| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849 | /* * JsonRandom.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#pragma once#include "../GameConstants.h"#include "../ResourceSet.h"class JsonNode;typedef std::vector<JsonNode> JsonVector;class CRandomGenerator;struct Bonus;struct Component;class CStackBasicDescriptor;namespace JsonRandom{	struct DLL_LINKAGE RandomStackInfo	{		std::vector<const CCreature *> allowedCreatures;		si32 minAmount;		si32 maxAmount;	};	DLL_LINKAGE si32 loadValue(const JsonNode & value, CRandomGenerator & rng, si32 defaultValue = 0);	DLL_LINKAGE TResources loadResources(const JsonNode & value, CRandomGenerator & rng);	DLL_LINKAGE std::vector<si32> loadPrimary(const JsonNode & value, CRandomGenerator & rng);	DLL_LINKAGE std::map<SecondarySkill, si32> loadSecondary(const JsonNode & value, CRandomGenerator & rng);	DLL_LINKAGE ArtifactID loadArtifact(const JsonNode & value, CRandomGenerator & rng);	DLL_LINKAGE std::vector<ArtifactID> loadArtifacts(const JsonNode & value, CRandomGenerator & rng);	DLL_LINKAGE SpellID loadSpell(const JsonNode & value, CRandomGenerator & rng, std::vector<SpellID> spells);	DLL_LINKAGE std::vector<SpellID> loadSpells(const JsonNode & value, CRandomGenerator & rng, std::vector<SpellID> spells);	DLL_LINKAGE CStackBasicDescriptor loadCreature(const JsonNode & value, CRandomGenerator & rng);	DLL_LINKAGE std::vector<CStackBasicDescriptor> loadCreatures(const JsonNode & value, CRandomGenerator & rng);	DLL_LINKAGE std::vector<RandomStackInfo> evaluateCreatures(const JsonNode & value);	DLL_LINKAGE std::vector<Bonus> loadBonuses(const JsonNode & value);	//DLL_LINKAGE std::vector<Component> loadComponents(const JsonNode & value);}
 |