CArtifactInstance.cpp 5.0 KB

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  1. /*
  2. * CArtifactInstance.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CArtifactInstance.h"
  12. #include "CArtifact.h"
  13. #include "CArtifactSet.h"
  14. #include "../../IGameCallback.h"
  15. #include "../../gameState/CGameState.h"
  16. VCMI_LIB_NAMESPACE_BEGIN
  17. CCombinedArtifactInstance::PartInfo::PartInfo(const CArtifactInstance * artifact, ArtifactPosition slot)
  18. : artifactID(artifact->getId())
  19. , artifactPtr(artifact)
  20. , slot(slot)
  21. {
  22. }
  23. const CArtifactInstance * CCombinedArtifactInstance::PartInfo::getArtifact() const
  24. {
  25. assert(artifactPtr != nullptr || !artifactID.hasValue());
  26. return artifactPtr;
  27. }
  28. ArtifactInstanceID CCombinedArtifactInstance::PartInfo::getArtifactID() const
  29. {
  30. return artifactID;
  31. }
  32. void CCombinedArtifactInstance::addPart(const CArtifactInstance * art, const ArtifactPosition & slot)
  33. {
  34. auto artInst = static_cast<CArtifactInstance*>(this);
  35. assert(vstd::contains_if(artInst->getType()->getConstituents(),
  36. [=](const CArtifact * partType)
  37. {
  38. return partType->getId() == art->getTypeId();
  39. }));
  40. assert(art->getParentNodes().size() == 1 && art->getParentNodes().front() == art->getType());
  41. partsInfo.emplace_back(art, slot);
  42. artInst->attachToSource(*art);
  43. }
  44. bool CCombinedArtifactInstance::isPart(const CArtifactInstance * supposedPart) const
  45. {
  46. if(supposedPart == this)
  47. return true;
  48. for(const PartInfo & constituent : partsInfo)
  49. {
  50. if(constituent.getArtifactID() == supposedPart->getId())
  51. return true;
  52. }
  53. return false;
  54. }
  55. bool CCombinedArtifactInstance::hasParts() const
  56. {
  57. return !partsInfo.empty();
  58. }
  59. const std::vector<CCombinedArtifactInstance::PartInfo> & CCombinedArtifactInstance::getPartsInfo() const
  60. {
  61. return partsInfo;
  62. }
  63. void CCombinedArtifactInstance::addPlacementMap(const CArtifactSet::ArtPlacementMap & placementMap)
  64. {
  65. if(!placementMap.empty())
  66. for(auto & part : partsInfo)
  67. {
  68. if(placementMap.find(part.getArtifact()) != placementMap.end())
  69. part.slot = placementMap.at(part.getArtifact());
  70. }
  71. }
  72. SpellID CScrollArtifactInstance::getScrollSpellID() const
  73. {
  74. auto artInst = static_cast<const CArtifactInstance*>(this);
  75. const auto bonus = artInst->getFirstBonus(Selector::type()(BonusType::SPELL));
  76. if(!bonus)
  77. return SpellID::NONE;
  78. return bonus->subtype.as<SpellID>();
  79. }
  80. void CGrowingArtifactInstance::growingUp()
  81. {
  82. auto artInst = static_cast<CArtifactInstance*>(this);
  83. if(artInst->getType()->isGrowing())
  84. {
  85. auto bonus = std::make_shared<Bonus>();
  86. bonus->type = BonusType::LEVEL_COUNTER;
  87. bonus->val = 1;
  88. bonus->duration = BonusDuration::COMMANDER_KILLED;
  89. artInst->accumulateBonus(bonus);
  90. for(const auto & bonus : artInst->getType()->getBonusesPerLevel())
  91. {
  92. // Every n levels
  93. if(artInst->valOfBonuses(BonusType::LEVEL_COUNTER) % bonus.first == 0)
  94. {
  95. artInst->accumulateBonus(std::make_shared<Bonus>(bonus.second));
  96. }
  97. }
  98. for(const auto & bonus : artInst->getType()->getThresholdBonuses())
  99. {
  100. // At n level
  101. if(artInst->valOfBonuses(BonusType::LEVEL_COUNTER) == bonus.first)
  102. {
  103. artInst->addNewBonus(std::make_shared<Bonus>(bonus.second));
  104. }
  105. }
  106. }
  107. }
  108. CArtifactInstance::CArtifactInstance(IGameCallback *cb, const CArtifact * art)
  109. :CArtifactInstance(cb)
  110. {
  111. setType(art);
  112. }
  113. CArtifactInstance::CArtifactInstance(IGameCallback *cb)
  114. : CBonusSystemNode(ARTIFACT_INSTANCE)
  115. , CCombinedArtifactInstance(cb)
  116. {
  117. }
  118. void CArtifactInstance::setType(const CArtifact * art)
  119. {
  120. artTypeID = art->getId();
  121. attachToSource(*art);
  122. }
  123. std::string CArtifactInstance::nodeName() const
  124. {
  125. return "Artifact instance of " + (getType() ? getType()->getJsonKey() : std::string("uninitialized")) + " type";
  126. }
  127. ArtifactID CArtifactInstance::getTypeId() const
  128. {
  129. return artTypeID;
  130. }
  131. const CArtifact * CArtifactInstance::getType() const
  132. {
  133. return artTypeID.hasValue() ? artTypeID.toArtifact() : nullptr;
  134. }
  135. ArtifactInstanceID CArtifactInstance::getId() const
  136. {
  137. return id;
  138. }
  139. void CArtifactInstance::setId(ArtifactInstanceID id)
  140. {
  141. this->id = id;
  142. }
  143. bool CArtifactInstance::canBePutAt(const CArtifactSet * artSet, ArtifactPosition slot, bool assumeDestRemoved) const
  144. {
  145. return getType()->canBePutAt(artSet, slot, assumeDestRemoved);
  146. }
  147. bool CArtifactInstance::isCombined() const
  148. {
  149. return getType()->isCombined();
  150. }
  151. bool CArtifactInstance::isScroll() const
  152. {
  153. return getType()->isScroll();
  154. }
  155. void CArtifactInstance::attachToBonusSystem(CGameState & gs)
  156. {
  157. for(PartInfo & part : partsInfo)
  158. {
  159. part = PartInfo(gs.getArtInstance(part.getArtifactID()), part.slot);
  160. attachToSource(*gs.getArtInstance(part.getArtifactID()));
  161. }
  162. }
  163. void CArtifactInstance::saveCompatibilityFixArtifactID(std::shared_ptr<CArtifactInstance> self)
  164. {
  165. self->cb->gameState().saveCompatibilityLastAllocatedArtifactID = ArtifactInstanceID(self->cb->gameState().saveCompatibilityLastAllocatedArtifactID.getNum()+1);
  166. self->id = self->cb->gameState().saveCompatibilityLastAllocatedArtifactID;
  167. self->cb->gameState().saveCompatibilityUnregisteredArtifacts.push_back(self);
  168. }
  169. VCMI_LIB_NAMESPACE_END