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							- #include "CKingdomInterface.h"
 
- #include "AdventureMapButton.h"
 
- #include "CAdvmapInterface.h"
 
- #include "CPlayerInterface.h"
 
- #include "CCreatureWindow.h"
 
- #include "../CCallback.h"
 
- #include "../global.h"
 
- #include "CConfigHandler.h"
 
- #include "CGameInfo.h"
 
- #include "CHeroWindow.h"
 
- #include "CSpellWindow.h"
 
- #include "CMessage.h"
 
- #include "SDL_Extensions.h"
 
- #include "Graphics.h"
 
- #include "../lib/CArtHandler.h"
 
- #include "../lib/CBuildingHandler.h"
 
- #include "CDefHandler.h"
 
- #include "../lib/CHeroHandler.h"
 
- #include "../lib/CGeneralTextHandler.h"
 
- #include "../lib/CObjectHandler.h"
 
- #include "../lib/CTownHandler.h"
 
- #include "../lib/CCreatureHandler.h"
 
- #include "../lib/CHeroHandler.h"
 
- #include "../lib/map.h"
 
- #include "../lib/NetPacks.h"
 
- #include <boost/algorithm/string/replace.hpp>
 
- #include <boost/assign/std/vector.hpp> 
 
- #include <boost/assign/list_of.hpp>
 
- #include <boost/lexical_cast.hpp>
 
- #include <boost/format.hpp>
 
- #include <sstream>
 
- #include <SDL.h>
 
- #include "CBitmapHandler.h"
 
- using namespace boost::assign;
 
- using namespace CSDL_Ext;
 
- /*
 
-  * CKingdomInterface.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #define ADVOPT (conf.go()->ac)
 
- CKingdomInterface::CKingdomInterface()
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	defActions = SHARE_POS | DISPOSE;
 
- 	PicCount = ADVOPT.overviewPics;
 
- 	size =     ADVOPT.overviewSize;
 
- 	pos.x = screen->w/2 - 400;
 
- 	pos.y = screen->h/2 - (68+58*size);
 
- 	showHarrisoned = false;//set to true if you want to see garrisoned heroes
 
- 	heroPos = townPos = objPos = state = 0;
 
- 	bg = BitmapHandler::loadBitmap(ADVOPT.overviewBg);
 
- 	graphics->blueToPlayersAdv(bg, LOCPLINT->playerID);
 
- 	mines   = CDefHandler::giveDefEss("OVMINES.DEF");
 
- 	title   = CDefHandler::giveDefEss("OVTITLE.DEF");
 
- 	hall    = CDefHandler::giveDefEss("ITMTL.DEF");
 
- 	fort    = CDefHandler::giveDefEss("ITMCL.DEF");
 
- 	objPics = CDefHandler::giveDefEss("FLAGPORT.DEF");
 
- 	slots   = CDefHandler::giveDefEss("OVSLOT.DEF");
 
- 	toHeroes = new AdventureMapButton (CGI->generaltexth->overview[11],"",
 
- 		boost::bind(&CKingdomInterface::listToHeroes,this),748,28+size*116,"OVBUTN1.DEF", SDLK_h);
 
- 	toHeroes->block(2);
 
- 	toTowns = new AdventureMapButton (CGI->generaltexth->overview[12],"",
 
- 		boost::bind(&CKingdomInterface::listToTowns,this),748,64+size*116,"OVBUTN6.DEF", SDLK_t);
 
- 	toTowns->block(0);
 
- 	exit = new AdventureMapButton (CGI->generaltexth->allTexts[600],"",
 
- 		boost::bind(&CKingdomInterface::close,this),748,99+size*116,"OVBUTN1.DEF", SDLK_RETURN);
 
- 	exit->setOffset(3);
 
- 	statusbar = new CStatusBar(7, 91+size*116,"TSTATBAR.bmp",732);
 
- 	resdatabar = new CResDataBar("KRESBAR.bmp",pos.x+3,pos.y+111+size*116,32,2,76,76);
 
- 	for(size_t i=0;i<size;i++)//creating empty hero/town lists for input
 
- 	{
 
- 		heroes.push_back( new CHeroItem(i,this));
 
- 		 towns.push_back( new CTownItem(i,this));
 
- 	}
 
- 	slider = new CSlider(4, 4, size*116+19, boost::bind (&CKingdomInterface::sliderMoved, this, _1),
 
- 		size, LOCPLINT->cb->howManyHeroes(showHarrisoned), 0, false, 0);
 
- 	//creating objects list
 
- 	ObjTop = new AdventureMapButton ("","", boost::bind(&CKingdomInterface::moveObjectList,this,0),
 
- 		733,4,"OVBUTN4.DEF");
 
- 	ObjUp = new AdventureMapButton ("","", boost::bind(&CKingdomInterface::moveObjectList,this,1),
 
- 		733,24,"OVBUTN4.DEF");
 
- 	ObjUp->setOffset(4);
 
- 	ObjDown = new AdventureMapButton ("","", boost::bind(&CKingdomInterface::moveObjectList,this,2),
 
- 		733,size*116-18,"OVBUTN4.DEF");
 
- 	ObjDown->setOffset(6);
 
- 	ObjBottom = new AdventureMapButton ("","", boost::bind(&CKingdomInterface::moveObjectList,this,3),
 
- 		733,size*116+2,"OVBUTN4.DEF");
 
- 	ObjBottom->setOffset(2);
 
- 	for (size_t i=0; i<8; i++)
 
- 	{
 
- 		incomes.push_back(new HoverableArea());//bottom panel with mines
 
- 		incomes[i]->pos = genRect(57,68,pos.x+20+i*80,pos.y+31+size*116);
 
- 		incomes[i]->hoverText = CGI->generaltexth->mines[i].first;
 
- 	}
 
- 	incomes[7]->pos.w = 136;
 
- 	incomes[7]->hoverText = CGI->generaltexth->allTexts[255];
 
- 	incomesVal+=0,0,0,0,0,0,0,0;//for mines images
 
- 	std::map<std::pair<int,int>,int> addObjects;//objects to print, except 17th dwelling
 
- 	//format: (id,subID),image index
 
- 	#define INSERT_MAP addObjects.insert(std::pair<std::pair<int,int>,int>(std::pair<int,int>
 
