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							- #include "../stdafx.h"
 
- #include "AdventureMapButton.h"
 
- #include "CAdvmapInterface.h"
 
- #include "../CCallback.h"
 
- #include "CGameInfo.h"
 
- #include "CHeroWindow.h"
 
- #include "CMessage.h"
 
- #include "CKingdomInterface.h"
 
- #include "SDL.h"
 
- #include "SDL_Extensions.h"
 
- #include "CBitmapHandler.h"
 
- #include "Graphics.h"
 
- #include "CSpellWindow.h"
 
- #include "CConfigHandler.h"
 
- #include "CPlayerInterface.h"
 
- #include "../global.h"
 
- #include "../lib/CArtHandler.h"
 
- #include "CDefHandler.h"
 
- #include "../lib/CGeneralTextHandler.h"
 
- #include "../lib/CHeroHandler.h"
 
- #include "../lib/CLodHandler.h"
 
- #include "../lib/CObjectHandler.h"
 
- #include <boost/algorithm/string/replace.hpp>
 
- #include <boost/assign/list_of.hpp>
 
- #include <boost/assign/std/vector.hpp>
 
- #include <cstdlib>
 
- #include <sstream>
 
- #include <boost/lexical_cast.hpp>
 
- #include <boost/format.hpp>
 
- #include <boost/foreach.hpp>
 
- #undef min
 
- /*
 
-  * CHeroWindow.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- extern SDL_Surface * screen;
 
- using namespace boost::assign;
 
- const boost::shared_ptr<BonusList> CHeroWithMaybePickedArtifact::getAllBonuses(const CSelector &selector, const CSelector &limit, const CBonusSystemNode *root /*= NULL*/) const
 
- {
 
- 	boost::shared_ptr<BonusList> out(new BonusList);
 
- 	boost::shared_ptr<BonusList> heroBonuses = hero->getAllBonuses(selector, limit, hero);
 
- 	boost::shared_ptr<BonusList> bonusesFromPickedUpArtifact;
 
- 	CArtifactsOfHero::SCommonPart *cp = cww->artSets.size() ? cww->artSets.front()->commonInfo : NULL;
 
- 	if(cp && cp->src.art && cp->src.valid() && cp->src.AOH && cp->src.AOH->getHero() == hero)
 
- 	{
 
- 		bonusesFromPickedUpArtifact = cp->src.art->getAllBonuses(selector, limit, hero);
 
- 	}
 
- 	else
 
- 		bonusesFromPickedUpArtifact = boost::shared_ptr<BonusList>(new BonusList);
 
- 	BOOST_FOREACH(Bonus *b, *bonusesFromPickedUpArtifact)
 
- 		*heroBonuses -= b;
 
- 	BOOST_FOREACH(Bonus *b, *heroBonuses)
 
- 		out->push_back(b);
 
- 	return out;
 
- }
 
- CHeroWithMaybePickedArtifact::CHeroWithMaybePickedArtifact(CWindowWithArtifacts *Cww, const CGHeroInstance *Hero)
 
- 	:  hero(Hero), cww(Cww)
 
- {
 
- }
 
- void CHeroSwitcher::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if(!down)
 
- 	{
 
- 		const CGHeroInstance * buf = LOCPLINT->getWHero(id);
 
- 		if(!buf)
 
- 			return;
 
- 		GH.popIntTotally(getOwner());
 
- 		GH.pushInt(new CHeroWindow(buf));
 
- 	}
 
- }
 
- CHeroWindow * CHeroSwitcher::getOwner()
 
- {
 
- 	return dynamic_cast<CHeroWindow*>(parent);
 
- }
 
- CHeroSwitcher::CHeroSwitcher(int serial)
 
- {
 
- 	pos = Rect(612, 87 + serial * 54, 48, 32)  +  pos;
 
- 	id = serial;
 
- 	used = LCLICK;
 
- }
 
- CHeroWindow::CHeroWindow(const CGHeroInstance *hero)
 
- 	:  heroWArt(this, hero)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	garr = NULL;
 
- 	curHero = hero;
 
- 	player = LOCPLINT->playerID;//hero->tempOwner;
 
- 	background = new CPicture("HeroScr4.BMP");
 
- 	background->colorizeAndConvert(player);
 
- 	pos = background->center();
 
- 	//artifs = new CArtifactsOfHero(pos.topLeft(), true);
 
- 	ourBar = new CGStatusBar(7, 559, "ADROLLVR.bmp", 660); // new CStatusBar(pos.x+72, pos.y+567, "ADROLLVR.bmp", 660);
 
