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							- /*
 
-  * CBank.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "CBank.h"
 
- #include <vcmi/spells/Spell.h>
 
- #include <vcmi/spells/Service.h>
 
- #include "../NetPacks.h"
 
- #include "../CGeneralTextHandler.h"
 
- #include "../CSoundBase.h"
 
- #include "CommonConstructors.h"
 
- #include "../IGameCallback.h"
 
- #include "../CGameState.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- ///helpers
 
- static std::string visitedTxt(const bool visited)
 
- {
 
- 	int id = visited ? 352 : 353;
 
- 	return VLC->generaltexth->allTexts[id];
 
- }
 
- CBank::CBank()
 
- {
 
- 	daycounter = 0;
 
- 	resetDuration = 0;
 
- }
 
- CBank::~CBank()
 
- {
 
- }
 
- void CBank::initObj(CRandomGenerator & rand)
 
- {
 
- 	daycounter = 0;
 
- 	resetDuration = 0;
 
- 	VLC->objtypeh->getHandlerFor(ID, subID)->configureObject(this, rand);
 
- }
 
- std::string CBank::getHoverText(PlayerColor player) const
 
- {
 
- 	// TODO: record visited players
 
- 	return getObjectName() + " " + visitedTxt(bc == nullptr);
 
- }
 
- void CBank::setConfig(const BankConfig & config)
 
- {
 
- 	bc.reset(new BankConfig(config));
 
- 	clear(); // remove all stacks, if any
 
- 	for (auto & stack : config.guards)
 
- 		setCreature (SlotID(stacksCount()), stack.type->idNumber, stack.count);
 
- }
 
- void CBank::setPropertyDer (ui8 what, ui32 val)
 
- {
 
- 	switch (what)
 
- 	{
 
- 		case ObjProperty::BANK_DAYCOUNTER: //daycounter
 
- 				daycounter+=val;
 
- 			break;
 
- 		case ObjProperty::BANK_RESET:
 
- 			// FIXME: Object reset must be done by separate netpack from server
 
- 			initObj(cb->gameState()->getRandomGenerator());
 
- 			daycounter = 1; //yes, 1 since "today" daycounter won't be incremented
 
- 			break;
 
- 		case ObjProperty::BANK_CLEAR:
 
- 			bc.reset();
 
- 			break;
 
- 	}
 
- }
 
- void CBank::newTurn(CRandomGenerator & rand) const
 
- {
 
- 	if (bc == nullptr)
 
- 	{
 
- 		if (resetDuration != 0)
 
- 		{
 
- 			if (daycounter >= resetDuration)
 
- 				cb->setObjProperty (id, ObjProperty::BANK_RESET, 0); //daycounter 0
 
- 			else
 
- 				cb->setObjProperty (id, ObjProperty::BANK_DAYCOUNTER, 1); //daycounter++
 
- 		}
 
- 	}
 
- }
 
- bool CBank::wasVisited (PlayerColor player) const
 
- {
 
- 	return !bc; //FIXME: player A should not know about visit done by player B
 
- }
 
- void CBank::onHeroVisit(const CGHeroInstance * h) const
 
- {
 
- 	int banktext = 0;
 
- 	switch (ID)
 
- 	{
 
- 	case Obj::DERELICT_SHIP:
 
- 		banktext = 41;
 
- 		break;
 
- 	case Obj::DRAGON_UTOPIA:
 
- 		banktext = 47;
 
- 		break;
 
- 	case Obj::CRYPT:
 
- 		banktext = 119;
 
- 		break;
 
- 	case Obj::SHIPWRECK:
 
- 		banktext = 122;
 
- 		break;
 
- 	case Obj::PYRAMID:
 
- 		banktext = 105;
 
- 		break;
 
- 	case Obj::CREATURE_BANK:
 
- 	default:
 
- 		banktext = 32;
 
- 		break;
 
- 	}
 
- 	BlockingDialog bd(true, false);
 
- 	bd.player = h->getOwner();
 
- 	bd.soundID = soundBase::invalid; // Sound is handled in json files, else two sounds are played
 
- 	bd.text.addTxt(MetaString::ADVOB_TXT, banktext);
 
- 	if (banktext == 32)
 
- 		bd.text.addReplacement(getObjectName());
 
- 	cb->showBlockingDialog(&bd);
 
- }
 
- void CBank::doVisit(const CGHeroInstance * hero) const
 
- {
 
- 	int textID = -1;
 
