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MapFormatJson.cpp 26 KB

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  1. /*
  2. * MapFormatJson.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MapFormatJson.h"
  12. #include "../filesystem/CInputStream.h"
  13. #include "../filesystem/COutputStream.h"
  14. #include "CMap.h"
  15. #include "../CModHandler.h"
  16. #include "../CHeroHandler.h"
  17. #include "../CTownHandler.h"
  18. #include "../VCMI_Lib.h"
  19. #include "../mapObjects/ObjectTemplate.h"
  20. #include "../mapObjects/CObjectHandler.h"
  21. #include "../mapObjects/CObjectClassesHandler.h"
  22. #include "../mapObjects/CGHeroInstance.h"
  23. #include "../mapObjects/CGTownInstance.h"
  24. #include "../spells/CSpellHandler.h"
  25. #include "../StringConstants.h"
  26. #include "../serializer/JsonDeserializer.h"
  27. #include "../serializer/JsonSerializer.h"
  28. namespace HeaderDetail
  29. {
  30. static const ui8 difficultyDefault = 1;//normal
  31. static const std::vector<std::string> difficultyMap =
  32. {
  33. "EASY",
  34. "NORMAL",
  35. "HARD",
  36. "EXPERT",
  37. "IMPOSSIBLE"
  38. };
  39. }
  40. namespace TriggeredEventsDetail
  41. {
  42. static const std::array<std::string, 15> conditionNames =
  43. {
  44. "haveArtifact", "haveCreatures", "haveResources", "haveBuilding",
  45. "control", "destroy", "transport", "daysPassed",
  46. "isHuman", "daysWithoutTown", "standardWin", "constValue",
  47. "have_0", "haveBuilding_0", "destroy_0"
  48. };
  49. static const std::array<std::string, 2> typeNames = { "victory", "defeat" };
  50. static EventCondition JsonToCondition(const JsonNode & node)
  51. {
  52. //todo: support of new condition format
  53. EventCondition event;
  54. const auto & conditionName = node.Vector()[0].String();
  55. auto pos = vstd::find_pos(conditionNames, conditionName);
  56. event.condition = EventCondition::EWinLoseType(pos);
  57. if (node.Vector().size() > 1)
  58. {
  59. const JsonNode & data = node.Vector()[1];
  60. if (data["type"].getType() == JsonNode::DATA_STRING)
  61. {
  62. auto identifier = VLC->modh->identifiers.getIdentifier(data["type"]);
  63. if(identifier)
  64. event.objectType = identifier.get();
  65. else
  66. throw std::runtime_error("Identifier resolution failed in event condition");
  67. }
  68. if (data["type"].getType() == JsonNode::DATA_FLOAT)
  69. event.objectType = data["type"].Float();
  70. if (!data["value"].isNull())
  71. event.value = data["value"].Float();
  72. if (!data["position"].isNull())
  73. {
  74. auto & position = data["position"].Vector();
  75. event.position.x = position.at(0).Float();
  76. event.position.y = position.at(1).Float();
  77. event.position.z = position.at(2).Float();
  78. }
  79. // if(!data["subtype"].isNull())
  80. // {
  81. // //todo
  82. // }
  83. // event.objectInstanceName = data["object"].String();
  84. }
  85. return event;
  86. }
  87. static JsonNode ConditionToJson(const EventCondition& event)
  88. {
  89. JsonNode json;
  90. JsonVector& asVector = json.Vector();
  91. JsonNode condition;
  92. condition.String() = conditionNames.at(event.condition);
  93. asVector.push_back(condition);
  94. JsonNode data;
  95. //todo: save identifier
  96. if(event.objectType != -1)
  97. data["type"].Float() = event.objectType;
  98. if(event.value != -1)
  99. data["value"].Float() = event.value;
  100. if(event.position != int3(-1,-1,-1))
  101. {
  102. auto & position = data["position"].Vector();
  103. position.resize(3);
  104. position[0].Float() = event.position.x;
  105. position[1].Float() = event.position.y;
  106. position[2].Float() = event.position.z;
  107. }
  108. if(!data.isNull())
