2
0

Graphics.cpp 20 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677
  1. #include "../stdafx.h"
  2. #include "Graphics.h"
  3. #include "../hch/CDefHandler.h"
  4. #include "SDL_Extensions.h"
  5. #include <boost/assign/std/vector.hpp>
  6. #include <sstream>
  7. #include <iomanip>
  8. #include <boost/thread.hpp>
  9. #include <boost/function.hpp>
  10. #include <boost/bind.hpp>
  11. #include <boost/assign/std/vector.hpp>
  12. #include "../CThreadHelper.h"
  13. #include "CGameInfo.h"
  14. #include "../hch/CLodHandler.h"
  15. #include "../lib/VCMI_Lib.h"
  16. #include "../CCallback.h"
  17. #include "../hch/CTownHandler.h"
  18. #include "../hch/CObjectHandler.h"
  19. using namespace boost::assign;
  20. using namespace CSDL_Ext;
  21. #ifdef min
  22. #undef min
  23. #endif
  24. #ifdef max
  25. #undef max
  26. #endif
  27. /*
  28. * Graphics.cpp, part of VCMI engine
  29. *
  30. * Authors: listed in file AUTHORS in main folder
  31. *
  32. * License: GNU General Public License v2.0 or later
  33. * Full text of license available in license.txt file, in main folder
  34. *
  35. */
  36. Graphics * graphics = NULL;
  37. SDL_Surface * Graphics::drawHeroInfoWin(const InfoAboutHero &curh)
  38. {
  39. char buf[10];
  40. blueToPlayersAdv(hInfo,curh.owner);
  41. SDL_Surface * ret = SDL_DisplayFormat(hInfo);
  42. SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,0,255,255));
  43. printAt(curh.name,75,15,GEOR13,zwykly,ret); //name
  44. blitAt(graphics->portraitLarge[curh.portrait],11,12,ret); //portrait
  45. //army
  46. for (std::map<si32,std::pair<ui32,si32> >::const_iterator i=curh.army.slots.begin(); i!=curh.army.slots.end();i++)
  47. {
  48. blitAt(graphics->smallImgs[(*i).second.first],slotsPos[(*i).first].first+1,slotsPos[(*i).first].second+1,ret);
  49. if(curh.details)
  50. {
  51. SDL_itoa((*i).second.second,buf,10);
  52. printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+39,GEORM,zwykly,ret);
  53. }
  54. else
  55. {
  56. printAtMiddle(VLC->generaltexth->arraytxt[174 + 3*i->second.second],slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+39,GEORM,zwykly,ret);
  57. }
  58. }
  59. if(curh.details)
  60. {
  61. for (int i = 0; i < PRIMARY_SKILLS; i++)
  62. {
  63. SDL_itoa(curh.details->primskills[i], buf, 10);
  64. printAtMiddle(buf,84+28*i,68,GEOR13,zwykly,ret);
  65. }
  66. //mana points
  67. SDL_itoa(curh.details->mana,buf,10);
  68. printAtMiddle(buf,166,109,GEORM,zwykly,ret);
  69. blitAt(morale22->ourImages[curh.details->morale+3].bitmap,14,84,ret); //luck
  70. blitAt(luck22->ourImages[curh.details->morale+3].bitmap,14,101,ret); //morale
  71. }
  72. return ret;
  73. }
  74. SDL_Surface * Graphics::drawHeroInfoWin(const CGHeroInstance * curh)
  75. {
  76. InfoAboutHero iah;
  77. iah.initFromHero(curh, true);
  78. return drawHeroInfoWin(iah);
  79. }
  80. SDL_Surface * Graphics::drawTownInfoWin(const CGTownInstance * curh)
  81. {
  82. InfoAboutTown iah;
  83. iah.initFromTown(curh, true);
  84. return drawTownInfoWin(iah);
  85. }
  86. SDL_Surface * Graphics::drawTownInfoWin( const InfoAboutTown & curh )
  87. {
  88. char buf[10];
  89. blueToPlayersAdv(tInfo,curh.owner);
  90. SDL_Surface * ret = SDL_DisplayFormat(tInfo);
  91. SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,0,255,255));
  92. printAt(curh.name,75,15,GEOR13,zwykly,ret); //name
  93. int pom = curh.fortLevel - 1; if(pom<0) pom = 3; //fort pic id
  94. blitAt(forts->ourImages[pom].bitmap,115,42,ret); //fort
  95. for (std::map<si32,std::pair<ui32,si32> >::const_iterator i=curh.army.slots.begin(); i!=curh.army.slots.end();i++)
  96. {
  97. //if(!i->second.second)
  98. // continue;
  99. blitAt(graphics->smallImgs[(*i).second.first],slotsPos[(*i).first].first+1,slotsPos[(*i).first].second+1,ret);
  100. if(curh.details)
  101. {
  102. // Show exact creature amount.
