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- /*
- * ObstaclePlacer.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "ObstaclePlacer.h"
- #include "ObjectManager.h"
- #include "TreasurePlacer.h"
- #include "RockFiller.h"
- #include "WaterRoutes.h"
- #include "WaterProxy.h"
- #include "RoadPlacer.h"
- #include "RiverPlacer.h"
- #include "../RmgMap.h"
- #include "../CMapGenerator.h"
- #include "../Functions.h"
- #include "../../entities/faction/CFaction.h"
- #include "../../mapping/CMapEditManager.h"
- #include "../../mapping/CMap.h"
- #include "../../mapping/ObstacleProxy.h"
- #include "../../mapObjects/CGObjectInstance.h"
- #include "../../mapObjects/ObstacleSetHandler.h"
- VCMI_LIB_NAMESPACE_BEGIN
- void ObstaclePlacer::process()
- {
- manager = zone.getModificator<ObjectManager>();
- if(!manager)
- return;
- auto faction = zone.getTownType().toFaction();
- ObstacleSetFilter filter(ObstacleSet::EObstacleType::INVALID,
- zone.getTerrainType(),
- static_cast<EMapLevel>(zone.isUnderground()),
- faction->getId(),
- faction->alignment);
- if (!prepareBiome(filter, zone.getRand()))
- {
- logGlobal->warn("Failed to prepare biome, using all possible obstacles");
- // Use all if we fail to create proper biome
- collectPossibleObstacles(zone.getTerrainType());
- }
- else
- {
- logGlobal->info("Biome prepared successfully for zone %d", zone.getId());
- }
-
- {
- auto area = zone.area();
- auto areaPossible = zone.areaPossible();
- auto areaUsed = zone.areaUsed();
- blockedArea = area->getSubarea([this](const int3& t)
- {
- return map.shouldBeBlocked(t);
- });
- blockedArea.subtract(*areaUsed);
- areaPossible->subtract(blockedArea);
- prohibitedArea = zone.freePaths() + areaUsed + manager->getVisitableArea();
- if (auto * rp = zone.getModificator<RoadPlacer>())
- {
- prohibitedArea.unite(rp->getRoads());
- }
- //Progressively block tiles, but make sure they don't seal any gap between blocks
- rmg::Area toBlock;
- do
- {
- toBlock.clear();
- for (const auto& tile : areaPossible->getTilesVector())
- {
- rmg::Area neighbors;
- rmg::Area t;
- t.add(tile);
- for (const auto& n : t.getBorderOutside())
- {
- //Area outside the map is also impassable
- if (!map.isOnMap(n) || map.shouldBeBlocked(n))
- {
- neighbors.add(n);
- }
- }
- if (neighbors.empty())
- {
- continue;
- }
- //Will only be added if it doesn't connect two disjointed blocks
- if (neighbors.connected(true)) //Do not block diagonal pass
- {
- toBlock.add(tile);
- }
- }
- areaPossible->subtract(toBlock);
- for (const auto& tile : toBlock.getTilesVector())
- {
- map.setOccupied(tile, ETileType::BLOCKED);
- }
- } while (!toBlock.empty());
- prohibitedArea.unite(areaPossible.get());
- }
- auto objs = createObstacles(zone.getRand(), map.mapInstance->cb);
- mapProxy->insertObjects(objs);
- }
- void ObstaclePlacer::init()
- {
- DEPENDENCY(ObjectManager);
- DEPENDENCY(TreasurePlacer);
- DEPENDENCY(RoadPlacer);
- if (zone.isUnderground())
- {
- DEPENDENCY_ALL(RockFiller);
- }
- else
- {
- DEPENDENCY(WaterRoutes);
- DEPENDENCY(WaterProxy);
- }
- }
- bool ObstaclePlacer::isInTheMap(const int3& tile)
- {
- return map.isOnMap(tile);
- }
- void ObstaclePlacer::placeObject(rmg::Object & object, std::set<std::shared_ptr<CGObjectInstance>> &)
- {
- manager->placeObject(object, false, false);
- }
- std::pair<bool, bool> ObstaclePlacer::verifyCoverage(const int3 & t) const
- {
- return {map.shouldBeBlocked(t), zone.areaPossible()->contains(t)};
- }
- void ObstaclePlacer::postProcess(const rmg::Object & object)
- {
- //river processing
- riverManager = zone.getModificator<RiverPlacer>();
- if(riverManager)
- {
- const auto objTypeName = object.instances().front()->object().getTypeName();
- if(objTypeName == "mountain")
- riverManager->riverSource().unite(object.getArea());
- else if(objTypeName == "lake")
- riverManager->riverSink().unite(object.getArea());
- }
- }
- bool ObstaclePlacer::isProhibited(const rmg::Area & objArea) const
- {
- if(prohibitedArea.overlap(objArea))
- return true;
-
- if(!zone.area()->contains(objArea))
- return true;
-
- return false;
- }
- VCMI_LIB_NAMESPACE_END
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