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- #pragma once
- #include "CObjectHandler.h"
- #include "CArmedInstance.h"
- #include "../ResourceSet.h"
- /*
- * CGPandoraBox.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- struct InfoWindow;
- class DLL_LINKAGE CGPandoraBox : public CArmedInstance
- {
- public:
- std::string message;
- bool hasGuardians; //helper - after battle even though we have no stacks, allows us to know that there was battle
- //gained things:
- ui32 gainedExp;
- si32 manaDiff; //amount of gained / lost mana
- si32 moraleDiff; //morale modifier
- si32 luckDiff; //luck modifier
- TResources resources;//gained / lost resources
- std::vector<si32> primskills;//gained / lost prim skills
- std::vector<SecondarySkill> abilities; //gained abilities
- std::vector<si32> abilityLevels; //levels of gained abilities
- std::vector<ArtifactID> artifacts; //gained artifacts
- std::vector<SpellID> spells; //gained spells
- CCreatureSet creatures; //gained creatures
- void initObj() override;
- void onHeroVisit(const CGHeroInstance * h) const override;
- void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;
- void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
- void heroLevelUpDone(const CGHeroInstance *hero) const override;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & static_cast<CArmedInstance&>(*this);
- h & message & hasGuardians & gainedExp & manaDiff & moraleDiff & luckDiff & resources & primskills
- & abilities & abilityLevels & artifacts & spells & creatures;
- }
- protected:
- void giveContentsUpToExp(const CGHeroInstance *h) const;
- void giveContentsAfterExp(const CGHeroInstance *h) const;
- private:
- void getText( InfoWindow &iw, bool &afterBattle, int val, int negative, int positive, const CGHeroInstance * h ) const;
- void getText( InfoWindow &iw, bool &afterBattle, int text, const CGHeroInstance * h ) const;
- };
- class DLL_LINKAGE CGEvent : public CGPandoraBox //event objects
- {
- public:
- bool removeAfterVisit; //true if event is removed after occurring
- ui8 availableFor; //players whom this event is available for
- bool computerActivate; //true if computer player can activate this event
- bool humanActivate; //true if human player can activate this event
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & static_cast<CGPandoraBox &>(*this);
- h & removeAfterVisit & availableFor & computerActivate & humanActivate;
- }
- void onHeroVisit(const CGHeroInstance * h) const override;
- private:
- void activated(const CGHeroInstance * h) const;
- };
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