IGameSettings.h 3.1 KB

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  1. /*
  2. * IIGameSettings.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. VCMI_LIB_NAMESPACE_BEGIN
  12. class JsonNode;
  13. enum class EGameSettings
  14. {
  15. BANKS_SHOW_GUARDS_COMPOSITION,
  16. BONUSES_GLOBAL,
  17. BONUSES_PER_HERO,
  18. COMBAT_AREA_SHOT_CAN_TARGET_EMPTY_HEX,
  19. COMBAT_ATTACK_POINT_DAMAGE_FACTOR,
  20. COMBAT_ATTACK_POINT_DAMAGE_FACTOR_CAP,
  21. COMBAT_DEFENSE_POINT_DAMAGE_FACTOR,
  22. COMBAT_DEFENSE_POINT_DAMAGE_FACTOR_CAP,
  23. COMBAT_GOOD_MORALE_CHANCE,
  24. COMBAT_BAD_MORALE_CHANCE,
  25. COMBAT_MORALE_DICE_SIZE,
  26. COMBAT_GOOD_LUCK_CHANCE,
  27. COMBAT_BAD_LUCK_CHANCE,
  28. COMBAT_LUCK_DICE_SIZE,
  29. COMBAT_LAYOUTS,
  30. COMBAT_ONE_HEX_TRIGGERS_OBSTACLES,
  31. CREATURES_ALLOW_ALL_FOR_DOUBLE_MONTH,
  32. CREATURES_ALLOW_RANDOM_SPECIAL_WEEKS,
  33. CREATURES_DAILY_STACK_EXPERIENCE,
  34. CREATURES_ALLOW_JOINING_FOR_FREE,
  35. CREATURES_JOINING_PERCENTAGE,
  36. CREATURES_WEEKLY_GROWTH_CAP,
  37. CREATURES_WEEKLY_GROWTH_PERCENT,
  38. DIMENSION_DOOR_EXPOSES_TERRAIN_TYPE,
  39. DIMENSION_DOOR_FAILURE_SPENDS_POINTS,
  40. DIMENSION_DOOR_ONLY_TO_UNCOVERED_TILES,
  41. DIMENSION_DOOR_TOURNAMENT_RULES_LIMIT,
  42. DIMENSION_DOOR_TRIGGERS_GUARDS,
  43. DWELLINGS_ACCUMULATE_WHEN_NEUTRAL,
  44. DWELLINGS_ACCUMULATE_WHEN_OWNED,
  45. DWELLINGS_MERGE_ON_RECRUIT,
  46. HEROES_BACKPACK_CAP,
  47. HEROES_MINIMAL_PRIMARY_SKILLS,
  48. HEROES_PER_PLAYER_ON_MAP_CAP,
  49. HEROES_PER_PLAYER_TOTAL_CAP,
  50. HEROES_RETREAT_ON_WIN_WITHOUT_TROOPS,
  51. HEROES_STARTING_STACKS_CHANCES,
  52. HEROES_TAVERN_INVITE,
  53. HEROES_MOVEMENT_COST_BASE,
  54. HEROES_MOVEMENT_POINTS_LAND,
  55. HEROES_MOVEMENT_POINTS_SEA,
  56. MAP_FORMAT_ARMAGEDDONS_BLADE,
  57. MAP_FORMAT_CHRONICLES,
  58. MAP_FORMAT_HORN_OF_THE_ABYSS,
  59. MAP_FORMAT_IN_THE_WAKE_OF_GODS,
  60. MAP_FORMAT_JSON_VCMI,
  61. MAP_FORMAT_RESTORATION_OF_ERATHIA,
  62. MAP_FORMAT_SHADOW_OF_DEATH,
  63. MAP_OBJECTS_H3_BUG_QUEST_TAKES_ENTIRE_ARMY,
  64. MARKETS_BLACK_MARKET_RESTOCK_PERIOD,
  65. MODULE_COMMANDERS,
  66. MODULE_STACK_ARTIFACT,
  67. MODULE_STACK_EXPERIENCE,
  68. PATHFINDER_IGNORE_GUARDS,
  69. PATHFINDER_ORIGINAL_FLY_RULES,
  70. PATHFINDER_USE_BOAT,
  71. PATHFINDER_USE_MONOLITH_ONE_WAY_RANDOM,
  72. PATHFINDER_USE_MONOLITH_ONE_WAY_UNIQUE,
  73. PATHFINDER_USE_MONOLITH_TWO_WAY,
  74. PATHFINDER_USE_WHIRLPOOL,
  75. RESOURCES_WEEKLY_BONUSES_AI,
  76. TEXTS_ARTIFACT,
  77. TEXTS_CREATURE,
  78. TEXTS_FACTION,
  79. TEXTS_HERO,
  80. TEXTS_HERO_CLASS,
  81. TEXTS_OBJECT,
  82. TEXTS_RIVER,
  83. TEXTS_ROAD,
  84. TEXTS_SPELL,
  85. TEXTS_TERRAIN,
  86. TOWNS_BUILDINGS_PER_TURN_CAP,
  87. TOWNS_STARTING_DWELLING_CHANCES,
  88. INTERFACE_PLAYER_COLORED_BACKGROUND,
  89. TOWNS_SPELL_RESEARCH,
  90. TOWNS_SPELL_RESEARCH_COST,
  91. TOWNS_SPELL_RESEARCH_PER_DAY,
  92. TOWNS_SPELL_RESEARCH_COST_EXPONENT_PER_RESEARCH,
  93. OPTIONS_COUNT,
  94. OPTIONS_BEGIN = BONUSES_GLOBAL
  95. };
  96. class DLL_LINKAGE IGameSettings
  97. {
  98. public:
  99. virtual JsonNode getFullConfig() const = 0;
  100. virtual const JsonNode & getValue(EGameSettings option) const = 0;
  101. virtual ~IGameSettings() = default;
  102. bool getBoolean(EGameSettings option) const;
  103. int64_t getInteger(EGameSettings option) const;
  104. double getDouble(EGameSettings option) const;
  105. std::vector<int> getVector(EGameSettings option) const;
  106. int getVectorValue(EGameSettings option, size_t index) const;
  107. };
  108. VCMI_LIB_NAMESPACE_END