  103. SDL_itoa((*i).second.second,buf,10);
  104. printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+39,GEORM,zwykly,ret);
  105. }
  106. else
  107. {
  108. // Show only a rough amount for creature stacks.
  109. // TODO: Deal with case when no information at all about size shold be presented.
  110. std::string roughAmount = curh.obj->getRoughAmount(i->first);
  111. printAtMiddle(roughAmount,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+39,GEORM,zwykly,ret);
  112. }
  113. }
  114. //blit town icon
  115. if (curh.tType) {
  116. pom = curh.tType->typeID*2;
  117. if (!curh.fortLevel)
  118. pom += F_NUMBER*2;
  119. if(curh.built)
  120. pom++;
  121. blitAt(bigTownPic->ourImages[pom].bitmap,13,13,ret);
  122. }
  123. if(curh.details)
  124. {
  125. //hall level icon
  126. if((pom=curh.details->hallLevel) >= 0)
  127. blitAt(halls->ourImages[pom].bitmap, 77, 42, ret);
  128. if (curh.details->goldIncome >= 0) {
  129. SDL_itoa(curh.details->goldIncome, buf, 10); //gold income
  130. printAtMiddle(buf, 167, 70, GEORM, zwykly, ret);
  131. }
  132. if(curh.details->garrisonedHero) //garrisoned hero icon
  133. blitAt(graphics->heroInGarrison,158,87,ret);
  134. }
  135. return ret;
  136. }
  137. void Graphics::loadPaletteAndColors()
  138. {
  139. std::string pals = bitmaph->getTextFile("PLAYERS.PAL");
  140. playerColorPalette = new SDL_Color[256];
  141. neutralColor = new SDL_Color;
  142. playerColors = new SDL_Color[PLAYER_LIMIT];
  143. int startPoint = 24; //beginning byte; used to read
  144. for(int i=0; i<256; ++i)
  145. {
  146. SDL_Color col;
  147. col.r = pals[startPoint++];
  148. col.g = pals[startPoint++];
  149. col.b = pals[startPoint++];
  150. col.unused = pals[startPoint++];
  151. playerColorPalette[i] = col;
  152. }
  153. neutralColorPalette = new SDL_Color[32];
  154. std::ifstream ncp;
  155. ncp.open(DATA_DIR "/config/NEUTRAL.PAL", std::ios::binary);
  156. for(int i=0; i<32; ++i)
  157. {
  158. ncp.read((char*)&neutralColorPalette[i].r,1);
  159. ncp.read((char*)&neutralColorPalette[i].g,1);
  160. ncp.read((char*)&neutralColorPalette[i].b,1);
  161. ncp.read((char*)&neutralColorPalette[i].unused,1);
  162. }
  163. //colors initialization
  164. int3 kolory[] = {int3(0xff,0,0),int3(0x31,0x52,0xff),int3(0x9c,0x73,0x52),int3(0x42,0x94,0x29),
  165. int3(0xff,0x84,0x0),int3(0x8c,0x29,0xa5),int3(0x09,0x9c,0xa5),int3(0xc6,0x7b,0x8c)};
  166. for(int i=0;i<8;i++)
  167. {
  168. playerColors[i].r = kolory[i].x;
  169. playerColors[i].g = kolory[i].y;
  170. playerColors[i].b = kolory[i].z;
  171. playerColors[i].unused = 0;
  172. }
  173. neutralColor->r = 0x84; neutralColor->g = 0x84; neutralColor->b = 0x84; neutralColor->unused = 0x0;//gray
  174. std::ifstream bback(DATA_DIR "/config/mageBg.txt");
  175. while(!bback.eof())
  176. {
  177. bback >> pals;
  178. guildBgs.push_back(pals);
  179. }
  180. bback.close();
  181. }
  182. void Graphics::initializeBattleGraphics()
  183. {
  184. std::ifstream bback(DATA_DIR "/config/battleBack.txt");
  185. battleBacks.resize(26);