- 	quitButton = new AdventureMapButton(CGI->generaltexth->heroscrn[17], std::string(),boost::bind(&CHeroWindow::quit,this), 609, 516, "hsbtns.def", SDLK_RETURN);
 
- 	dismissButton = new AdventureMapButton(std::string(), CGI->generaltexth->heroscrn[28], boost::bind(&CHeroWindow::dismissCurrent,this), 454, 429, "hsbtns2.def", SDLK_d);
 
- 	questlogButton = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CHeroWindow::questlog,this), 314, 429, "hsbtns4.def", SDLK_q);
 
- 	formations = new CHighlightableButtonsGroup(0);
 
- 	formations->addButton(map_list_of(0,CGI->generaltexth->heroscrn[23]),CGI->generaltexth->heroscrn[29], "hsbtns6.def", 481, 483, 0, 0, SDLK_t);
 
- 	formations->addButton(map_list_of(0,CGI->generaltexth->heroscrn[24]),CGI->generaltexth->heroscrn[30], "hsbtns7.def", 481, 519, 1, 0, SDLK_l);
 
- 	tacticsButton = new CHighlightableButton(0, 0, map_list_of(0,CGI->generaltexth->heroscrn[26])(3,CGI->generaltexth->heroscrn[25]), CGI->generaltexth->heroscrn[31], false, "hsbtns8.def", NULL, 539, 483, SDLK_b);
 
- 	//right list of heroes
 
- 	for(int g=0; g<8; ++g)
 
- 		heroListMi.push_back(new CHeroSwitcher(g));
 
- 	
 
- 	flags = CDefHandler::giveDefEss("CREST58.DEF");
 
- 	//areas
 
- 	portraitArea = new LRClickableAreaWText(Rect(18, 18, 58, 64));
 
- 	for(int v=0; v<PRIMARY_SKILLS; ++v)
 
- 	{
 
- 		LRClickableAreaWTextComp *area = new LRClickableAreaWTextComp(Rect(30 + 70*v, 109, 42, 64), SComponent::primskill);
 
- 		area->text = CGI->generaltexth->arraytxt[2+v];
 
- 		area->type = v;
 
- 		area->hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[1]) % CGI->generaltexth->primarySkillNames[v]);
 
- 		primSkillAreas.push_back(area);
 
- 	}
 
- 	specArea = new LRClickableAreaWText(Rect(18, 180, 136, 42), CGI->generaltexth->heroscrn[27]);
 
- 	expArea = new LRClickableAreaWText(Rect(18, 228, 136, 42), CGI->generaltexth->heroscrn[9]);
 
- 	morale = new MoraleLuckBox(true, Rect(175,179,53,45));
 
- 	luck = new MoraleLuckBox(false, Rect(233,179,53,45));
 
- 	spellPointsArea = new LRClickableAreaWText(Rect(162,228, 136, 42), CGI->generaltexth->heroscrn[22]);
 
- 	for(int i = 0; i < std::min<size_t>(hero->secSkills.size(), 8u); ++i)
 
- 	{
 
- 		Rect r = Rect(i%2 == 0  ?  18  :  162,  276 + 48 * (i/2),  136,  42);
 
- 		secSkillAreas.push_back(new LRClickableAreaWTextComp(r, SComponent::secskill));
 
- 	}
 
- 	//////////////////////////////////////////////////////////////////////////???????????????
 
- // 	pos.x += 65;
 
- // 	pos.y += 8;
 
- // 	
 
- 	//primary skills & exp and mana
 
- 	new CPicture(graphics->pskillsm->ourImages[0].bitmap, 32, 111, false);
 
- 	new CPicture(graphics->pskillsm->ourImages[1].bitmap, 102, 111, false);
 
- 	new CPicture(graphics->pskillsm->ourImages[2].bitmap, 172, 111, false);
 
- 	new CPicture(graphics->pskillsm->ourImages[5].bitmap, 242, 111, false);
 
- 	new CPicture(graphics->pskillsm->ourImages[4].bitmap, 20, 230, false);
 
- 	new CPicture(graphics->pskillsm->ourImages[3].bitmap, 162, 230, false);
 
- 	update(hero);
 
- }
 
- CHeroWindow::~CHeroWindow()
 
- {
 
- 	delete flags;	
 
- 	//SDL_FreeSurface(curBack);
 
- 	//curBack = NULL;
 
