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- /*
- * WaterProxy.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../Zone.h"
- VCMI_LIB_NAMESPACE_BEGIN
- struct RouteInfo
- {
- rmg::Area blocked;
- int3 visitable;
- int3 boarding;
- rmg::Area water;
- };
- class WaterProxy: public Modificator
- {
- public:
- MODIFICATOR(WaterProxy);
-
- //subclass to store disconnected parts of water zone
- struct Lake
- {
- rmg::Area area; //water tiles
- std::map<int3, int> distanceMap; //distance map for lake
- std::map<int, rmg::Tileset> reverseDistanceMap;
- std::map<TRmgTemplateZoneId, rmg::Area> neighbourZones; //zones boardered. Area - part of land
- std::set<TRmgTemplateZoneId> keepConnections;
- std::set<TRmgTemplateZoneId> keepRoads;
- };
-
- bool waterKeepConnection(const rmg::ZoneConnection & connection, bool createRoad);
- RouteInfo waterRoute(Zone & dst);
-
- void process() override;
- void init() override;
- char dump(const int3 &) override;
- const std::vector<Lake> & getLakes() const;
-
- protected:
- void collectLakes();
-
- bool placeShipyard(Zone & land, const Lake & lake, si32 guard, bool createRoad, RouteInfo & info);
- bool placeBoat(Zone & land, const Lake & lake, bool createRoad, RouteInfo & info);
- protected:
- std::vector<Lake> lakes; //disconnected parts of zone. Used to work with water zones
- std::map<int3, int> lakeMap; //map tile on lakeId which is position of lake in lakes array +1
- };
- VCMI_LIB_NAMESPACE_END
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