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							- /*
 
-  * MapFormatH3M.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include <boost/crc.hpp>
 
- #include "MapFormatH3M.h"
 
- #include "CMap.h"
 
- #include "../CStopWatch.h"
 
- #include "../filesystem/Filesystem.h"
 
- #include "../CSpellHandler.h"
 
- #include "../CCreatureHandler.h"
 
- #include "../CGeneralTextHandler.h"
 
- #include "../CHeroHandler.h"
 
- #include "../CObjectHandler.h"
 
- #include "../CDefObjInfoHandler.h"
 
- #include "../VCMI_Lib.h"
 
- #include "../NetPacksBase.h"
 
- const bool CMapLoaderH3M::IS_PROFILING_ENABLED = false;
 
- CMapLoaderH3M::CMapLoaderH3M(CInputStream * stream) : map(nullptr), reader(stream),inputStream(stream)
 
- {
 
- }
 
- CMapLoaderH3M::~CMapLoaderH3M()
 
- {
 
- }
 
- std::unique_ptr<CMap> CMapLoaderH3M::loadMap()
 
- {
 
- 	// Init map object by parsing the input buffer
 
- 	map = new CMap();
 
- 	mapHeader = std::unique_ptr<CMapHeader>(dynamic_cast<CMapHeader *>(map));
 
- 	init();
 
- 	return std::unique_ptr<CMap>(dynamic_cast<CMap *>(mapHeader.release()));;
 
- }
 
- std::unique_ptr<CMapHeader> CMapLoaderH3M::loadMapHeader()
 
- {
 
- 	// Read header
 
- 	mapHeader = make_unique<CMapHeader>();
 
- 	readHeader();
 
- 	return std::move(mapHeader);
 
- }
 
- void CMapLoaderH3M::init()
 
- {
 
- 	//FIXME: get rid of double input process
 
- 	si64 temp_size = inputStream->getSize();
 
- 	inputStream->seek(0);
 
- 	auto  temp_buffer = new ui8[temp_size];
 
- 	inputStream->read(temp_buffer,temp_size);
 
- 	// Compute checksum
 
- 	boost::crc_32_type  result;
 
- 	result.process_bytes(temp_buffer, temp_size);
 
- 	map->checksum = result.checksum();
 
- 	delete [] temp_buffer;
 
- 	inputStream->seek(0);
 
- 	CStopWatch sw;
 
- 	struct MapLoadingTime
 
- 	{
 
- 		std::string name;
 
- 		si64 time;
 
- 		MapLoadingTime(std::string name, si64 time) : name(name),
 
- 			time(time)
 
- 		{
 
- 		}
 
- 	};
 
- 	std::vector<MapLoadingTime> times;
 
- 	readHeader();
 
- 	times.push_back(MapLoadingTime("header", sw.getDiff()));
 
- 	map->allHeroes.resize(map->allowedHeroes.size());
 
- 	readDisposedHeroes();
 
- 	times.push_back(MapLoadingTime("disposed heroes", sw.getDiff()));
 
- 	readAllowedArtifacts();
 
- 	times.push_back(MapLoadingTime("allowed artifacts", sw.getDiff()));
 
- 	readAllowedSpellsAbilities();
 
- 	times.push_back(MapLoadingTime("allowed spells and abilities", sw.getDiff()));
 
- 	readRumors();
 
- 	times.push_back(MapLoadingTime("rumors", sw.getDiff()));
 
- 	readPredefinedHeroes();
 
- 	times.push_back(MapLoadingTime("predefined heroes", sw.getDiff()));
 
- 	readTerrain();
 
- 	times.push_back(MapLoadingTime("terrain", sw.getDiff()));
 
- 	readDefInfo();
 
- 	times.push_back(MapLoadingTime("def info", sw.getDiff()));
 
- 	readObjects();
 
- 	times.push_back(MapLoadingTime("objects", sw.getDiff()));
 
- 	readEvents();
 
- 	times.push_back(MapLoadingTime("events", sw.getDiff()));
 
- 	// Calculate blocked / visitable positions
 
- 	for(auto & elem : map->objects)
 
- 	{
 
- 		map->addBlockVisTiles(elem);
 
- 	}
 
- 	times.push_back(MapLoadingTime("blocked/visitable tiles", sw.getDiff()));
 
- 	// Print profiling times
 
- 	if(IS_PROFILING_ENABLED)
 
- 	{
 
- 		for(MapLoadingTime & mlt : times)
 
- 		{
 
-             logGlobal->debugStream() << "\tReading " << mlt.name << " took " << mlt.time << " ms.";
 
- 		}
 
- 	}
 
- 	map->calculateGuardingGreaturePositions();
 
- }
 
- void CMapLoaderH3M::readHeader()
 
- {
 
- 	// Check map for validity
 
- 	// Note: disabled, causes decompression of the entire file ( = SLOW)
 
- 	//if(inputStream->getSize() < 50)
 
- 	//{
 
- 	//	throw std::runtime_error("Corrupted map file.");
 
- 	//}
 
- 	// Map version
 
- 	mapHeader->version = (EMapFormat::EMapFormat)(reader.readUInt32());
 
- 	if(mapHeader->version != EMapFormat::ROE && mapHeader->version != EMapFormat::AB && mapHeader->version != EMapFormat::SOD
 
- 			&& mapHeader->version != EMapFormat::WOG)
 
- 	{
 
- 		throw std::runtime_error("Invalid map format!");
 
- 	}
 
- 	// Read map name, description, dimensions,...
 
- 	mapHeader->areAnyPlayers = reader.readBool();
 
- 	mapHeader->height = mapHeader->width = reader.readUInt32();
 
- 	mapHeader->twoLevel = reader.readBool();
 
- 	mapHeader->name = reader.readString();
 
- 	mapHeader->description = reader.readString();
 
- 	mapHeader->difficulty = reader.readInt8();
 
- 	if(mapHeader->version != EMapFormat::ROE)
 
- 	{
 
- 		mapHeader->levelLimit = reader.readUInt8();
 
- 	}
 
- 	else
 
- 	{
 
- 		mapHeader->levelLimit = 0;
 
- 	}
 
- 	readPlayerInfo();
 
- 	readVictoryLossConditions();
 
- 	readTeamInfo();
 
- 	readAllowedHeroes();
 
- }
 
- void CMapLoaderH3M::readPlayerInfo()
 
- {
 
- 	for(int i = 0; i < mapHeader->players.size(); ++i)
 
- 	{
 
- 		mapHeader->players[i].canHumanPlay = reader.readBool();
 
- 		mapHeader->players[i].canComputerPlay = reader.readBool();
 
- 		// If nobody can play with this player
 
- 		if((!(mapHeader->players[i].canHumanPlay || mapHeader->players[i].canComputerPlay)))
 
- 		{
 
- 			switch(mapHeader->version)
 
- 			{
 
- 			case EMapFormat::SOD:
 
- 			case EMapFormat::WOG:
 
- 				reader.skip(13);
 
- 				break;
 
- 			case EMapFormat::AB:
 
- 				reader.skip(12);
 
- 				break;
 
- 			case EMapFormat::ROE:
 
- 				reader.skip(6);
 
- 				break;
 
- 			}
 
- 			continue;
 
- 		}
 
- 		mapHeader->players[i].aiTactic = static_cast<EAiTactic::EAiTactic>(reader.readUInt8());
 
- 		if(mapHeader->version == EMapFormat::SOD || mapHeader->version == EMapFormat::WOG)
 
- 		{
 
- 			mapHeader->players[i].p7 = reader.readUInt8();
 
- 		}
 
- 		else
 
- 		{
 
- 			mapHeader->players[i].p7 = -1;
 
- 		}
 
- 		// Factions this player can choose
 
- 		ui16 allowedFactions = reader.readUInt8();
 
- 		// How many factions will be read from map
 
- 		ui16 totalFactions = GameConstants::F_NUMBER;
 
- 		if(mapHeader->version != EMapFormat::ROE)
 
- 			allowedFactions += reader.readUInt8() * 256;
 
- 		else
 
- 			totalFactions--; //exclude conflux for ROE
 
- 		for(int fact = 0; fact < totalFactions; ++fact)
 
- 		{
 
- 			if(!(allowedFactions & (1 << fact)))
 
- 			{
 
- 				mapHeader->players[i].allowedFactions.erase(fact);
 
- 			}
 
- 		}
 
- 		mapHeader->players[i].isFactionRandom = reader.readBool();
 
- 		mapHeader->players[i].hasMainTown = reader.readBool();
 
- 		if(mapHeader->players[i].hasMainTown)
 
- 		{
 
- 			if(mapHeader->version != EMapFormat::ROE)
 
- 			{
 
- 				mapHeader->players[i].generateHeroAtMainTown = reader.readBool();
 