  186. for(int i=1; i<26; ++i) //25 - number of terrains battle can be fought on
  187. {
  188. int am;
  189. bback>>am;
  190. battleBacks[i].resize(am);
  191. for(int f=0; f<am; ++f)
  192. {
  193. bback>>battleBacks[i][f];
  194. }
  195. }
  196. //initializing battle hero animation
  197. std::ifstream bher(DATA_DIR "/config/battleHeroes.txt");
  198. int numberofh;
  199. bher>>numberofh;
  200. battleHeroes.resize(numberofh);
  201. for(int i=0; i<numberofh; ++i) //9 - number of terrains battle can be fought on
  202. {
  203. bher>>battleHeroes[i];
  204. }
  205. //initialization of AC->def name mapping
  206. std::ifstream acd;
  207. acd.open(DATA_DIR "/config/AC_desc.txt", std::ios::binary);
  208. if(!acd.is_open())
  209. {
  210. tlog1<<"lack of config/AC_desc.txt file!"<<std::endl;
  211. }
  212. else
  213. {
  214. std::string buf;
  215. acd>>buf;
  216. int ACid, numberOfDefs;
  217. while(true)
  218. {
  219. std::vector< std::string > toAdd;
  220. acd>>ACid;
  221. if(ACid == -1)
  222. break;
  223. acd>>numberOfDefs;
  224. for(int g=0; g<numberOfDefs; ++g)
  225. {
  226. acd>>buf;
  227. toAdd.push_back(buf);
  228. }
  229. battleACToDef[ACid] = toAdd;
  230. }
  231. }
  232. spellEffectsPics = CDefHandler::giveDefEss("SpellInt.def");
  233. }
  234. Graphics::Graphics()
  235. {
  236. slotsPos.push_back(std::pair<int,int>(44,82));
  237. slotsPos.push_back(std::pair<int,int>(80,82));
  238. slotsPos.push_back(std::pair<int,int>(116,82));
  239. slotsPos.push_back(std::pair<int,int>(26,131));
  240. slotsPos.push_back(std::pair<int,int>(62,131));
  241. slotsPos.push_back(std::pair<int,int>(98,131));
  242. slotsPos.push_back(std::pair<int,int>(134,131));
  243. CDefHandler *smi, *smi2;
  244. std::vector<Task> tasks; //preparing list of graphics to load
  245. tasks += boost::bind(&Graphics::loadFonts,this);
  246. tasks += boost::bind(&Graphics::loadPaletteAndColors,this);
  247. tasks += boost::bind(&Graphics::loadHeroFlags,this);
  248. tasks += boost::bind(&Graphics::loadHeroPortraits,this);
  249. tasks += boost::bind(&Graphics::initializeBattleGraphics,this);
  250. tasks += GET_SURFACE(hInfo,"HEROQVBK.bmp");
  251. tasks += GET_SURFACE(tInfo,"TOWNQVBK.bmp");
  252. tasks += GET_SURFACE(heroInGarrison,"TOWNQKGH.bmp");
  253. tasks += GET_DEF_ESS(artDefs,"ARTIFACT.DEF");
  254. tasks += GET_DEF_ESS(forts,"ITMCLS.DEF");
  255. tasks += GET_DEF_ESS(luck22,"ILCK22.DEF");
  256. tasks += GET_DEF_ESS(luck30,"ILCK30.DEF");
  257. tasks += GET_DEF_ESS(luck42,"ILCK42.DEF");
  258. tasks += GET_DEF_ESS(luck82,"ILCK82.DEF");
  259. tasks += GET_DEF_ESS(morale22,"IMRL22.DEF");
  260. tasks += GET_DEF_ESS(morale30,"IMRL30.DEF");
  261. tasks += GET_DEF_ESS(morale42,"IMRL42.DEF");
  262. tasks += GET_DEF_ESS(morale82,"IMRL82.DEF");
  263. tasks += GET_DEF_ESS(halls,"ITMTLS.DEF");
  264. tasks += GET_DEF_ESS(bigTownPic,"ITPT.DEF");
  265. tasks += GET_DEF_ESS(pskillsb,"PSKILL.DEF");
  266. tasks += GET_DEF_ESS(pskillsm,"PSKIL42.DEF");
  267. tasks += GET_DEF_ESS(resources,"RESOUR82.DEF");
  268. tasks += GET_DEF_ESS(un44,"UN44.DEF");
