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							- /*
 
-  * Obstacle.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "Obstacle.h"
 
- #include "Registry.h"
 
- #include "../ISpellMechanics.h"
 
- #include "../../NetPacks.h"
 
- #include "../../battle/IBattleState.h"
 
- #include "../../battle/CBattleInfoCallback.h"
 
- #include "../../serializer/JsonSerializeFormat.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- namespace spells
 
- {
 
- namespace effects
 
- {
 
- using RelativeShape = std::vector<std::vector<BattleHex::EDir>>;
 
- static void serializeRelativeShape(JsonSerializeFormat & handler, const std::string & fieldName, RelativeShape & value)
 
- {
 
- 	static const std::vector<std::string> EDirMap =
 
- 	{
 
- 		"TL",
 
- 		"TR",
 
- 		"R",
 
- 		"BR",
 
- 		"BL",
 
- 		"L",
 
- 	};
 
- 	{
 
- 		JsonArraySerializer outer = handler.enterArray(fieldName);
 
- 		outer.syncSize(value, JsonNode::JsonType::DATA_VECTOR);
 
- 		for(size_t outerIndex = 0; outerIndex < outer.size(); outerIndex++)
 
- 		{
 
- 			JsonArraySerializer inner = outer.enterArray(outerIndex);
 
- 			inner.syncSize(value.at(outerIndex), JsonNode::JsonType::DATA_STRING);
 
- 			for(size_t innerIndex = 0; innerIndex < inner.size(); innerIndex++)
 
- 			{
 
- 				std::string temp;
 
- 				if(handler.saving)
 
- 				{
 
- 					auto index = value.at(outerIndex).at(innerIndex);
 
- 					if (index < EDirMap.size())
 
- 						temp = EDirMap[index];
 
- 				}
 
- 				inner.serializeString(innerIndex, temp);
 
- 				if(!handler.saving)
 
- 				{
 
- 					value.at(outerIndex).at(innerIndex) = static_cast<BattleHex::EDir>(vstd::find_pos(EDirMap, temp));
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- 	if(!handler.saving)
 
- 	{
 
- 		if(value.empty())
 
- 			value.emplace_back();
 
- 		if(value.back().empty())
 
- 			value.back().emplace_back(BattleHex::EDir::NONE);
 
- 	}
 
- }
 
- void ObstacleSideOptions::serializeJson(JsonSerializeFormat & handler)
 
- {
 
- 	serializeRelativeShape(handler, "shape", shape);
 
- 	serializeRelativeShape(handler, "range", range);
 
- 	handler.serializeStruct("appearSound", appearSound);
 
- 	handler.serializeStruct("appearAnimation", appearAnimation);
 
- 	handler.serializeStruct("animation", animation);
 
- 	handler.serializeInt("offsetY", offsetY);
 
- }
 
- void Obstacle::adjustAffectedHexes(std::set<BattleHex> & hexes, const Mechanics * m, const Target & spellTarget) const
 
- {
 
- 	EffectTarget effectTarget = transformTarget(m, spellTarget, spellTarget);
 
- 	const ObstacleSideOptions & options = sideOptions.at(m->casterSide);
 
- 	for(auto & destination : effectTarget)
 
- 	{
 
- 		for(const auto & trasformation : options.shape)
 
- 		{
 
- 			BattleHex hex = destination.hexValue;
 
- 			for(auto direction : trasformation)
 
- 				hex.moveInDirection(direction, false);
 
- 			if(hex.isValid())
 
- 				hexes.insert(hex);
 
- 		}
 
- 	}
 
- }
 
- bool Obstacle::applicable(Problem & problem, const Mechanics * m) const
 
- {
 
- 	if(hidden && !hideNative && m->battle()->battleHasNativeStack(m->battle()->otherSide(m->casterSide)))
 
- 		return m->adaptProblem(ESpellCastProblem::NO_APPROPRIATE_TARGET, problem);
 
- 	return LocationEffect::applicable(problem, m);
 
- }
 
- bool Obstacle::applicable(Problem & problem, const Mechanics * m, const EffectTarget & target) const
 
- {
 
- 	if(!m->isMassive())
 
