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- #include "StdInc.h"
- #include "CHeroHandler.h"
- #include "CGeneralTextHandler.h"
- #include "Filesystem/CResourceLoader.h"
- #include "VCMI_Lib.h"
- #include "JsonNode.h"
- #include "StringConstants.h"
- #include "BattleHex.h"
- #include "CModHandler.h"
- #include "CTownHandler.h"
- /*
- * CHeroHandler.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- CHeroClass::CHeroClass()
- {
- }
- CHeroClass::~CHeroClass()
- {
- }
- int CHeroClass::chooseSecSkill(const std::set<int> & possibles) const //picks secondary skill out from given possibilities
- {
- if(possibles.size()==1)
- return *possibles.begin();
- int totalProb = 0;
- for(std::set<int>::const_iterator i=possibles.begin(); i!=possibles.end(); i++)
- {
- totalProb += secSkillProbability[*i];
- }
- int ran = rand()%totalProb;
- for(std::set<int>::const_iterator i=possibles.begin(); i!=possibles.end(); i++)
- {
- ran -= secSkillProbability[*i];
- if(ran<0)
- return *i;
- }
- throw std::runtime_error("Cannot pick secondary skill!");
- }
- EAlignment::EAlignment CHeroClass::getAlignment() const
- {
- return EAlignment::EAlignment(VLC->townh->factions[faction].alignment);
- }
- std::vector<BattleHex> CObstacleInfo::getBlocked(BattleHex hex) const
- {
- std::vector<BattleHex> ret;
- if(isAbsoluteObstacle)
- {
- assert(!hex.isValid());
- range::copy(blockedTiles, std::back_inserter(ret));
- return ret;
- }
- BOOST_FOREACH(int offset, blockedTiles)
- {
- BattleHex toBlock = hex + offset;
- if((hex.getY() & 1) && !(toBlock.getY() & 1))
- toBlock += BattleHex::LEFT;
- if(!toBlock.isValid())
- tlog1 << "Misplaced obstacle!\n";
- else
- ret.push_back(toBlock);
- }
- return ret;
- }
- bool CObstacleInfo::isAppropriate(int terrainType, int specialBattlefield /*= -1*/) const
- {
- if(specialBattlefield != -1)
- return vstd::contains(allowedSpecialBfields, specialBattlefield);
- return vstd::contains(allowedTerrains, terrainType);
- }
- void CHeroClassHandler::load()
- {
- CLegacyConfigParser parser("DATA/HCTRAITS.TXT");
- parser.endLine(); // header
- parser.endLine();
- do
- {
- CHeroClass * hc = new CHeroClass;
- hc->name = parser.readString();
- hc->aggression = parser.readNumber();
- hc->id = heroClasses.size();
- hc->primarySkillInitial = parser.readNumArray<int>(GameConstants::PRIMARY_SKILLS);
- hc->primarySkillLowLevel = parser.readNumArray<int>(GameConstants::PRIMARY_SKILLS);
- hc->primarySkillHighLevel = parser.readNumArray<int>(GameConstants::PRIMARY_SKILLS);
- hc->secSkillProbability = parser.readNumArray<int>(GameConstants::SKILL_QUANTITY);
- for(int dd=0; dd<GameConstants::F_NUMBER; ++dd)
- {
- hc->selectionProbability[dd] = parser.readNumber();
- }
- VLC->modh->identifiers.requestIdentifier("faction." + ETownType::names[heroClasses.size()/2],
- [=](si32 faction)
- {
- hc->faction = faction;
- });
- heroClasses.push_back(hc);
- VLC->modh->identifiers.registerObject("heroClass." + GameConstants::HERO_CLASSES_NAMES[hc->id], hc->id);
- }
- while (parser.endLine() && !parser.isNextEntryEmpty());
- }
- void CHeroClassHandler::load(const JsonNode & classes)
- {
- //TODO
- }
