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- /*
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "ObjectPlacer.h"
- #include "TownPlacer.h"
- #include "ConnectionsPlacer.h"
- #include "../../mapObjectConstructors/AObjectTypeHandler.h"
- #include "ObjectManager.h"
- #include "RoadPlacer.h"
- #include <vstd/RNG.h>
- VCMI_LIB_NAMESPACE_BEGIN
- void ObjectPlacer::process()
- {
- auto * manager = zone.getModificator<ObjectManager>();
- if(!manager)
- {
- logGlobal->error("ObjectManager doesn't exist for zone %d, skip modificator %s", zone.getId(), getName());
- return;
- }
- placeRequiredObjects(*manager);
- }
- void ObjectPlacer::init()
- {
- DEPENDENCY(TownPlacer);
- DEPENDENCY(ConnectionsPlacer);
- POSTFUNCTION(ObjectManager);
- POSTFUNCTION(RoadPlacer);
- }
- bool ObjectPlacer::placeRequiredObjects(ObjectManager & manager)
- {
- std::vector<std::pair<std::shared_ptr<CGObjectInstance>, ui32>> requiredObjects;
- for(const auto & [objid, info] : zone.getCustomObjects().getRequiredObjects())
- {
- for(int i = 0; i < info.first; ++i)
- {
- auto secondaryID = objid.secondaryID;
- // Unspecified subtype - pick random subobject
- if(secondaryID == -1)
- {
- auto subObjects = LIBRARY->objtypeh->knownSubObjects(objid.primaryID);
- if(subObjects.empty())
- {
- logGlobal->error("No subobjects for object type %d", objid.primaryID);
- continue;
- }
- secondaryID = *RandomGeneratorUtil::nextItem(subObjects, zone.getRand());
- }
- TObjectTypeHandler handler = LIBRARY->objtypeh->getHandlerFor(objid.primaryID, secondaryID);
- assert(handler);
- ui32 guardStrength = info.second.has_value() ? info.second.value() : handler->getRMGInfo().value;
-
- auto object = handler->create(map.mapInstance->cb, nullptr);
- if (object->asOwnable() && object->tempOwner == PlayerColor::UNFLAGGABLE)
- object->setOwner(PlayerColor::NEUTRAL);
- requiredObjects.emplace_back(object, guardStrength);
- }
- }
- //Shuffle objects to avoid patterns, but don't shuffle key objects like towns
- RandomGeneratorUtil::randomShuffle(requiredObjects, zone.getRand());
- for (const auto& obj : requiredObjects)
- {
- manager.addRequiredObject(RequiredObjectInfo(obj.first, obj.second));
- }
- return true;
- }
- VCMI_LIB_NAMESPACE_END
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