- 				mapHeader->players[i].generateHero = reader.readBool();
 
- 			}
 
- 			else
 
- 			{
 
- 				mapHeader->players[i].generateHeroAtMainTown = true;
 
- 				mapHeader->players[i].generateHero = false;
 
- 			}
 
- 			mapHeader->players[i].posOfMainTown = readInt3();
 
- 		}
 
- 		mapHeader->players[i].hasRandomHero = reader.readBool();
 
- 		mapHeader->players[i].mainCustomHeroId = reader.readUInt8();
 
- 		if(mapHeader->players[i].mainCustomHeroId != 0xff)
 
- 		{
 
- 			mapHeader->players[i].mainCustomHeroPortrait = reader.readUInt8();
 
- 			if (mapHeader->players[i].mainCustomHeroPortrait == 0xff)
 
- 				mapHeader->players[i].mainCustomHeroPortrait = -1; //correct 1-byte -1 (0xff) into 4-byte -1
 
- 			mapHeader->players[i].mainCustomHeroName = reader.readString();
 
- 		}
 
- 		else
 
- 			mapHeader->players[i].mainCustomHeroId = -1; //correct 1-byte -1 (0xff) into 4-byte -1
 
- 		if(mapHeader->version != EMapFormat::ROE)
 
- 		{
 
- 			mapHeader->players[i].powerPlaceholders = reader.readUInt8(); //unknown byte
 
- 			int heroCount = reader.readUInt8();
 
- 			reader.skip(3);
 
- 			for(int pp = 0; pp < heroCount; ++pp)
 
- 			{
 
- 				SHeroName vv;
 
- 				vv.heroId = reader.readUInt8();
 
- 				vv.heroName = reader.readString();
 
- 				mapHeader->players[i].heroesNames.push_back(vv);
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- namespace EVictoryConditionType
 
- {
 
- 	enum EVictoryConditionType { ARTIFACT, GATHERTROOP, GATHERRESOURCE, BUILDCITY, BUILDGRAIL, BEATHERO,
 
- 		CAPTURECITY, BEATMONSTER, TAKEDWELLINGS, TAKEMINES, TRANSPORTITEM, WINSTANDARD = 255 };
 
- }
 
- namespace ELossConditionType
 
- {
 
- 	enum ELossConditionType { LOSSCASTLE, LOSSHERO, TIMEEXPIRES, LOSSSTANDARD = 255 };
 
- }
 
- void CMapLoaderH3M::readVictoryLossConditions()
 
- {
 
- 	mapHeader->triggeredEvents.clear();
 
- 	auto vicCondition = (EVictoryConditionType::EVictoryConditionType)reader.readUInt8();
 
- 	EventCondition victoryCondition(EventCondition::STANDARD_WIN);
 
- 	EventCondition defeatCondition(EventCondition::DAYS_WITHOUT_TOWN);
 
- 	defeatCondition.value = 7;
 
- 	TriggeredEvent standardVictory;
 
- 	standardVictory.effect.type = EventEffect::VICTORY;
 
- 	standardVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[5];
 
- 	standardVictory.identifier = "standardVictory";
 
- 	standardVictory.description = ""; // TODO: display in quest window
 
- 	standardVictory.onFulfill = VLC->generaltexth->allTexts[659];
 
- 	standardVictory.trigger = EventExpression(victoryCondition);
 
- 	TriggeredEvent standardDefeat;
 
- 	standardDefeat.effect.type = EventEffect::DEFEAT;
 
- 	standardDefeat.effect.toOtherMessage = VLC->generaltexth->allTexts[8];
 
- 	standardDefeat.identifier = "standardDefeat";
 
- 	standardDefeat.description = ""; // TODO: display in quest window
 
- 	standardDefeat.onFulfill = VLC->generaltexth->allTexts[7];
 
- 	standardDefeat.trigger = EventExpression(defeatCondition);
 
- 	// Specific victory conditions
 
- 	if(vicCondition == EVictoryConditionType::WINSTANDARD)
 
- 	{
 
- 		// create normal condition
 
- 		mapHeader->triggeredEvents.push_back(standardVictory);
 
- 		mapHeader->victoryIconIndex = 11;
 
- 		mapHeader->victoryMessage = VLC->generaltexth->victoryConditions[0];
 
- 	}
 
- 	else
 
- 	{
 
- 		TriggeredEvent specialVictory;
 
- 		specialVictory.effect.type = EventEffect::VICTORY;
 
- 		specialVictory.identifier = "specialVictory";
 
- 		specialVictory.description = ""; // TODO: display in quest window
 
- 		mapHeader->victoryIconIndex = ui16(vicCondition);
 
- 		mapHeader->victoryMessage = VLC->generaltexth->victoryConditions[size_t(vicCondition) + 1];
 
- 		bool allowNormalVictory = reader.readBool();
 
- 		bool appliesToAI = reader.readBool();
 
- 		if (allowNormalVictory)
 
- 		{
 
- 			size_t playersOnMap = boost::range::count_if(mapHeader->players,[](const PlayerInfo & info) { return info.canAnyonePlay();});
 
- 			if (playersOnMap == 1)
 
- 			{
 
- 				logGlobal->warnStream() << "Map " << mapHeader->name << " has only one player but allows normal victory?";
 
- 				allowNormalVictory = false; // makes sense? Not much. Works as H3? Yes!
 
- 			}
 
- 		}
 
- 		switch(vicCondition)
 
- 		{
 
- 		case EVictoryConditionType::ARTIFACT:
 
- 			{
 
- 				EventCondition cond(EventCondition::HAVE_ARTIFACT);
 
- 				cond.objectType = reader.readUInt8();
 
- 				if (mapHeader->version != EMapFormat::ROE)
 
- 					reader.skip(1);
 
- 				specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[281];
 
- 				specialVictory.onFulfill = VLC->generaltexth->allTexts[280];
 
- 				specialVictory.trigger = EventExpression(cond);
 
- 				break;
 
- 			}
 
- 		case EVictoryConditionType::GATHERTROOP:
 
- 			{
 
- 				EventCondition cond(EventCondition::HAVE_CREATURES);
 
- 				cond.objectType = reader.readUInt8();
 
- 				if (mapHeader->version != EMapFormat::ROE)
 
- 					reader.skip(1);
 
- 				cond.value = reader.readUInt32();
 
- 				specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[277];
 
- 				specialVictory.onFulfill = VLC->generaltexth->allTexts[276];
 
- 				specialVictory.trigger = EventExpression(cond);
 
- 				break;
 
- 			}
 
- 		case EVictoryConditionType::GATHERRESOURCE:
 
- 			{
 
- 				EventCondition cond(EventCondition::HAVE_RESOURCES);
 
- 				cond.objectType = reader.readUInt8();
 
- 				cond.value = reader.readUInt32();
 
- 				specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[279];
 
- 				specialVictory.onFulfill = VLC->generaltexth->allTexts[278];
 
- 				specialVictory.trigger = EventExpression(cond);
 
- 				break;
 
- 			}
 
- 		case EVictoryConditionType::BUILDCITY:
 
- 			{
 
- 				EventExpression::OperatorAll oper;
 
- 				EventCondition cond(EventCondition::HAVE_BUILDING);
 
- 				cond.position = readInt3();
 
- 				cond.objectType = BuildingID::VILLAGE_HALL + reader.readUInt8();
 
- 				oper.expressions.push_back(cond);
 
- 				cond.objectType = BuildingID::FORT + reader.readUInt8();
 
- 				oper.expressions.push_back(cond);
 
- 				specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[283];
 
- 				specialVictory.onFulfill = VLC->generaltexth->allTexts[282];
 
- 				specialVictory.trigger = EventExpression(oper);
 
- 				break;
 
- 			}
 
- 		case EVictoryConditionType::BUILDGRAIL:
 
- 			{
 
- 				EventCondition cond(EventCondition::HAVE_BUILDING);
 
- 				cond.objectType = BuildingID::GRAIL;
 
- 				cond.position = readInt3();
 
- 				if(cond.position.z > 2)
 
- 					cond.position = int3(-1,-1,-1);
 
- 				specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[285];
 
- 				specialVictory.onFulfill = VLC->generaltexth->allTexts[284];
 
- 				specialVictory.trigger = EventExpression(cond);
 
- 				break;
 
- 			}
 
- 		case EVictoryConditionType::BEATHERO:
 
- 			{
 
- 				EventCondition cond(EventCondition::DESTROY);
 
- 				cond.objectType = Obj::HERO;
 
- 				cond.position = readInt3();
 
- 				specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[253];
 
- 				specialVictory.onFulfill = VLC->generaltexth->allTexts[252];
 
- 				specialVictory.trigger = EventExpression(cond);
 
- 				break;
 
- 			}
 
- 		case EVictoryConditionType::CAPTURECITY:
 