- 	curHero = NULL;
 
- 	//artifs->dispose();
 
- }
 
- void CHeroWindow::update(const CGHeroInstance * hero, bool redrawNeeded /*= false*/)
 
- {	
 
- 	if(!hero) //something strange... no hero? it shouldn't happen
 
- 	{
 
- 		tlog1 << "Set NULL hero? no way...\n";
 
- 		return;
 
- 	}
 
- 	assert(hero == curHero);
 
- 	//assert(hero->tempOwner == LOCPLINT->playerID || hero->tempOwner == NEUTRAL_PLAYER); //for now we won't show hero windows for non-our heroes
 
- 	
 
- 	specArea->text = CGI->generaltexth->hTxts[curHero->subID].longBonus;
 
- 	tacticsButton->callback.clear();
 
- 	tacticsButton->callback2.clear();
 
- 	dismissButton->hoverTexts[0] = boost::str(boost::format(CGI->generaltexth->heroscrn[16]) % curHero->name % curHero->type->heroClass->name);
 
- 	portraitArea->hoverText = boost::str(boost::format(CGI->generaltexth->allTexts[15]) % curHero->name % curHero->type->heroClass->name);
 
- 	portraitArea->text = curHero->getBiography();
 
- 	{
 
- 		AdventureMapButton * split = NULL;
 
- 		OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 		if(!garr)
 
- 		{
 
- 			garr = new CGarrisonInt(15, 485, 8, Point(), background->bg, Point(15,485), curHero);
 
- 			{
 
- 				BLOCK_CAPTURING;
 
- 				split = new AdventureMapButton(CGI->generaltexth->allTexts[256], CGI->generaltexth->heroscrn[32], boost::bind(&CGarrisonInt::splitClick,garr), pos.x + 539, pos.y + 519, "hsbtns9.def", false, NULL, false); //deleted by garrison destructor
 
- 				boost::algorithm::replace_first(split->hoverTexts[0],"%s",CGI->generaltexth->allTexts[43]);
 
- 			}
 
- 			garr->addSplitBtn(split);
 
- 		}
 
- 		if(!artSets.size())
 
- 		{
 
- 			CArtifactsOfHero *arts = new CArtifactsOfHero(Point(-65, -8), true);
 
- 			arts->setHero(curHero);
 
- 			artSets.push_back(arts);
 
- 		}
 
- 	}
 
- 	//primary skills support
 
- 	for(size_t g=0; g<primSkillAreas.size(); ++g)
 
- 	{
 
- 		primSkillAreas[g]->bonusValue = heroWArt.getPrimSkillLevel(g);
 
- 	}
 
- 	//secondary skills support
 
- 	for(size_t g=0; g< secSkillAreas.size(); ++g)
 
- 	{
 
- 		int skill = curHero->secSkills[g].first,
 
- 			level = curHero->getSecSkillLevel(static_cast<CGHeroInstance::SecondarySkill>(curHero->secSkills[g].first));
 
- 		secSkillAreas[g]->type = skill;
 
- 		secSkillAreas[g]->bonusValue = level;
 
- 		secSkillAreas[g]->text = CGI->generaltexth->skillInfoTexts[skill][level-1];
 
- 		secSkillAreas[g]->hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[21]) % CGI->generaltexth->levels[level-1] % CGI->generaltexth->skillName[skill]);
 
- 	}
 
- 	//printing experience - original format does not support ui64
 
- 	expArea->text = CGI->generaltexth->allTexts[2];
 
- 	boost::replace_first(expArea->text, "%d", boost::lexical_cast<std::string>(curHero->level));
 
- 	boost::replace_first(expArea->text, "%d", boost::lexical_cast<std::string>(CGI->heroh->reqExp(curHero->level+1)));
 
- 	boost::replace_first(expArea->text, "%d", boost::lexical_cast<std::string>(curHero->exp));
 
- 	//printing spell points, boost::format can't be used due to locale issues
 
- 	spellPointsArea->text = CGI->generaltexth->allTexts[205];
 
- 	boost::replace_first(spellPointsArea->text, "%s", boost::lexical_cast<std::string>(curHero->name));
 
- 	boost::replace_first(spellPointsArea->text, "%d", boost::lexical_cast<std::string>(curHero->mana));
 
- 	boost::replace_first(spellPointsArea->text, "%d", boost::lexical_cast<std::string>(heroWArt.manaLimit()));
 
- 	//if we have exchange window with this curHero open
 
- 	bool noDismiss=false;
 
