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- #pragma once
- #include "CObjectHandler.h"
- #include "../CCreatureSet.h"
- /*
- * CArmedInstance.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- struct BattleInfo;
- class CGameState;
- class DLL_LINKAGE CArmedInstance: public CGObjectInstance, public CBonusSystemNode, public CCreatureSet
- {
- public:
- BattleInfo *battle; //set to the current battle, if engaged
- void randomizeArmy(int type);
- virtual void updateMoraleBonusFromArmy();
- void armyChanged() override;
- //////////////////////////////////////////////////////////////////////////
- // int valOfGlobalBonuses(CSelector selector) const; //used only for castle interface ???
- virtual CBonusSystemNode *whereShouldBeAttached(CGameState *gs);
- virtual CBonusSystemNode *whatShouldBeAttached();
- //////////////////////////////////////////////////////////////////////////
- CArmedInstance();
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & static_cast<CGObjectInstance&>(*this);
- h & static_cast<CBonusSystemNode&>(*this);
- h & static_cast<CCreatureSet&>(*this);
- }
- };
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