Ivan Savenko ac26b3ed9b Merge pull request #5658 from IvanSavenko/memleak_fix 6 月之前
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BattleActionsController.cpp 63d00b080e Removed pointer to army from StackInstance 6 月之前
BattleActionsController.h ecdd394bb1 Use BattleHex as const ref wherever possible 9 月之前
BattleAnimationClasses.cpp e567e1b820 Fix possible memory leaks in sound handler, simplify API 6 月之前
BattleAnimationClasses.h 28a8d4f4a1 Implemented bloodlust, clone, and petrify effects for xbrz mode 9 月之前
BattleConstants.h a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 年之前
BattleEffectsController.cpp 63d00b080e Removed pointer to army from StackInstance 6 月之前
BattleEffectsController.h 28a8d4f4a1 Implemented bloodlust, clone, and petrify effects for xbrz mode 9 月之前
BattleFieldController.cpp 156de5b17e Added GameInstance class 8 月之前
BattleFieldController.h 2362c6da21 Fixes for multiple new issues from Sonar 8 月之前
BattleInterface.cpp 63d00b080e Removed pointer to army from StackInstance 6 月之前
BattleInterface.h 948abfb04c AI now uses std::thread, added custom thread interruption logic 8 月之前
BattleInterfaceClasses.cpp 829739da24 Reduce usage of implicit conversions to int 6 月之前
BattleInterfaceClasses.h e72817c866 Added existing HD assets for vcmi mod 11 月之前
BattleObstacleController.cpp ffd37a8fa8 Removed CGI in favor of VLC. Map handle is for now global variable 8 月之前
BattleObstacleController.h dad6437661 Refactor BattleHex, remake the use of precomputed neighbouring tiles containers. 10 月之前
BattleOverlayLogVisualizer.cpp cacceda950 Renamed CGuiHandler to GameEngine 8 月之前
BattleOverlayLogVisualizer.h a1593948b7 Restore LF, use JsonKeys for logging, fix BattleHex description 9 月之前
BattleProjectileController.cpp ffd37a8fa8 Removed CGI in favor of VLC. Map handle is for now global variable 8 月之前
BattleProjectileController.h a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 年之前
BattleRenderer.cpp ecdd394bb1 Use BattleHex as const ref wherever possible 9 月之前
BattleRenderer.h ecdd394bb1 Use BattleHex as const ref wherever possible 9 月之前
BattleSiegeController.cpp ffd37a8fa8 Removed CGI in favor of VLC. Map handle is for now global variable 8 月之前
BattleSiegeController.h ecdd394bb1 Use BattleHex as const ref wherever possible 9 月之前
BattleStacksController.cpp 829739da24 Reduce usage of implicit conversions to int 6 月之前
BattleStacksController.h 28a8d4f4a1 Implemented bloodlust, clone, and petrify effects for xbrz mode 9 月之前
BattleWindow.cpp f70ad2c15b Reorganized artifact-related classes 6 月之前
BattleWindow.h 9ac7db24ca Merge branch 'develop' into quickspell 1 年之前
CreatureAnimation.cpp cacceda950 Renamed CGuiHandler to GameEngine 8 月之前
CreatureAnimation.h 28a8d4f4a1 Implemented bloodlust, clone, and petrify effects for xbrz mode 9 月之前