- 			{
 
- 				EventCondition cond(EventCondition::CONTROL);
 
- 				cond.objectType = Obj::TOWN;
 
- 				cond.position = readInt3();
 
- 				specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[250];
 
- 				specialVictory.onFulfill = VLC->generaltexth->allTexts[249];
 
- 				specialVictory.trigger = EventExpression(cond);
 
- 				break;
 
- 			}
 
- 		case EVictoryConditionType::BEATMONSTER:
 
- 			{
 
- 				EventCondition cond(EventCondition::DESTROY);
 
- 				cond.objectType = Obj::MONSTER;
 
- 				cond.position = readInt3();
 
- 				specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[287];
 
- 				specialVictory.onFulfill = VLC->generaltexth->allTexts[286];
 
- 				specialVictory.trigger = EventExpression(cond);
 
- 				break;
 
- 			}
 
- 		case EVictoryConditionType::TAKEDWELLINGS:
 
- 			{
 
- 				EventExpression::OperatorAll oper;
 
- 				oper.expressions.push_back(EventCondition(EventCondition::CONTROL, 0, Obj::CREATURE_GENERATOR1));
 
- 				oper.expressions.push_back(EventCondition(EventCondition::CONTROL, 0, Obj::CREATURE_GENERATOR4));
 
- 				specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[289];
 
- 				specialVictory.onFulfill = VLC->generaltexth->allTexts[288];
 
- 				specialVictory.trigger = EventExpression(oper);
 
- 				break;
 
- 			}
 
- 		case EVictoryConditionType::TAKEMINES:
 
- 			{
 
- 				EventCondition cond(EventCondition::CONTROL);
 
- 				cond.objectType = Obj::MINE;
 
- 				specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[291];
 
- 				specialVictory.onFulfill = VLC->generaltexth->allTexts[290];
 
- 				specialVictory.trigger = EventExpression(cond);
 
- 				break;
 
- 			}
 
- 		case EVictoryConditionType::TRANSPORTITEM:
 
- 			{
 
- 				EventCondition cond(EventCondition::TRANSPORT);
 
- 				cond.objectType = reader.readUInt8();
 
- 				cond.position = readInt3();
 
- 				specialVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[293];
 
- 				specialVictory.onFulfill = VLC->generaltexth->allTexts[292];
 
- 				specialVictory.trigger = EventExpression(cond);
 
- 				break;
 
- 			}
 
- 		default:
 
- 			assert(0);
 
- 		}
 
- 		// if condition is human-only turn it into following construction: AllOf(human, condition)
 
- 		if (!appliesToAI)
 
- 		{
 
- 			EventExpression::OperatorAll oper;
 
- 			EventCondition notAI(EventCondition::IS_HUMAN);
 
- 			notAI.value = 1;
 
- 			oper.expressions.push_back(notAI);
 
- 			oper.expressions.push_back(specialVictory.trigger.get());
 
- 			specialVictory.trigger = EventExpression(oper);
 
- 		}
 
- 		// if normal victory allowed - add one more quest
 
- 		if (allowNormalVictory)
 
- 		{
 
- 			mapHeader->victoryMessage += " / ";
 
- 			mapHeader->victoryMessage += VLC->generaltexth->victoryConditions[0];
 
- 			mapHeader->triggeredEvents.push_back(standardVictory);
 
- 		}
 
- 		mapHeader->triggeredEvents.push_back(specialVictory);
 
- 	}
 
- 	// Read loss conditions
 
- 	auto lossCond = (ELossConditionType::ELossConditionType)reader.readUInt8();
 
- 	if (lossCond == ELossConditionType::LOSSSTANDARD)
 
- 	{
 
- 		mapHeader->defeatIconIndex = 3;
 
- 		mapHeader->defeatMessage = VLC->generaltexth->lossCondtions[0];
 
- 	}
 
- 	else
 
- 	{
 
- 		TriggeredEvent specialDefeat;
 
- 		specialDefeat.effect.type = EventEffect::DEFEAT;
 
- 		specialDefeat.effect.toOtherMessage = VLC->generaltexth->allTexts[5];
 
- 		specialDefeat.identifier = "specialDefeat";
 
- 		specialDefeat.description = ""; // TODO: display in quest window
 
- 		mapHeader->defeatIconIndex = ui16(lossCond);
 
- 		mapHeader->defeatMessage = VLC->generaltexth->lossCondtions[size_t(lossCond) + 1];
 
- 		switch(lossCond)
 
- 		{
 
- 		case ELossConditionType::LOSSCASTLE:
 
- 			{
 
- 				EventExpression::OperatorNone noneOf;
 
- 				EventCondition cond(EventCondition::CONTROL);
 
- 				cond.objectType = Obj::TOWN;
 
- 				cond.position = readInt3();
 
- 				noneOf.expressions.push_back(cond);
 
- 				specialDefeat.onFulfill = VLC->generaltexth->allTexts[251];
 
- 				specialDefeat.trigger = EventExpression(noneOf);
 
- 				break;
 
- 			}
 
- 		case ELossConditionType::LOSSHERO:
 
- 			{
 
- 				EventExpression::OperatorNone noneOf;
 
- 				EventCondition cond(EventCondition::CONTROL);
 
- 				cond.objectType = Obj::HERO;
 
- 				cond.position = readInt3();
 
- 				noneOf.expressions.push_back(cond);
 
- 				specialDefeat.onFulfill = VLC->generaltexth->allTexts[253];
 
- 				specialDefeat.trigger = EventExpression(noneOf);
 
- 				break;
 
- 			}
 
- 		case ELossConditionType::TIMEEXPIRES:
 
- 			{
 
- 				EventCondition cond(EventCondition::DAYS_PASSED);
 
- 				cond.value = reader.readUInt16();
 
- 				specialDefeat.onFulfill = VLC->generaltexth->allTexts[254];
 
- 				specialDefeat.trigger = EventExpression(cond);
 
- 				break;
 
- 			}
 
- 		}
 
- 		// turn simple loss condition into complete one that can be evaluated later:
 
- 		// - any of :
 
- 		//   - days without town: 7
 
- 		//   - all of:
 
- 		//     - is human
 
- 		//     - (expression)
 
- 		EventExpression::OperatorAll allOf;
 
- 		EventCondition isHuman(EventCondition::IS_HUMAN);
 
- 		isHuman.value = 1;
 
- 		allOf.expressions.push_back(isHuman);
 
- 		allOf.expressions.push_back(specialDefeat.trigger.get());
 
- 		specialDefeat.trigger = EventExpression(allOf);
 
- 		mapHeader->triggeredEvents.push_back(specialDefeat);
 
- 	}
 
- 	mapHeader->triggeredEvents.push_back(standardDefeat);
 
- }
 
- void CMapLoaderH3M::readTeamInfo()
 
- {
 
- 	mapHeader->howManyTeams = reader.readUInt8();
 
- 	if(mapHeader->howManyTeams > 0)
 
- 	{
 
- 		// Teams
 
- 		for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)
 
- 		{
 
- 			mapHeader->players[i].team = TeamID(reader.readUInt8());
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		// No alliances
 
- 		for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
 
- 		{
 
- 			if(mapHeader->players[i].canComputerPlay || mapHeader->players[i].canHumanPlay)
 
- 			{
 
- 				mapHeader->players[i].team = TeamID(mapHeader->howManyTeams++);
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- void CMapLoaderH3M::readAllowedHeroes()
 
- {
 
- 	mapHeader->allowedHeroes.resize(VLC->heroh->heroes.size(), true);
 
- 	const int bytes = mapHeader->version == EMapFormat::ROE ? 16 : 20;
 
- 	readBitmask(mapHeader->allowedHeroes,bytes,GameConstants::HEROES_QUANTITY, false);
 
- 	// Probably reserved for further heroes
 
- 	if(mapHeader->version > EMapFormat::ROE)
 
- 	{
 
- 		int placeholdersQty = reader.readUInt32();
 
- 		for(int p = 0; p < placeholdersQty; ++p)
 
- 		{
 
- 			mapHeader->placeholdedHeroes.push_back(reader.readUInt8());
 
- 		}
 
- 	}
 
- }
 
- void CMapLoaderH3M::readDisposedHeroes()
 
- {
 
- 	// Reading disposed heroes (20 bytes)
 
- 	if(map->version >= EMapFormat::SOD)
 
- 	{
 
- 		ui8 disp = reader.readUInt8();
 
- 		map->disposedHeroes.resize(disp);
 
- 		for(int g = 0; g < disp; ++g)
 
- 		{
 
- 			map->disposedHeroes[g].heroId = reader.readUInt8();
 
- 			map->disposedHeroes[g].portrait = reader.readUInt8();
 
- 			map->disposedHeroes[g].name = reader.readString();
 
