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- /*
- * RoadPlacer.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "RoadPlacer.h"
- #include "ObjectManager.h"
- #include "ObstaclePlacer.h"
- #include "RockFiller.h"
- #include "../Functions.h"
- #include "../CMapGenerator.h"
- #include "../MapProxy.h"
- #include "../../mapping/CMapEditManager.h"
- #include "../../mapObjects/CGObjectInstance.h"
- #include "../../modding/IdentifierStorage.h"
- #include "../../modding/ModScope.h"
- #include "../../TerrainHandler.h"
- #include "../../GameLibrary.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class TerrainType;
- void RoadPlacer::process()
- {
- if(generator.getConfig().defaultRoadType.empty() && generator.getConfig().secondaryRoadType.empty())
- return; //do not generate roads at all
-
- connectRoads();
- }
- void RoadPlacer::postProcess()
- {
- //Draw dirt roads if there are only mines
- drawRoads(noRoadNodes);
- }
- void RoadPlacer::init()
- {
- }
- rmg::Area & RoadPlacer::areaForRoads()
- {
- return areaRoads;
- }
- rmg::Area & RoadPlacer::areaIsolated()
- {
- return isolated;
- }
- rmg::Area & RoadPlacer::areaVisitable()
- {
- return visitableTiles;
- }
- const rmg::Area & RoadPlacer::getRoads() const
- {
- return roads;
- }
- bool RoadPlacer::createRoad(const int3 & destination)
- {
- auto searchArea = zone.areaPossible() + zone.freePaths() + areaRoads + roads;
- rmg::Area border(zone.area()->getBorder());
- rmg::Path path(searchArea);
- path.connect(roads);
- auto simpleRoutig = [this, &border](const int3& src, const int3& dst)
- {
- if(std::abs((src - dst).y) == 1)
- {
- //Do not allow connections straight up through object not visitable from top
- if(areaIsolated().contains(dst) || areaIsolated().contains(src))
- {
- return 1e12f;
- }
- }
- else
- {
- if(areaIsolated().contains(dst))
- {
- //Simply do not route road behind objects that are not visitable from top, such as Monoliths
- return 1e6f;
- }
- }
- float ret = rmg::Path::nonEuclideanCostFunction(src, dst, border.getCenterOfMass());
- if (visitableTiles.contains(src) || visitableTiles.contains(dst))
- {
- ret *= VISITABLE_PENALTY;
- }
- float dist = border.distanceSqr(dst);
- if(dist > 1.0f)
- {
- ret /= dist;
- }
- return ret;
- };
-
- auto res = path.search(destination, true, simpleRoutig);
- if(!res.valid())
- {
- res = createRoadDesperate(path, destination);
- if (!res.valid())
- {
- logGlobal->warn("Failed to create road to node %s", destination.toString());
- return false;
- }
- }
- roads.unite(res.getPathArea());
- return true;
-
- }
- rmg::Path RoadPlacer::createRoadDesperate(rmg::Path & path, const int3 & destination)
- {
- auto desperateRoutig = [this](const int3& src, const int3& dst) -> float
- {
- //Do not allow connections straight up through object not visitable from top
- if(std::abs((src - dst).y) == 1)
- {
- if(areaIsolated().contains(dst) || areaIsolated().contains(src))
- {
- return 1e12;
- }
- }
- else
- {
- if(areaIsolated().contains(dst))
- {
- return 1e6;
- }
- }
- float weight = dst.dist2dSQ(src);
- auto ret = weight * weight; // Still prefer straight paths
- if (visitableTiles.contains(src) || visitableTiles.contains(dst))
- {
- ret *= VISITABLE_PENALTY;
- }
- return ret;
- };
- return path.search(destination, false, desperateRoutig);
- }
- void RoadPlacer::drawRoads(bool secondary)
- {
- //Do not draw roads on underground rock or water
- roads.erase_if([this](const int3& pos) -> bool
- {
- const auto* terrain = map.getTile(pos).getTerrain();
- return !terrain->isPassable() || !terrain->isLand();
- });
- if(!generator.getMapGenOptions().isRoadEnabled())
- {
- return;
- }
- if((secondary && generator.getConfig().secondaryRoadType.empty())
- || (!secondary && generator.getConfig().defaultRoadType.empty()))
- return;
- //TODO: Allow custom road type for object
- //TODO: Remove these default types
- auto tiles = roads.getTilesVector();
- std::string roadName = (secondary ? generator.getConfig().secondaryRoadType : generator.getConfig().defaultRoadType);
- RoadId roadType(*LIBRARY->identifiers()->getIdentifier(ModScope::scopeGame(), "road", roadName));
- //If our road type is not enabled, choose highest below it
- for (int8_t bestRoad = roadType.getNum(); bestRoad > RoadId(Road::NO_ROAD).getNum(); bestRoad--)
- {
- if(generator.getMapGenOptions().isRoadEnabled(RoadId(bestRoad)))
- {
- mapProxy->drawRoads(zone.getRand(), tiles, RoadId(bestRoad));
- return;
- }
- }
- }
- void RoadPlacer::addRoadNode(const int3& node)
- {
- RecursiveLock lock(externalAccessMutex);
- roadNodes.insert(node);
- }
- void RoadPlacer::connectRoads()
- {
- //Assumes objects are already placed
- if(roadNodes.size() < 2)
- {
- //If there are no nodes, draw roads to mines
- noRoadNodes = true;
- if(auto* m = zone.getModificator<ObjectManager>())
- {
- for(auto * object : m->getMines())
- {
- addRoadNode(object->visitablePos());
- }
- }
- }
- if(roadNodes.size() < 2)
- return;
-
- //take any tile from road nodes as destination zone for all other road nodes
- RecursiveLock lock(externalAccessMutex);
- if(roads.empty())
- roads.add(*roadNodes.begin());
- for(const auto & node : roadNodes)
- {
- try
- {
- createRoad(node);
- }
- catch (const rmgException& e)
- {
- logGlobal->warn("Handled exception while drawing road to node %s: %s", node.toString(), e.what());
- }
- catch (const std::exception & e)
- {
- logGlobal->error("Unhandled exception while drawing road to node %s: %s", node.toString(), e.what());
- throw;
- }
- }
-
- if (!zone.isUnderground())
- {
- // Otherwise roads will be drawn only after rock is placed
- postProcess();
- }
- }
- char RoadPlacer::dump(const int3 & t)
- {
- if(vstd::contains(roadNodes, t))
- return '@';
- if(roads.contains(t))
- return '+';
- if(isolated.contains(t))
- return 'i';
- return Modificator::dump(t);
- }
- VCMI_LIB_NAMESPACE_END
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