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- /*
- * Terrain.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "Terrain.h"
- #include "VCMI_Lib.h"
- #include "CModHandler.h"
- //regular expression to change id for string at config
- //("allowedTerrain"\s*:\s*\[.*)9(.*\],\n)
- //\1"rock"\2
- TerrainTypeHandler::TerrainTypeHandler()
- {
- auto allConfigs = VLC->modh->getActiveMods();
- allConfigs.insert(allConfigs.begin(), "core");
- std::vector<std::function<void()>> resolveLater;
- objects.resize(Terrain::ORIGINAL_TERRAIN_COUNT, nullptr); //make space for original terrains
- for(auto & mod : allConfigs)
- {
- if(!CResourceHandler::get(mod)->existsResource(ResourceID("config/terrains.json")))
- continue;
-
- JsonNode terrs(mod, ResourceID("config/terrains.json"));
- for(auto & terr : terrs.Struct())
- {
- auto * info = new TerrainType(terr.first); //set name
- info->moveCost = terr.second["moveCost"].Integer();
- const JsonVector &unblockedVec = terr.second["minimapUnblocked"].Vector();
- info->minimapUnblocked =
- {
- ui8(unblockedVec[0].Float()),
- ui8(unblockedVec[1].Float()),
- ui8(unblockedVec[2].Float())
- };
-
- const JsonVector &blockedVec = terr.second["minimapBlocked"].Vector();
- info->minimapBlocked =
- {
- ui8(blockedVec[0].Float()),
- ui8(blockedVec[1].Float()),
- ui8(blockedVec[2].Float())
- };
- info->musicFilename = terr.second["music"].String();
- info->tilesFilename = terr.second["tiles"].String();
-
- if(terr.second["type"].isNull())
- {
- info->passabilityType = TerrainType::PassabilityType::LAND;
- }
- else
- {
- auto s = terr.second["type"].String();
- if(s == "LAND") info->passabilityType = TerrainType::PassabilityType::LAND;
- if(s == "WATER") info->passabilityType = TerrainType::PassabilityType::WATER;
- if(s == "ROCK") info->passabilityType = TerrainType::PassabilityType::ROCK;
- if(s == "SUB") info->passabilityType = TerrainType::PassabilityType::SUBTERRANEAN;
- }
-
- if(terr.second["rockTerrain"].isNull())
- {
- info->rockTerrain = Terrain::ROCK;
- }
- else
- {
- auto rockTerrainName = terr.second["rockTerrain"].String();
- resolveLater.push_back([this, rockTerrainName, info]()
- {
- info->rockTerrain = getInfoByName(rockTerrainName)->id;
- });
- }
-
- if(terr.second["river"].isNull())
- {
- info->river = RIVER_NAMES[0];
- }
- else
- {
- info->river = terr.second["river"].String();
- }
-
- if(terr.second["horseSoundId"].isNull())
- {
- info->horseSoundId = 9; //rock sound as default
- }
- else
- {
- info->horseSoundId = terr.second["horseSoundId"].Float();
- }
-
- if(!terr.second["text"].isNull())
- {
- info->terrainText = terr.second["text"].String();
- }
-
- if(terr.second["code"].isNull())
- {
- info->typeCode = terr.first.substr(0, 2);
- }
- else
- {
- info->typeCode = terr.second["code"].String();
- assert(info->typeCode.length() == 2);
- }
-
- if(!terr.second["battleFields"].isNull())
- {
- for(auto & t : terr.second["battleFields"].Vector())
- {
- info->battleFields.emplace_back(t.String());
- }
- }
-
- if(!terr.second["prohibitTransitions"].isNull())
- {
- for(auto & t : terr.second["prohibitTransitions"].Vector())
- {
- std::string prohibitedTerrainName = t.String();
- resolveLater.push_back([this, prohibitedTerrainName, info]()
- {
- info->prohibitTransitions.emplace_back(getInfoByName(prohibitedTerrainName)->id);
- });
- }
- }
-
- info->transitionRequired = false;
- if(!terr.second["transitionRequired"].isNull())
- {
- info->transitionRequired = terr.second["transitionRequired"].Bool();
- }
-
- info->terrainViewPatterns = "normal";
- if(!terr.second["terrainViewPatterns"].isNull())
- {
- info->terrainViewPatterns = terr.second["terrainViewPatterns"].String();
- }
- TTerrain id = Terrain::WRONG;
- if(!terr.second["originalTerrainId"].isNull())
- {
- //place in reserved slot
- id = (TTerrain)(terr.second["originalTerrainId"].Float());
- objects[id] = info;
- }
- else
- {
- //append at the end
- id = objects.size();
- objects.push_back(info);
- }
- info->id = id;
- }
- }
- for (size_t i = Terrain::FIRST_REGULAR_TERRAIN; i < Terrain::ORIGINAL_TERRAIN_COUNT; i++)
- {
- //Make sure that original terrains are loaded
- assert(objects(i));
- }
- recreateTerrainMaps();
- for (auto& functor : resolveLater)
- {
- functor();
- }
- }
- void TerrainTypeHandler::recreateTerrainMaps()
- {
- for (const TerrainType * terrainInfo : objects)
- {
- terrainInfoByName[terrainInfo->name] = terrainInfo;
- terrainInfoByCode[terrainInfo->typeCode] = terrainInfo;
- terrainInfoById[terrainInfo->id] = terrainInfo;
- }
- }
- const std::vector<TerrainType *> & TerrainTypeHandler::terrains() const
- {
- return objects;
- }
- const TerrainType* TerrainTypeHandler::getInfoByName(const std::string& terrainName) const
- {
- return terrainInfoByName.at(terrainName);
- }
- const TerrainType* TerrainTypeHandler::getInfoByCode(const std::string& terrainCode) const
- {
- return terrainInfoByCode.at(terrainCode);
- }
- const TerrainType* TerrainTypeHandler::getInfoById(TTerrain id) const
- {
- return terrainInfoById.at(id);
- }
- std::ostream & operator<<(std::ostream & os, const TerrainType & terrainType)
- {
- return os << static_cast<const std::string &>(terrainType);
- }
-
- TerrainType::operator std::string() const
- {
- return name;
- }
-
- TerrainType::TerrainType(const std::string& _name):
- name(_name),
- id(Terrain::WRONG),
- rockTerrain(Terrain::ROCK),
- moveCost(100),
- horseSoundId(0),
- passabilityType(PassabilityType::LAND),
- transitionRequired(false)
- {
- }
- TerrainType& TerrainType::operator=(const TerrainType & other)
- {
- //TODO
- name = other.name;
- return *this;
- }
-
- bool TerrainType::operator==(const TerrainType& other)
- {
- return id == other.id;
- }
- bool TerrainType::operator!=(const TerrainType& other)
- {
- return id != other.id;
- }
- bool TerrainType::operator<(const TerrainType& other)
- {
- return id < other.id;
- }
-
- bool TerrainType::isLand() const
- {
- return !isWater();
- }
- bool TerrainType::isWater() const
- {
- return passabilityType == PassabilityType::WATER;
- }
- bool TerrainType::isPassable() const
- {
- return passabilityType != PassabilityType::ROCK;
- }
- bool TerrainType::isUnderground() const
- {
- return passabilityType != PassabilityType::SUBTERRANEAN;
- }
- bool TerrainType::isTransitionRequired() const
- {
- return transitionRequired;
- }
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