Terrain.cpp 5.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259
  1. /*
  2. * Terrain.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "Terrain.h"
  12. #include "VCMI_Lib.h"
  13. #include "CModHandler.h"
  14. //regular expression to change id for string at config
  15. //("allowedTerrain"\s*:\s*\[.*)9(.*\],\n)
  16. //\1"rock"\2
  17. const Terrain Terrain::ANY("ANY");
  18. Terrain Terrain::createTerrainTypeH3M(int tId)
  19. {
  20. static std::array<std::string, 10> terrainsH3M
  21. {
  22. "dirt", "sand", "grass", "snow", "swamp", "rough", "subterra", "lava", "water", "rock"
  23. };
  24. return Terrain(terrainsH3M.at(tId));
  25. }
  26. Terrain Terrain::createTerrainByCode(const std::string & typeCode)
  27. {
  28. for(const auto & terrain : Manager::terrains())
  29. {
  30. if(Manager::getInfo(terrain).typeCode == typeCode)
  31. return terrain;
  32. }
  33. return Terrain::ANY;
  34. }
  35. Terrain::Manager::Manager()
  36. {
  37. auto allConfigs = VLC->modh->getActiveMods();
  38. allConfigs.insert(allConfigs.begin(), "core");
  39. for(auto & mod : allConfigs)
  40. {
  41. if(!CResourceHandler::get(mod)->existsResource(ResourceID("config/terrains.json")))
  42. continue;
  43. JsonNode terrs(mod, ResourceID("config/terrains.json"));
  44. for(auto & terr : terrs.Struct())
  45. {
  46. Terrain::Info info;
  47. info.moveCost = terr.second["moveCost"].Integer();
  48. const JsonVector &unblockedVec = terr.second["minimapUnblocked"].Vector();
  49. info.minimapUnblocked =
  50. {
  51. ui8(unblockedVec[0].Float()),
  52. ui8(unblockedVec[1].Float()),
  53. ui8(unblockedVec[2].Float())
  54. };
  55. const JsonVector &blockedVec = terr.second["minimapBlocked"].Vector();
  56. info.minimapBlocked =
  57. {
  58. ui8(blockedVec[0].Float()),
  59. ui8(blockedVec[1].Float()),
  60. ui8(blockedVec[2].Float())
  61. };
  62. info.musicFilename = terr.second["music"].String();
  63. info.tilesFilename = terr.second["tiles"].String();
  64. if(terr.second["type"].isNull())
  65. {
  66. info.type = Terrain::Info::Type::Land;
  67. }
  68. else
  69. {
  70. auto s = terr.second["type"].String();
  71. if(s == "LAND") info.type = Terrain::Info::Type::Land;
  72. if(s == "WATER") info.type = Terrain::Info::Type::Water;
  73. if(s == "ROCK") info.type = Terrain::Info::Type::Rock;
  74. if(s == "SUB") info.type = Terrain::Info::Type::Subterranean;
  75. }
  76. if(terr.second["rockTerrain"].isNull())
  77. {
  78. info.rockTerrain = "rock";
  79. }
  80. else
  81. {
  82. info.rockTerrain = terr.second["rockTerrain"].String();
  83. }
  84. if(terr.second["river"].isNull())
  85. {
  86. info.river = RIVER_NAMES[0];
  87. }
  88. else
  89. {
  90. info.river = terr.second["river"].String();
  91. }
  92. if(terr.second["horseSoundId"].isNull())
  93. {
  94. info.horseSoundId = 9; //rock sound as default
  95. }
  96. else
  97. {
  98. info.horseSoundId = terr.second["horseSoundId"].Integer();
  99. }
  100. if(!terr.second["text"].isNull())
  101. {
  102. info.terrainText = terr.second["text"].String();
  103. }
  104. if(terr.second["code"].isNull())
  105. {
  106. info.typeCode = terr.first.substr(0, 2);
  107. }
  108. else
  109. {
  110. info.typeCode = terr.second["code"].String();
  111. assert(info.typeCode.length() == 2);
  112. }
  113. if(!terr.second["battleFields"].isNull())
  114. {
