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- /*
- * Catapult.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "LocationEffect.h"
- #include "../../GameConstants.h"
- VCMI_LIB_NAMESPACE_BEGIN
- namespace spells
- {
- namespace effects
- {
- class Catapult : public LocationEffect
- {
- public:
- bool applicable(Problem & problem, const Mechanics * m) const override;
- void apply(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const override;
- protected:
- void serializeJsonEffect(JsonSerializeFormat & handler) override;
- private:
- int targetsToAttack = 0;
- //Ballistics percentage
- int gate = 0;
- int keep = 0;
- int tower = 0;
- int wall = 0;
- //Damage percentage, used for both ballistics and earthquake
- int hit = 0;
- int crit = 0;
- int noDmg = 0;
- int getCatapultHitChance(EWallPart part) const;
- int getRandomDamage(ServerCallback * server) const;
- void adjustHitChance();
- void applyMassive(ServerCallback * server, const Mechanics * m) const;
- void applyTargeted(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const;
- void removeTowerShooters(ServerCallback * server, const Mechanics * m) const;
- std::vector<EWallPart> getPotentialTargets(const Mechanics * m, bool bypassGateCheck, bool bypassTowerCheck) const;
- };
- }
- }
- VCMI_LIB_NAMESPACE_END
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