| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587 | /* * JsonRandom.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "JsonRandom.h"#include <vstd/StringUtils.h>#include <vstd/RNG.h>#include <vcmi/HeroClassService.h>#include <vcmi/HeroTypeService.h>#include "JsonBonus.h"#include "../constants/StringConstants.h"#include "../GameLibrary.h"#include "../CCreatureHandler.h"#include "../CCreatureSet.h"#include "../spells/CSpellHandler.h"#include "../CSkillHandler.h"#include "../IGameCallback.h"#include "../entities/artifact/CArtHandler.h"#include "../entities/hero/CHero.h"#include "../entities/hero/CHeroClass.h"#include "../gameState/CGameState.h"#include "../mapObjects/IObjectInterface.h"#include "../modding/IdentifierStorage.h"#include "../modding/ModScope.h"VCMI_LIB_NAMESPACE_BEGINstd::string JsonRandomizationException::cleanupJson(const JsonNode & value){	std::string result = value.toCompactString();	for (size_t i = 0; i < result.size(); ++i)		if (result[i] == '\n')			result[i] = ' ';	return result;}JsonRandomizationException::JsonRandomizationException(const std::string & message, const JsonNode & input)	: std::runtime_error(message + " Input was: " + cleanupJson(input)){}	si32 JsonRandom::loadVariable(const std::string & variableGroup, const std::string & value, const Variables & variables, si32 defaultValue)	{		if (value.empty() || value[0] != '@')		{			logMod->warn("Invalid syntax in load value! Can not load value from '%s'", value);			return defaultValue;		}		std::string variableID = variableGroup + value;		if (variables.count(variableID) == 0)		{			logMod->warn("Invalid syntax in load value! Unknown variable '%s'", value);			return defaultValue;		}		return variables.at(variableID);	}	si32 JsonRandom::loadValue(const JsonNode & value, vstd::RNG & rng, const Variables & variables, si32 defaultValue)	{		if(value.isNull())			return defaultValue;		if(value.isNumber())			return value.Integer();		if (value.isString())			return loadVariable("number", value.String(), variables, defaultValue);		if(value.isVector())		{			const auto & vector = value.Vector();			size_t index= rng.nextInt64(0, vector.size()-1);			return loadValue(vector[index], rng, variables, 0);		}		if(value.isStruct())		{			if (!value["amount"].isNull())				return loadValue(value["amount"], rng, variables, defaultValue);			si32 min = loadValue(value["min"], rng, variables, 0);			si32 max = loadValue(value["max"], rng, variables, 0);			return rng.nextInt64(min, max);		}		return defaultValue;	}	template<typename IdentifierType>	IdentifierType JsonRandom::decodeKey(const std::string & modScope, const std::string & value, const Variables & variables)	{		if (value.empty() || value[0] != '@')			return IdentifierType(LIBRARY->identifiers()->getIdentifier(modScope, IdentifierType::entityType(), value).value_or(-1));		else			return loadVariable(IdentifierType::entityType(), value, variables, IdentifierType::NONE);	}	template<typename IdentifierType>	IdentifierType JsonRandom::decodeKey(const JsonNode & value, const Variables & variables)	{		if (value.String().empty() || value.String()[0] != '@')			return IdentifierType(LIBRARY->identifiers()->getIdentifier(IdentifierType::entityType(), value).value_or(-1));		else			return loadVariable(IdentifierType::entityType(), value.String(), variables, IdentifierType::NONE);	}	template<>	ArtifactPosition JsonRandom::decodeKey(const JsonNode & value, const Variables & variables)	{		return ArtifactPosition::decode(value.String());	}	template<>	PlayerColor