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- /*
- * ServerSpellCastEnvironment.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../lib/spells/ISpellMechanics.h"
- class CGameHandler;
- class ServerSpellCastEnvironment : public SpellCastEnvironment
- {
- public:
- ServerSpellCastEnvironment(CGameHandler * gh);
- ~ServerSpellCastEnvironment() = default;
- void complain(const std::string & problem) override;
- bool describeChanges() const override;
- vstd::RNG * getRNG() override;
- void apply(CPackForClient & pack) override;
- void apply(BattleLogMessage & pack) override;
- void apply(BattleStackMoved & pack) override;
- void apply(BattleUnitsChanged & pack) override;
- void apply(SetStackEffect & pack) override;
- void apply(StacksInjured & pack) override;
- void apply(BattleObstaclesChanged & pack) override;
- void apply(CatapultAttack & pack) override;
- const CMap * getMap() const override;
- const IGameInfoCallback * getCb() const override;
- bool moveHero(ObjectInstanceID hid, int3 dst, EMovementMode mode) override;
- void createBoat(const int3 & visitablePosition, BoatId type, PlayerColor initiator) override;
- void genericQuery(Query * request, PlayerColor color, std::function<void(std::optional<int32_t>)> callback) override;
- private:
- CGameHandler * gh;
- };
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