- 	InfoWindow iw;
 
- 	iw.player = hero->getOwner();
 
- 	MetaString loot;
 
- 	if (bc)
 
- 	{
 
- 		switch (ID)
 
- 		{
 
- 		case Obj::DERELICT_SHIP:
 
- 			textID = 43;
 
- 			break;
 
- 		case Obj::CRYPT:
 
- 			textID = 121;
 
- 			break;
 
- 		case Obj::SHIPWRECK:
 
- 			textID = 124;
 
- 			break;
 
- 		case Obj::PYRAMID:
 
- 			textID = 106;
 
- 			break;
 
- 		case Obj::CREATURE_BANK:
 
- 		case Obj::DRAGON_UTOPIA:
 
- 		default:
 
- 			textID = 34;
 
- 			break;
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		switch (ID)
 
- 		{
 
- 		case Obj::SHIPWRECK:
 
- 		case Obj::DERELICT_SHIP:
 
- 		case Obj::CRYPT:
 
- 		{
 
- 			GiveBonus gbonus;
 
- 			gbonus.id = hero->id.getNum();
 
- 			gbonus.bonus.duration = Bonus::ONE_BATTLE;
 
- 			gbonus.bonus.source = Bonus::OBJECT;
 
- 			gbonus.bonus.sid = ID;
 
- 			gbonus.bonus.type = Bonus::MORALE;
 
- 			gbonus.bonus.val = -1;
 
- 			switch (ID)
 
- 			{
 
- 			case Obj::SHIPWRECK:
 
- 				textID = 123;
 
- 				gbonus.bdescr << VLC->generaltexth->arraytxt[99];
 
- 				break;
 
- 			case Obj::DERELICT_SHIP:
 
- 				textID = 42;
 
- 				gbonus.bdescr << VLC->generaltexth->arraytxt[101];
 
- 				break;
 
- 			case Obj::CRYPT:
 
- 				textID = 120;
 
- 				gbonus.bdescr << VLC->generaltexth->arraytxt[98];
 
- 				break;
 
- 			}
 
- 			cb->giveHeroBonus(&gbonus);
 
- 			iw.components.push_back(Component(Component::MORALE, 0, -1, 0));
 
- 			iw.soundID = soundBase::GRAVEYARD;
 
- 			break;
 
- 		}
 
- 		case Obj::PYRAMID:
 
- 		{
 
- 			GiveBonus gb;
 
- 			gb.bonus = Bonus(Bonus::ONE_BATTLE, Bonus::LUCK, Bonus::OBJECT, -2, id.getNum(), VLC->generaltexth->arraytxt[70]);
 
- 			gb.id = hero->id.getNum();
 
- 			cb->giveHeroBonus(&gb);
 
- 			textID = 107;
 
- 			iw.components.push_back(Component(Component::LUCK, 0, -2, 0));
 
- 			break;
 
- 		}
 
- 		case Obj::CREATURE_BANK:
 
- 		case Obj::DRAGON_UTOPIA:
 
- 		default:
 
- 			iw.text << VLC->generaltexth->advobtxt[33];// This was X, now is completely empty
 
- 			iw.text.addReplacement(getObjectName());
 
- 		}
 
- 		if(textID != -1)
 
- 		{
 
- 			iw.text.addTxt(MetaString::ADVOB_TXT, textID);
 
- 		}
 
- 		cb->showInfoDialog(&iw);
 
- 	}
 
- 	//grant resources
 
- 	if (bc)
 
- 	{
 
- 		for (int it = 0; it < bc->resources.size(); it++)
 
- 		{
 
- 			if (bc->resources[it] != 0)
 
- 			{
 
- 				iw.components.push_back(Component(Component::RESOURCE, it, bc->resources[it], 0));
 
- 				loot << "%d %s";
 
- 				loot.addReplacement(iw.components.back().val);
 
- 				loot.addReplacement(MetaString::RES_NAMES, iw.components.back().subtype);
 
- 				cb->giveResource(hero->getOwner(), static_cast<Res::ERes>(it), bc->resources[it]);
 
- 			}
 
- 		}
 
- 		//grant artifacts
 
- 		for (auto & elem : bc->artifacts)
 
- 		{
 
- 			iw.components.push_back(Component(Component::ARTIFACT, elem, 0, 0));
 
- 			loot << "%s";
 