  109. asVector.push_back(data);
  110. return std::move(json);
  111. }
  112. }//namespace TriggeredEventsDetail
  113. namespace TerrainDetail
  114. {
  115. static const std::array<std::string, 10> terrainCodes =
  116. {
  117. "dt", "sa", "gr", "sn", "sw", "rg", "sb", "lv", "wt", "rc"
  118. };
  119. static const std::array<std::string, 4> roadCodes =
  120. {
  121. "", "pd", "pg", "pc"
  122. };
  123. static const std::array<std::string, 5> riverCodes =
  124. {
  125. "", "rw", "ri", "rm", "rl"
  126. };
  127. static const std::array<char, 10> flipCodes =
  128. {
  129. '_', '-', '|', '+'
  130. };
  131. }
  132. ///CMapFormatJson
  133. const int CMapFormatJson::VERSION_MAJOR = 1;
  134. const int CMapFormatJson::VERSION_MINOR = 0;
  135. const std::string CMapFormatJson::HEADER_FILE_NAME = "header.json";
  136. const std::string CMapFormatJson::OBJECTS_FILE_NAME = "objects.json";
  137. void CMapFormatJson::serializeAllowedFactions(JsonSerializeFormat & handler, std::set<TFaction> & value)
  138. {
  139. //TODO: unify allowed factions with others - make them std::vector<bool>
  140. std::vector<bool> temp;
  141. temp.resize(VLC->townh->factions.size(), false);
  142. auto standard = VLC->townh->getDefaultAllowed();
  143. if(handler.saving)
  144. {
  145. for(auto faction : VLC->townh->factions)
  146. if(faction->town && vstd::contains(value, faction->index))
  147. temp[std::size_t(faction->index)] = true;
  148. }
  149. handler.serializeLIC("allowedFactions", &CTownHandler::decodeFaction, &CTownHandler::encodeFaction, standard, temp);
  150. if(!handler.saving)
  151. {
  152. value.clear();
  153. for (std::size_t i=0; i<temp.size(); i++)
  154. if(temp[i])
  155. value.insert(i);
  156. }
  157. }
  158. void CMapFormatJson::serializeHeader(JsonSerializeFormat & handler)
  159. {
  160. handler.serializeString("name", mapHeader->name);
  161. handler.serializeString("description", mapHeader->description);
  162. handler.serializeNumeric("heroLevelLimit", mapHeader->levelLimit);
  163. //todo: support arbitrary percentage
  164. handler.serializeNumericEnum("difficulty", HeaderDetail::difficultyMap, HeaderDetail::difficultyDefault, mapHeader->difficulty);
  165. serializePlayerInfo(handler);
  166. handler.serializeLIC("allowedHeroes", &CHeroHandler::decodeHero, &CHeroHandler::encodeHero, VLC->heroh->getDefaultAllowed(), mapHeader->allowedHeroes);
  167. }
  168. void CMapFormatJson::serializePlayerInfo(JsonSerializeFormat & handler)
  169. {
  170. auto playersData = handler.enterStruct("players");
  171. for(int player = 0; player < PlayerColor::PLAYER_LIMIT_I; player++)
  172. {
  173. PlayerInfo & info = mapHeader->players[player];
  174. if(handler.saving)
  175. {
  176. if(!info.canAnyonePlay())
  177. continue;
  178. }
  179. auto playerData = playersData.enterStruct(GameConstants::PLAYER_COLOR_NAMES[player]);
  180. if(!handler.saving)
  181. {
  182. if(playerData.get().isNull())
  183. {
  184. info.canComputerPlay = false;
  185. info.canHumanPlay = false;
  186. continue;
  187. }
  188. info.canComputerPlay = true;
  189. }
  190. serializeAllowedFactions(handler, info.allowedFactions);
  191. handler.serializeEnum("canPlay", "PlayerOrAI", "AIOnly", info.canHumanPlay);
  192. //saving whole structure only if position is valid
  193. if(!handler.saving || info.posOfMainTown.valid())
  194. {
  195. auto mainTown = handler.enterStruct("mainTown");
  196. handler.serializeBool("generateHero", info.generateHeroAtMainTown);
  197. handler.serializeNumeric("x", info.posOfMainTown.x);
  198. handler.serializeNumeric("y", info.posOfMainTown.y);
  199. handler.serializeNumeric("l", info.posOfMainTown.z);
  200. }
  201. if(!handler.saving)