- 	{
 
- 		const bool requiresClearTiles = m->requiresClearTiles();
 
- 		const ObstacleSideOptions & options = sideOptions.at(m->casterSide);
 
- 		if(target.empty())
 
- 			return noRoomToPlace(problem, m);
 
- 		for(const auto & destination : target)
 
- 		{
 
- 			for(const auto & trasformation : options.shape)
 
- 			{
 
- 				BattleHex hex = destination.hexValue;
 
- 				for(auto direction : trasformation)
 
- 					hex.moveInDirection(direction, false);
 
- 				if(!isHexAvailable(m->battle(), hex, requiresClearTiles))
 
- 					return noRoomToPlace(problem, m);
 
- 			}
 
- 		}
 
- 	}
 
- 	return LocationEffect::applicable(problem, m, target);
 
- }
 
- EffectTarget Obstacle::transformTarget(const Mechanics * m, const Target & aimPoint, const Target & spellTarget) const
 
- {
 
- 	const ObstacleSideOptions & options = sideOptions.at(m->casterSide);
 
- 	EffectTarget ret;
 
- 	if(!m->isMassive())
 
- 	{
 
- 		for(const auto & spellDestination : spellTarget)
 
- 		{
 
- 			for(const auto & rangeShape : options.range)
 
- 			{
 
- 				BattleHex hex = spellDestination.hexValue;
 
- 				for(auto direction : rangeShape)
 
- 					hex.moveInDirection(direction, false);
 
- 				ret.emplace_back(hex);
 
- 			}
 
- 		}
 
- 	}
 
- 	return ret;
 
- }
 
- void Obstacle::apply(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const
 
- {
 
- 	if(patchCount > 0)
 
- 	{
 
- 		std::vector<BattleHex> availableTiles;
 
- 		auto insertAvailable = [&m](const BattleHex & hex, std::vector<BattleHex> & availableTiles)
 
- 		{
 
- 			if(isHexAvailable(m->battle(), hex, true))
 
- 				availableTiles.push_back(hex);
 
- 		};
 
- 		if(m->isMassive())
 
- 			for(int i = 0; i < GameConstants::BFIELD_SIZE; i++)
 
- 				insertAvailable(BattleHex(i), availableTiles);
 
- 		else
 
- 			for(const auto & destination : target)
 
- 				insertAvailable(destination.hexValue, availableTiles);
 
- 		RandomGeneratorUtil::randomShuffle(availableTiles, *server->getRNG());
 
- 		const int patchesToPut = std::min(patchCount, static_cast<int>(availableTiles.size()));
 
- 		EffectTarget randomTarget;
 
- 		randomTarget.reserve(patchesToPut);
 
- 		for(int i = 0; i < patchesToPut; i++)
 
- 			randomTarget.emplace_back(availableTiles.at(i));
 
- 		placeObstacles(server, m, randomTarget);
 
- 		return;
 
- 	}
 
- 	placeObstacles(server, m, target);
 
- }
 
- void Obstacle::serializeJsonEffect(JsonSerializeFormat & handler)
 
- {
 
- 	handler.serializeBool("hidden", hidden);
 
- 	handler.serializeBool("passable", passable);
 
- 	handler.serializeBool("trap", trap);
 
- 	handler.serializeBool("removeOnTrigger", removeOnTrigger);
 
- 	handler.serializeBool("hideNative", hideNative);
 
- 	handler.serializeInt("patchCount", patchCount);
 
- 	handler.serializeInt("turnsRemaining", turnsRemaining, -1);
 
- 	handler.serializeId("triggerAbility", triggerAbility, SpellID::NONE);
 
- 	handler.serializeStruct("attacker", sideOptions.at(BattleSide::ATTACKER));
 
- 	handler.serializeStruct("defender", sideOptions.at(BattleSide::DEFENDER));
 
- }
 
- bool Obstacle::isHexAvailable(const CBattleInfoCallback * cb, const BattleHex & hex, const bool mustBeClear)
 
- {
 
- 	if(!hex.isAvailable())
 
- 		return false;
 
- 	if(!mustBeClear)
 
- 		return true;
 