- 	INSERT_MAP (20,1) ,81));//Golem factory
 
- 	INSERT_MAP (42,0) ,82));//Lighthouse
 
- 	INSERT_MAP (33,0) ,83));//Garrison
 
- 	INSERT_MAP (219,0),83));//Garrison
 
- 	INSERT_MAP (33,1) ,84));//Anti-magic Garrison
 
- 	INSERT_MAP (219,1),84));//Anti-magic Garrison
 
- 	INSERT_MAP (53,7) ,85));//Abandoned mine
 
- 	INSERT_MAP (20,0) ,86));//Conflux
 
- 	INSERT_MAP (87,0) ,87));//Harbor
 
- 	#undef INSERT_MAP
 
- 	std::vector<const CGObjectInstance * > myObjects = LOCPLINT->cb->getMyObjects();
 
- 	for(size_t i = 0; i<myObjects.size(); i++)//getting mines and dwelling (in one pass to make it faster)
 
- 	{
 
- 		const CGObjectInstance* obj = myObjects[i];//current object
 
- 		if (obj)
 
- 		{
 
- 			std::pair<int,int > curElm = std::pair<int,int >(obj->ID, obj->subID);
 
- 			if ( obj->ID == 17 )//dwelling, text is a plural name of a creature
 
- 			{
 
- 				objList[obj->subID].first += 1;
 
- 				objList[obj->subID].second = & CGI->creh->creatures[CGI->objh->cregens[obj->subID]]->namePl;
 
- 			}
 
- 			else if (addObjects.find(curElm) != addObjects.end())
 
- 			{//object from addObjects map, text is name of the object
 
- 				objList[addObjects[curElm]].first += 1;
 
- 				objList[addObjects[curElm]].second = & obj->hoverName;
 
- 			}
 
- 			else if ( obj->ID == 53 )
 
- 				incomesVal[obj->subID]+=1;
 
- 		}
 
- 	}
 
- 	addObjects.clear();
 
- 	objSize = (size*116-64)/57; //in object list will fit (height of panel)/(height of one element) items
 
- 	ObjList.resize(objSize);
 
- 	for(size_t i=0;i<objSize;i++)
 
- 	{
 
- 		ObjList[i] = new HoverableArea();
 
- 		ObjList[i]->pos = genRect(50,50,pos.x+740,pos.y+44+i*57);
 
- 	}
 
- 	incomesVal[7] = incomesVal[6]*1000;//gold mines -> total income
 
- 	std::vector<const CGHeroInstance*> heroes = LOCPLINT->cb->getHeroesInfo(true);
 
- 	for(size_t i=0; i<heroes.size();i++)
 
- 	{	//TODO: what about artifacts generating resources?
 
- 			incomesVal[7] += heroes[i]->valOfBonuses(Selector::typeSubtype(Bonus::SECONDARY_SKILL_PREMY, CGHeroInstance::ESTATES));
 
- 			incomesVal[7] += heroes[i]->valOfBonuses(Selector::typeSubtype(Bonus::GENERATE_RESOURCE, Res::GOLD));
 
- 	}
 
- 	std::vector<const CGTownInstance*> towns = LOCPLINT->cb->getTownsInfo(true);
 
- 	for(size_t i=0; i<towns.size();i++)
 
- 		incomesVal[7] += towns[i]->dailyIncome();
 
- }
 
- void CKingdomInterface::moveObjectList(int newPos)
 
- {
 
- 	int top =    objList.size() > objSize ? 0 : objList.size() - objSize ;
 
- 	int bottom = objList.size() > objSize ? objList.size() - objSize : 0 ;
 
- 	switch (newPos)//checking what button was pressed
 
- 	{
 
- /*  Top */	case 0: objPos = top;
 
- 			break;
 
- /*  Up  */	case 1: objPos = objPos==top?top:(objPos-1);
 
- 			break;
 
- /* Down */	case 2: objPos = objPos==bottom?bottom:(objPos+1);
 
- 			break;
 
- /*Bottom*/	case 3: objPos = bottom;
 
- 			break;
 
- 	}
 
- 	showAll(screen2);
 
- }
 
- CKingdomInterface::~CKingdomInterface()
 
- {
 
- 	SDL_FreeSurface(bg);
 
- 	delete title;//deleting .def
 
- 	delete slots;
 
- 	delete fort;
 
- 	delete hall;
 
- 	delete objPics;
 
- 	delete mines;
 
- 	towns.clear();//deleting lists
 
- 	heroes.clear();
 
- 	incomes.clear();
 
- 	ObjList.clear();
 
- 	objList.clear();
 
- }
 
- void CKingdomInterface::close()
 
- {
 
- 	GH.popIntTotally(this);
 
- }
 
- void CKingdomInterface::updateGarrisons()
 
- {
 
- 	for (int i = 0; i<towns.size(); i++)
 
- 	{
 
- 		if (towns[i] && towns[i]->garr)
 
- 			towns[i]->garr->recreateSlots();
 
- 	}
 
- 	for (int i = 0; i<heroes.size(); i++)
 
- 	{
 
- 		if (heroes[i] && heroes[i]->garr)
 
- 			heroes[i]->garr->recreateSlots();
 
- 	}
 
- }
 
- void CKingdomInterface::showAll( SDL_Surface * to/*=NULL*/)
 
- {
 
- 	adventureInt->resdatabar.draw(to);
 
- 	blitAt(bg,pos,to);
 
- 	resdatabar->draw(to);
 
- 	toTowns->showAll(to);
 
- 	toHeroes->showAll(to);
 
- 	exit->showAll(to);
 
- 	ObjTop->showAll(to);
 
- 	ObjUp->showAll(to);
 
- 	ObjDown->showAll(to);
 
- 	ObjBottom->showAll(to);
 
- 	for (size_t i=0; i<ObjList.size(); i++)//list may be moved, recreate hover text
 
- 		ObjList[i]->hoverText = "";
 
- 	int skipCount=0, curPos=objPos<0?(-objPos):0;
 
- 	for (std::map<int,std::pair<int, const std::string*> >::iterator it=objList.begin(); it!= objList.end(); it++)
 
- 	{
 
- 		if (skipCount<objPos)//we will show only objects from objPos
 
- 		{
 
- 			skipCount++;
 