- CHeroClass *CHeroClassHandler::loadClass(const JsonNode & heroClass)
- {
- //TODO
- return new CHeroClass;
- }
- CHeroClassHandler::~CHeroClassHandler()
- {
- BOOST_FOREACH(auto heroClass, heroClasses)
- {
- delete heroClass.get();
- }
- }
- CHeroHandler::~CHeroHandler()
- {
- BOOST_FOREACH(auto hero, heroes)
- delete hero.get();
- }
- CHeroHandler::CHeroHandler()
- {}
- void CHeroHandler::load(const JsonNode & heroes)
- {
- //TODO
- }
- CHero * CHeroHandler::loadHero(const JsonNode & hero)
- {
- //TODO
- return new CHero;
- }
- void CHeroHandler::load()
- {
- classes.load();
- loadHeroes();
- loadObstacles();
- loadTerrains();
- loadBallistics();
- loadExperience();
- }
- void CHeroHandler::loadExperience()
- {
- expPerLevel.push_back(0);
- expPerLevel.push_back(1000);
- expPerLevel.push_back(2000);
- expPerLevel.push_back(3200);
- expPerLevel.push_back(4600);
- expPerLevel.push_back(6200);
- expPerLevel.push_back(8000);
- expPerLevel.push_back(10000);
- expPerLevel.push_back(12200);
- expPerLevel.push_back(14700);
- expPerLevel.push_back(17500);
- expPerLevel.push_back(20600);
- expPerLevel.push_back(24320);
- expPerLevel.push_back(28784);
- expPerLevel.push_back(34140);
- while (expPerLevel[expPerLevel.size() - 1] > expPerLevel[expPerLevel.size() - 2])
- {
- int i = expPerLevel.size() - 1;
- expPerLevel.push_back (expPerLevel[i] + (expPerLevel[i] - expPerLevel[i-1]) * 1.2);
- }
- expPerLevel.pop_back();//last value is broken
- }
- void CHeroHandler::loadObstacles()
- {
- auto loadObstacles = [](const JsonNode &node, bool absolute, std::map<int, CObstacleInfo> &out)
- {
- BOOST_FOREACH(const JsonNode &obs, node.Vector())
- {
- int ID = obs["id"].Float();
- CObstacleInfo & obi = out[ID];
- obi.ID = ID;
- obi.defName = obs["defname"].String();
- obi.width = obs["width"].Float();
- obi.height = obs["height"].Float();
- obi.allowedTerrains = obs["allowedTerrain"].convertTo<std::vector<ui8> >();
- obi.allowedSpecialBfields = obs["specialBattlefields"].convertTo<std::vector<ui8> >();
- obi.blockedTiles = obs["blockedTiles"].convertTo<std::vector<si16> >();
- obi.isAbsoluteObstacle = absolute;
- }
- };
- const JsonNode config(ResourceID("config/obstacles.json"));
- loadObstacles(config["obstacles"], false, obstacles);
- loadObstacles(config["absoluteObstacles"], true, absoluteObstacles);
- //loadObstacles(config["moats"], true, moats);
- }
- void CHeroHandler::loadHeroes()
- {
- VLC->heroh = this;
- CLegacyConfigParser parser("DATA/HOTRAITS.TXT");
- parser.endLine(); //ignore header
- parser.endLine();
- for (int i=0; i<GameConstants::HEROES_QUANTITY; i++)
- {
- CHero * hero = new CHero;
- hero->name = parser.readString();
- for(int x=0;x<3;x++)
- {
- hero->initialArmy[x].minAmount = parser.readNumber();
- hero->initialArmy[x].maxAmount = parser.readNumber();
- std::string refName = parser.readString();
- boost::algorithm::replace_all(refName, " ", ""); //remove spaces
- VLC->modh->identifiers.requestIdentifier(std::string("creature.") + refName, [=](si32 creature)
- {
- hero->initialArmy[x].creature = creature;
- });
- }
- parser.endLine();
- hero->ID = heroes.size();
- heroes.push_back(hero);