JsonRandom::decodeKey(const JsonNode & value, const Variables & variables)	{		return PlayerColor(*LIBRARY->identifiers()->getIdentifier("playerColor", value));	}	template<>	PrimarySkill JsonRandom::decodeKey(const JsonNode & value, const Variables & variables)	{		return PrimarySkill(*LIBRARY->identifiers()->getIdentifier("primarySkill", value));	}	template<>	PrimarySkill JsonRandom::decodeKey(const std::string & modScope, const std::string & value, const Variables & variables)	{		if (value.empty() || value[0] != '@')			return PrimarySkill(*LIBRARY->identifiers()->getIdentifier(modScope, "primarySkill", value));		else			return PrimarySkill(loadVariable("primarySkill", value, variables, PrimarySkill::NONE.getNum()));	}	/// Method that allows type-specific object filtering	/// Default implementation is to accept all input objects	template<typename IdentifierType>	std::set<IdentifierType> JsonRandom::filterKeysTyped(const JsonNode & value, const std::set<IdentifierType> & valuesSet)	{		return valuesSet;	}	template<>	std::set<ArtifactID> JsonRandom::filterKeysTyped(const JsonNode & value, const std::set<ArtifactID> & valuesSet)	{		assert(value.isStruct());		std::set<EArtifactClass::Type> allowedClasses;		std::set<ArtifactPosition> allowedPositions;		ui32 minValue = 0;		ui32 maxValue = std::numeric_limits<ui32>::max();		if (value["class"].getType() == JsonNode::JsonType::DATA_STRING)			allowedClasses.insert(CArtHandler::stringToClass(value["class"].String()));		else			for(const auto & entry : value["class"].Vector())				allowedClasses.insert(CArtHandler::stringToClass(entry.String()));		if (value["slot"].getType() == JsonNode::JsonType::DATA_STRING)			allowedPositions.insert(ArtifactPosition::decode(value["class"].String()));		else			for(const auto & entry : value["slot"].Vector())				allowedPositions.insert(ArtifactPosition::decode(entry.String()));		if (!value["minValue"].isNull())			minValue = static_cast<ui32>(value["minValue"].Float());		if (!value["maxValue"].isNull())			maxValue = static_cast<ui32>(value["maxValue"].Float());		std::set<ArtifactID> result;		for (auto const & artID : valuesSet)		{			const CArtifact * art = artID.toArtifact();			if(!vstd::iswithin(art->getPrice(), minValue, maxValue))				continue;			if(!allowedClasses.empty() && !allowedClasses.count(art->aClass))				continue;			if(!cb->isAllowed(art->getId()))				continue;			if(!allowedPositions.empty())			{				bool positionAllowed = false;				for(const auto & pos : art->getPossibleSlots().at(ArtBearer::HERO))				{					if(allowedPositions.count(pos))						positionAllowed = true;				}				if (!positionAllowed)					continue;			}			result.insert(artID);		}		return result;	}	template<>	std::set<SpellID> JsonRandom::filterKeysTyped(const JsonNode & value, const std::set<SpellID> & valuesSet)	{		std::set<SpellID> result = valuesSet;		if (!value["level"].isNull())		{			int32_t spellLevel = value["level"].Integer();			vstd::erase_if(result, [=](const SpellID & spell)			{				return LIBRARY->spellh->getById(spell)->getLevel() != spellLevel;			});		}		if (!value["school"].isNull())		{			int32_t schoolID = LIBRARY->identifiers()->getIdentifier("spellSchool", value["school"]).value();			vstd::erase_if(result, [=](const SpellID & spell)			{				return !LIBRARY->spellh->getById(spell)->hasSchool(SpellSchool(schoolID));			});		}		return result;	}	template<typename IdentifierType>	std::set<IdentifierType> JsonRandom::filterKeys(const JsonNode & value, const std::set<IdentifierType> & valuesSet, const Variables & variables)	