- 			continue;
 
- 		}
 
- 		blitAt(objPics->ourImages[(*it).first].bitmap,pos.x+740,pos.y+44+curPos*57,to);
 
- 		std::ostringstream ostrs;//objects count
 
- 		ostrs << (*it).second.first;
 
- 		CSDL_Ext::printTo(ostrs.str(),pos.x+790,pos.y+94+curPos*57,FONT_SMALL,zwykly,to);
 
- 		ObjList[curPos]->hoverText = * (*it).second.second;
 
- 		curPos++;
 
- 		if (curPos == objSize)
 
- 			break;
 
- 	}
 
- 	if (state == 1)
 
- 	{//printing text "Town", "Harrisoned hero", "Visiting hero"
 
- 		CSDL_Ext::printAtMiddle(CGI->generaltexth->overview[3],pos.x+144,pos.y+14,FONT_MEDIUM,zwykly,to);
 
- 		CSDL_Ext::printAtMiddle(CGI->generaltexth->overview[4],pos.x+373,pos.y+14,FONT_MEDIUM,zwykly,to);
 
- 		CSDL_Ext::printAtMiddle(CGI->generaltexth->overview[5],pos.x+606,pos.y+14,FONT_MEDIUM,zwykly,to);
 
- 		for (size_t i=0; i<size; i++)
 
- 			towns[i]->showAll(to);//show town list
 
- 	}
 
- 	else
 
- 	{//text "Hero/stats" and "Skills"
 
- 		CSDL_Ext::printAtMiddle(CGI->generaltexth->overview[0],pos.x+150,pos.y+14,FONT_MEDIUM,zwykly,to);
 
- 		CSDL_Ext::printAtMiddle(CGI->generaltexth->overview[1],pos.x+500,pos.y+14,FONT_MEDIUM,zwykly,to);
 
- 		for (size_t i=0; i<size; i++)
 
- 			heroes[i]->showAll(to);//show hero list
 
- 	}
 
- 	for (int i = 0; i<7; i++)
 
- 		blitAt(mines->ourImages[i].bitmap,pos.x + 20 + i*80,pos.y + 31+size*116,to);
 
- 	for(size_t i=0;i<incomes.size();i++)
 
- 	{
 
- 		std::ostringstream oss;
 
- 		oss << incomesVal[i];
 
- 		CSDL_Ext::printAtMiddle(oss.str(),incomes[i]->pos.x+incomes[i]->pos.w/2,incomes[i]->pos.y+50,FONT_SMALL,zwykly,to);
 
- 	}
 
- 	slider->showAll(to);
 
- 	if(screen->w != 800 || screen->h !=600)
 
- 		CMessage::drawBorder(LOCPLINT->playerID,to,828,136+116*size+29,pos.x-14,pos.y-15);
 
- 	show(to);
 
- }
 
- void CKingdomInterface::show(SDL_Surface * to)
 
- {
 
- 	statusbar->show(to);
 
- }
 
- void CKingdomInterface::activate()
 
- {
 
- 	GH.statusbar = statusbar;
 
- 	exit->activate();
 
- 	toTowns->activate();
 
- 	toHeroes->activate();
 
- 	ObjTop->activate();
 
- 	ObjUp->activate();
 
- 	ObjDown->activate();
 
- 	ObjBottom->activate();
 
- 	for (size_t i=0; i<ObjList.size(); i++)
 
- 		ObjList[i]->activate();
 
- 	for (size_t i=0; i<incomes.size(); i++)
 
- 		incomes[i]->activate();
 
- 	if (state == 1)
 
- 		for (size_t i=0; i<size; i++)
 
- 			towns[i]->activate();
 
- 	else
 
- 		for (size_t i=0; i<size; i++)
 
- 			heroes[i]->activate();
 
- 	slider->activate();
 
- }
 
- void CKingdomInterface::deactivate()
 
- {
 
- 	exit->deactivate();
 
- 	toTowns->deactivate();
 
- 	toHeroes->deactivate();
 
- 	ObjTop->deactivate();
 
- 	ObjUp->deactivate();
 
- 	ObjDown->deactivate();
 
- 	ObjBottom->deactivate();
 
- 	for (size_t i=0; i<ObjList.size(); i++)
 
- 		ObjList[i]->deactivate();
 
- 	for (size_t i=0; i<incomes.size(); i++)
 
- 		incomes[i]->deactivate();
 
- 	if (state == 1)
 
- 		for (size_t i=0; i<size; i++)
 
- 			towns[i]->deactivate();
 
- 	else
 
- 		for (size_t i=0; i<size; i++)
 
- 			heroes[i]->deactivate();
 
- 	slider->deactivate();
 
- }
 
- void CKingdomInterface::recreateHeroList(int pos)
 
- {
 
- 	std::vector<const CGHeroInstance*> Heroes = LOCPLINT->cb->getHeroesInfo(true);
 
- 	int i=0, cnt=0;
 
- 	for (size_t j = 0; ((j<Heroes.size()) && (i<size));j++)
 
- 	{
 
- 		if (Heroes[j]->inTownGarrison && (!showHarrisoned))//if hero in garrison and we don't show them
 
- 			continue;
 
- 		if (cnt<pos)//skipping heroes
 
- 		{
 
- 			cnt++;
 
- 			continue;
 
- 		}//this hero will be added
 
- 		heroes[i]->setHero(Heroes[j]);
 
- 		i++;
 
- 	}
 
- 	for (;i<size;i++)//if we still have empty pieces
 
- 		heroes[i]->setHero(NULL);//empty pic
 
- }
 
- void CKingdomInterface::recreateTownList(int pos)
 
- {
 
- 	std::vector<const CGTownInstance*> Towns = LOCPLINT->cb->getTownsInfo(false);
 
- 	for(size_t i=0;i<size;i++)
 
- 	{
 
- 		if (i+pos<LOCPLINT->cb->howManyTowns())
 
- 			towns[i]->setTown(Towns[i+pos]);//replace town
 
- 		else
 
- 			towns[i]->setTown(NULL);//only empty pic
 
- 	}
 
- }
 
- void CKingdomInterface::listToTowns()
 
- {
 
- 	state = 1;
 
- 	toHeroes->block(0);
 
- 	toTowns->block(2);
 
