CSkillHandler.cpp 5.8 KB

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  1. /*
  2. * CSkillHandler.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include <cctype>
  12. #include "CSkillHandler.h"
  13. #include "CGeneralTextHandler.h"
  14. #include "filesystem/Filesystem.h"
  15. #include "JsonNode.h"
  16. #include "CModHandler.h"
  17. #include "StringConstants.h"
  18. ///CSkill
  19. CSkill::LevelInfo::LevelInfo()
  20. {
  21. }
  22. CSkill::LevelInfo::~LevelInfo()
  23. {
  24. }
  25. CSkill::CSkill(SecondarySkill id, std::string identifier)
  26. : id(id), identifier(identifier)
  27. {
  28. levels.resize(NSecondarySkill::levels.size() - 1);
  29. }
  30. CSkill::~CSkill()
  31. {
  32. }
  33. void CSkill::addNewBonus(const std::shared_ptr<Bonus> & b, int level)
  34. {
  35. b->source = Bonus::SECONDARY_SKILL;
  36. b->sid = id;
  37. b->duration = Bonus::PERMANENT;
  38. b->description = name;
  39. levels[level-1].effects.push_back(b);
  40. }
  41. const CSkill::LevelInfo & CSkill::at(int level) const
  42. {
  43. assert(1 <= level && level < NSecondarySkill::levels.size());
  44. return levels[level - 1];
  45. }
  46. CSkill::LevelInfo & CSkill::at(int level)
  47. {
  48. assert(1 <= level && level < NSecondarySkill::levels.size());
  49. return levels[level - 1];
  50. }
  51. DLL_LINKAGE std::ostream & operator<<(std::ostream & out, const CSkill::LevelInfo & info)
  52. {
  53. out << "(\"" << info.description << "\", [";
  54. for(int i=0; i < info.effects.size(); i++)
  55. out << (i ? "," : "") << info.effects[i]->Description();
  56. return out << "])";
  57. }
  58. DLL_LINKAGE std::ostream & operator<<(std::ostream & out, const CSkill & skill)
  59. {
  60. out << "Skill(" << (int)skill.id << "," << skill.identifier << "): [";
  61. for(int i=0; i < skill.levels.size(); i++)
  62. out << (i ? "," : "") << skill.levels[i];
  63. return out << "]";
  64. }
  65. std::string CSkill::toString() const
  66. {
  67. std::ostringstream ss;
  68. ss << *this;
  69. return ss.str();
  70. }
  71. ///CSkillHandler
  72. CSkillHandler::CSkillHandler()
  73. {
  74. }
  75. std::vector<JsonNode> CSkillHandler::loadLegacyData(size_t dataSize)
  76. {
  77. CLegacyConfigParser parser("DATA/SSTRAITS.TXT");
  78. //skip header
  79. parser.endLine();
  80. parser.endLine();
  81. std::vector<std::string> skillNames;
  82. std::vector<std::vector<std::string>> skillInfoTexts;
  83. do
  84. {
  85. skillNames.push_back(parser.readString());
  86. skillInfoTexts.push_back(std::vector<std::string>());
  87. for(int i = 0; i < 3; i++)
  88. skillInfoTexts.back().push_back(parser.readString());
  89. }
  90. while (parser.endLine());
  91. assert(skillNames.size() == GameConstants::SKILL_QUANTITY);
  92. //store & construct JSON
  93. std::vector<JsonNode> legacyData;
  94. for(int id = 0; id < GameConstants::SKILL_QUANTITY; id++)
  95. {
  96. JsonNode skillNode(JsonNode::JsonType::DATA_STRUCT);
  97. skillNode["name"].String() = skillNames[id];
  98. for(int level = 1; level < NSecondarySkill::levels.size(); level++)
  99. {
  100. std::string & desc = skillInfoTexts[id][level-1];
  101. auto & levelNode = skillNode[NSecondarySkill::levels[level]].Struct();
  102. levelNode["description"].String() = desc;
  103. levelNode["effects"].Struct(); // create empty effects objects
  104. }
  105. legacyData.push_back(skillNode);
  106. }