  202. {
  203. info.hasMainTown = info.posOfMainTown.valid();
  204. }
  205. //mainHero
  206. //mainHeroPortrait
  207. //mainCustomHeroName
  208. //heroes
  209. {
  210. //auto heroes = playerData.enterStruct("heroes");
  211. }
  212. if(!handler.saving)
  213. {
  214. //isFactionRandom indicates that player may select faction, depends on towns & heroes
  215. // true if main town is random and generateHeroAtMainTown==true
  216. // or main hero is random
  217. //TODO: recheck mechanics
  218. info.isFactionRandom = info.allowedFactions.size() > 1;
  219. }
  220. }
  221. }
  222. void CMapFormatJson::readTeams(JsonDeserializer & handler)
  223. {
  224. auto teams = handler.enterStruct("teams");
  225. const JsonNode & src = teams.get();
  226. if(src.getType() != JsonNode::DATA_VECTOR)
  227. {
  228. // No alliances
  229. if(src.getType() != JsonNode::DATA_NULL)
  230. logGlobal->errorStream() << "Invalid teams field type";
  231. mapHeader->howManyTeams = 0;
  232. for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
  233. {
  234. if(mapHeader->players[i].canComputerPlay || mapHeader->players[i].canHumanPlay)
  235. {
  236. mapHeader->players[i].team = TeamID(mapHeader->howManyTeams++);
  237. }
  238. }
  239. }
  240. else
  241. {
  242. const JsonVector & srcVector = src.Vector();
  243. mapHeader->howManyTeams = srcVector.size();
  244. for(int team = 0; team < mapHeader->howManyTeams; team++)
  245. {
  246. for(const JsonNode & playerData : srcVector[team].Vector())
  247. {
  248. PlayerColor player = PlayerColor(vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, playerData.String()));
  249. if(player.isValidPlayer())
  250. {
  251. if(mapHeader->players[player.getNum()].canAnyonePlay())
  252. {
  253. mapHeader->players[player.getNum()].team = TeamID(team);
  254. }
  255. }
  256. }
  257. }
  258. for(PlayerInfo & player : mapHeader->players)
  259. {
  260. if(player.canAnyonePlay() && player.team == TeamID::NO_TEAM)
  261. player.team = TeamID(mapHeader->howManyTeams++);
  262. }
  263. }
  264. }
  265. void CMapFormatJson::writeTeams(JsonSerializer & handler)
  266. {
  267. auto teams = handler.enterStruct("teams");
  268. JsonNode & dest = teams.get();
  269. std::vector<std::set<PlayerColor>> teamsData;
  270. teamsData.resize(mapHeader->howManyTeams);
  271. //get raw data
  272. for(int idx = 0; idx < mapHeader->players.size(); idx++)
  273. {
  274. const PlayerInfo & player = mapHeader->players.at(idx);
  275. int team = player.team.getNum();
  276. if(vstd::iswithin(team, 0, mapHeader->howManyTeams-1) && player.canAnyonePlay())
  277. teamsData.at(team).insert(PlayerColor(idx));
  278. }
  279. //remove single-member teams
  280. vstd::erase_if(teamsData, [](std::set<PlayerColor> & elem) -> bool
  281. {
  282. return elem.size() <= 1;
  283. });
  284. //construct output
  285. dest.setType(JsonNode::DATA_VECTOR);
  286. for(const std::set<PlayerColor> & teamData : teamsData)
  287. {
  288. JsonNode team(JsonNode::DATA_VECTOR);
  289. for(const PlayerColor & player : teamData)
  290. {
  291. JsonNode member(JsonNode::DATA_STRING);
  292. member.String() = GameConstants::PLAYER_COLOR_NAMES[player.getNum()];
  293. team.Vector().push_back(std::move(member));
  294. }
  295. dest.Vector().push_back(std::move(team));
  296. }
  297. }
  298. void CMapFormatJson::serializeTriggeredEvents(JsonSerializeFormat & handler)
  299. {
  300. handler.serializeString("victoryString", mapHeader->victoryMessage);
  301. handler.serializeNumeric("victoryIconIndex", mapHeader->victoryIconIndex);
  302. handler.serializeString("defeatString", mapHeader->defeatMessage);
  303. handler.serializeNumeric("defeatIconIndex", mapHeader->defeatIconIndex);