- 	heroPos = slider->value;
 
- 	slider->setAmount(LOCPLINT->cb->howManyTowns());
 
- 	slider->value=townPos;//moving slider
 
- 	recreateTownList(townPos);
 
- 	for (size_t i=0;i<size;i++)
 
- 	{
 
- 		heroes[i]->deactivate();
 
- 		towns[i]->activate();
 
- 	}
 
- 	showAll(screen2);
 
- }
 
- void CKingdomInterface::listToHeroes()
 
- {
 
- 	state = 2;
 
- 	toHeroes->block(2);
 
- 	toTowns->block(0);
 
- 	townPos = slider->value;
 
- 	slider->setAmount(LOCPLINT->cb->howManyHeroes(showHarrisoned));
 
- 	slider->value=heroPos;//moving slider
 
- 	recreateHeroList(heroPos);
 
- 	for (size_t i=0;i<size;i++)
 
- 	{
 
- 		towns[i]->deactivate();
 
- 		heroes[i]->activate();
 
- 	}
 
- 	showAll(screen2);
 
- }
 
- void CKingdomInterface::sliderMoved(int newpos)
 
- {
 
- 	if (state == 0)
 
- 	{
 
- 		townPos = newpos;
 
- 		recreateHeroList(newpos);
 
- 		state = 2;
 
- 	}
 
- 	else if ( state == 1 )//towns
 
- 	{
 
- 		for (size_t i=0; i<size; i++)
 
- 			towns[i]->deactivate();
 
- 		townPos = newpos;
 
- 		recreateTownList(newpos);
 
- 		for (size_t i=0; i<size; i++)
 
- 			towns[i]->activate();
 
- 		showAll(screen2);
 
- 	}
 
- 	else//heroes
 
- 	{
 
- 		for (size_t i=0; i<size; i++)
 
- 			heroes[i]->deactivate();
 
- 		heroPos = newpos;
 
- 		recreateHeroList(newpos);
 
- 		for (size_t i=0; i<size; i++)
 
- 			heroes[i]->activate();
 
- 		showAll(screen2);
 
- 	}
 
- }
 
- CKingdomInterface::CTownItem::CTownItem(int num, CKingdomInterface * Owner)
 
- {
 
- 	recActions = DISPOSE | SHARE_POS;
 
- 	parent = Owner;
 
- 	numb = num;
 
- 	pos.x += 23;
 
- 	pos.y += 25+num*116;
 
- 	pos.w = 702;
 
- 	pos.h = 114;
 
- 	town = NULL;
 
- 	garr = NULL;
 
- 	garrHero  = new CHeroArea(pos.x+244, pos.y + 6, NULL);
 
- 	visitHero = new CHeroArea(pos.x+476, pos.y + 6, NULL);
 
- 	for (int i=0; i<CREATURES_PER_TOWN;i++)
 
- 	{//creatures info
 
- 		creaGrowth.push_back(new HoverableArea());
 
- 		creaGrowth[i]->pos = genRect(32, 32, pos.x+56+i*37, pos.y + 78);
 
- 		creaCount.push_back(new CCreaPlace());
 
- 		creaCount[i]->pos = genRect(32, 32, pos.x+409+i*37, pos.y + 78);
 
- 		creaCount[i]->type = i;
 
- 	}
 
- 	hallArea = new LRClickableAreaOpenTown();
 
- 	hallArea->pos = genRect(38, 38, pos.x+69, pos.y + 31);
 
- 	hallArea->type = 2;
 
- 	fortArea = new LRClickableAreaOpenTown();
 
- 	fortArea->pos = genRect(38, 38, pos.x+111, pos.y + 31);
 
- 	fortArea->type = 3;
 
- 	townImage = new LRClickableAreaOpenTown();
 
- 	townImage->pos = genRect(64, 58, pos.x+5, pos.y + 6);
 
- 	townImage->type = 1;
 
- 	incomeArea = new HoverableArea();
 
- 	incomeArea->pos = genRect(42, 64, pos.x+154, pos.y + 31);
 
- 	incomeArea->hoverText = CGI->generaltexth->allTexts[255];
 
- }
 
- CKingdomInterface::CTownItem::~CTownItem()
 
- {
 
- 	creaGrowth.clear();
 
- 	creaCount.clear();
 
- 	delete garr;
 
- }
 
- void CKingdomInterface::CTownItem::setTown(const CGTownInstance * newTown)
 
- {
 
- 	BLOCK_CAPTURING;
 
- 	delete garr;
 
- 	town = newTown;
 
- 	if (!town)
 
- 	{
 
- 		return;
 
- 		garr = NULL;
 
- 	}
 
- 	garr = new CGarrisonInt(pos.x+313,pos.y+3,4,Point(232,0),parent->slots->ourImages[parent->PicCount+2].bitmap,Point(313,2),town,town->visitingHero,true,true, true);
 
- 	garrHero->hero = town->garrisonHero;
 
- 	visitHero->hero = town->visitingHero;
 
- 	for (int i=0; i<CREATURES_PER_TOWN;i++)
 
- 	{
 
- 		creaCount[i]->town = NULL;
 
- 		int crid = -1;
 
- 		if (vstd::contains(town->builtBuildings,30+i+CREATURES_PER_TOWN))
 
- 			crid = town->town->upgradedCreatures[i];
 
- 		else
 
- 			crid = town->town->basicCreatures[i];
 
- 		std::string descr=CGI->generaltexth->allTexts[588];
 
- 		boost::algorithm::replace_first(descr,"%s",CGI->creh->creatures[crid]->namePl);
 
- 		creaGrowth[i]->hoverText = descr;
 
- 		descr=CGI->generaltexth->heroscrn[1];
 
- 		boost::algorithm::replace_first(descr,"%s",CGI->creh->creatures[crid]->namePl);
 
- 		creaCount[i]->hoverText = descr;
 
- 		creaCount[i]->town = town;
 
- 	}
 
- 	townImage->hoverText = town->name;
 
- 	townImage->town = town;
 
- 	hallArea->town = town;
 
- 	hallArea->hoverText = CGI->buildh->buildings[town->subID][10+town->hallLevel()]->Name();
 
- 	if (town->hasFort())
 
- 	{
 
- 		fortArea->hoverText = CGI->buildh->buildings[town->subID][6+town->fortLevel()]->Name();
 