- 	BOOST_FOREACH(IShowActivable *isa, GH.listInt)
 
- 	{
 
- 		if(CExchangeWindow * cew = dynamic_cast<CExchangeWindow*>(isa))
 
- 			for(int g=0; g < ARRAY_COUNT(cew->heroInst); ++g)
 
- 				if(cew->heroInst[g] == curHero)
 
- 					noDismiss = true;
 
- 		if (dynamic_cast<CKingdomInterface*>(isa))
 
- 			noDismiss = true;
 
- 	}
 
- 	dismissButton->block(!!curHero->visitedTown || noDismiss);
 
- 	if(curHero->getSecSkillLevel(CGHeroInstance::TACTICS) == 0)
 
- 		tacticsButton->block(true);
 
- 	else
 
- 	{
 
- 		tacticsButton->block(false);
 
- 		tacticsButton->callback = vstd::assigno(curHero->tacticFormationEnabled,true);
 
- 		tacticsButton->callback2 = vstd::assigno(curHero->tacticFormationEnabled,false);
 
- 	}
 
- 	//setting formations
 
- 	formations->onChange = 0;
 
- 	formations->select(curHero->formation,true);
 
- 	formations->onChange = boost::bind(&CCallback::setFormation, LOCPLINT->cb, curHero, _1);
 
- 	morale->set(&heroWArt);
 
- 	luck->set(&heroWArt);
 
- 	if(redrawNeeded)
 
- 		redraw();
 
- }
 
- void CHeroWindow::quit()
 
- {
 
- 	GH.popIntTotally(this);
 
- }
 
- void CHeroWindow::dismissCurrent()
 
- {
 
- 	CFunctionList<void()> ony = boost::bind(&CHeroWindow::quit,this);
 
- 	ony += boost::bind(&CCallback::dismissHero,LOCPLINT->cb,curHero);
 
- 	LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[22],std::vector<SComponent*>(), ony, 0, false);
 
- }
 
- void CHeroWindow::questlog()
 
- {
 
- }
 
- void CHeroWindow::showAll(SDL_Surface * to)
 
- {
 
- 	CIntObject::showAll(to);
 
- 	//blitting portrait
 
- 	blitAtLoc(graphics->portraitLarge[curHero->portrait], 19, 19, to);
 
- 	 
 
- 	//printing hero's name
 
- 	printAtMiddleLoc(curHero->name, 190, 38, FONT_BIG, tytulowy, to);
 
- 	 
 
- 	//printing hero's level
 
- 	std::string secondLine= CGI->generaltexth->allTexts[342];
 
- 	boost::algorithm::replace_first(secondLine,"%d",boost::lexical_cast<std::string>(curHero->level));
 
- 	boost::algorithm::replace_first(secondLine,"%s",curHero->type->heroClass->name);
 
- 	printAtMiddleLoc(secondLine, 190, 65, FONT_MEDIUM, zwykly, to);
 
- 	 	
 
- 	//primary skills names
 
- 	printAtMiddleLoc(CGI->generaltexth->jktexts[1], 52, 99, FONT_SMALL, tytulowy, to);
 
- 	printAtMiddleLoc(CGI->generaltexth->jktexts[2], 123, 99, FONT_SMALL, tytulowy, to);
 
- 	printAtMiddleLoc(CGI->generaltexth->jktexts[3], 193, 99, FONT_SMALL, tytulowy, to);
 
- 	printAtMiddleLoc(CGI->generaltexth->jktexts[4], 262, 99, FONT_SMALL, tytulowy, to);
 
- 	 
 
- 	//dismiss / quest log
 
- 	std::vector<std::string> toPrin = CMessage::breakText(CGI->generaltexth->jktexts[8]);
 
- 	if(toPrin.size()==1)
 
- 	{
 
- 	 	printAtLoc(toPrin[0], 372, 439, FONT_SMALL, zwykly, to);
 
- 	}
 
- 	else
 
- 	{
 
- 	 	printAtLoc(toPrin[0], 372, 430, FONT_SMALL, zwykly, to);
 
- 	 	printAtLoc(toPrin[1], 372, 446, FONT_SMALL, zwykly, to);
 
- 	}
 
- 	 
 
- 	toPrin = CMessage::breakText(CGI->generaltexth->jktexts[9]);
 
- 	if(toPrin.size()==1)
 
- 	{
 
- 	 	printAtLoc(toPrin[0], 512, 439, FONT_SMALL, zwykly, to);
 