- }
- // Load heroes information
- const JsonNode config(ResourceID("config/heroes.json"));
- BOOST_FOREACH(const JsonNode &hero, config["heroes"].Vector())
- {
- CHero * currentHero = heroes[hero["id"].Float()];
- // sex: 0=male, 1=female
- currentHero->sex = !!hero["female"].Bool();
- BOOST_FOREACH(const JsonNode &set, hero["skill_set"].Vector())
- {
- int skillID = boost::range::find(SecondarySkill::names, set["skill"].String()) - boost::begin(SecondarySkill::names);
- int skillLevel = boost::range::find(SecondarySkill::levels, set["level"].String()) - boost::begin(SecondarySkill::levels);
- currentHero->secSkillsInit.push_back(std::make_pair(skillID, skillLevel));
- }
- if (!hero["spell"].isNull()) {
- currentHero->startingSpell = hero["spell"].Float();
- }
- BOOST_FOREACH(const JsonNode &specialty, hero["specialties"].Vector())
- {
- SSpecialtyInfo dummy;
- dummy.type = specialty["type"].Float();
- dummy.val = specialty["val"].Float();
- dummy.subtype = specialty["subtype"].Float();
- dummy.additionalinfo = specialty["info"].Float();
- currentHero->spec.push_back(dummy); //put a copy of dummy
- }
- VLC->modh->identifiers.requestIdentifier("heroClass." + hero["class"].String(),
- [=](si32 classID)
- {
- currentHero->heroClass = classes.heroClasses[classID];
- });
- }
- }
- void CHeroHandler::loadBallistics()
- {
- CLegacyConfigParser ballParser("DATA/BALLIST.TXT");
- ballParser.endLine(); //header
- ballParser.endLine();
- do
- {
- ballParser.readString();
- ballParser.readString();
- CHeroHandler::SBallisticsLevelInfo bli;
- bli.keep = ballParser.readNumber();
- bli.tower = ballParser.readNumber();
- bli.gate = ballParser.readNumber();
- bli.wall = ballParser.readNumber();
- bli.shots = ballParser.readNumber();
- bli.noDmg = ballParser.readNumber();
- bli.oneDmg = ballParser.readNumber();
- bli.twoDmg = ballParser.readNumber();
- bli.sum = ballParser.readNumber();
- ballistics.push_back(bli);
- }
- while (ballParser.endLine());
- }
- ui32 CHeroHandler::level (ui64 experience) const
- {
- return boost::range::upper_bound(expPerLevel, experience) - boost::begin(expPerLevel);
- }
- ui64 CHeroHandler::reqExp (ui32 level) const
- {
- if(!level)
- return 0;
- if (level <= expPerLevel.size())
- {
- return expPerLevel[level-1];
- }
- else
- {
- tlog3 << "A hero has reached unsupported amount of experience\n";
- return expPerLevel[expPerLevel.size()-1];
- }
- }
- void CHeroHandler::loadTerrains()
- {
- const JsonNode config(ResourceID("config/terrains.json"));
- terrCosts.reserve(GameConstants::TERRAIN_TYPES);
- BOOST_FOREACH(const std::string & name, GameConstants::TERRAIN_NAMES)
- terrCosts.push_back(config[name]["moveCost"].Float());
- }
- std::vector<ui8> CHeroHandler::getDefaultAllowedHeroes() const
- {
- // Look Data/HOTRAITS.txt for reference
- std::vector<ui8> allowedHeroes;
- allowedHeroes.resize(156, 1);
- for(int i = 145; i < 156; ++i)
- {
- allowedHeroes[i] = 0;
- }
- allowedHeroes[4] = 0;
- allowedHeroes[25] = 0;
- return allowedHeroes;
- }
- CHero::CHero()
- {
- startingSpell = -1;
- sex = 0xff;
- }
- CHero::~CHero()
- {
- }
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