  304. }
  305. void CMapFormatJson::readTriggeredEvents(JsonDeserializer & handler)
  306. {
  307. const JsonNode & input = handler.getCurrent();
  308. serializeTriggeredEvents(handler);
  309. mapHeader->triggeredEvents.clear();
  310. for (auto & entry : input["triggeredEvents"].Struct())
  311. {
  312. TriggeredEvent event;
  313. event.identifier = entry.first;
  314. readTriggeredEvent(event, entry.second);
  315. mapHeader->triggeredEvents.push_back(event);
  316. }
  317. }
  318. void CMapFormatJson::readTriggeredEvent(TriggeredEvent & event, const JsonNode & source)
  319. {
  320. using namespace TriggeredEventsDetail;
  321. event.onFulfill = source["message"].String();
  322. event.description = source["description"].String();
  323. event.effect.type = vstd::find_pos(typeNames, source["effect"]["type"].String());
  324. event.effect.toOtherMessage = source["effect"]["messageToSend"].String();
  325. event.trigger = EventExpression(source["condition"], JsonToCondition); // logical expression
  326. }
  327. void CMapFormatJson::writeTriggeredEvents(JsonSerializer & handler)
  328. {
  329. JsonNode & output = handler.getCurrent();
  330. serializeTriggeredEvents(handler);
  331. JsonMap & triggeredEvents = output["triggeredEvents"].Struct();
  332. for(auto event : mapHeader->triggeredEvents)
  333. writeTriggeredEvent(event, triggeredEvents[event.identifier]);
  334. }
  335. void CMapFormatJson::writeTriggeredEvent(const TriggeredEvent& event, JsonNode& dest)
  336. {
  337. using namespace TriggeredEventsDetail;
  338. dest["message"].String() = event.onFulfill;
  339. dest["description"].String() = event.description;
  340. dest["effect"]["type"].String() = typeNames.at(size_t(event.effect.type));
  341. dest["effect"]["messageToSend"].String() = event.effect.toOtherMessage;
  342. dest["condition"] = event.trigger.toJson(ConditionToJson);
  343. }
  344. void CMapFormatJson::serializeOptions(JsonSerializeFormat & handler)
  345. {
  346. //rumors
  347. //disposedHeroes
  348. //predefinedHeroes
  349. handler.serializeLIC("allowedAbilities", &CHeroHandler::decodeSkill, &CHeroHandler::encodeSkill, VLC->heroh->getDefaultAllowedAbilities(), map->allowedAbilities);
  350. handler.serializeLIC("allowedArtifacts", &CArtHandler::decodeArfifact, &CArtHandler::encodeArtifact, VLC->arth->getDefaultAllowed(), map->allowedArtifact);
  351. handler.serializeLIC("allowedSpells", &CSpellHandler::decodeSpell, &CSpellHandler::encodeSpell, VLC->spellh->getDefaultAllowed(), map->allowedSpell);
  352. //events
  353. }
  354. void CMapFormatJson::readOptions(JsonDeserializer & handler)
  355. {
  356. serializeOptions(handler);
  357. }
  358. void CMapFormatJson::writeOptions(JsonSerializer & handler)
  359. {
  360. serializeOptions(handler);
  361. }
  362. ///CMapPatcher
  363. CMapPatcher::CMapPatcher(JsonNode stream):
  364. input(stream)
  365. {
  366. //todo: update map patches and change this
  367. fileVersionMajor = 0;
  368. fileVersionMinor = 0;
  369. }
  370. void CMapPatcher::patchMapHeader(std::unique_ptr<CMapHeader> & header)
  371. {
  372. map = nullptr;
  373. mapHeader = header.get();
  374. if (!input.isNull())
  375. readPatchData();
  376. }
  377. void CMapPatcher::readPatchData()
  378. {
  379. JsonDeserializer handler(input);
  380. readTriggeredEvents(handler);
  381. }
  382. ///CMapLoaderJson
  383. CMapLoaderJson::CMapLoaderJson(CInputStream * stream):
  384. buffer(stream),
  385. ioApi(new CProxyROIOApi(buffer)),
  386. loader("", "_", ioApi)
  387. {
  388. }
  389. si32 CMapLoaderJson::getIdentifier(const std::string& type, const std::string& name)
  390. {
  391. boost::optional<si32> res = VLC->modh->identifiers.getIdentifier("core", type, name, false);
