MinePlacer.cpp 3.4 KB

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  1. /*
  2. * License: GNU General Public License v2.0 or later
  3. * Full text of license available in license.txt file, in main folder
  4. *
  5. */
  6. #include "StdInc.h"
  7. #include "MinePlacer.h"
  8. #include "TownPlacer.h"
  9. #include "ConnectionsPlacer.h"
  10. #include "../CMapGenerator.h"
  11. #include "../RmgMap.h"
  12. #include "../../mapObjectConstructors/AObjectTypeHandler.h"
  13. #include "../../mapObjectConstructors/CObjectClassesHandler.h"
  14. #include "../../mapObjectConstructors/CommonConstructors.h"
  15. #include "../../mapObjects/CGResource.h"
  16. #include "../../mapObjects/MiscObjects.h"
  17. #include "../../mapping/CMapEditManager.h"
  18. #include "../RmgPath.h"
  19. #include "../RmgObject.h"
  20. #include "ObjectManager.h"
  21. #include "../Functions.h"
  22. #include "RoadPlacer.h"
  23. #include "WaterAdopter.h"
  24. #include "../TileInfo.h"
  25. #include "../../entities/ResourceTypeHandler.h"
  26. #include <vstd/RNG.h>
  27. VCMI_LIB_NAMESPACE_BEGIN
  28. void MinePlacer::process()
  29. {
  30. auto * manager = zone.getModificator<ObjectManager>();
  31. if(!manager)
  32. {
  33. logGlobal->error("ObjectManager doesn't exist for zone %d, skip modificator %s", zone.getId(), getName());
  34. return;
  35. }
  36. placeMines(*manager);
  37. }
  38. void MinePlacer::init()
  39. {
  40. DEPENDENCY(TownPlacer);
  41. DEPENDENCY(ConnectionsPlacer);
  42. POSTFUNCTION(ObjectManager);
  43. POSTFUNCTION(RoadPlacer);
  44. }
  45. bool MinePlacer::placeMines(ObjectManager & manager)
  46. {
  47. std::vector<std::shared_ptr<CGMine>> createdMines;
  48. std::vector<std::pair<std::shared_ptr<CGObjectInstance>, ui32>> requiredObjects;
  49. for(const auto & mineInfo : zone.getMinesInfo())
  50. {
  51. const auto res = GameResID(mineInfo.first);
  52. for(int i = 0; i < mineInfo.second; ++i)
  53. {
  54. TObjectTypeHandler mineHandler;
  55. for(auto & subObjID : LIBRARY->objtypeh->knownSubObjects(Obj::MINE))
  56. {
  57. auto handler = std::dynamic_pointer_cast<MineInstanceConstructor>(LIBRARY->objtypeh->getHandlerFor(Obj::MINE, subObjID));
  58. if(handler->getResourceType() == res)
  59. mineHandler = handler;
  60. }
  61. if(!mineHandler)
  62. {
  63. logGlobal->error("No mine for resource %s found!", res.toResource()->getJsonKey());
  64. continue;
  65. }
  66. const auto & rmginfo = mineHandler->getRMGInfo();
  67. auto mine = std::dynamic_pointer_cast<CGMine>(mineHandler->create(map.mapInstance->cb, nullptr));
  68. mine->producedResource = res;
  69. mine->tempOwner = PlayerColor::NEUTRAL;
  70. mine->producedQuantity = mine->defaultResProduction();
  71. createdMines.push_back(mine);
  72. if (!i && (res == EGameResID::WOOD || res == EGameResID::ORE))
  73. {
  74. //only first wood & ore mines are close
  75. manager.addCloseObject(RequiredObjectInfo(mine, rmginfo.value));
  76. }
  77. else
  78. requiredObjects.emplace_back(mine, rmginfo.value);
  79. }
  80. }
  81. //Shuffle mines to avoid patterns, but don't shuffle key objects like towns
  82. RandomGeneratorUtil::randomShuffle(requiredObjects, zone.getRand());
  83. for (const auto& obj : requiredObjects)
  84. {
  85. manager.addRequiredObject(RequiredObjectInfo(obj.first, obj.second));
  86. }
  87. //create extra resources
  88. if(int extraRes = generator.getConfig().mineExtraResources)
  89. {
  90. for(auto mine : createdMines)
  91. {
  92. for(int rc = zone.getRand().nextInt(1, extraRes); rc > 0; --rc)
  93. {
  94. auto resource = std::dynamic_pointer_cast<CGResource>(LIBRARY->objtypeh->getHandlerFor(Obj::RESOURCE, mine->producedResource)->create(map.mapInstance->cb, nullptr));
  95. RequiredObjectInfo roi;
  96. roi.obj = resource;
  97. roi.nearbyTarget = mine.get();
  98. manager.addNearbyObject(roi);
  99. }
  100. }
  101. }
  102. return true;
  103. }
  104. VCMI_LIB_NAMESPACE_END