  269. tasks += GET_DEF_ESS(smallIcons,"ITPA.DEF");
  270. tasks += GET_DEF_ESS(resources32,"RESOURCE.DEF");
  271. tasks += GET_DEF(smi,"CPRSMALL.DEF");
  272. tasks += GET_DEF(smi2,"TWCRPORT.DEF");
  273. tasks += GET_DEF_ESS(flags,"CREST58.DEF");
  274. tasks += GET_DEF_ESS(abils32,"SECSK32.DEF");
  275. tasks += GET_DEF_ESS(abils44,"SECSKILL.DEF");
  276. tasks += GET_DEF_ESS(abils82,"SECSK82.DEF");
  277. tasks += GET_DEF_ESS(spellscr,"SPELLSCR.DEF");
  278. std::ifstream ifs(DATA_DIR "/config/cr_bgs.txt");
  279. int id;
  280. std::string name;
  281. while(!ifs.eof())
  282. {
  283. ifs >> id >> name;
  284. tasks += GET_SURFACE(backgrounds[id],name);
  285. name.replace(0,5,"TPCAS");
  286. tasks += GET_SURFACE(backgroundsm[id],name);
  287. }
  288. CThreadHelper th(&tasks,std::max((unsigned int)1,boost::thread::hardware_concurrency()));
  289. th.run();
  290. //handling 32x32px imgs
  291. smi->notFreeImgs = true;
  292. for (size_t i=0; i<smi->ourImages.size(); ++i)
  293. {
  294. smallImgs[i-2] = smi->ourImages[i].bitmap;
  295. }
  296. delete smi;
  297. smi2->notFreeImgs = true;
  298. for (size_t i=0; i<smi2->ourImages.size(); ++i)
  299. {
  300. bigImgs[i-2] = smi2->ourImages[i].bitmap;
  301. }
  302. delete smi2;
  303. }
  304. void Graphics::loadHeroPortraits()
  305. {
  306. std::ifstream of(DATA_DIR "/config/portrety.txt");
  307. int numberOfPortraits;
  308. of>>numberOfPortraits;
  309. for (int j=0; j<numberOfPortraits; j++)
  310. {
  311. int ID;
  312. of>>ID;
  313. std::string path;
  314. of>>path;
  315. portraitSmall.push_back(BitmapHandler::loadBitmap(path));
  316. for(size_t ff=0; ff<path.size(); ++ff) //size letter is usually third one, but there are exceptions an it should fix the problem
  317. {
  318. if(path[ff]=='S')
  319. {
  320. path[ff]='L';
  321. break;
  322. }
  323. }
  324. portraitLarge.push_back(BitmapHandler::loadBitmap(path));
  325. SDL_SetColorKey(portraitLarge[portraitLarge.size()-1],SDL_SRCCOLORKEY,SDL_MapRGB(portraitLarge[portraitLarge.size()-1]->format,0,255,255));
  326. }
  327. of.close();
  328. }
  329. void Graphics::loadHeroAnims()
  330. {
  331. std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
  332. rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12), std::make_pair(1,13),
  333. std::make_pair(2,14), std::make_pair(3,15);
  334. for(size_t i=0; i<F_NUMBER * 2; ++i)
  335. {
  336. std::ostringstream nm;
  337. nm << "AH" << std::setw(2) << std::setfill('0') << i << "_.DEF";
  338. loadHeroAnim(nm.str(), rotations, &Graphics::heroAnims);
  339. std::string name = nm.str();
  340. }
  341. loadHeroAnim("AB01_.DEF", rotations, &Graphics::boatAnims);
  342. loadHeroAnim("AB02_.DEF", rotations, &Graphics::boatAnims);
  343. loadHeroAnim("AB03_.DEF", rotations, &Graphics::boatAnims);
  344. }
  345. void Graphics::loadHeroAnim( const std::string &name, const std::vector<std::pair<int,int> > &rotations, std::vector<CDefEssential *> Graphics::*dst )
  346. {
  347. CDefEssential *anim = CDefHandler::giveDefEss(name);
  348. (this->*dst).push_back(anim);