{		if(value.isString())			return { decodeKey<IdentifierType>(value, variables) };		assert(value.isStruct());		if(value.isStruct())		{			if(!value["type"].isNull())				return filterKeys(value["type"], valuesSet, variables);			std::set<IdentifierType> filteredTypes = filterKeysTyped(value, valuesSet);			if(!value["anyOf"].isNull())			{				std::set<IdentifierType> filteredAnyOf;				for (auto const & entry : value["anyOf"].Vector())				{					std::set<IdentifierType> subset = filterKeys(entry, valuesSet, variables);					filteredAnyOf.insert(subset.begin(), subset.end());				}				vstd::erase_if(filteredTypes, [&filteredAnyOf](const IdentifierType & filteredValue)				{					return filteredAnyOf.count(filteredValue) == 0;				});			}			if(!value["noneOf"].isNull())			{				for (auto const & entry : value["noneOf"].Vector())				{					std::set<IdentifierType> subset = filterKeys(entry, valuesSet, variables);					for (auto bannedEntry : subset )						filteredTypes.erase(bannedEntry);				}			}			return filteredTypes;		}		return valuesSet;	}	TResources JsonRandom::loadResources(const JsonNode & value, vstd::RNG & rng, const Variables & variables)	{		TResources ret;		if (value.isVector())		{			for (const auto & entry : value.Vector())				ret += loadResource(entry, rng, variables);			return ret;		}		for (size_t i=0; i<GameConstants::RESOURCE_QUANTITY; i++)		{			ret[i] = loadValue(value[GameConstants::RESOURCE_NAMES[i]], rng, variables);		}		return ret;	}	TResources JsonRandom::loadResource(const JsonNode & value, vstd::RNG & rng, const Variables & variables)	{		std::set<GameResID> defaultResources{			GameResID::WOOD,			GameResID::MERCURY,			GameResID::ORE,			GameResID::SULFUR,			GameResID::CRYSTAL,			GameResID::GEMS,			GameResID::GOLD		};		std::set<GameResID> potentialPicks = filterKeys(value, defaultResources, variables);		GameResID resourceID = *RandomGeneratorUtil::nextItem(potentialPicks, rng);		si32 resourceAmount = loadValue(value, rng, variables, 0);		TResources ret;		ret[resourceID] = resourceAmount;		return ret;	}	PrimarySkill JsonRandom::loadPrimary(const JsonNode & value, vstd::RNG & rng, const Variables & variables)	{		std::set<PrimarySkill> defaultSkills{			PrimarySkill::ATTACK,			PrimarySkill::DEFENSE,			PrimarySkill::SPELL_POWER,			PrimarySkill::KNOWLEDGE		};		std::set<PrimarySkill> potentialPicks = filterKeys(value, defaultSkills, variables);		return *RandomGeneratorUtil::nextItem(potentialPicks, rng);	}	std::vector<si32> JsonRandom::loadPrimaries(const JsonNode & value, vstd::RNG & rng, const Variables & variables)	{		std::vector<si32> ret(GameConstants::PRIMARY_SKILLS, 0);		std::set<PrimarySkill> defaultSkills{			PrimarySkill::ATTACK,			PrimarySkill::DEFENSE,			PrimarySkill::SPELL_POWER,			PrimarySkill::KNOWLEDGE		};		if(value.isStruct())		{			for(const auto & pair : value.Struct())			{				PrimarySkill id = decodeKey<PrimarySkill>(pair.second.getModScope(), pair.first, variables);				ret[id.getNum()] += loadValue(pair.second, rng, variables);			}		}		if(value.isVector())		{			for(const auto & element : value.Vector())			{				std::set<PrimarySkill> potentialPicks = filterKeys(element, defaultSkills, variables);				PrimarySkill skillID = *RandomGeneratorUtil::nextItem(potentialPicks, rng);				defaultSkills.erase(skillID);				ret[skillID.getNum()] += loadValue(element, rng, variables);			}		}		return ret;	}	SecondarySkill JsonRandom::loadSecondary(const JsonNode & value, vstd::RNG & rng, const Variables & variables)	{		std::set<SecondarySkill> defaultSkills;		for(const