- 			loot.addReplacement(MetaString::ART_NAMES, elem);
 
- 			cb->giveHeroNewArtifact(hero, VLC->arth->objects[elem], ArtifactPosition::FIRST_AVAILABLE);
 
- 		}
 
- 		//display loot
 
- 		if (!iw.components.empty())
 
- 		{
 
- 			iw.text.addTxt(MetaString::ADVOB_TXT, textID);
 
- 			if (textID == 34)
 
- 			{
 
- 				const CCreature * strongest = boost::range::max_element(bc->guards, [](const CStackBasicDescriptor & a, const CStackBasicDescriptor & b)
 
- 				{
 
- 					return a.type->fightValue < b.type->fightValue;
 
- 				})->type;
 
- 				iw.text.addReplacement(MetaString::CRE_PL_NAMES, strongest->idNumber);
 
- 				iw.text.addReplacement(loot.buildList());
 
- 			}
 
- 			cb->showInfoDialog(&iw);
 
- 		}
 
- 		loot.clear();
 
- 		iw.components.clear();
 
- 		iw.text.clear();
 
- 		if (!bc->spells.empty())
 
- 		{
 
- 			std::set<SpellID> spells;
 
- 			bool noWisdom = false;
 
- 			if(textID == 106)
 
- 			{
 
- 				iw.text.addTxt(MetaString::ADVOB_TXT, textID); //pyramid
 
- 			}
 
- 			for(const SpellID & spellId : bc->spells)
 
- 			{
 
- 				auto spell = spellId.toSpell(VLC->spells());
 
- 				iw.text.addTxt(MetaString::SPELL_NAME, spellId);
 
- 				if(spell->getLevel() <= hero->maxSpellLevel())
 
- 				{
 
- 					if(hero->canLearnSpell(spell))
 
- 					{
 
- 						spells.insert(spellId);
 
- 						iw.components.push_back(Component(Component::SPELL, spellId, 0, 0));
 
- 					}
 
- 				}
 
- 				else
 
- 					noWisdom = true;
 
- 			}
 
- 			if (!hero->getArt(ArtifactPosition::SPELLBOOK))
 
- 				iw.text.addTxt(MetaString::ADVOB_TXT, 109); //no spellbook
 
- 			else if(noWisdom)
 
- 				iw.text.addTxt(MetaString::ADVOB_TXT, 108); //no expert Wisdom
 
- 			if(!iw.components.empty() || !iw.text.toString().empty())
 
- 				cb->showInfoDialog(&iw);
 
- 			if(!spells.empty())
 
- 				cb->changeSpells(hero, true, spells);
 
- 		}
 
- 		iw.components.clear();
 
- 		iw.text.clear();
 
- 		//grant creatures
 
- 		CCreatureSet ourArmy;
 
- 		for (auto slot : bc->creatures)
 
- 		{
 
- 			ourArmy.addToSlot(ourArmy.getSlotFor(slot.type->idNumber), slot.type->idNumber, slot.count);
 
- 		}
 
- 		for (auto & elem : ourArmy.Slots())
 
- 		{
 
- 			iw.components.push_back(Component(*elem.second));
 
- 			loot << "%s";
 
- 			loot.addReplacement(*elem.second);
 
- 		}
 
- 		if(ourArmy.stacksCount())
 
- 		{
 
- 			if(ourArmy.stacksCount() == 1 && ourArmy.Slots().begin()->second->count == 1)
 
- 				iw.text.addTxt(MetaString::ADVOB_TXT, 185);
 
- 			else
 
- 				iw.text.addTxt(MetaString::ADVOB_TXT, 186);
 
- 			iw.text.addReplacement(loot.buildList());
 
- 			iw.text.addReplacement(hero->name);
 
- 			cb->showInfoDialog(&iw);
 
- 			cb->giveCreatures(this, hero, ourArmy, false);
 
- 		}
 
- 		cb->setObjProperty(id, ObjProperty::BANK_CLEAR, 0); //bc = nullptr
 
- 	}
 
- }
 
- void CBank::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
 
- {
 
- 	if (result.winner == 0)
 
- 	{
 
- 		doVisit(hero);
 
- 	}
 
- }
 
- void CBank::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
 
- {
 
- 	if (answer)
 
- 	{
 
- 		if (bc) // not looted bank
 
- 			cb->startBattleI(hero, this, true);
 
- 		else
 
- 			doVisit(hero);
 
- 	}
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
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