  107. objects.resize(legacyData.size());
  108. return legacyData;
  109. }
  110. const std::vector<std::string> & CSkillHandler::getTypeNames() const
  111. {
  112. static const std::vector<std::string> typeNames = { "skill", "secondarySkill" };
  113. return typeNames;
  114. }
  115. const std::string & CSkillHandler::skillInfo(int skill, int level) const
  116. {
  117. return objects[skill]->at(level).description;
  118. }
  119. const std::string & CSkillHandler::skillName(int skill) const
  120. {
  121. return objects[skill]->name;
  122. }
  123. CSkill * CSkillHandler::loadFromJson(const JsonNode & json, const std::string & identifier, size_t index)
  124. {
  125. CSkill * skill = new CSkill(SecondarySkill(index), identifier);
  126. skill->name = json["name"].String();
  127. switch(json["gainChance"].getType())
  128. {
  129. case JsonNode::JsonType::DATA_INTEGER:
  130. skill->gainChance[0] = json["gainChance"].Integer();
  131. skill->gainChance[1] = json["gainChance"].Integer();
  132. break;
  133. case JsonNode::JsonType::DATA_STRUCT:
  134. skill->gainChance[0] = json["gainChance"]["might"].Integer();
  135. skill->gainChance[1] = json["gainChance"]["magic"].Integer();
  136. break;
  137. default:
  138. break;
  139. }
  140. for(int level = 1; level < NSecondarySkill::levels.size(); level++)
  141. {
  142. const std::string & levelName = NSecondarySkill::levels[level]; // basic, advanced, expert
  143. const JsonNode & levelNode = json[levelName];
  144. // parse bonus effects
  145. for(auto b : levelNode["effects"].Struct())
  146. {
  147. auto bonus = JsonUtils::parseBonus(b.second);
  148. skill->addNewBonus(bonus, level);
  149. }
  150. CSkill::LevelInfo & skillAtLevel = skill->at(level);
  151. skillAtLevel.description = levelNode["description"].String();
  152. skillAtLevel.iconSmall = levelNode["images"]["small"].String();
  153. skillAtLevel.iconMedium = levelNode["images"]["medium"].String();
  154. skillAtLevel.iconLarge = levelNode["images"]["large"].String();
  155. }
  156. logMod->debug("loaded secondary skill %s(%d)", identifier, (int)skill->id);
  157. logMod->trace("%s", skill->toString());
  158. return skill;
  159. }
  160. void CSkillHandler::afterLoadFinalization()
  161. {
  162. }
  163. void CSkillHandler::beforeValidate(JsonNode & object)
  164. {
  165. //handle "base" level info
  166. JsonNode & base = object["base"];
  167. auto inheritNode = [&](const std::string & name){
  168. JsonUtils::inherit(object[name], base);
  169. };
  170. inheritNode("basic");
  171. inheritNode("advanced");
  172. inheritNode("expert");
  173. }
  174. CSkillHandler::~CSkillHandler()
  175. {
  176. }
  177. std::vector<bool> CSkillHandler::getDefaultAllowed() const
  178. {
  179. std::vector<bool> allowedSkills(objects.size(), true);
  180. return allowedSkills;
  181. }
  182. si32 CSkillHandler::decodeSkill(const std::string & identifier)
  183. {
  184. auto rawId = VLC->modh->identifiers.getIdentifier("core", "skill", identifier);
  185. if(rawId)
  186. return rawId.get();
  187. else
  188. return -1;
  189. }
  190. std::string CSkillHandler::encodeSkill(const si32 index)
  191. {
  192. return (*VLC->skillh)[SecondarySkill(index)]->identifier;
  193. }
  194. std::string CSkillHandler::encodeSkillWithType(const si32 index)
  195. {
  196. return CModHandler::makeFullIdentifier("", "skill", encodeSkill(index));
  197. }