  392. if(!res)
  393. {
  394. throw new std::runtime_error("Map load failed. Identifier not resolved.");
  395. }
  396. return res.get();
  397. }
  398. std::unique_ptr<CMap> CMapLoaderJson::loadMap()
  399. {
  400. LOG_TRACE(logGlobal);
  401. std::unique_ptr<CMap> result = std::unique_ptr<CMap>(new CMap());
  402. map = result.get();
  403. mapHeader = map;
  404. readMap();
  405. return std::move(result);
  406. }
  407. std::unique_ptr<CMapHeader> CMapLoaderJson::loadMapHeader()
  408. {
  409. LOG_TRACE(logGlobal);
  410. map = nullptr;
  411. std::unique_ptr<CMapHeader> result = std::unique_ptr<CMapHeader>(new CMapHeader());
  412. mapHeader = result.get();
  413. readHeader(false);
  414. return std::move(result);
  415. }
  416. JsonNode CMapLoaderJson::getFromArchive(const std::string & archiveFilename)
  417. {
  418. ResourceID resource(archiveFilename, EResType::TEXT);
  419. if(!loader.existsResource(resource))
  420. throw new std::runtime_error(archiveFilename+" not found");
  421. auto data = loader.load(resource)->readAll();
  422. JsonNode res(reinterpret_cast<char*>(data.first.get()), data.second);
  423. return std::move(res);
  424. }
  425. void CMapLoaderJson::readMap()
  426. {
  427. LOG_TRACE(logGlobal);
  428. readHeader(true);
  429. map->initTerrain();
  430. readTerrain();
  431. readObjects();
  432. map->calculateGuardingGreaturePositions();
  433. }
  434. void CMapLoaderJson::readHeader(const bool complete)
  435. {
  436. //do not use map field here, use only mapHeader
  437. JsonNode header = getFromArchive(HEADER_FILE_NAME);
  438. fileVersionMajor = header["versionMajor"].Float();
  439. if(fileVersionMajor != VERSION_MAJOR)
  440. {
  441. logGlobal->errorStream() << "Unsupported map format version: " << fileVersionMajor;
  442. throw std::runtime_error("Unsupported map format version");
  443. }
  444. fileVersionMinor = header["versionMinor"].Float();
  445. if(fileVersionMinor > VERSION_MINOR)
  446. {
  447. logGlobal->traceStream() << "Too new map format revision: " << fileVersionMinor << ". This map should work but some of map features may be ignored.";
  448. }
  449. JsonDeserializer handler(header);
  450. mapHeader->version = EMapFormat::VCMI;//todo: new version field
  451. //todo: multilevel map load support
  452. {
  453. auto levels = handler.enterStruct("mapLevels");
  454. {
  455. auto surface = levels.enterStruct("surface");
  456. mapHeader->height = surface.get()["height"].Float();
  457. mapHeader->width = surface.get()["width"].Float();
  458. }
  459. {
  460. auto underground = levels.enterStruct("underground");
  461. mapHeader->twoLevel = !underground.get().isNull();
  462. }
  463. }
  464. serializeHeader(handler);
  465. readTriggeredEvents(handler);
  466. readTeams(handler);
  467. //TODO: readHeader
  468. if(complete)
  469. readOptions(handler);
  470. }
  471. void CMapLoaderJson::readTerrainTile(const std::string& src, TerrainTile& tile)
  472. {
  473. using namespace TerrainDetail;
  474. {//terrain type
  475. const std::string typeCode = src.substr(0,2);
  476. int rawType = vstd::find_pos(terrainCodes, typeCode);
  477. if(rawType < 0)
  478. throw new std::runtime_error("Invalid terrain type code in "+src);
  479. tile.terType = ETerrainType(rawType);
  480. }
  481. int startPos = 2; //0+typeCode fixed length
  482. {//terrain view
  483. int pos = startPos;
  484. while(isdigit(src.at(pos)))
  485. pos++;
  486. int len = pos - startPos;
  487. if(len<=0)
  488. throw new std::runtime_error("Invalid terrain view in "+src);
  489. const std::string rawCode = src.substr(startPos,len);
  490. tile.terView = atoi(rawCode.c_str());