  349. int pom = 0; //how many groups has been rotated
  350. for(int o=7; pom<6; ++o)
  351. {
  352. for(int p=0;p<6;p++)
  353. {
  354. if(anim->ourImages[o].groupNumber == rotations[p].first)
  355. {
  356. for(int e=0; e<8; ++e)
  357. {
  358. Cimage nci;
  359. nci.bitmap = CSDL_Ext::rotate01(anim->ourImages[o+e].bitmap);
  360. nci.groupNumber = rotations[p].second;
  361. nci.imName = std::string();
  362. anim->ourImages.push_back(nci);
  363. if(pom>2) //we need only one frame for groups 13/14/15
  364. break;
  365. }
  366. if(pom<3) //there are eight frames of animtion of groups 6/7/8 so for speed we'll skip them
  367. o+=8;
  368. else //there is only one frame of 1/2/3
  369. o+=1;
  370. ++pom;
  371. if(p==2 && pom<4) //group1 starts at index 1
  372. o = 1;
  373. }
  374. }
  375. }
  376. for(size_t ff=0; ff<anim->ourImages.size(); ++ff)
  377. {
  378. CSDL_Ext::alphaTransform(anim->ourImages[ff].bitmap);
  379. }
  380. }
  381. void Graphics::loadHeroFlags(std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > &pr, bool mode)
  382. {
  383. for(int i=0;i<8;i++)
  384. (this->*pr.first).push_back(CDefHandler::giveDefEss(pr.second[i]));
  385. std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
  386. rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12);
  387. for(int q=0; q<8; ++q)
  388. {
  389. std::vector<Cimage> &curImgs = (this->*pr.first)[q]->ourImages;
  390. for(size_t o=0; o<curImgs.size(); ++o)
  391. {
  392. for(size_t p=0; p<rotations.size(); p++)
  393. {
  394. if(curImgs[o].groupNumber==rotations[p].first)
  395. {
  396. for(int e=0; e<8; ++e)
  397. {
  398. Cimage nci;
  399. nci.bitmap = CSDL_Ext::rotate01(curImgs[o+e].bitmap);
  400. nci.groupNumber = rotations[p].second;
  401. nci.imName = std::string();
  402. curImgs.push_back(nci);
  403. }
  404. o+=8;
  405. }
  406. }
  407. }
  408. if (mode)
  409. {
  410. for(size_t o=0; o<curImgs.size(); ++o)
  411. {
  412. if(curImgs[o].groupNumber==1 || curImgs[o].groupNumber==2 || curImgs[o].groupNumber==3)
  413. {
  414. for(int e=0; e<8; ++e)
  415. {
  416. Cimage nci;
  417. nci.bitmap = CSDL_Ext::rotate01(curImgs[o+e].bitmap);
  418. nci.groupNumber = 12 + curImgs[o].groupNumber;
  419. nci.imName = std::string();
  420. curImgs.push_back(nci);
  421. }
  422. o+=8;
  423. }
  424. }
  425. }
  426. for(size_t ff=0; ff<curImgs.size(); ++ff)
  427. {
  428. SDL_SetColorKey(curImgs[ff].bitmap, SDL_SRCCOLORKEY,
  429. SDL_MapRGB(curImgs[ff].bitmap->format, 0, 255, 255)
  430. );
  431. }
  432. }
  433. }
  434. void Graphics::loadHeroFlags()
  435. {
  436. using namespace boost::assign;
  437. timeHandler th;
  438. std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > pr[4];
  439. pr[0].first = &Graphics::flags1;
  440. pr[0].second+=("ABF01L.DEF"),("ABF01G.DEF"),("ABF01R.DEF"),("ABF01D.DEF"),("ABF01B.DEF"),
  441. ("ABF01P.DEF"),("ABF01W.DEF"),("ABF01K.DEF");
  442. pr[1].first = &Graphics::flags2;
  443. pr[1].second+=("ABF02L.DEF"),("ABF02G.DEF"),("ABF02R.DEF"),("ABF02D.DEF"),("ABF02B.DEF"),
  444. ("ABF02P.DEF"),("ABF02W.DEF"),("ABF02K.DEF");