- 	if(cb->battleGetUnitByPos(hex, true))
 
- 		return false;
 
- 	auto obst = cb->battleGetAllObstaclesOnPos(hex, false);
 
- 	for(auto & i : obst)
 
- 		if(i->obstacleType != CObstacleInstance::MOAT)
 
- 			return false;
 
- 	if(cb->battleGetSiegeLevel() != 0)
 
- 	{
 
- 		EWallPart part = cb->battleHexToWallPart(hex);
 
- 		if(part == EWallPart::INVALID)
 
- 			return true;//no fortification here
 
- 		else if(part == EWallPart::INDESTRUCTIBLE_PART_OF_GATE)
 
- 			return true; // location accessible
 
- 		else if(part == EWallPart::INDESTRUCTIBLE_PART)
 
- 			return false;//indestructible part (cant be checked by battleGetWallState)
 
- 		else if(part == EWallPart::BOTTOM_TOWER || part == EWallPart::UPPER_TOWER)
 
- 			return false;//destructible, but should not be available
 
- 		else if(cb->battleGetWallState(part) != EWallState::DESTROYED && cb->battleGetWallState(part) != EWallState::NONE)
 
- 			return false;
 
- 	}
 
- 	return true;
 
- }
 
- bool Obstacle::noRoomToPlace(Problem & problem, const Mechanics * m)
 
- {
 
- 	MetaString text;
 
- 	text.appendLocalString(EMetaText::GENERAL_TXT, 181);//No room to place %s here
 
- 	text.replaceRawString(m->getSpellName());
 
- 	problem.add(std::move(text));
 
- 	return false;
 
- }
 
- void Obstacle::placeObstacles(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const
 
- {
 
- 	const ObstacleSideOptions & options = sideOptions.at(m->casterSide);
 
- 	BattleObstaclesChanged pack;
 
- 	pack.battleID = m->battle()->getBattle()->getBattleID();
 
- 	auto all = m->battle()->battleGetAllObstacles(BattlePerspective::ALL_KNOWING);
 
- 	int obstacleIdToGive = 1;
 
- 	for(auto & one : all)
 
- 		if(one->uniqueID >= obstacleIdToGive)
 
- 			obstacleIdToGive = one->uniqueID + 1;
 
- 	for(const Destination & destination : target)
 
- 	{
 
- 		SpellCreatedObstacle obstacle;
 
- 		obstacle.uniqueID = obstacleIdToGive++;
 
- 		obstacle.pos = destination.hexValue;
 
- 		obstacle.obstacleType = CObstacleInstance::SPELL_CREATED;
 
- 		obstacle.ID = m->getSpellIndex();
 
- 		obstacle.turnsRemaining = turnsRemaining;
 
- 		obstacle.casterSpellPower = m->getEffectPower();
 
- 		obstacle.spellLevel = m->getEffectLevel();//todo: level of indirect effect should be also configurable
 
- 		obstacle.casterSide = m->casterSide;
 
- 		obstacle.nativeVisible = !hideNative;
 
- 		obstacle.hidden = hidden;
 
- 		obstacle.passable = passable;
 
- 		obstacle.trigger = triggerAbility;
 
- 		obstacle.trap = trap;
 
- 		obstacle.removeOnTrigger = removeOnTrigger;
 
- 		obstacle.appearSound = options.appearSound;
 
- 		obstacle.appearAnimation = options.appearAnimation;
 
- 		obstacle.animation = options.animation;
 
- 		obstacle.animationYOffset = options.offsetY;
 
- 		obstacle.customSize.clear();
 
- 		obstacle.customSize.reserve(options.shape.size());
 
- 		for(const auto & shape : options.shape)
 
- 		{
 
- 			BattleHex hex = destination.hexValue;
 
- 			for(auto direction : shape)
 
- 				hex.moveInDirection(direction, false);
 
- 			obstacle.customSize.emplace_back(hex);
 
- 		}
 
- 		pack.changes.emplace_back();
 
- 		obstacle.toInfo(pack.changes.back());
 
- 	}
 
- 	if(!pack.changes.empty())
 
- 		server->apply(&pack);
 
- }
 
- }
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
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