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- /*
- * RockPlacer.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "RockPlacer.h"
- #include "TreasurePlacer.h"
- #include "ObjectManager.h"
- #include "RoadPlacer.h"
- #include "RiverPlacer.h"
- #include "../RmgMap.h"
- #include "../CMapGenerator.h"
- #include "../Functions.h"
- #include "../../TerrainHandler.h"
- #include "../../mapping/CMapEditManager.h"
- #include "../../GameLibrary.h"
- #include "../TileInfo.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class TileInfo;
- void RockPlacer::process()
- {
- blockRock();
- }
- void RockPlacer::blockRock()
- {
- rockTerrain = LIBRARY->terrainTypeHandler->getById(zone.getTerrainType())->rockTerrain;
- assert(!LIBRARY->terrainTypeHandler->getById(rockTerrain)->isPassable());
- accessibleArea = zone.freePaths() + zone.areaUsed();
- if(auto * rp = zone.getModificator<RoadPlacer>())
- {
- accessibleArea.unite(rp->getRoads());
- }
- if(auto * m = zone.getModificator<ObjectManager>())
- {
- accessibleArea.unite(m->getVisitableArea());
- }
- //negative approach - create rock tiles first, then make sure all accessible tiles have no rock
- rockArea = zone.area()->getSubarea([this](const int3 & t)
- {
- return map.shouldBeBlocked(t);
- });
- }
- void RockPlacer::postProcess()
- {
- {
- Zone::Lock lock(zone.areaMutex);
- //Finally mark rock tiles as occupied, spawn no obstacles there
- rockArea = zone.area()->getSubarea([this](const int3 & t)
- {
- return !map.getTile(t).getTerrain()->isPassable();
- });
- // Do not place rock on roads
- if(auto * rp = zone.getModificator<RoadPlacer>())
- {
- rockArea.subtract(rp->getRoads());
- }
-
- zone.areaUsed()->unite(rockArea);
- zone.areaPossible()->subtract(rockArea);
- }
- //RecursiveLock lock(externalAccessMutex);
- if(auto * m = zone.getModificator<RiverPlacer>())
- m->riverProhibit().unite(rockArea);
- if(auto * m = zone.getModificator<RoadPlacer>())
- m->areaIsolated().unite(rockArea);
- }
- void RockPlacer::init()
- {
- DEPENDENCY(RoadPlacer);
- for (const auto& zone : map.getZonesOnLevel(1))
- {
- auto * tp = zone.second->getModificator<TreasurePlacer>();
- if (tp)
- {
- dependency(tp);
- }
- }
- }
- char RockPlacer::dump(const int3 & t)
- {
- if(!map.getTile(t).getTerrain()->isPassable())
- {
- return zone.area()->contains(t) ? 'R' : 'E';
- }
- return Modificator::dump(t);
- }
- VCMI_LIB_NAMESPACE_END
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