  445. pr[2].first = &Graphics::flags3;
  446. pr[2].second+=("ABF03L.DEF"),("ABF03G.DEF"),("ABF03R.DEF"),("ABF03D.DEF"),("ABF03B.DEF"),
  447. ("ABF03P.DEF"),("ABF03W.DEF"),("ABF03K.DEF");
  448. pr[3].first = &Graphics::flags4;
  449. pr[3].second+=("AF00.DEF"),("AF01.DEF"),("AF02.DEF"),("AF03.DEF"),("AF04.DEF"),
  450. ("AF05.DEF"),("AF06.DEF"),("AF07.DEF");
  451. boost::thread_group grupa;
  452. for(int g=3; g>=0; --g)
  453. {
  454. grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[g]),true));
  455. }
  456. grupa.join_all();
  457. tlog0 << "Loading and transforming heroes' flags: "<<th.getDif()<<std::endl;
  458. }
  459. SDL_Surface * Graphics::getPic(int ID, bool fort, bool builded)
  460. {
  461. if (ID==-1)
  462. return smallIcons->ourImages[0].bitmap;
  463. else if (ID==-2)
  464. return smallIcons->ourImages[1].bitmap;
  465. else if (ID==-3)
  466. return smallIcons->ourImages[2+F_NUMBER*4].bitmap;
  467. else if (ID>F_NUMBER || ID<-3)
  468. #ifndef __GNUC__
  469. throw new std::exception("Invalid ID");
  470. #else
  471. throw new std::exception();
  472. #endif
  473. else
  474. {
  475. int pom = 3;
  476. if(!fort)
  477. pom+=F_NUMBER*2;
  478. pom += ID*2;
  479. if (!builded)
  480. pom--;
  481. return smallIcons->ourImages[pom].bitmap;
  482. }
  483. }
  484. void Graphics::blueToPlayersAdv(SDL_Surface * sur, int player)
  485. {
  486. if(player==1) //it is actually blue...
  487. return;
  488. if(sur->format->BitsPerPixel == 8)
  489. {
  490. SDL_Color *palette = NULL;
  491. if(player < PLAYER_LIMIT && player >= 0)
  492. {
  493. palette = playerColorPalette + 32*player;
  494. }
  495. else if(player == 255 || player == -1)
  496. {
  497. palette = neutralColorPalette;
  498. }
  499. else
  500. {
  501. tlog1 << "Wrong player id in blueToPlayersAdv (" << player << ")!\n";
  502. return;
  503. }
  504. SDL_SetColors(sur, palette, 224, 32);
  505. //for(int i=0; i<32; ++i)
  506. //{
  507. // sur->format->palette->colors[224+i] = palette[i];
  508. //}
  509. }
  510. else if(sur->format->BitsPerPixel == 24) //should never happen in general
  511. {
  512. for(int y=0; y<sur->h; ++y)
  513. {
  514. for(int x=0; x<sur->w; ++x)
  515. {
  516. Uint8* cp = (Uint8*)sur->pixels + y*sur->pitch + x*3;
  517. if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
  518. {
  519. if(cp[2]>cp[1] && cp[2]>cp[0])
  520. {
  521. std::vector<long long int> sort1;
  522. sort1.push_back(cp[0]);
  523. sort1.push_back(cp[1]);
  524. sort1.push_back(cp[2]);
  525. std::vector< std::pair<long long int, Uint8*> > sort2;
  526. sort2.push_back(std::make_pair(graphics->playerColors[player].r, &(cp[0])));
  527. sort2.push_back(std::make_pair(graphics->playerColors[player].g, &(cp[1])));
  528. sort2.push_back(std::make_pair(graphics->playerColors[player].b, &(cp[2])));
  529. std::sort(sort1.begin(), sort1.end());
  530. if(sort2[0].first>sort2[1].first)
  531. std::swap(sort2[0], sort2[1]);
  532. if(sort2[1].first>sort2[2].first)
  533. std::swap(sort2[1], sort2[2]);
  534. if(sort2[0].first>sort2[1].first)
