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- /*
- * float3.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- VCMI_LIB_NAMESPACE_BEGIN
- // FIXME: Class doesn't contain three float values. Update name and description.
- /// Class which consists of three float values. Represents position virtual RMG (0;1) area.
- class float3
- {
- public:
- float x;
- float y;
- si32 z;
- float3() : x(0), y(0), z(0) {}
- float3(const float X, const float Y, const si32 Z): x(X), y(Y), z(Z) {}
- float3(const float3 & copy) : x(copy.x), y(copy.y), z(copy.z) {}
- float3 & operator=(const float3 & copy) { x = copy.x; y = copy.y; z = copy.z; return *this; }
- // returns float3 with coordinates increased by corresponding coordinate of given float3
- float3 operator+(const float3 & i) const { return float3(x + i.x, y + i.y, z + i.z); }
- // returns float3 with coordinates increased by given number
- float3 operator+(const float i) const { return float3(x + i, y + i, z + (si32)i); }
- // returns float3 with coordinates decreased by corresponding coordinate of given float3
- float3 operator-(const float3 & i) const { return float3(x - i.x, y - i.y, z - i.z); }
- // returns float3 with coordinates decreased by given number
- float3 operator-(const float i) const { return float3(x - i, y - i, z - (si32)i); }
- // returns float3 with plane coordinates decreased by given number
- float3 operator*(const float i) const {return float3(x * i, y * i, z);}
- // returns float3 with plane coordinates decreased by given number
- float3 operator/(const float i) const {return float3(x / i, y / i, z);}
- // returns opposite position
- float3 operator-() const { return float3(-x, -y, -z); }
- // returns squared distance on Oxy plane (z coord is not used)
- double dist2dSQ(const float3 & o) const
- {
- const double dx = (x - o.x);
- const double dy = (y - o.y);
- return dx*dx + dy*dy;
- }
- double mag() const
- {
- return sqrt(x*x + y*y);
- }
- float3 unitVector() const
- {
- return float3(x, y, z) / (float)mag();
- }
- // returns distance on Oxy plane (z coord is not used)
- double dist2d(const float3 &other) const { return std::sqrt(dist2dSQ(other)); }
- bool areNeighbours(const float3 &other) const { return (dist2dSQ(other) < 4.0) && z == other.z; }
- float3& operator+=(const float3 & i)
- {
- x += i.x;
- y += i.y;
- z += i.z;
- return *this;
- }
- float3& operator+=(const float & i)
- {
- x += i;
- y += i;
- z += (si32)i;
- return *this;
- }
- float3& operator-=(const float3 & i)
- {
- x -= i.x;
- y -= i.y;
- z -= i.z;
- return *this;
- }
- float3& operator-=(const float & i)
- {
- x += i;
- y += i;
- z += (si32)i;
- return *this;
- }
- // scale on plane
- float3& operator*=(const float & i)
- {
- x *= i;
- y *= i;
- return *this;
- }
- // scale on plane
- float3& operator/=(const float & i)
- {
- x /= i;
- y /= i;
- return *this;
- }
- std::string toString() const
- {
- return "(" + std::to_string(x) +
- " " + std::to_string(y) +
- " " + std::to_string(z) + ")";
- }
- bool valid() const
- {
- return z >= 0; //minimal condition that needs to be fulfilled for tiles in the map
- }
- template <typename Handler> void serialize(Handler &h, const float version)
- {
- h & x;
- h & y;
- h & z;
- }
- };
- struct Shashfloat3
- {
- size_t operator()(float3 const& pos) const
- {
- size_t ret = std::hash<float>()(pos.x);
- vstd::hash_combine(ret, pos.y);
- vstd::hash_combine(ret, pos.z);
- return ret;
- }
- };
- VCMI_LIB_NAMESPACE_END
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