- 			map->disposedHeroes[g].players = reader.readUInt8();
 
- 		}
 
- 	}
 
- 	//omitting NULLS
 
- 	reader.skip(31);
 
- }
 
- void CMapLoaderH3M::readAllowedArtifacts()
 
- {
 
- 	map->allowedArtifact.resize (VLC->arth->artifacts.size(),true); //handle new artifacts, make them allowed by default
 
- 	// Reading allowed artifacts:  17 or 18 bytes
 
- 	if(map->version != EMapFormat::ROE)
 
- 	{
 
- 		const int bytes = map->version == EMapFormat::AB ? 17 : 18;
 
- 		readBitmask(map->allowedArtifact,bytes,GameConstants::ARTIFACTS_QUANTITY);
 
- 	}
 
- 	// ban combo artifacts
 
- 	if (map->version == EMapFormat::ROE || map->version == EMapFormat::AB)
 
- 	{
 
- 		for(CArtifact * artifact : VLC->arth->artifacts)
 
- 		{
 
- 			// combo
 
- 			if (artifact->constituents)
 
- 			{
 
- 				map->allowedArtifact[artifact->id] = false;
 
- 			}
 
- 		}
 
- 		if (map->version == EMapFormat::ROE)
 
- 		{
 
- 			// Armageddon's Blade
 
- 			map->allowedArtifact[128] = false;
 
- 		}
 
- 	}
 
- 	// Messy, but needed
 
- 	for (TriggeredEvent & event : map->triggeredEvents)
 
- 	{
 
- 		auto patcher = [&](EventCondition & cond)
 
- 		{
 
- 			if (cond.condition == EventCondition::HAVE_ARTIFACT ||
 
- 				cond.condition == EventCondition::TRANSPORT)
 
- 			{
 
- 				map->allowedArtifact[cond.objectType] = false;
 
- 			}
 
- 		};
 
- 		event.trigger.forEach(patcher);
 
- 	}
 
- }
 
- void CMapLoaderH3M::readAllowedSpellsAbilities()
 
- {
 
- 	// Read allowed spells, including new ones
 
- 	map->allowedSpell.resize(VLC->spellh->objects.size(), true);
 
- 	// Read allowed abilities
 
- 	map->allowedAbilities.resize(GameConstants::SKILL_QUANTITY, true);
 
- 	if(map->version >= EMapFormat::SOD)
 
- 	{
 
- 		// Reading allowed spells (9 bytes)
 
- 		const int spell_bytes = 9;
 
- 		readBitmask(map->allowedSpell, spell_bytes, GameConstants::SPELLS_QUANTITY);
 
- 		// Allowed hero's abilities (4 bytes)
 
- 		const int abil_bytes = 4;
 
- 		readBitmask(map->allowedAbilities, abil_bytes, GameConstants::SKILL_QUANTITY);
 
- 	}
 
- 	//do not generate special abilities and spells
 
- 	for (auto spell : VLC->spellh->objects)
 
- 		if (spell->isSpecialSpell() || spell->isCreatureAbility())
 
- 			map->allowedSpell[spell->id] = false;
 
- }
 
- void CMapLoaderH3M::readRumors()
 
- {
 
- 	int rumNr = reader.readUInt32();
 
- 	for(int it = 0; it < rumNr; it++)
 
- 	{
 
- 		Rumor ourRumor;
 
- 		ourRumor.name = reader.readString();
 
- 		ourRumor.text = reader.readString();
 
- 		map->rumors.push_back(ourRumor);
 
- 	}
 
- }
 
- void CMapLoaderH3M::readPredefinedHeroes()
 
- {
 
- 	switch(map->version)
 
- 	{
 
- 	case EMapFormat::WOG:
 
- 	case EMapFormat::SOD:
 
- 		{
 
- 			// Disposed heroes
 
- 			for(int z = 0; z < GameConstants::HEROES_QUANTITY; z++)
 
- 			{
 
- 				int custom =  reader.readUInt8();
 
- 				if(!custom) continue;
 
- 				auto  hero = new CGHeroInstance();
 
- 				hero->ID = Obj::HERO;
 
- 				hero->subID = z;
 
- 				bool hasExp = reader.readBool();
 
- 				if(hasExp)
 
- 				{
 
- 					hero->exp = reader.readUInt32();
 
- 				}
 
- 				else
 
- 				{
 
- 					hero->exp = 0;
 
- 				}
 
- 				bool hasSecSkills = reader.readBool();
 
- 				if(hasSecSkills)
 
- 				{
 
- 					int howMany = reader.readUInt32();
 
- 					hero->secSkills.resize(howMany);
 
- 					for(int yy = 0; yy < howMany; ++yy)
 
- 					{
 
- 						hero->secSkills[yy].first = SecondarySkill(reader.readUInt8());
 
- 						hero->secSkills[yy].second = reader.readUInt8();
 
- 					}
 
- 				}
 
- 				loadArtifactsOfHero(hero);
 
- 				bool hasCustomBio = reader.readBool();
 
- 				if(hasCustomBio)
 
- 				{
 
- 					hero->biography = reader.readString();
 
- 				}
 
- 				// 0xFF is default, 00 male, 01 female
 
- 				hero->sex = reader.readUInt8();
 
- 				bool hasCustomSpells = reader.readBool();
 
- 				if(hasCustomSpells)
 
- 				{
 
- 					readSpells(hero->spells);
 
- 				}
 
- 				bool hasCustomPrimSkills = reader.readBool();
 
- 				if(hasCustomPrimSkills)
 
- 				{
 
- 					for(int xx = 0; xx < GameConstants::PRIMARY_SKILLS; xx++)
 
- 					{
 
- 						hero->pushPrimSkill(static_cast<PrimarySkill::PrimarySkill>(xx), reader.readUInt8());
 
- 					}
 
- 				}
 
- 				map->predefinedHeroes.push_back(hero);
 
- 			}
 
- 			break;
 
- 		}
 
- 	case EMapFormat::ROE:
 
- 		break;
 
- 	}
 
- }
 
- void CMapLoaderH3M::loadArtifactsOfHero(CGHeroInstance * hero)
 
- {
 
- 	bool artSet = reader.readBool();
 
- 	// True if artifact set is not default (hero has some artifacts)
 
- 	if(artSet)
 
- 	{
 
- 		if(hero->artifactsWorn.size() ||  hero->artifactsInBackpack.size())
 
- 		{
 
- 			logGlobal->warnStream() << boost::format("Hero %s at %s has set artifacts twice (in map properties and on adventure map instance). Using the latter set...") % hero->name % hero->pos;
 
- 			hero->artifactsInBackpack.clear();
 
- 			while(hero->artifactsWorn.size())
 
- 				hero->eraseArtSlot(hero->artifactsWorn.begin()->first);
 
- 		}
 
- 		for(int pom = 0; pom < 16; pom++)
 
- 		{
 
- 			loadArtifactToSlot(hero, pom);
 
- 		}
 
- 		// misc5 art //17
 
- 		if(map->version >= EMapFormat::SOD)
 
- 		{
 
- 			assert(!hero->getArt(ArtifactPosition::MACH4));
 
- 			if(!loadArtifactToSlot(hero, ArtifactPosition::MACH4))
 
- 			{
 
- 				// catapult by default
 
- 				assert(!hero->getArt(ArtifactPosition::MACH4));
 
- 				hero->putArtifact(ArtifactPosition::MACH4, createArtifact(ArtifactID::CATAPULT));
 
- 			}
 
- 		}
 
- 		loadArtifactToSlot(hero, ArtifactPosition::SPELLBOOK);
 
- 		// 19 //???what is that? gap in file or what? - it's probably fifth slot..
 