  535. std::swap(sort2[0], sort2[1]);
  536. for(int hh=0; hh<3; ++hh)
  537. {
  538. (*sort2[hh].second) = (sort1[hh] + sort2[hh].first)/2.2;
  539. }
  540. }
  541. }
  542. else
  543. {
  544. if(
  545. (/*(mode==0) && (cp[0]>cp[1]) && (cp[0]>cp[2])) ||
  546. ((mode==1) &&*/ (cp[2]<45) && (cp[0]>80) && (cp[1]<70) && ((cp[0]-cp[1])>40))
  547. )
  548. {
  549. std::vector<long long int> sort1;
  550. sort1.push_back(cp[2]);
  551. sort1.push_back(cp[1]);
  552. sort1.push_back(cp[0]);
  553. std::vector< std::pair<long long int, Uint8*> > sort2;
  554. sort2.push_back(std::make_pair(graphics->playerColors[player].r, &(cp[2])));
  555. sort2.push_back(std::make_pair(graphics->playerColors[player].g, &(cp[1])));
  556. sort2.push_back(std::make_pair(graphics->playerColors[player].b, &(cp[0])));
  557. std::sort(sort1.begin(), sort1.end());
  558. if(sort2[0].first>sort2[1].first)
  559. std::swap(sort2[0], sort2[1]);
  560. if(sort2[1].first>sort2[2].first)
  561. std::swap(sort2[1], sort2[2]);
  562. if(sort2[0].first>sort2[1].first)
  563. std::swap(sort2[0], sort2[1]);
  564. for(int hh=0; hh<3; ++hh)
  565. {
  566. (*sort2[hh].second) = (sort1[hh]*0.8 + sort2[hh].first)/2;
  567. }
  568. }
  569. }
  570. }
  571. }
  572. }
  573. }
  574. Font * Graphics::loadFont( const char * name )
  575. {
  576. int len = 0;
  577. unsigned char * hlp = bitmaph->giveFile(name, &len);
  578. if(!hlp || !len)
  579. {
  580. tlog1 << "Error: cannot load font: " << name << std::endl;
  581. return NULL;
  582. }
  583. Font *ret = new Font(hlp);
  584. return ret;
  585. }
  586. void Graphics::loadFonts()
  587. {
  588. static const char *fontnames [] = {"BIGFONT.FNT", "CALLI10R.FNT", "CREDITS.FNT", "HISCORE.FNT", "MEDFONT.FNT",
  589. "SMALFONT.FNT", "TIMES08R.FNT", "TINY.FNT", "VERD10B.FNT"} ;
  590. assert(ARRAY_COUNT(fontnames) == FONTS_NUMBER);
  591. for(int i = 0; i < FONTS_NUMBER; i++)
  592. fonts[i] = loadFont(fontnames[i]);
  593. }
  594. Font::Font(unsigned char *Data)
  595. {
  596. data = Data;
  597. int i = 0;
  598. height = data[5];
  599. i = 32;
  600. for(int ci = 0; ci < 256; ci++)
  601. {
  602. chars[ci].unknown1 = CDefHandler::readNormalNr(i, 4, data); i+=4;
  603. chars[ci].width = CDefHandler::readNormalNr(i, 4, data); i+=4;
  604. chars[ci].unknown2 = CDefHandler::readNormalNr(i, 4, data); i+=4;
  605. //if(ci>=30)
  606. // tlog0 << ci << ". (" << (char)ci << "). Width: " << chars[ci].width << " U1/U2:" << chars[ci].unknown1 << "/" << chars[ci].unknown2 << std::endl;
  607. }
  608. for(int ci = 0; ci < 256; ci++)
  609. {
  610. chars[ci].offset = CDefHandler::readNormalNr(i, 4, data); i+=4;
  611. chars[ci].pixels = data + 4128 + chars[ci].offset;
  612. }
  613. }
  614. Font::~Font()
  615. {
  616. delete [] data;
  617. }
  618. int Font::getWidth(const char *text ) const
  619. {
  620. int length = std::strlen(text);
  621. int ret = 0;
  622. for(int i = 0; i < length; i++)
  623. {
  624. unsigned char c = text[i];
  625. ret += chars[c].width + chars[c].unknown1 + chars[c].unknown2;
  626. }
  627. return ret;
  628. }