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- /*
- * ObjProperty.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../constants/VariantIdentifier.h"
- #include "../constants/EntityIdentifiers.h"
- VCMI_LIB_NAMESPACE_BEGIN
- enum class ObjProperty : int8_t
- {
- INVALID,
- OWNER,
- BLOCKVIS,
- PRIMARY_STACK_COUNT,
- VISITORS,
- VISITED,
- ID,
- AVAILABLE_CREATURE,
- MONSTER_COUNT,
- MONSTER_POWER,
- MONSTER_EXP,
- MONSTER_RESTORE_TYPE,
- MONSTER_REFUSED_JOIN,
- //town-specific
- STRUCTURE_ADD_VISITING_HERO,
- STRUCTURE_CLEAR_VISITORS,
- STRUCTURE_ADD_GARRISONED_HERO, //changing buildings state
- BONUS_VALUE_FIRST,
- BONUS_VALUE_SECOND, //used in Rampart for special building that generates resources (storing resource type and quantity)
- SEERHUT_VISITED,
- SEERHUT_COMPLETE,
- OBELISK_VISITED,
- //creature-bank specific
- BANK_DAYCOUNTER,
- BANK_RESET,
- BANK_CLEAR,
- //object with reward
- REWARD_SELECT,
- REWARD_CLEARED
- };
- class NumericID : public StaticIdentifier<NumericID>
- {
- public:
- using StaticIdentifier<NumericID>::StaticIdentifier;
- static si32 decode(const std::string & identifier)
- {
- return std::stoi(identifier);
- }
- static std::string encode(const si32 index)
- {
- return std::to_string(index);
- }
- };
- using ObjPropertyID = VariantIdentifier<NumericID, MapObjectID, ObjectInstanceID, CreatureID, PlayerColor, TeamID>;
- VCMI_LIB_NAMESPACE_END
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