  491. startPos+=len;
  492. }
  493. {//terrain flip
  494. int terrainFlip = vstd::find_pos(flipCodes, src.at(startPos++));
  495. if(terrainFlip < 0)
  496. throw new std::runtime_error("Invalid terrain flip in "+src);
  497. else
  498. tile.extTileFlags = terrainFlip;
  499. }
  500. if(startPos >= src.size())
  501. return;
  502. bool hasRoad = true;
  503. {//road type
  504. const std::string typeCode = src.substr(startPos,2);
  505. startPos+=2;
  506. int rawType = vstd::find_pos(roadCodes, typeCode);
  507. if(rawType < 0)
  508. {
  509. rawType = vstd::find_pos(riverCodes, typeCode);
  510. if(rawType < 0)
  511. throw new std::runtime_error("Invalid river type in "+src);
  512. else
  513. {
  514. tile.riverType = ERiverType::ERiverType(rawType);
  515. hasRoad = false;
  516. }
  517. }
  518. else
  519. tile.roadType = ERoadType::ERoadType(rawType);
  520. }
  521. if(hasRoad)
  522. {//road dir
  523. int pos = startPos;
  524. while(isdigit(src.at(pos)))
  525. pos++;
  526. int len = pos - startPos;
  527. if(len<=0)
  528. throw new std::runtime_error("Invalid road dir in "+src);
  529. const std::string rawCode = src.substr(startPos,len);
  530. tile.roadDir = atoi(rawCode.c_str());
  531. startPos+=len;
  532. }
  533. if(hasRoad)
  534. {//road flip
  535. int flip = vstd::find_pos(flipCodes, src.at(startPos++));
  536. if(flip < 0)
  537. throw new std::runtime_error("Invalid road flip in "+src);
  538. else
  539. tile.extTileFlags |= (flip<<4);
  540. }
  541. if(startPos >= src.size())
  542. return;
  543. if(hasRoad)
  544. {//river type
  545. const std::string typeCode = src.substr(startPos,2);
  546. startPos+=2;
  547. int rawType = vstd::find_pos(riverCodes, typeCode);
  548. if(rawType < 0)
  549. throw new std::runtime_error("Invalid river type in "+src);
  550. tile.riverType = ERiverType::ERiverType(rawType);
  551. }
  552. {//river dir
  553. int pos = startPos;
  554. while(isdigit(src.at(pos)))
  555. pos++;
  556. int len = pos - startPos;
  557. if(len<=0)
  558. throw new std::runtime_error("Invalid river dir in "+src);
  559. const std::string rawCode = src.substr(startPos,len);
  560. tile.riverDir = atoi(rawCode.c_str());
  561. startPos+=len;
  562. }
  563. {//river flip
  564. int flip = vstd::find_pos(flipCodes, src.at(startPos++));
  565. if(flip < 0)
  566. throw new std::runtime_error("Invalid road flip in "+src);
  567. else
  568. tile.extTileFlags |= (flip<<2);
  569. }
  570. }
  571. void CMapLoaderJson::readTerrainLevel(const JsonNode& src, const int index)
  572. {
  573. int3 pos(0,0,index);
  574. const JsonVector & rows = src.Vector();
  575. if(rows.size() != map->height)
  576. throw new std::runtime_error("Invalid terrain data");
  577. for(pos.y = 0; pos.y < map->height; pos.y++)
  578. {
  579. const JsonVector & tiles = rows[pos.y].Vector();
  580. if(tiles.size() != map->width)
  581. throw new std::runtime_error("Invalid terrain data");
  582. for(pos.x = 0; pos.x < map->width; pos.x++)
  583. readTerrainTile(tiles[pos.x].String(), map->getTile(pos));
  584. }
  585. }
  586. void CMapLoaderJson::readTerrain()
  587. {
  588. {
  589. const JsonNode surface = getFromArchive("surface_terrain.json");
  590. readTerrainLevel(surface, 0);
  591. }
  592. if(map->twoLevel)
  593. {
  594. const JsonNode underground = getFromArchive("underground_terrain.json");
  595. readTerrainLevel(underground, 1);
  596. }
  597. }
  598. CMapLoaderJson::MapObjectLoader::MapObjectLoader(CMapLoaderJson * _owner, JsonMap::value_type& json):
  599. owner(_owner), instance(nullptr),id(-1), jsonKey(json.first), configuration(json.second)
  600. {
  601. }
  602. void CMapLoaderJson::MapObjectLoader::construct()
  603. {