auto & skill : LIBRARY->skillh->objects)			if (cb->isAllowed(skill->getId()))				defaultSkills.insert(skill->getId());		std::set<SecondarySkill> potentialPicks = filterKeys(value, defaultSkills, variables);		return *RandomGeneratorUtil::nextItem(potentialPicks, rng);	}	std::map<SecondarySkill, si32> JsonRandom::loadSecondaries(const JsonNode & value, vstd::RNG & rng, const Variables & variables)	{		std::map<SecondarySkill, si32> ret;		if(value.isStruct())		{			for(const auto & pair : value.Struct())			{				SecondarySkill id = decodeKey<SecondarySkill>(pair.second.getModScope(), pair.first, variables);				ret[id] = loadValue(pair.second, rng, variables);			}		}		if(value.isVector())		{			std::set<SecondarySkill> defaultSkills;			for(const auto & skill : LIBRARY->skillh->objects)				if (cb->isAllowed(skill->getId()))					defaultSkills.insert(skill->getId());			for(const auto & element : value.Vector())			{				std::set<SecondarySkill> potentialPicks = filterKeys(element, defaultSkills, variables);				SecondarySkill skillID = *RandomGeneratorUtil::nextItem(potentialPicks, rng);				defaultSkills.erase(skillID); //avoid dupicates				ret[skillID] = loadValue(element, rng, variables);			}		}		return ret;	}	ArtifactID JsonRandom::loadArtifact(const JsonNode & value, vstd::RNG & rng, const Variables & variables)	{		std::set<ArtifactID> allowedArts;		for(const auto & artifact : LIBRARY->arth->objects)			if (cb->isAllowed(artifact->getId()) && LIBRARY->arth->legalArtifact(artifact->getId()))				allowedArts.insert(artifact->getId());		std::set<ArtifactID> potentialPicks = filterKeys(value, allowedArts, variables);		return cb->gameState().pickRandomArtifact(rng, potentialPicks);	}	std::vector<ArtifactID> JsonRandom::loadArtifacts(const JsonNode & value, vstd::RNG & rng, const Variables & variables)	{		std::vector<ArtifactID> ret;		for (const JsonNode & entry : value.Vector())		{			ret.push_back(loadArtifact(entry, rng, variables));		}		return ret;	}	std::vector<ArtifactPosition> JsonRandom::loadArtifactSlots(const JsonNode & value, vstd::RNG & rng, const Variables & variables)	{		std::set<ArtifactPosition> allowedSlots;		for(ArtifactPosition pos(0); pos < ArtifactPosition::BACKPACK_START; ++pos)			allowedSlots.insert(pos);		std::vector<ArtifactPosition> ret;		for (const JsonNode & entry : value.Vector())		{			std::set<ArtifactPosition> potentialPicks = filterKeys(entry, allowedSlots, variables);			ret.push_back(*RandomGeneratorUtil::nextItem(potentialPicks, rng));		}		return ret;	}	SpellID JsonRandom::loadSpell(const JsonNode & value, vstd::RNG & rng, const Variables & variables)	{		std::set<SpellID> defaultSpells;		for(const auto & spell : LIBRARY->spellh->objects)			if (cb->isAllowed(spell->getId()) && !spell->isSpecial())				defaultSpells.insert(spell->getId());		std::set<SpellID> potentialPicks = filterKeys(value, defaultSpells, variables);		if (potentialPicks.empty())		{			logMod->warn("Failed to select suitable random spell!");			return SpellID::NONE;		}		return *RandomGeneratorUtil::nextItem(potentialPicks, rng);	}	std::vector<SpellID> JsonRandom::loadSpells(const JsonNode & value, vstd::RNG & rng, const Variables & variables)	{		std::vector<SpellID> ret;		for (const JsonNode & entry : value.Vector())		{			ret.push_back(loadSpell(entry, rng, variables));		}		return ret;	}	std::vector<PlayerColor> JsonRandom::loadColors(const JsonNode & value, vstd::RNG & rng, const Variables & variables)	{		std::vector<PlayerColor> ret;		std::set<PlayerColor> defaultPlayers;		for(size_t