- 		if(map->version > EMapFormat::ROE)
 
- 		{
 
- 			loadArtifactToSlot(hero, ArtifactPosition::MISC5);
 
- 		}
 
- 		else
 
- 		{
 
- 			reader.skip(1);
 
- 		}
 
- 		// bag artifacts //20
 
- 		// number of artifacts in hero's bag
 
- 		int amount = reader.readUInt16();
 
- 		for(int ss = 0; ss < amount; ++ss)
 
- 		{
 
- 			loadArtifactToSlot(hero, GameConstants::BACKPACK_START + hero->artifactsInBackpack.size());
 
- 		}
 
- 	}
 
- }
 
- bool CMapLoaderH3M::loadArtifactToSlot(CGHeroInstance * hero, int slot)
 
- {
 
- 	const int artmask = map->version == EMapFormat::ROE ? 0xff : 0xffff;
 
- 	int aid;
 
- 	if(map->version == EMapFormat::ROE)
 
- 	{
 
- 		aid = reader.readUInt8();
 
- 	}
 
- 	else
 
- 	{
 
- 		aid = reader.readUInt16();
 
- 	}
 
- 	bool isArt  =  aid != artmask;
 
- 	if(isArt)
 
- 	{
 
- 		if(vstd::contains(VLC->arth->bigArtifacts, aid) && slot >= GameConstants::BACKPACK_START)
 
- 		{
 
-             logGlobal->warnStream() << "Warning: A big artifact (war machine) in hero's backpack, ignoring...";
 
- 			return false;
 
- 		}
 
- 		if(aid == 0 && slot == ArtifactPosition::MISC5)
 
- 		{
 
- 			//TODO: check how H3 handles it -> art 0 in slot 18 in AB map
 
-             logGlobal->warnStream() << "Spellbook to MISC5 slot? Putting it spellbook place. AB format peculiarity ? (format "
 
-                   << static_cast<int>(map->version) << ")";
 
- 			slot = ArtifactPosition::SPELLBOOK;
 
- 		}
 
- 		// this is needed, because some H3M maps (last scenario of ROE map) contain invalid data like misplaced artifacts
 
- 		auto artifact = createArtifact(aid);
 
- 		auto artifactPos = ArtifactPosition(slot);
 
- 		if (artifact->canBePutAt(ArtifactLocation(hero, artifactPos)))
 
- 		{
 
- 			hero->putArtifact(artifactPos, artifact);
 
- 		}
 
- 		else
 
- 		{
 
- 			logGlobal->debugStream() << "Artifact can't be put at the specified location."; //TODO add more debugging information
 
- 		}
 
- 	}
 
- 	return isArt;
 
- }
 
- CArtifactInstance * CMapLoaderH3M::createArtifact(int aid, int spellID /*= -1*/)
 
- {
 
- 	CArtifactInstance * a = nullptr;
 
- 	if(aid >= 0)
 
- 	{
 
- 		if(spellID < 0)
 
- 		{
 
- 			a = CArtifactInstance::createNewArtifactInstance(aid);
 
- 		}
 
- 		else
 
- 		{
 
- 			a = CArtifactInstance::createScroll(SpellID(spellID).toSpell());
 
- 		}
 
- 	}
 
- 	else //FIXME: create combined artifact instance for random combined artifacts, just in case
 
- 	{
 
- 		a = new CArtifactInstance(); //random, empty
 
- 	}
 
- 	map->addNewArtifactInstance(a);
 
- 	//TODO make it nicer
 
- 	if(a->artType && (!!a->artType->constituents))
 
- 	{
 
- 		CCombinedArtifactInstance * comb = dynamic_cast<CCombinedArtifactInstance *>(a);
 
- 		for(CCombinedArtifactInstance::ConstituentInfo & ci : comb->constituentsInfo)
 
- 		{
 
- 			map->addNewArtifactInstance(ci.art);
 
- 		}
 
- 	}
 
- 	return a;
 
- }
 
- void CMapLoaderH3M::readTerrain()
 
- {
 
- 	map->initTerrain();
 
- 	// Read terrain
 
- 	for(int a = 0; a < 2; ++a)
 
- 	{
 
- 		if(a == 1 && !map->twoLevel)
 
- 		{
 
- 			break;
 
- 		}
 
- 		for(int c = 0; c < map->width; c++)
 
- 		{
 
- 			for(int z = 0; z < map->height; z++)
 
- 			{
 
- 				auto & tile = map->getTile(int3(z, c, a));
 
- 				tile.terType = ETerrainType(reader.readUInt8());
 
- 				tile.terView = reader.readUInt8();
 
- 				tile.riverType = static_cast<ERiverType::ERiverType>(reader.readUInt8());
 
- 				tile.riverDir = reader.readUInt8();
 
- 				tile.roadType = static_cast<ERoadType::ERoadType>(reader.readUInt8());
 
- 				tile.roadDir = reader.readUInt8();
 
- 				tile.extTileFlags = reader.readUInt8();
 
- 				tile.blocked = (tile.terType == ETerrainType::ROCK ? 1 : 0); //underground tiles are always blocked
 
- 				tile.visitable = 0;
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- void CMapLoaderH3M::readDefInfo()
 
- {
 
- 	int defAmount = reader.readUInt32();
 
- 	templates.reserve(defAmount);
 
- 	// Read custom defs
 
- 	for(int idd = 0; idd < defAmount; ++idd)
 
- 	{
 
- 		ObjectTemplate tmpl;
 
- 		tmpl.readMap(reader);
 
- 		templates.push_back(tmpl);
 
- 	}
 
- }
 
- void CMapLoaderH3M::readObjects()
 
- {
 
- 	int howManyObjs = reader.readUInt32();
 
- 	for(int ww = 0; ww < howManyObjs; ++ww)
 
- 	{
 
- 		CGObjectInstance * nobj = nullptr;
 
- 		int3 objPos = readInt3();
 
- 		int defnum = reader.readUInt32();
 
- 		ObjectInstanceID idToBeGiven = ObjectInstanceID(map->objects.size());
 
- 		ObjectTemplate & objTempl = templates.at(defnum);
 
- 		reader.skip(5);
 
- 		switch(objTempl.id)
 
- 		{
 
- 		case Obj::EVENT:
 
- 			{
 
- 				auto  evnt = new CGEvent();
 
- 				nobj = evnt;
 
- 				readMessageAndGuards(evnt->message, evnt);
 
- 				evnt->gainedExp = reader.readUInt32();
 
- 				evnt->manaDiff = reader.readUInt32();
 
- 				evnt->moraleDiff = reader.readInt8();
 
- 				evnt->luckDiff = reader.readInt8();
 
- 				readResourses(evnt->resources);
 
- 				evnt->primskills.resize(GameConstants::PRIMARY_SKILLS);
 
- 				for(int x = 0; x < 4; ++x)
 
- 				{
 
- 					evnt->primskills[x] = static_cast<PrimarySkill::PrimarySkill>(reader.readUInt8());
 
- 				}
 
- 				int gabn = reader.readUInt8(); // Number of gained abilities
 
- 				for(int oo = 0; oo < gabn; ++oo)
 
- 				{
 
- 					evnt->abilities.push_back(SecondarySkill(reader.readUInt8()));
 
- 					evnt->abilityLevels.push_back(reader.readUInt8());
 
- 				}
 
- 				int gart = reader.readUInt8(); // Number of gained artifacts
 
- 				for(int oo = 0; oo < gart; ++oo)
 
- 				{
 
- 					if(map->version == EMapFormat::ROE)
 
- 					{
 
- 						evnt->artifacts.push_back(ArtifactID(reader.readUInt8()));
 
- 					}
 
- 					else
 
- 					{
 
- 						evnt->artifacts.push_back(ArtifactID(reader.readUInt16()));
 
- 					}
 
- 				}
 
- 				int gspel = reader.readUInt8(); // Number of gained spells
 
- 				for(int oo = 0; oo < gspel; ++oo)
 
- 				{
 
- 					evnt->spells.push_back(SpellID(reader.readUInt8()));
 
- 				}
 
- 				int gcre = reader.readUInt8(); //number of gained creatures
 
- 				readCreatureSet(&evnt->creatures, gcre);
 
- 				reader.skip(8);
 
- 				evnt->availableFor = reader.readUInt8();
 
- 				evnt->computerActivate = reader.readUInt8();
 
- 				evnt->removeAfterVisit = reader.readUInt8();
 
- 				evnt->humanActivate = true;
 
- 				reader.skip(4);
 
- 				break;
 
- 			}
 
- 		case Obj::HERO:
 
- 		case Obj::RANDOM_HERO:
 
- 		case Obj::PRISON:
 
- 			{
 
- 				nobj = readHero(idToBeGiven);
 
- 				break;
 
- 			}
 
- 		case Obj::ARENA:
 
- 		case Obj::MERCENARY_CAMP:
 
- 		case Obj::MARLETTO_TOWER:
 
- 		case Obj::STAR_AXIS:
 
- 		case Obj::GARDEN_OF_REVELATION:
 
- 		case Obj::LEARNING_STONE:
 
- 		case Obj::TREE_OF_KNOWLEDGE:
 
- 		case Obj::LIBRARY_OF_ENLIGHTENMENT:
 
- 		case Obj::SCHOOL_OF_MAGIC:
 
- 		case Obj::SCHOOL_OF_WAR:
 
- 			{
 
- 				nobj = new CGVisitableOPH();
 
- 				break;
 
- 			}
 
- 		case Obj::MYSTICAL_GARDEN:
 
- 		case Obj::WINDMILL:
 
- 		case Obj::WATER_WHEEL:
 
- 			{
 
- 				nobj = new CGVisitableOPW();
 
- 				break;
 
- 			}
 
- 		case Obj::MONOLITH1:
 
- 		case Obj::MONOLITH2:
 
- 		case Obj::MONOLITH3:
 
- 		case Obj::SUBTERRANEAN_GATE:
 