  115. for(auto & t : terr.second["battleFields"].Vector())
  116. {
  117. info.battleFields.emplace_back(t.String());
  118. }
  119. }
  120. if(!terr.second["prohibitTransitions"].isNull())
  121. {
  122. for(auto & t : terr.second["prohibitTransitions"].Vector())
  123. {
  124. info.prohibitTransitions.emplace_back(t.String());
  125. }
  126. }
  127. info.transitionRequired = false;
  128. if(!terr.second["transitionRequired"].isNull())
  129. {
  130. info.transitionRequired = terr.second["transitionRequired"].Bool();
  131. }
  132. info.terrainViewPatterns = "normal";
  133. if(!terr.second["terrainViewPatterns"].isNull())
  134. {
  135. info.terrainViewPatterns = terr.second["terrainViewPatterns"].String();
  136. }
  137. terrainInfo[terr.first] = info;
  138. if(!terrainId.count(terr.first))
  139. {
  140. terrainId[terr.first] = terrainVault.size();
  141. terrainVault.push_back(terr.first);
  142. }
  143. }
  144. }
  145. }
  146. Terrain::Manager & Terrain::Manager::get()
  147. {
  148. static Terrain::Manager manager;
  149. return manager;
  150. }
  151. const std::vector<Terrain> & Terrain::Manager::terrains()
  152. {
  153. return Terrain::Manager::get().terrainVault;
  154. }
  155. int Terrain::Manager::id(const Terrain & terrain)
  156. {
  157. if(terrain.name == "ANY") return -3;
  158. if(terrain.name == "WRONG") return -2;
  159. if(terrain.name == "BORDER") return -1;
  160. return Terrain::Manager::get().terrainId.at(terrain);
  161. }
  162. const Terrain::Info & Terrain::Manager::getInfo(const Terrain & terrain)
  163. {
  164. return Terrain::Manager::get().terrainInfo.at(static_cast<std::string>(terrain));
  165. }
  166. std::ostream & operator<<(std::ostream & os, const Terrain terrainType)
  167. {
  168. return os << static_cast<const std::string &>(terrainType);
  169. }
  170. Terrain::operator std::string() const
  171. {
  172. return name;
  173. }
  174. Terrain::Terrain(const std::string & _name) : name(_name)
  175. {}
  176. Terrain& Terrain::operator=(const Terrain & _name)
  177. {
  178. name = _name.name;
  179. return *this;
  180. }
  181. Terrain& Terrain::operator=(const std::string & _name)
  182. {
  183. name = _name;
  184. return *this;
  185. }
  186. bool operator==(const Terrain & l, const Terrain & r)
  187. {
  188. return l.name == r.name;
  189. }
  190. bool operator!=(const Terrain & l, const Terrain & r)
  191. {
  192. return l.name != r.name;
  193. }
  194. bool operator<(const Terrain & l, const Terrain & r)
  195. {
  196. return l.name < r.name;
  197. }
  198. int Terrain::id() const
  199. {
  200. return Terrain::Manager::id(*this);
  201. }
  202. bool Terrain::isLand() const
  203. {
  204. return !isWater();
  205. }
  206. bool Terrain::isWater() const
  207. {
  208. return Terrain::Manager::getInfo(*this).type == Terrain::Info::Type::Water;
  209. }
  210. bool Terrain::isPassable() const
  211. {
  212. return Terrain::Manager::getInfo(*this).type != Terrain::Info::Type::Rock;
  213. }
  214. bool Terrain::isUnderground() const
  215. {
  216. return Terrain::Manager::getInfo(*this).type == Terrain::Info::Type::Subterranean;
  217. }
  218. bool Terrain::isNative() const
  219. {
  220. return name.empty();
  221. }
  222. bool Terrain::isTransitionRequired() const
  223. {
  224. return Terrain::Manager::getInfo(*this).transitionRequired;
  225. }