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- /*
- * BattleQueries.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "CQuery.h"
- #include "../../lib/networkPacks/PacksForClientBattle.h"
- #include "../../lib/battle/BattleSide.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class IBattleInfo;
- struct SideInBattle;
- VCMI_LIB_NAMESPACE_END
- class CBattleQuery : public CQuery
- {
- public:
- BattleSideArray<const CArmedInstance *> belligerents;
- BattleID battleID;
- std::optional<BattleResult> result;
- CBattleQuery(CGameHandler * owner);
- CBattleQuery(CGameHandler * owner, const IBattleInfo * Bi);
- void notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const override;
- bool blocksPack(const CPackForServer *pack) const override;
- void onRemoval(PlayerColor color) override;
- void onExposure(QueryPtr topQuery) override;
- };
- class CBattleDialogQuery : public CDialogQuery
- {
- bool resultProcessed = false;
- const IBattleInfo * bi;
- std::optional<BattleResult> result;
- public:
- CBattleDialogQuery(CGameHandler * owner, const IBattleInfo * Bi, const std::optional<BattleResult> & Br);
- void onRemoval(PlayerColor color) override;
- };
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