- 		case Obj::WHIRLPOOL:
 
- 			{
 
- 				nobj = new CGTeleport();
 
- 				break;
 
- 			}
 
- 		case Obj::CAMPFIRE:
 
- 		case Obj::FLOTSAM:
 
- 		case Obj::SEA_CHEST:
 
- 		case Obj::SHIPWRECK_SURVIVOR:
 
- 			{
 
- 				nobj = new CGPickable();
 
- 				break;
 
- 			}
 
- 		case Obj::TREASURE_CHEST:
 
- 				if(objTempl.subid == 0)
 
- 				{
 
- 					nobj = new CGPickable();
 
- 				}
 
- 				else
 
- 				{
 
- 					//WoG pickable object
 
- 					//TODO: possible special handling
 
- 					nobj = new CGObjectInstance();
 
- 				}
 
- 				break;
 
- 		case Obj::MONSTER:  //Monster
 
- 		case Obj::RANDOM_MONSTER:
 
- 		case Obj::RANDOM_MONSTER_L1:
 
- 		case Obj::RANDOM_MONSTER_L2:
 
- 		case Obj::RANDOM_MONSTER_L3:
 
- 		case Obj::RANDOM_MONSTER_L4:
 
- 		case Obj::RANDOM_MONSTER_L5:
 
- 		case Obj::RANDOM_MONSTER_L6:
 
- 		case Obj::RANDOM_MONSTER_L7:
 
- 			{
 
- 				auto  cre = new CGCreature();
 
- 				nobj = cre;
 
- 				if(map->version > EMapFormat::ROE)
 
- 				{
 
- 					cre->identifier = reader.readUInt32();
 
- 					map->questIdentifierToId[cre->identifier] = idToBeGiven;
 
- 				}
 
- 				auto  hlp = new CStackInstance();
 
- 				hlp->count = reader.readUInt16();
 
- 				//type will be set during initialization
 
- 				cre->putStack(SlotID(0), hlp);
 
- 				cre->character = reader.readUInt8();
 
- 				bool hasMessage = reader.readBool();
 
- 				if(hasMessage)
 
- 				{
 
- 					cre->message = reader.readString();
 
- 					readResourses(cre->resources);
 
- 					int artID;
 
- 					if (map->version == EMapFormat::ROE)
 
- 					{
 
- 						artID = reader.readUInt8();
 
- 					}
 
- 					else
 
- 					{
 
- 						artID = reader.readUInt16();
 
- 					}
 
- 					if(map->version == EMapFormat::ROE)
 
- 					{
 
- 						if(artID != 0xff)
 
- 						{
 
- 							cre->gainedArtifact = ArtifactID(artID);
 
- 						}
 
- 						else
 
- 						{
 
- 							cre->gainedArtifact = ArtifactID::NONE;
 
- 						}
 
- 					}
 
- 					else
 
- 					{
 
- 						if(artID != 0xffff)
 
- 						{
 
- 							cre->gainedArtifact = ArtifactID(artID);
 
- 						}
 
- 						else
 
- 						{
 
- 							cre->gainedArtifact = ArtifactID::NONE;
 
- 						}
 
- 					}
 
- 				}
 
- 				cre->neverFlees = reader.readUInt8();
 
- 				cre->notGrowingTeam =reader.readUInt8();
 
- 				reader.skip(2);
 
- 				break;
 
- 			}
 
- 		case Obj::OCEAN_BOTTLE:
 
- 		case Obj::SIGN:
 
- 			{
 
- 				auto  sb = new CGSignBottle();
 
- 				nobj = sb;
 
- 				sb->message = reader.readString();
 
- 				reader.skip(4);
 
- 				break;
 
- 			}
 
- 		case Obj::SEER_HUT:
 
- 			{
 
- 				nobj = readSeerHut();
 
- 				map->addQuest(nobj);
 
- 				break;
 
- 			}
 
- 		case Obj::WITCH_HUT:
 
- 			{
 
- 				auto  wh = new CGWitchHut();
 
- 				nobj = wh;
 
- 				// in RoE we cannot specify it - all are allowed (I hope)
 
- 				if(map->version > EMapFormat::ROE)
 
- 				{
 
- 					for(int i = 0 ; i < 4; ++i)
 
- 					{
 
- 						ui8 c = reader.readUInt8();
 
- 						for(int yy = 0; yy < 8; ++yy)
 
- 						{
 
- 							if(i * 8 + yy < GameConstants::SKILL_QUANTITY)
 
- 							{
 
- 								if(c == (c | static_cast<ui8>(std::pow(2., yy))))
 
- 								{
 
- 									wh->allowedAbilities.push_back(i * 8 + yy);
 
- 								}
 
- 							}
 
- 						}
 
- 					}
 
- 				}
 
- 				else
 
- 				{
 
- 					// RoE map
 
- 					for(int gg = 0; gg < GameConstants::SKILL_QUANTITY; ++gg)
 
- 					{
 
- 						wh->allowedAbilities.push_back(gg);
 
- 					}
 
- 				}
 
- 				break;
 
- 			}
 
- 		case Obj::SCHOLAR:
 
- 			{
 
- 				auto  sch = new CGScholar();
 
- 				nobj = sch;
 
- 				sch->bonusType = static_cast<CGScholar::EBonusType>(reader.readUInt8());
 
- 				sch->bonusID = reader.readUInt8();
 
- 				reader.skip(6);
 
- 				break;
 
- 			}
 
- 		case Obj::GARRISON:
 
- 		case Obj::GARRISON2:
 
- 			{
 
- 				auto  gar = new CGGarrison();
 
- 				nobj = gar;
 
- 				nobj->setOwner(PlayerColor(reader.readUInt8()));
 
- 				reader.skip(3);
 
- 				readCreatureSet(gar, 7);
 
- 				if(map->version > EMapFormat::ROE)
 
- 				{
 
- 					gar->removableUnits = reader.readBool();
 
- 				}
 
- 				else
 
- 				{
 
- 					gar->removableUnits = true;
 
- 				}
 
- 				reader.skip(8);
 
- 				break;
 
- 			}
 
- 		case Obj::ARTIFACT:
 
- 		case Obj::RANDOM_ART:
 
- 		case Obj::RANDOM_TREASURE_ART:
 
- 		case Obj::RANDOM_MINOR_ART:
 
- 		case Obj::RANDOM_MAJOR_ART:
 
- 		case Obj::RANDOM_RELIC_ART:
 
- 		case Obj::SPELL_SCROLL:
 
- 			{
 
- 				int artID = ArtifactID::NONE; //random, set later
 
- 				int spellID = -1;
 
- 				auto  art = new CGArtifact();
 
- 				nobj = art;
 
- 				readMessageAndGuards(art->message, art);
 
- 				if(objTempl.id == Obj::SPELL_SCROLL)
 
- 				{
 
- 					spellID = reader.readUInt32();
 
- 					artID = 1;
 
- 				}
 
- 				else if(objTempl.id == Obj::ARTIFACT)
 
- 				{
 
- 					//specific artifact
 
- 					artID = objTempl.subid;
 
- 				}
 
- 				art->storedArtifact = createArtifact(artID, spellID);
 
- 				break;
 
- 			}
 
- 		case Obj::RANDOM_RESOURCE:
 
- 		case Obj::RESOURCE:
 
- 			{
 
- 				auto  res = new CGResource();
 
- 				nobj = res;
 
- 				readMessageAndGuards(res->message, res);
 
- 				res->amount = reader.readUInt32();
 
- 				if(objTempl.subid == Res::GOLD)
 
- 				{
 
- 					// Gold is multiplied by 100.
 
