?
  296. zonesPerFaction[faction]++;
  297. zonesTotal++;
  298. }
  299. ui32 RmgMap::getZoneCount(FactionID faction)
  300. {
  301. return zonesPerFaction[faction];
  302. }
  303. ui32 RmgMap::getTotalZoneCount() const
  304. {
  305. return zonesTotal;
  306. }
  307. bool RmgMap::isAllowedSpell(const SpellID & sid) const
  308. {
  309. assert(sid.getNum() >= 0);
  310. return mapInstance->allowedSpells.count(sid);
  311. }
  312. void RmgMap::dump(bool zoneId) const
  313. {
  314. static int id = 0;
  315. std::ofstream out(boost::str(boost::format("zone_%d.txt") % id++));
  316. int levels = mapInstance->levels();
  317. int width = mapInstance->width;
  318. int height = mapInstance->height;
  319. for (int k = 0; k < levels; k++)
  320. {
  321. for(int j = 0; j < height; j++)
  322. {
  323. for (int i = 0; i < width; i++)
  324. {
  325. if(zoneId)
  326. {
  327. out << getZoneID(int3(i, j, k));
  328. }
  329. else
  330. {
  331. char t = '?';
  332. switch (getTileInfo(int3(i, j, k)).getTileType())
  333. {
  334. case ETileType::FREE:
  335. t = ' '; break;
  336. case ETileType::BLOCKED:
  337. t = '#'; break;
  338. case ETileType::POSSIBLE:
  339. t = '-'; break;
  340. case ETileType::USED:
  341. t = 'O'; break;
  342. }
  343. out << t;
  344. }
  345. }
  346. out << std::endl;
  347. }
  348. out << std::endl;
  349. }
  350. out << std::endl;
  351. }
  352. VCMI_LIB_NAMESPACE_END