i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)			defaultPlayers.insert(PlayerColor(i));		for(auto & entry : value.Vector())		{			std::set<PlayerColor> potentialPicks = filterKeys(entry, defaultPlayers, variables);			ret.push_back(*RandomGeneratorUtil::nextItem(potentialPicks, rng));		}		return ret;	}	std::vector<HeroTypeID> JsonRandom::loadHeroes(const JsonNode & value, vstd::RNG & rng)	{		std::vector<HeroTypeID> ret;		for(auto & entry : value.Vector())		{			ret.push_back(LIBRARY->heroTypes()->getByIndex(LIBRARY->identifiers()->getIdentifier("hero", entry.String()).value())->getId());		}		return ret;	}	std::vector<HeroClassID> JsonRandom::loadHeroClasses(const JsonNode & value, vstd::RNG & rng)	{		std::vector<HeroClassID> ret;		for(auto & entry : value.Vector())		{			ret.push_back(LIBRARY->heroClasses()->getByIndex(LIBRARY->identifiers()->getIdentifier("heroClass", entry.String()).value())->getId());		}		return ret;	}	CStackBasicDescriptor JsonRandom::loadCreature(const JsonNode & value, vstd::RNG & rng, const Variables & variables)	{		CStackBasicDescriptor stack;		std::set<CreatureID> defaultCreatures;		for(const auto & creature : LIBRARY->creh->objects)			if (!creature->special)				defaultCreatures.insert(creature->getId());		std::set<CreatureID> potentialPicks = filterKeys(value, defaultCreatures, variables);		CreatureID pickedCreature;		if (!potentialPicks.empty())			pickedCreature = *RandomGeneratorUtil::nextItem(potentialPicks, rng);		else			throw JsonRandomizationException("No potential creatures to pick!", value);		if (!pickedCreature.hasValue())			throw JsonRandomizationException("Invalid creature picked!", value);		stack.setType(pickedCreature.toCreature());		stack.setCount(loadValue(value, rng, variables));		if (!value["upgradeChance"].isNull() && !stack.getCreature()->upgrades.empty())		{			if (int(value["upgradeChance"].Float()) > rng.nextInt(99)) // select random upgrade			{				stack.setType(RandomGeneratorUtil::nextItem(stack.getCreature()->upgrades, rng)->toCreature());			}		}		return stack;	}	std::vector<CStackBasicDescriptor> JsonRandom::loadCreatures(const JsonNode & value, vstd::RNG & rng, const Variables & variables)	{		std::vector<CStackBasicDescriptor> ret;		for (const JsonNode & node : value.Vector())		{			ret.push_back(loadCreature(node, rng, variables));		}		return ret;	}	std::vector<JsonRandom::RandomStackInfo> JsonRandom::evaluateCreatures(const JsonNode & value, const Variables & variables)	{		std::vector<RandomStackInfo> ret;		for (const JsonNode & node : value.Vector())		{			RandomStackInfo info;			if (!node["amount"].isNull())				info.minAmount = info.maxAmount = static_cast<si32>(node["amount"].Float());			else			{				info.minAmount = static_cast<si32>(node["min"].Float());				info.maxAmount = static_cast<si32>(node["max"].Float());			}			CreatureID creatureID(LIBRARY->identifiers()->getIdentifier("creature", node["type"]).value());			const CCreature * crea = creatureID.toCreature();			info.allowedCreatures.push_back(crea);			if (node["upgradeChance"].Float() > 0)			{				for(const auto & creaID : crea->upgrades)					info.allowedCreatures.push_back(creaID.toCreature());			}			ret.push_back(info);		}		return ret;	}	std::vector<Bonus> JsonRandom::loadBonuses(const JsonNode & value)	{		std::vector<Bonus> ret;		for (const JsonNode & entry : value.Vector())		{			if(auto bonus = JsonUtils::parseBonus(entry))				ret.push_back(*bonus);		}		return ret;	}VCMI_LIB_NAMESPACE_END
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