- 		fortArea->town = town;
 
- 	}
 
- 	else
 
- 		fortArea->hoverText = "";
 
- }
 
- void CKingdomInterface::CTownItem::activate()
 
- {
 
- 	if (!town)
 
- 		return;
 
- 	setTown(town);
 
- 	hallArea->activate();
 
- 	fortArea->activate();
 
- 	incomeArea->activate();
 
- 	townImage->activate();
 
- 	garrHero->activate();
 
- 	visitHero->activate();
 
- 	for (int i=0; i<CREATURES_PER_TOWN;i++)
 
- 		if (vstd::contains(town->builtBuildings,30+i))
 
- 		{
 
- 			creaGrowth[i]->activate();
 
- 			creaCount [i]->activate();
 
- 		}
 
- 	garr->activate();
 
- }
 
- void CKingdomInterface::CTownItem::deactivate()
 
- {
 
- 	if (!town)
 
- 		return;
 
- 	hallArea->deactivate();
 
- 	fortArea->deactivate();
 
- 	incomeArea->deactivate();
 
- 	townImage->deactivate();
 
- 	garrHero->deactivate();
 
- 	visitHero->deactivate();
 
- 	for (int i=0; i<CREATURES_PER_TOWN;i++)
 
- 		if (creaCount[i]->active)
 
- 		{
 
- 			creaGrowth[i]->deactivate();
 
- 			creaCount [i]->deactivate();
 
- 		}
 
- 	garr->deactivate();
 
- }
 
- void CKingdomInterface::CTownItem::showAll(SDL_Surface * to)
 
- {
 
- 	if (!town)
 
- 	{//if NULL - print background & exit
 
- 		blitAt(parent->slots->ourImages[numb % parent->PicCount].bitmap,pos.x,pos.y,to);
 
- 		return;
 
- 	}//background
 
- 	blitAt(parent->slots->ourImages[parent->PicCount+2].bitmap,pos.x,pos.y,to);	garr->show(to);
 
- 	//town pic/name
 
- 	int townPic = town->subID*2;
 
- 	if (!town->hasFort())
 
- 		townPic += F_NUMBER*2;
 
- 	if(town->builded >= MAX_BUILDING_PER_TURN)
 
- 		townPic++;
 
- 	blitAt(graphics->bigTownPic->ourImages[townPic].bitmap,pos.x+5,pos.y+6,to);
 
- 	CSDL_Ext::printAt(town->name,pos.x+73,pos.y+8,FONT_SMALL,zwykly,to);
 
- 	//fort pic
 
- 	townPic = town->fortLevel()-1;
 
- 	if (townPic==-1) townPic = 3;
 
- 	blitAt(parent->fort->ourImages[townPic].bitmap,pos.x+111,pos.y+31,to);
 
- 	//hall pic
 
- 	townPic = town->hallLevel();
 
- 	blitAt(parent->hall->ourImages[townPic].bitmap,pos.x+69,pos.y+31,to);
 
- 	//income pic
 
- 	std::ostringstream oss;
 
- 	oss << town->dailyIncome();
 
- 	CSDL_Ext::printAtMiddle(oss.str(),pos.x+189,pos.y+61,FONT_SMALL,zwykly,to);
 
- 	std::vector<std::string> toPrin = CMessage::breakText(CGI->generaltexth->allTexts[265]);
 
- 	CSDL_Ext::printAt(toPrin[0], pos.x+4, pos.y+76, FONT_SMALL, tytulowy, to);
 
- 	if(toPrin.size()!=1)
 
- 		CSDL_Ext::printAt(toPrin[1], pos.x+4, pos.y+92, FONT_SMALL, tytulowy, to);
 
- 	toPrin = CMessage::breakText(CGI->generaltexth->allTexts[266]);
 
- 	CSDL_Ext::printAt(toPrin[0], pos.x+351, pos.y+76, FONT_SMALL, tytulowy, to);
 
- 	if(toPrin.size()!=1)
 
- 		CSDL_Ext::printAt(toPrin[1], pos.x+351, pos.y+92, FONT_SMALL, tytulowy, to);
 
- 	for (int i=0; i<CREATURES_PER_TOWN;i++)
 
- 	{//creatures info
 
- 		int crid = -1;
 
- 		int bid = 30+i;
 
- 		if (!vstd::contains(town->builtBuildings,bid))
 
- 			continue;
 
- 		if (vstd::contains(town->builtBuildings,bid+CREATURES_PER_TOWN))
 
- 		{
 
- 			crid = town->town->upgradedCreatures[i];
 
- 			bid += CREATURES_PER_TOWN;
 
- 		}
 
- 		else
 
- 			crid = town->town->basicCreatures[i];
 
- 		//creature growth
 
- 		blitAt(graphics->smallImgs[crid],pos.x+56+i*37,pos.y+78,to);
 
- 		std::ostringstream oss;
 
- 		oss << '+' << town->creatureGrowth(i);
 
- 		CSDL_Ext::printTo(oss.str(),pos.x+87+i*37,pos.y+110,FONT_TINY,zwykly,to);
 
- 		//creature available
 
- 		blitAt(graphics->smallImgs[crid],pos.x+409+i*37,pos.y+78,to);
 
- 		std::ostringstream ostrs;
 
- 		ostrs << town->creatures[i].first;
 
- 		CSDL_Ext::printTo(ostrs.str(),pos.x+440+i*37,pos.y+110,FONT_TINY,zwykly,to);
 
- 	}
 
- 	
 
- 	garrHero->showAll(to);
 
- 	visitHero->showAll(to);
 
- }
 
- CKingdomInterface::CHeroItem::CHeroItem(int num, CKingdomInterface * Owner)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	recActions = DISPOSE | SHARE_POS;
 
- 	defActions = SHARE_POS;
 
- 	parent = Owner;
 
- 	numb = num;
 
- 	pos.x += 23;
 
- 	pos.y += 25+num*116;
 
- 	pos.w = 702;
 
- 	pos.h = 114;
 
- 	hero = NULL;
 
- 	garr = NULL;
 
- 	artGroup = 0;
 
- 	backpackPos = 0;
 
- 	artButtons = new CHighlightableButtonsGroup(0);
 
