Ivan Savenko d2839c8e52 Rewardable object randomization is now always server-sided 1 年間 前
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ArtifactLocation.h 5dbe88d9a4 End of battle BulkMoveArtifacts 1 年間 前
BattleChanges.h c3957c2c2a Moved json files to new directory, split on per-class basis 1 年間 前
Component.h 0c07384293 Refactoring of serialization versioning handling 1 年間 前
EInfoWindowMode.h b88a8da4e8 Split off some netpack structures into separate files 2 年 前
EOpenWindowMode.h b88a8da4e8 Split off some netpack structures into separate files 2 年 前
EntityChanges.h 0946f5e690 Fix file name in header 1 年間 前
NetPackVisitor.h d2839c8e52 Rewardable object randomization is now always server-sided 1 年間 前
NetPacksBase.h 84bc6c42db Added 'Serializeable' base class for classes serializeable by pointer 1 年間 前
NetPacksLib.cpp d2839c8e52 Rewardable object randomization is now always server-sided 1 年間 前
ObjProperty.h d2839c8e52 Rewardable object randomization is now always server-sided 1 年間 前
PacksForClient.h 5178e4842e Moved generation of new rumors to server 1 年間 前
PacksForClientBattle.h 0c07384293 Refactoring of serialization versioning handling 1 年間 前
PacksForLobby.h b8beb4fb13 Fixes for various minor issues detected by Sonar Cloud 1 年間 前
PacksForServer.h ce68b3f45d class CArtifactsOfHeroMain : public CKeyShortcut 1 年間 前
SetRewardableConfiguration.h d2839c8e52 Rewardable object randomization is now always server-sided 1 年間 前
SetStackEffect.h 0c07384293 Refactoring of serialization versioning handling 1 年間 前
StackLocation.h 0c07384293 Refactoring of serialization versioning handling 1 年間 前
TradeItem.h c6ca6ad835 sacrifice routine 1 年間 前