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- /*
- * RmgObject.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../GameConstants.h"
- #include "../int3.h"
- #include "RmgArea.h"
- VCMI_LIB_NAMESPACE_BEGIN
- namespace vstd
- {
- class RNG;
- }
- class CGObjectInstance;
- class RmgMap;
- namespace rmg {
- class Object
- {
- public:
-
- class Instance
- {
- public:
- Instance(const Object& parent, std::shared_ptr<CGObjectInstance> object);
- Instance(const Object& parent, std::shared_ptr<CGObjectInstance> object, const int3 & position);
-
- const Area & getBlockedArea() const;
-
- int3 getVisitablePosition() const;
- bool isVisitableFrom(const int3 & tile) const;
- bool isBlockedVisitable() const;
- bool isRemovable() const;
- const Area & getAccessibleArea() const;
- Area getBorderAbove() const;
- void setTemplate(TerrainId terrain, vstd::RNG &); //cache invalidation
- void setAnyTemplate(vstd::RNG &); //cache invalidation
-
- int3 getTopTile() const;
- int3 getPosition(bool isAbsolute = false) const;
- void setPosition(const int3 & position); //cache invalidation
- void setPositionRaw(const int3 & position); //no cache invalidation
- const CGObjectInstance & object() const;
- CGObjectInstance & object();
- std::shared_ptr<CGObjectInstance> pointer() const;
-
- void finalize(RmgMap & map, vstd::RNG &); //cache invalidation
- void clear();
-
- std::function<void(CGObjectInstance &)> onCleared;
- private:
- mutable Area dBlockedAreaCache;
- int3 dPosition;
- mutable Area dAccessibleAreaCache;
- std::shared_ptr<CGObjectInstance> dObject;
- const Object & dParent;
- };
-
- Object() = default;
- Object(const Object & object);
- Object(std::shared_ptr<CGObjectInstance> object);
- Object(std::shared_ptr<CGObjectInstance> object, const int3 & position);
-
- void addInstance(Instance & object);
- Instance & addInstance(std::shared_ptr<CGObjectInstance> object);
- Instance & addInstance(std::shared_ptr<CGObjectInstance> object, const int3 & position);
-
- std::list<Instance*> & instances();
- std::list<const Instance*> & instances() const;
-
- int3 getVisitablePosition() const;
- const Area & getAccessibleArea(bool exceptLast = false) const;
- const Area & getBlockVisitableArea() const;
- const Area & getVisitableArea() const;
- const Area & getRemovableArea() const;
- const Area getEntrableArea() const;
- const Area & getBorderAbove() const;
-
- bool isVisitable() const;
- const int3 & getPosition() const;
- void setPosition(const int3 & position);
- void setTemplate(const TerrainId & terrain, vstd::RNG &);
-
- const Area & getArea() const; //lazy cache invalidation
- const int3 getVisibleTop() const;
- bool isGuarded() const;
- int3 getGuardPos() const;
- void setGuardedIfMonster(const Instance & object);
- void setValue(uint32_t value);
- uint32_t getValue() const;
-
- void finalize(RmgMap & map, vstd::RNG &);
- void clearCachedArea() const;
- void clear();
-
- private:
- std::list<Instance> dInstances;
- mutable Area dFullAreaCache;
- mutable Area dAccessibleAreaCache;
- mutable Area dAccessibleAreaFullCache;
- mutable Area dBlockVisitableCache;
- mutable Area dVisitableCache;
- mutable Area dRemovableAreaCache;
- mutable Area dBorderAboveCache;
- int3 dPosition;
- mutable std::optional<int3> visibleTopOffset;
- mutable std::list<Object::Instance*> cachedInstanceList;
- mutable std::list<const Object::Instance*> cachedInstanceConstList;
- bool guarded;
- uint32_t value;
- };
- }
- VCMI_LIB_NAMESPACE_END
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