CGameInfo.h 1.5 KB

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  1. #ifndef CGAMEINFO_H
  2. #define CGAMEINFO_H
  3. #include "StartInfo.h"
  4. #include "SDL.h"
  5. #include <vector>
  6. class CMapHandler;
  7. class CArtHandler;
  8. class CHeroHandler;
  9. class CCreatureHandler;
  10. class CAbilityHandler;
  11. class CSpellHandler;
  12. class CAmbarCendamo;
  13. class CPreGameTextHandler;
  14. class CBuildingHandler;
  15. class CObjectHandler;
  16. class CMusicHandler;
  17. class CSemiLodHandler;
  18. class CDefObjInfoHandler;
  19. class CTownHandler;
  20. class CLodHandler;
  21. class CGeneralTextHandler;
  22. class CConsoleHandler;
  23. class CPathfinder;
  24. class CCursorHandler;
  25. class CScreenHandler;
  26. class CGameState;
  27. class CMapHandler;
  28. class CGameInterface;
  29. class CPreGame;
  30. class CDefHandler;
  31. /*
  32. CGameInfo class
  33. for allowing different functions for modifying game informations
  34. */
  35. class CGameInfo
  36. {
  37. public:
  38. CGameState * state;
  39. CArtHandler * arth;
  40. CHeroHandler * heroh;
  41. CCreatureHandler * creh;
  42. CAbilityHandler * abilh;
  43. CSpellHandler * spellh;
  44. CMapHandler * mh;
  45. CPreGameTextHandler * preth;
  46. CBuildingHandler * buildh;
  47. CObjectHandler * objh;
  48. CMusicHandler * mush;
  49. CSemiLodHandler * sspriteh;
  50. CDefObjInfoHandler * dobjinfo;
  51. CTownHandler * townh;
  52. CLodHandler * spriteh;
  53. CLodHandler * bitmaph;
  54. CGeneralTextHandler * generaltexth;
  55. CConsoleHandler * consoleh;
  56. CPathfinder * pathf;
  57. CCursorHandler * curh;
  58. CScreenHandler * screenh;
  59. int localPlayer;
  60. std::vector<CGameInterface *> playerint;
  61. std::vector<SDL_Color> playerColors;
  62. SDL_Color neutralColor;
  63. StartInfo scenarioOps;
  64. };
  65. #endif //CGAMEINFO_H