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- /*
- * VisitQueries.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "CQuery.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class CGTownInstance;
- VCMI_LIB_NAMESPACE_END
- //Created when hero visits object.
- //Removed when query above is resolved (or immediately after visit if no queries were created)
- class VisitQuery : public CQuery
- {
- protected:
- VisitQuery(CGameHandler * owner, const CGObjectInstance * Obj, const CGHeroInstance * Hero);
- public:
- ObjectInstanceID visitedObject;
- ObjectInstanceID visitingHero;
- bool blocksPack(const CPackForServer * pack) const final;
- };
- class MapObjectVisitQuery final : public VisitQuery
- {
- public:
- bool removeObjectAfterVisit;
- MapObjectVisitQuery(CGameHandler * owner, const CGObjectInstance * Obj, const CGHeroInstance * Hero);
- void onRemoval(PlayerColor color) final;
- void onExposure(QueryPtr topQuery) final;
- };
- class TownBuildingVisitQuery final : public VisitQuery
- {
- struct BuildingVisit
- {
- const CGHeroInstance * hero;
- BuildingID building;
- };
- const CGTownInstance * visitedTown;
- std::vector<BuildingVisit> visitedBuilding;
- public:
- TownBuildingVisitQuery(CGameHandler * owner, const CGTownInstance * Obj, std::vector<const CGHeroInstance *> heroes, std::vector<BuildingID> buildingToVisit);
- void onAdded(PlayerColor color) final;
- void onExposure(QueryPtr topQuery) final;
- };
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