- 					res->amount *= 100;
 
- 				}
 
- 				reader.skip(4);
 
- 				break;
 
- 			}
 
- 		case Obj::RANDOM_TOWN:
 
- 		case Obj::TOWN:
 
- 			{
 
- 				nobj = readTown(objTempl.subid);
 
- 				break;
 
- 			}
 
- 		case Obj::MINE:
 
- 		case Obj::ABANDONED_MINE:
 
- 			{
 
- 				nobj = new CGMine();
 
- 				nobj->setOwner(PlayerColor(reader.readUInt8()));
 
- 				reader.skip(3);
 
- 				break;
 
- 			}
 
- 		case Obj::CREATURE_GENERATOR1:
 
- 		case Obj::CREATURE_GENERATOR2:
 
- 		case Obj::CREATURE_GENERATOR3:
 
- 		case Obj::CREATURE_GENERATOR4:
 
- 			{
 
- 				nobj = new CGDwelling();
 
- 				nobj->setOwner(PlayerColor(reader.readUInt8()));
 
- 				reader.skip(3);
 
- 				break;
 
- 			}
 
- 		case Obj::REFUGEE_CAMP:
 
- 		case Obj::WAR_MACHINE_FACTORY:
 
- 			{
 
- 				nobj = new CGDwelling();
 
- 				break;
 
- 			}
 
- 		case Obj::SHRINE_OF_MAGIC_INCANTATION:
 
- 		case Obj::SHRINE_OF_MAGIC_GESTURE:
 
- 		case Obj::SHRINE_OF_MAGIC_THOUGHT:
 
- 			{
 
- 				auto  shr = new CGShrine();
 
- 				nobj = shr;
 
- 				ui8 raw_id = reader.readUInt8();
 
- 				if (255 == raw_id)
 
- 				{
 
- 					shr->spell = SpellID(SpellID::NONE);
 
- 				}
 
- 				else
 
- 				{
 
- 					shr->spell = SpellID(raw_id);
 
- 				}
 
- 				reader.skip(3);
 
- 				break;
 
- 			}
 
- 		case Obj::PANDORAS_BOX:
 
- 			{
 
- 				auto  box = new CGPandoraBox();
 
- 				nobj = box;
 
- 				readMessageAndGuards(box->message, box);
 
- 				box->gainedExp = reader.readUInt32();
 
- 				box->manaDiff = reader.readUInt32();
 
- 				box->moraleDiff = reader.readInt8();
 
- 				box->luckDiff = reader.readInt8();
 
- 				readResourses(box->resources);
 
- 				box->primskills.resize(GameConstants::PRIMARY_SKILLS);
 
- 				for(int x = 0; x < 4; ++x)
 
- 				{
 
- 					box->primskills[x] = static_cast<PrimarySkill::PrimarySkill>(reader.readUInt8());
 
- 				}
 
- 				int gabn = reader.readUInt8();//number of gained abilities
 
- 				for(int oo = 0; oo < gabn; ++oo)
 
- 				{
 
- 					box->abilities.push_back(SecondarySkill(reader.readUInt8()));
 
- 					box->abilityLevels.push_back(reader.readUInt8());
 
- 				}
 
- 				int gart = reader.readUInt8(); //number of gained artifacts
 
- 				for(int oo = 0; oo < gart; ++oo)
 
- 				{
 
- 					if(map->version > EMapFormat::ROE)
 
- 					{
 
- 						box->artifacts.push_back(ArtifactID(reader.readUInt16()));
 
- 					}
 
- 					else
 
- 					{
 
- 						box->artifacts.push_back(ArtifactID(reader.readUInt8()));
 
- 					}
 
- 				}
 
- 				int gspel = reader.readUInt8(); //number of gained spells
 
- 				for(int oo = 0; oo < gspel; ++oo)
 
- 				{
 
- 					box->spells.push_back(SpellID(reader.readUInt8()));
 
- 				}
 
- 				int gcre = reader.readUInt8(); //number of gained creatures
 
- 				readCreatureSet(&box->creatures, gcre);
 
- 				reader.skip(8);
 
- 				break;
 
- 			}
 
- 		case Obj::GRAIL:
 
- 			{
 
- 				map->grailPos = objPos;
 
- 				map->grailRadious = reader.readUInt32();
 
- 				continue;
 
- 			}
 
- 		case Obj::RANDOM_DWELLING: //same as castle + level range
 
- 		case Obj::RANDOM_DWELLING_LVL: //same as castle, fixed level
 
- 		case Obj::RANDOM_DWELLING_FACTION: //level range, fixed faction
 
- 			{
 
- 				nobj = new CGDwelling();
 
- 				CSpecObjInfo * spec = nullptr;
 
- 				switch(objTempl.id)
 
- 				{
 
- 					break; case Obj::RANDOM_DWELLING: spec = new CCreGenLeveledCastleInfo();
 
- 					break; case Obj::RANDOM_DWELLING_LVL: spec = new CCreGenAsCastleInfo();
 
- 					break; case Obj::RANDOM_DWELLING_FACTION: spec = new CCreGenLeveledInfo();
 
- 				}
 
- 				spec->player = PlayerColor(reader.readUInt32());
 
- 				//216 and 217
 
- 				if (auto castleSpec = dynamic_cast<CCreGenAsCastleInfo *>(spec))
 
- 				{
 
- 					castleSpec->identifier =  reader.readUInt32();
 
- 					if(!castleSpec->identifier)
 
- 					{
 
- 						castleSpec->asCastle = false;
 
- 						castleSpec->castles[0] = reader.readUInt8();
 
- 						castleSpec->castles[1] = reader.readUInt8();
 
- 					}
 
- 					else
 
- 					{
 
- 						castleSpec->asCastle = true;
 
- 					}
 
- 				}
 
- 				//216 and 218
 
- 				if (auto lvlSpec = dynamic_cast<CCreGenLeveledInfo *>(spec))
 
- 				{
 
- 					lvlSpec->minLevel = std::max(reader.readUInt8(), ui8(1));
 
- 					lvlSpec->maxLevel = std::min(reader.readUInt8(), ui8(7));
 
- 				}
 
- 				nobj->setOwner(spec->player);
 
- 				static_cast<CGDwelling *>(nobj)->info = spec;
 
- 				break;
 
- 			}
 
- 		case Obj::QUEST_GUARD:
 
- 			{
 
- 				auto  guard = new CGQuestGuard();
 
- 				map->addQuest(guard);
 
- 				readQuest(guard);
 
- 				nobj = guard;
 
- 				break;
 
- 			}
 
- 		case Obj::FAERIE_RING:
 
- 		case Obj::SWAN_POND:
 
- 		case Obj::IDOL_OF_FORTUNE:
 
- 		case Obj::FOUNTAIN_OF_FORTUNE:
 
- 		case Obj::RALLY_FLAG:
 
- 		case Obj::OASIS:
 
- 		case Obj::TEMPLE:
 
- 		case Obj::WATERING_HOLE:
 
- 		case Obj::FOUNTAIN_OF_YOUTH:
 
- 		case Obj::BUOY:
 
- 		case Obj::MERMAID:
 
- 		case Obj::STABLES:
 
- 			{
 
- 				nobj = new CGBonusingObject();
 
- 				break;
 
- 			}
 
- 		case Obj::MAGIC_WELL:
 
- 			{
 
- 				nobj = new CGMagicWell();
 
- 				break;
 
- 			}
 
- 		case Obj::COVER_OF_DARKNESS:
 
- 		case Obj::REDWOOD_OBSERVATORY:
 
- 		case Obj::PILLAR_OF_FIRE:
 
- 			{
 
- 				nobj = new CGObservatory();
 
- 				break;
 
- 			}
 
- 		case Obj::CORPSE:
 
- 		case Obj::LEAN_TO:
 
- 		case Obj::WAGON:
 
- 		case Obj::WARRIORS_TOMB:
 
- 			{
 
- 				nobj = new CGOnceVisitable();
 
- 				break;
 
- 			}
 
- 		case Obj::BOAT:
 
- 			{
 
- 				nobj = new CGBoat();
 
- 				break;
 
- 			}
 
- 		case Obj::SIRENS:
 
- 			{
 
- 				nobj = new CGSirens();
 
- 				break;
 
- 			}
 
- 		case Obj::SHIPYARD:
 
- 			{
 
- 				nobj = new CGShipyard();
 
- 				nobj->setOwner(PlayerColor(reader.readUInt32()));
 
- 				break;
 
- 			}
 
- 		case Obj::HERO_PLACEHOLDER: //hero placeholder
 
- 			{
 
- 				auto  hp = new CGHeroPlaceholder();
 
- 				nobj = hp;
 
- 				hp->setOwner(PlayerColor(reader.readUInt8()));
 
- 				int htid = reader.readUInt8();; //hero type id
 
- 				nobj->subID = htid;
 
- 				if(htid == 0xff)
 
- 				{
 
- 					hp->power = reader.readUInt8();
 
- 					logGlobal->infoStream() << "Hero placeholder: by power at " << objPos;
 
- 				}
 
- 				else
 
- 				{
 
- 					logGlobal->infoStream() << "Hero placeholder: " << VLC->heroh->heroes[htid]->name << " at " << objPos;
 
- 					hp->power = 0;
 
- 				}
 
- 				break;
 
- 			}
 
- 		case Obj::KEYMASTER:
 
- 			{
 
- 				nobj = new CGKeymasterTent();
 
- 				break;
 
- 			}
 
- 		case Obj::BORDERGUARD:
 
- 			{
 
- 				nobj = new CGBorderGuard();
 
- 				map->addQuest(nobj);
 
- 				break;
 
- 			}
 
- 		case Obj::BORDER_GATE:
 
- 			{
 
- 				nobj = new CGBorderGate();
 
- 				map->addQuest (nobj);
 
- 				break;
 
- 			}
 
- 		case Obj::EYE_OF_MAGI:
 
- 		case Obj::HUT_OF_MAGI:
 