- 	}
 
- 	else
 
- 	{
 
- 	 	printAtLoc(toPrin[0], 512, 430, FONT_SMALL, zwykly, to);
 
- 	 	printAtLoc(toPrin[1], 512, 446, FONT_SMALL, zwykly, to);
 
- 	}
 
- 	 
 
- 	//printing primary skills' amounts
 
- 	for(int m=0; m<4; ++m)
 
- 	{
 
- 	 	std::ostringstream primarySkill;
 
- 	 	primarySkill << primSkillAreas[m]->bonusValue;
 
- 	 	printAtMiddleLoc(primarySkill.str(), 53 + 70 * m, 166, FONT_SMALL, zwykly, to);
 
- 	}
 
- 	 
 
- 	blitAtLoc(flags->ourImages[player].bitmap, 606, 8, to);
 
- 	 
 
- 	//hero list blitting
 
- 	 
 
- 	for(int slotPos=0, g=0; g<LOCPLINT->wanderingHeroes.size(); ++g)
 
- 	{
 
- 	 	const CGHeroInstance * cur = LOCPLINT->wanderingHeroes[g];
 
- 	 	if (cur->inTownGarrison)
 
- 	 		// Only display heroes that are not in garrison
 
- 	 		continue;
 
- 	 
 
- 	 	blitAtLoc(graphics->portraitSmall[cur->portrait], 611, 87+slotPos*54, to);
 
- 	 	//printing yellow border
 
- 	 	if(cur->name == curHero->name)
 
- 	 	{
 
- 	 		for(int f=0; f<graphics->portraitSmall[cur->portrait]->w; ++f)
 
- 	 		{
 
- 	 			for(int h=0; h<graphics->portraitSmall[cur->portrait]->h; ++h)
 
- 	 				if(f==0 || h==0 || f==graphics->portraitSmall[cur->portrait]->w-1 || h==graphics->portraitSmall[cur->portrait]->h-1)
 
- 	 					CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + 611+f, pos.y + 87+slotPos*54+h, 240, 220, 120);
 
- 	 		}
 
- 	 	}
 
- 	 
 
- 	 	slotPos ++;
 
- 	}
 
- 	 
 
- 	//secondary skills
 
- 	for(size_t v=0; v<std::min(secSkillAreas.size(), curHero->secSkills.size()); ++v)
 
- 	{
 
- 	 	blitAtLoc(graphics->abils44->ourImages[curHero->secSkills[v].first*3+3+curHero->secSkills[v].second-1].bitmap, v%2 ? 161 : 18, 276 + 48 * (v/2), to);
 
- 	 	printAtLoc(CGI->generaltexth->levels[curHero->secSkills[v].second-1], v%2 ? 212 : 68, 280 + 48 * (v/2), FONT_SMALL, zwykly, to);
 
- 	 	printAtLoc(CGI->generaltexth->skillName[curHero->secSkills[v].first], v%2 ? 212 : 68, 300 + 48 * (v/2), FONT_SMALL, zwykly, to);
 
- 	}
 
- 	 
 
- 	//printing special ability
 
- 	blitAtLoc(graphics->un44->ourImages[curHero->subID].bitmap, 18, 180, to);
 
- 	printAtLoc(CGI->generaltexth->jktexts[5].substr(1, CGI->generaltexth->jktexts[5].size()-2), 69, 183, FONT_SMALL, tytulowy, to);
 
- 	printAtLoc(CGI->generaltexth->hTxts[curHero->subID].bonusName, 69, 205, FONT_SMALL, zwykly, to);
 
- 	 
 
- 	//printing necessery texts
 
- 	printAtLoc(CGI->generaltexth->jktexts[6].substr(1, CGI->generaltexth->jktexts[6].size()-2), 69, 232, FONT_SMALL, tytulowy, to);
 
- 	std::ostringstream expstr;
 
- 	expstr << curHero->exp;
 
- 	printAtLoc(expstr.str(), 68, 252, FONT_SMALL, zwykly, to);
 
- 	printAtLoc(CGI->generaltexth->jktexts[7].substr(1, CGI->generaltexth->jktexts[7].size()-2), 213, 232, FONT_SMALL, tytulowy, to);
 
- 	std::ostringstream manastr;
 
- 	manastr << curHero->mana << '/' << heroWArt.manaLimit();
 
- 	printAtLoc(manastr.str(), 211, 252, FONT_SMALL, zwykly, to);
 
- }
 
 
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