- 	for (size_t it = 0; it<3; it++)
 
- 	{
 
- 		artButtons->addButton(boost::assign::map_list_of(0,CGI->generaltexth->overview[13+it]),
 
- 			CGI->generaltexth->overview[8+it], "OVBUTN3.DEF",364+it*112, 46, it);
 
- 		std::string str = CGI->generaltexth->overview[8+it];
 
- 		str = str.substr(str.find_first_of("{")+1, str.find_first_of("}")-str.find_first_of("{"));
 
- 		artButtons->buttons[it]->addTextOverlay(str, FONT_SMALL, tytulowy);
 
- 	}
 
- 	artButtons->onChange = boost::bind(&CKingdomInterface::CHeroItem::onArtChange, this, _1);
 
- 	artButtons->select(0,0);
 
- 	artLeft = new AdventureMapButton("", "", boost::bind
 
- 		(&CKingdomInterface::CHeroItem::scrollArts,this,-1), 269, 66, "hsbtns3.def", SDLK_LEFT);
 
- 	artRight = new AdventureMapButton("", "", boost::bind
 
- 		(&CKingdomInterface::CHeroItem::scrollArts,this,+1), 675, 66, "hsbtns5.def", SDLK_RIGHT);
 
- 	portrait = new CHeroArea(5,5,NULL);
 
- 	char bufor[400];
 
- 	for(int i=0; i<PRIMARY_SKILLS; i++)
 
- 	{
 
- 		primarySkills.push_back(new LRClickableAreaWTextComp(genRect(45, 32, pos.x+77 + 36*i, pos.y+26), SComponent::primskill));
 
- 		primarySkills[i]->text = CGI->generaltexth->arraytxt[2+i];
 
- 		primarySkills[i]->type = i;
 
- 		sprintf(bufor, CGI->generaltexth->heroscrn[1].c_str(), CGI->generaltexth->primarySkillNames[i].c_str());
 
- 		primarySkills[i]->hoverText = std::string(bufor);
 
- 	};
 
- 	experience = new LRClickableAreaWText();
 
- 	experience->pos = genRect(33, 49, pos.x+322, pos.y+5);
 
- 	experience->hoverText = CGI->generaltexth->heroscrn[9];
 
- 	morale = new MoraleLuckBox(true, genRect(20,32,pos.x+221,pos.y+52));
 
- 	luck = new MoraleLuckBox(false, genRect(20,32,pos.x+221,pos.y+28));
 
- 	spellPoints = new LRClickableAreaWText();
 
- 	spellPoints->pos = genRect(33, 49, pos.x+270, pos.y+5);
 
- 	spellPoints->hoverText = CGI->generaltexth->heroscrn[22];
 
- 	speciality = new LRClickableAreaWText();
 
- 	speciality->pos = genRect(32, 32, pos.x+374, pos.y+5);
 
- 	speciality->hoverText = CGI->generaltexth->heroscrn[27];
 
- 	for(int i=0; i<SKILL_PER_HERO; ++i)
 
- 	{
 
- 		secondarySkills.push_back(new LRClickableAreaWTextComp(genRect(32, 32, pos.x+410+i*37, pos.y+5), SComponent::secskill));
 
- 	}
 
- /*
 
- 	for (int i=0; i<18;i++)
 
- 	{
 
- 		artifacts.push_back(new CArtPlace(this, genRect(44, 44, pos.x+268+(i%9)*48, pos.y+66)));
 
- 	}
 
- 	for (int i=0; i<8;i++)
 
- 	{
 
- 		backpack.push_back(new CArtPlace(this, genRect(44, 44, pos.x+293+(i%9)*48, pos.y+66)));
 
- 	}*/
 
- }
 
- CKingdomInterface::CHeroItem::~CHeroItem()
 
- {
 
- 	delete garr;
 
- 	delete artButtons;
 
- 	primarySkills.clear();
 
- 	secondarySkills.clear();
 
- 	artifacts.clear();
 
- 	backpack.clear();
 
- }
 
- void CKingdomInterface::CHeroItem::setHero(const CGHeroInstance * newHero)
 
- {
 
- 	BLOCK_CAPTURING;
 
- 	delete garr;
 
- 	hero = newHero;
 
- 	if (!hero)
 
- 	{
 
- 		return;
 
- 		garr = NULL;
 
- 	}
 
- 	char bufor[4000];
 
- 	artLeft->block(hero->artifactsInBackpack.size() <= 8);
 
- 	artRight->block(hero->artifactsInBackpack.size() <= 8);
 
- 	garr = new CGarrisonInt(pos.x+6, pos.y+78, 4, Point(), parent->slots->ourImages[parent->PicCount].bitmap,
 
- 		Point(6,78), hero, NULL, true, true, true);
 
- 	for (int i=0; i<artifacts.size(); i++)
 
- 	{
 
- 		artifacts[i]->type = hero->getArtTypeId(i);
 
- 		if (artifacts[i]->type<0 || artifacts[i]->type == 145 )
 
- 			artifacts[i]->hoverText = CGI->generaltexth->heroscrn[11];
 
- 		else
 
- 		{
 
- 			artifacts[i]->text = CGI->generaltexth->artifDescriptions[artifacts[i]->type];
 
- 			artifacts[i]->hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[1].c_str()) % CGI->arth->artifacts[artifacts[i]->type]->Name());
 
- 		}
 
- 	}
 
- 	for (int i=0; i<backpack.size(); i++)
 
- 	{
 
- 		backpack[i]->type = hero->getArtTypeId(19+i);
 
- 		if (backpack[i]->type<0)
 
- 			backpack[i]->hoverText ="";
 
- 		else
 
- 		{
 
- 			backpack[i]->text = CGI->generaltexth->artifDescriptions[backpack[i]->type];
 
- 			backpack[i]->hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[1].c_str()) % CGI->arth->artifacts[backpack[i]->type]->Name());
 
- 		}
 
- 	}
 
- 	//sprintf(bufor, CGI->generaltexth->allTexts[15].c_str(), hero->name.c_str(), hero->type->heroClass->name.c_str());
 
- 	//portrait->hoverText = std::string(bufor);
 
- 	portrait->hero = hero;
 
- 	speciality->text = CGI->generaltexth->hTxts[hero->subID].longBonus;
 