  604. logGlobal->debugStream() <<"Loading: " <<jsonKey;
  605. //TODO:consider move to ObjectTypeHandler
  606. //find type handler
  607. std::string typeName = configuration["type"].String(), subtypeName = configuration["subtype"].String();
  608. if(typeName.empty())
  609. {
  610. logGlobal->errorStream() << "Object type missing";
  611. logGlobal->debugStream() << configuration;
  612. return;
  613. }
  614. int3 pos;
  615. pos.x = configuration["x"].Float();
  616. pos.y = configuration["y"].Float();
  617. pos.z = configuration["l"].Float();
  618. //special case for grail
  619. if(typeName == "grail")
  620. {
  621. owner->map->grailPos = pos;
  622. owner->map->grailRadius = configuration["options"]["grailRadius"].Float();
  623. return;
  624. }
  625. else if(subtypeName.empty())
  626. {
  627. logGlobal->errorStream() << "Object subtype missing";
  628. logGlobal->debugStream() << configuration;
  629. return;
  630. }
  631. auto handler = VLC->objtypeh->getHandlerFor(typeName, subtypeName);
  632. ObjectTemplate appearance;
  633. appearance.readJson(configuration["template"], false);
  634. instance = handler->create(appearance);
  635. instance->id = ObjectInstanceID(owner->map->objects.size());
  636. instance->instanceName = jsonKey;
  637. instance->pos = pos;
  638. owner->map->addNewObject(instance);
  639. }
  640. void CMapLoaderJson::MapObjectLoader::configure()
  641. {
  642. if(nullptr == instance)
  643. return;
  644. JsonDeserializer handler(configuration);
  645. instance->serializeJson(handler);
  646. if(auto art = dynamic_cast<CGArtifact *>(instance))
  647. {
  648. //todo: find better place for this code
  649. int artID = ArtifactID::NONE;
  650. int spellID = -1;
  651. if(art->ID == Obj::SPELL_SCROLL)
  652. {
  653. auto spellIdentifier = configuration["options"]["spell"].String();
  654. auto rawId = VLC->modh->identifiers.getIdentifier("core", "spell", spellIdentifier);
  655. if(rawId)
  656. spellID = rawId.get();
  657. else
  658. spellID = 0;
  659. artID = ArtifactID::SPELL_SCROLL;
  660. }
  661. else if(art->ID == Obj::ARTIFACT)
  662. {
  663. //specific artifact
  664. artID = art->subID;
  665. }
  666. art->storedArtifact = CArtifactInstance::createArtifact(owner->map, artID, spellID);
  667. }
  668. }
  669. void CMapLoaderJson::readObjects()
  670. {
  671. LOG_TRACE(logGlobal);
  672. std::vector<std::unique_ptr<MapObjectLoader>> loaders;//todo: optimize MapObjectLoader memory layout
  673. JsonNode data = getFromArchive(OBJECTS_FILE_NAME);
  674. //get raw data
  675. for(auto & p : data.Struct())
  676. loaders.push_back(vstd::make_unique<MapObjectLoader>(this, p));
  677. for(auto & ptr : loaders)
  678. ptr->construct();
  679. //configure objects after all objects are constructed so we may resolve internal IDs even to actual pointers OTF
  680. for(auto & ptr : loaders)
  681. ptr->configure();
  682. std::sort(map->heroesOnMap.begin(), map->heroesOnMap.end(), [](const ConstTransitivePtr<CGHeroInstance> & a, const ConstTransitivePtr<CGHeroInstance> & b)
  683. {
  684. return a->subID < b->subID;
  685. });
  686. }
  687. ///CMapSaverJson
  688. CMapSaverJson::CMapSaverJson(CInputOutputStream * stream):
  689. buffer(stream),
  690. ioApi(new CProxyIOApi(buffer)),
  691. saver(ioApi, "_")
  692. {
  693. fileVersionMajor = VERSION_MAJOR;
  694. fileVersionMinor = VERSION_MINOR;
  695. }
  696. CMapSaverJson::~CMapSaverJson()
  697. {
  698. }
  699. void CMapSaverJson::addToArchive(const JsonNode& data, const std::string& filename)
  700. {
  701. std::ostringstream out;
  702. out << data;
  703. out.flush();
  704. {
  705. auto s = out.str();
  706. std::unique_ptr<COutputStream> stream = saver.addFile(filename);