- 	//primary skills
 
- 	for(size_t g=0; g<primarySkills.size(); ++g)
 
- 		primarySkills[g]->bonusValue = hero->getPrimSkillLevel(g);
 
- 	//secondary skills
 
- 	for(size_t g=0; g<std::min(secondarySkills.size(),hero->secSkills.size()); ++g)
 
- 	{
 
- 		int skill = hero->secSkills[g].first,
 
- 		    level = hero->secSkills[g].second;
 
- 		secondarySkills[g]->type = skill;
 
- 		secondarySkills[g]->bonusValue = level;
 
- 		secondarySkills[g]->text = CGI->generaltexth->skillInfoTexts[skill][level-1];
 
- 		sprintf(bufor, CGI->generaltexth->heroscrn[21].c_str(), CGI->generaltexth->levels[level-1].c_str(), CGI->generaltexth->skillName[skill].c_str());
 
- 		secondarySkills[g]->hoverText = std::string(bufor);
 
- 	}
 
- 	//experience
 
- 	experience->text = CGI->generaltexth->allTexts[2].c_str();
 
- 	boost::replace_first(experience->text, "%d", boost::lexical_cast<std::string>(hero->level));
 
- 	boost::replace_first(experience->text, "%d", boost::lexical_cast<std::string>(CGI->heroh->reqExp(hero->level+1)));
 
- 	boost::replace_first(experience->text, "%d", boost::lexical_cast<std::string>(hero->exp));
 
- 	//spell points
 
- 	sprintf(bufor, CGI->generaltexth->allTexts[205].c_str(), hero->name.c_str(), hero->mana, hero->manaLimit());
 
- 	spellPoints->text = std::string(bufor);
 
- 	//setting morale and luck
 
- 	morale->set(hero);
 
- 	luck->set(hero);
 
- }
 
- void CKingdomInterface::CHeroItem::scrollArts(int move)
 
- {
 
- 	backpackPos = ( backpackPos + move + hero->artifactsInBackpack.size()) % hero->artifactsInBackpack.size();
 
- 	for (int i=0; i<backpack.size(); i++)
 
- 	{
 
- 		backpack[i]->type = hero->getArtTypeId(19+(backpackPos + i)%hero->artifactsInBackpack.size());
 
- 		if (backpack[i]->type<0)
 
- 			backpack[i]->hoverText ="";
 
- 		else
 
- 		{
 
- 			backpack[i]->text = CGI->generaltexth->artifDescriptions[backpack[i]->type];
 
- 			backpack[i]->hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[1].c_str()) % CGI->arth->artifacts[backpack[i]->type]->Name());
 
- 		}
 
- 	}
 
- 	showAll(screen2);
 
- }
 
- void CKingdomInterface::CHeroItem::showAll(SDL_Surface * to)
 
- {
 
- 	if (!hero)
 
- 	{//if we have no hero for this slot - print background & exit
 
- 		blitAt(parent->slots->ourImages[numb % parent->PicCount].bitmap,pos.x,pos.y,to);
 
- 		return;
 
- 	}//print background, different for arts view/backpack mode
 
- 	blitAt(parent->slots->ourImages[(artGroup!=2)?parent->PicCount:(parent->PicCount+1)].bitmap,pos.x,pos.y,to);
 
- 	//text "Artifacts"
 
- 	CSDL_Ext::printAtMiddle(CGI->generaltexth->overview[2],pos.x+320,pos.y+55,FONT_SMALL,zwykly,to);
 
- 	portrait->showAll(to);
 
- 	garr->show(to);
 
- 	//hero name
 
- 	CSDL_Ext::printAt(hero->name,pos.x+73,pos.y+7,FONT_SMALL,zwykly,to);
 
- 	for (int i = 0; i<6; i++)
 
- 	{//primary skills, mana and exp. pics
 
- 		blitAt(graphics->pskillst->ourImages[i].bitmap,(i<4)?(pos.x+78+36*i):(pos.x+539-52*i),
 
- 								(i<4)?(pos.y+26):(pos.y+6),to);
 
- 		if (i>3) continue;//primary skills text
 
- 		std::ostringstream str;
 
- 		str << (hero->getPrimSkillLevel(i));
 
- 		CSDL_Ext::printAtMiddle(str.str(),pos.x+94+36*i,pos.y+66,FONT_SMALL,zwykly,to);
 
- 	}
 
- 	{//luck and morale pics, experience and mana text
 
- 		blitAt(graphics->luck30->ourImages[hero->LuckVal()+3].bitmap,pos.x+222,pos.y+30,to);
 
- 		blitAt(graphics->morale30->ourImages[hero->MoraleVal()+3].bitmap,pos.x+222,pos.y+54,to);
 
- 		std::ostringstream str;
 
- 		str << (hero->exp);
 
- 		CSDL_Ext::printAtMiddle(str.str(),(pos.x+348),(pos.y+31),FONT_TINY,zwykly,to);
 
- 		std::ostringstream strnew;
 
- 		strnew << (hero->mana)<<"/"<<(hero->manaLimit());
 
- 		CSDL_Ext::printAtMiddle(strnew.str(),(pos.x+295),(pos.y+30),FONT_TINY,zwykly,to);
 
- 	}
 
- 	//hero speciality
 
- 	blitAt(graphics->un32->ourImages[hero->subID].bitmap, pos.x+375, pos.y+6, to);
 
- 	for(int i=0; i<hero->secSkills.size(); i++)
 
- 	{//secondary skills
 
- 		int skill = hero->secSkills[i].first,
 
- 		    level = hero->secSkills[i].second;
 
- 		blitAt(graphics->abils32->ourImages[skill*3+level+2].bitmap,pos.x+411+i*36,pos.y+6,to);
 
- 	}
 
- 	artButtons->show(to);
 
- 	int iter=0;
 
- 	switch (artGroup)
 
- 	{//arts
 
- 		case 1:iter = 9;//misc. arts, spellbook, war machines
 
- 		case 0://equipped arts
 
- 			/*for (int i = iter ; i<iter+9;i++)
 
- 			{
 
- 				int artID = hero->getArtTypeId(i);
 
- 				if (artID>=0)
 
- 					blitAt(graphics->artDefs->ourImages[artID].bitmap,pos.x+268+48*(i%9),pos.y+66,to);
 
- 			}*/
 
- 			break;
 
- 		case 2:
 
- 			artLeft->show(to);
 
- 			artRight->show(to);
 
- 			int max = hero->artifactsInBackpack.size();
 
- 			iter = std::min(8, max);
 
- 			/*for (size_t it = 0 ; it<iter;it++)
 
- 				blitAt(graphics->artDefs->ourImages[hero->artifacts[(it+backpackPos)%max]->id].bitmap,pos.x+293+48*it,pos.y+66,to);
 
- 			*/break;
 
- 	}
 
- 	show(to);
 
- }
 
- void CKingdomInterface::CHeroItem::onArtChange(int newstate)
 
- {
 
- 	if (!hero)
 
- 		return;
 
- 	deactivate();
 
- 	artGroup = newstate;
 
- 	activate();
 
- 	showAll(screen2);
 
- }
 
- void CKingdomInterface::CHeroItem::activate()
 
- {
 
- 	setHero(hero);
 
- 	if (!hero)
 
- 		return;
 
- 	artButtons->activate();
 
- 	garr->activate();/*
 
- 	if ( artGroup == 2 )
 
- 	{
 
- 		artLeft->activate();
 
- 		artRight->activate();
 
- 		for (size_t i=0; i<8;i++)
 
- 			backpack[i]->activate();
 
- 	}
 
- 	else
 
- 	{
 
- 		for (size_t i=artGroup*9; i<9+artGroup*9;i++)
 
- 			artifacts[i]->activate();
 
- 	}*/
 
- 	portrait->activate();
 
- 	experience->activate();
 
- 	morale->activate();
 
- 	luck->activate();
 
- 	spellPoints->activate();
 
- 	speciality->activate();
 
- 	for (size_t i=0; i<primarySkills.size();i++)
 
- 		primarySkills[i]->activate();
 
- 	for (size_t i=0; i<std::min(secondarySkills.size(),hero->secSkills.size());i++)
 
- 		secondarySkills[i]->activate();
 
- }
 
- void CKingdomInterface::CHeroItem::deactivate()
 
- {
 
- 	if (!hero)
 
- 		return;
 
- 	artButtons->deactivate();
 
- 	garr->deactivate();/*
 
- 	if ( artGroup == 2 )
 
- 	{
 
- 		artLeft->deactivate();
 
- 		artRight->deactivate();
 
- 		for (size_t i=0; i<8;i++)
 
- 			backpack[i]->deactivate();
 
- 	}
 
- 	else
 
- 	{
 
- 		for (size_t i=artGroup*9; i<9+artGroup*9;i++)
 
- 			artifacts[i]->deactivate();
 
- 	}*/
 
- 	portrait->deactivate();
 
- 	experience->deactivate();
 
- 	morale->deactivate();
 
- 	luck->deactivate();
 
- 	spellPoints->deactivate();
 
- 	speciality->deactivate();
 
- 	for (size_t i=0; i<primarySkills.size();i++)
 
- 		primarySkills[i]->deactivate();
 
- 	for (size_t i=0; i<std::min(secondarySkills.size(),hero->secSkills.size());i++)
 
- 		secondarySkills[i]->deactivate();
 
- }
 
- CKingdomInterface::CHeroItem::CArtPlace::CArtPlace(CHeroItem * owner, const Rect &r)
 
- 	: LRClickableAreaWTextComp(r, SComponent::artifact)
 
- {
 
- 	parent = owner;
 
- 	used = LCLICK | RCLICK | HOVER;
 
- }
 
- void CKingdomInterface::CHeroItem::CArtPlace::activate()
 
- {
 
- 	LRClickableAreaWTextComp::activate();
 
- }
 
- void CKingdomInterface::CHeroItem::CArtPlace::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if (!down && previousState && type>=0 && type < 145)
 
- 	{tlog1<<type;
 
- 		if(type == 0)
 
- 		{
 
- 			CSpellWindow * spellWindow = new CSpellWindow(genRect(595, 620, (screen->w - 620)/2, (screen->h - 595)/2), parent->hero, LOCPLINT, false);
 
- 			GH.pushInt(spellWindow);
 
- 		}
 
- 		else
 
- 			LRClickableAreaWTextComp::clickLeft(down,previousState);
 
- 	}
 
- }
 
- void CKingdomInterface::CHeroItem::CArtPlace::clickRight(tribool down, bool previousState)
 
- {
 
- 	if (type>=0 && type < 145)
 
- 		LRClickableAreaWTextComp::clickRight(down, previousState);
 
- }
 
- void CKingdomInterface::CHeroItem::CArtPlace::deactivate()
 
- {
 
- 		LRClickableAreaWTextComp::deactivate();
 
- }
 
- CKingdomInterface::CTownItem::CCreaPlace::CCreaPlace()
 
- 	: LRClickableAreaWTextComp(Rect(0,0,0,0), -1)
 
- {
 
- 	town = NULL;
 
- 	used = LCLICK | RCLICK | HOVER;
 
- }
 
- void CKingdomInterface::CTownItem::CCreaPlace::activate()
 
- {
 
- 	LRClickableAreaWTextComp::activate();
 
- }
 
- void CKingdomInterface::CTownItem::CCreaPlace::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if (!down && previousState && town)
 
- 	{
 
- 		GH.pushInt (new CRecruitmentWindow(town, type, town, boost::bind
 
- 			(&CCallback::recruitCreatures,LOCPLINT->cb,town,_1,_2, type)));
 
- 	}
 
- }
 
- void CKingdomInterface::CTownItem::CCreaPlace::clickRight(tribool down, bool previousState)
 
- {
 
- 	if (down && town)
 
- 	{
 
- 		int crid;
 
- 		if (town->builtBuildings.find(30+type+CREATURES_PER_TOWN)!=town->builtBuildings.end())
 
- 			crid = town->town->upgradedCreatures[type];
 
- 		else
 
- 			crid = town->town->basicCreatures[type];
 
- 		GH.pushInt(createCreWindow(crid, 0, town->creatures[type].first));
 
- 	}
 
- }
 
- void CKingdomInterface::CTownItem::CCreaPlace::deactivate()
 
- {
 
- 		LRClickableAreaWTextComp::deactivate();
 
- }
 
 
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