  707. if (stream->write((const ui8*)s.c_str(), s.size()) != s.size())
  708. throw new std::runtime_error("CMapSaverJson::saveHeader() zip compression failed.");
  709. }
  710. }
  711. void CMapSaverJson::saveMap(const std::unique_ptr<CMap>& map)
  712. {
  713. this->map = map.get();
  714. this->mapHeader = this->map;
  715. writeHeader();
  716. writeTerrain();
  717. writeObjects();
  718. }
  719. void CMapSaverJson::writeHeader()
  720. {
  721. JsonNode header;
  722. JsonSerializer handler(header);
  723. header["versionMajor"].Float() = VERSION_MAJOR;
  724. header["versionMinor"].Float() = VERSION_MINOR;
  725. //todo: multilevel map save support
  726. JsonNode & levels = header["mapLevels"];
  727. levels["surface"]["height"].Float() = mapHeader->height;
  728. levels["surface"]["width"].Float() = mapHeader->width;
  729. levels["surface"]["index"].Float() = 0;
  730. if(mapHeader->twoLevel)
  731. {
  732. levels["underground"]["height"].Float() = mapHeader->height;
  733. levels["underground"]["width"].Float() = mapHeader->width;
  734. levels["underground"]["index"].Float() = 1;
  735. }
  736. serializeHeader(handler);
  737. writeTriggeredEvents(handler);
  738. writeTeams(handler);
  739. writeOptions(handler);
  740. addToArchive(header, HEADER_FILE_NAME);
  741. }
  742. const std::string CMapSaverJson::writeTerrainTile(const TerrainTile & tile)
  743. {
  744. using namespace TerrainDetail;
  745. std::ostringstream out;
  746. out.setf(std::ios::dec, std::ios::basefield);
  747. out.unsetf(std::ios::showbase);
  748. out << terrainCodes.at(int(tile.terType)) << (int)tile.terView << flipCodes[tile.extTileFlags % 4];
  749. if(tile.roadType != ERoadType::NO_ROAD)
  750. {
  751. out << roadCodes.at(int(tile.roadType)) << (int)tile.roadDir << flipCodes[(tile.extTileFlags >> 4) % 4];
  752. }
  753. if(tile.riverType != ERiverType::NO_RIVER)
  754. {
  755. out << riverCodes.at(int(tile.riverType)) << (int)tile.riverDir << flipCodes[(tile.extTileFlags >> 2) % 4];
  756. }
  757. return out.str();
  758. }
  759. JsonNode CMapSaverJson::writeTerrainLevel(const int index)
  760. {
  761. JsonNode data;
  762. int3 pos(0,0,index);
  763. data.Vector().resize(map->height);
  764. for(pos.y = 0; pos.y < map->height; pos.y++)
  765. {
  766. JsonNode & row = data.Vector()[pos.y];
  767. row.Vector().resize(map->width);
  768. for(pos.x = 0; pos.x < map->width; pos.x++)
  769. row.Vector()[pos.x].String() = writeTerrainTile(map->getTile(pos));
  770. }
  771. return std::move(data);
  772. }
  773. void CMapSaverJson::writeTerrain()
  774. {
  775. //todo: multilevel map save support
  776. JsonNode surface = writeTerrainLevel(0);
  777. addToArchive(surface, "surface_terrain.json");
  778. if(map->twoLevel)
  779. {
  780. JsonNode underground = writeTerrainLevel(1);
  781. addToArchive(underground, "underground_terrain.json");
  782. }
  783. }
  784. void CMapSaverJson::writeObjects()
  785. {
  786. JsonNode data(JsonNode::DATA_STRUCT);
  787. JsonSerializer handler(data);
  788. for(CGObjectInstance * obj : map->objects)
  789. {
  790. auto temp = handler.enterStruct(obj->instanceName);
  791. obj->serializeJson(handler);
  792. }
  793. if(map->grailPos.valid())
  794. {
  795. JsonNode grail(JsonNode::DATA_STRUCT);
  796. grail["type"].String() = "grail";
  797. grail["x"].Float() = map->grailPos.x;
  798. grail["y"].Float() = map->grailPos.y;
  799. grail["l"].Float() = map->grailPos.z;
  800. grail["options"]["radius"].Float() = map->grailRadius;
  801. std::string grailId = boost::str(boost::format("grail_%d") % map->objects.size());
  802. data[grailId] = grail;
  803. }
  804. addToArchive(data, OBJECTS_FILE_NAME);
  805. }