- 			{
 
- 				nobj = new CGMagi();
 
- 				break;
 
- 			}
 
- 		case Obj::CREATURE_BANK:
 
- 		case Obj::DERELICT_SHIP:
 
- 		case Obj::DRAGON_UTOPIA:
 
- 		case Obj::CRYPT:
 
- 		case Obj::SHIPWRECK:
 
- 			{
 
- 				nobj = new CBank();
 
- 				break;
 
- 			}
 
- 		case Obj::PYRAMID: //Pyramid of WoG object
 
- 			{
 
- 				if(objTempl.subid == 0)
 
- 				{
 
- 					nobj = new CGPyramid();
 
- 				}
 
- 				else
 
- 				{
 
- 					//WoG object
 
- 					//TODO: possible special handling
 
- 					nobj = new CGObjectInstance();
 
- 				}
 
- 				break;
 
- 			}
 
- 		case Obj::CARTOGRAPHER:
 
- 			{
 
- 				nobj = new CCartographer();
 
- 				break;
 
- 			}
 
- 		case Obj::MAGIC_SPRING:
 
- 			{
 
- 				nobj = new CGMagicSpring();
 
- 				break;
 
- 			}
 
- 		case Obj::DEN_OF_THIEVES:
 
- 			{
 
- 				nobj = new CGDenOfthieves();
 
- 				break;
 
- 			}
 
- 		case Obj::OBELISK:
 
- 			{
 
- 				nobj = new CGObelisk();
 
- 				break;
 
- 			}
 
- 		case Obj::LIGHTHOUSE: //Lighthouse
 
- 			{
 
- 				nobj = new CGLighthouse();
 
- 				nobj->tempOwner = PlayerColor(reader.readUInt32());
 
- 				break;
 
- 			}
 
- 		case Obj::ALTAR_OF_SACRIFICE:
 
- 		case Obj::TRADING_POST:
 
- 		case Obj::FREELANCERS_GUILD:
 
- 		case Obj::TRADING_POST_SNOW:
 
- 			{
 
- 				nobj = new CGMarket();
 
- 				break;
 
- 			}
 
- 		case Obj::UNIVERSITY:
 
- 			{
 
- 				nobj = new CGUniversity();
 
- 				break;
 
- 			}
 
- 		case Obj::BLACK_MARKET:
 
- 			{
 
- 				nobj = new CGBlackMarket();
 
- 				break;
 
- 			}
 
- 		default: //any other object
 
- 			{
 
- 				nobj = new CGObjectInstance();
 
- 				break;
 
- 			}
 
- 		}
 
- 		nobj->pos = objPos;
 
- 		nobj->ID = objTempl.id;
 
- 		nobj->id = idToBeGiven;
 
- 		if(nobj->ID != Obj::HERO && nobj->ID != Obj::HERO_PLACEHOLDER && nobj->ID != Obj::PRISON)
 
- 		{
 
- 			nobj->subID = objTempl.subid;
 
- 		}
 
- 		nobj->appearance = objTempl;
 
- 		assert(idToBeGiven == ObjectInstanceID(map->objects.size()));
 
- 		map->objects.push_back(nobj);
 
- 		if(nobj->ID == Obj::TOWN)
 
- 		{
 
- 			map->towns.push_back(static_cast<CGTownInstance *>(nobj));
 
- 		}
 
- 		if(nobj->ID == Obj::HERO)
 
- 		{
 
- 			logGlobal->debugStream() << "Hero: " << VLC->heroh->heroes[nobj->subID]->name << " at " << objPos;
 
- 			map->heroesOnMap.push_back(static_cast<CGHeroInstance*>(nobj));
 
- 		}
 
- 	}
 
- 	std::sort(map->heroesOnMap.begin(), map->heroesOnMap.end(), [](const ConstTransitivePtr<CGHeroInstance> & a, const ConstTransitivePtr<CGHeroInstance> & b)
 
- 	{
 
- 		return a->subID < b->subID;
 
- 	});
 
- }
 
- void CMapLoaderH3M::readCreatureSet(CCreatureSet * out, int number)
 
- {
 
- 	const bool version = (map->version > EMapFormat::ROE);
 
- 	const int maxID = version ? 0xffff : 0xff;
 
- 	for(int ir = 0; ir < number; ++ir)
 
- 	{
 
- 		CreatureID creID;
 
- 		int count;
 
- 		if (version)
 
- 		{
 
- 			creID = CreatureID(reader.readUInt16());
 
- 		}
 
- 		else
 
- 		{
 
- 			creID = CreatureID(reader.readUInt8());
 
- 		}
 
- 		count = reader.readUInt16();
 
- 		// Empty slot
 
- 		if(creID == maxID)
 
- 			continue;
 
- 		auto  hlp = new CStackInstance();
 
- 		hlp->count = count;
 
- 		if(creID > maxID - 0xf)
 
- 		{
 
- 			//this will happen when random object has random army
 
- 			hlp->idRand = maxID - creID - 1;
 
- 		}
 
- 		else
 
- 		{
 
- 			hlp->setType(creID);
 
- 		}
 
- 		out->putStack(SlotID(ir), hlp);
 
- 	}
 
- 	out->validTypes(true);
 
- }
 
- CGObjectInstance * CMapLoaderH3M::readHero(ObjectInstanceID idToBeGiven)
 
- {
 
- 	auto nhi = new CGHeroInstance();
 
- 	if(map->version > EMapFormat::ROE)
 
- 	{
 
- 		unsigned int identifier = reader.readUInt32();
 
- 		map->questIdentifierToId[identifier] = idToBeGiven;
 
- 	}
 
- 	PlayerColor owner = PlayerColor(reader.readUInt8());
 
- 	nhi->subID = reader.readUInt8();
 
- 	assert(!nhi->getArt(ArtifactPosition::MACH4));
 
- 	//If hero of this type has been predefined, use that as a base.
 
- 	//Instance data will overwrite the predefined values where appropriate.
 
- 	for(auto & elem : map->predefinedHeroes)
 
- 	{
 
- 		if(elem->subID == nhi->subID)
 
- 		{
 
-             logGlobal->debugStream() << "Hero " << nhi->subID << " will be taken from the predefined heroes list.";
 
- 			delete nhi;
 
- 			nhi = elem;
 
- 			break;
 
- 		}
 
- 	}
 
- 	nhi->setOwner(owner);
 
- 	nhi->portrait = nhi->subID;
 
- 	for(auto & elem : map->disposedHeroes)
 
- 	{
 
- 		if(elem.heroId == nhi->subID)
 
- 		{
 
- 			nhi->name = elem.name;
 
- 			nhi->portrait = elem.portrait;
 
- 			break;
 
- 		}
 
- 	}
 
- 	bool hasName = reader.readBool();
 
- 	if(hasName)
 
- 	{
 
- 		nhi->name = reader.readString();
 
- 	}
 
- 	if(map->version > EMapFormat::AB)
 
- 	{
 
- 		bool hasExp = reader.readBool();
 
- 		if(hasExp)
 
- 		{
 
- 			nhi->exp = reader.readUInt32();
 
- 		}
 
- 		else
 
- 		{
 
- 			nhi->exp = 0xffffffff;
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		nhi->exp = reader.readUInt32();
 
- 		//0 means "not set" in <=AB maps
 
- 		if(!nhi->exp)
 
- 		{
 
- 			nhi->exp = 0xffffffff;
 
- 		}
 
- 	}
 
- 	bool hasPortrait = reader.readBool();
 
- 	if(hasPortrait)
 
- 	{
 
- 		nhi->portrait = reader.readUInt8();
 
- 	}
 
- 	bool hasSecSkills = reader.readBool();
 
- 	if(hasSecSkills)
 
- 	{
 
- 		if(nhi->secSkills.size())
 
- 		{
 
- 			nhi->secSkills.clear();
 
- 			//logGlobal->warnStream() << boost::format("Hero %s subID=%d has set secondary skills twice (in map properties and on adventure map instance). Using the latter set...") % nhi->name % nhi->subID;
 
- 		}
 
- 		int howMany = reader.readUInt32();
 
- 		nhi->secSkills.resize(howMany);
 
- 		for(int yy = 0; yy < howMany; ++yy)
 
- 		{
 
- 			nhi->secSkills[yy].first = SecondarySkill(reader.readUInt8());
 
- 			nhi->secSkills[yy].second = reader.readUInt8();
 
- 		}
 
- 	}
 
- 	bool hasGarison = reader.readBool();
 
- 	if(hasGarison)
 
- 	{
 
- 		readCreatureSet(nhi, 7);
 
- 	}
 
- 	nhi->formation = reader.readUInt8();
 
- 	loadArtifactsOfHero(nhi);
 
- 	nhi->patrol.patrolRadious = reader.readUInt8();
 
- 	if(nhi->patrol.patrolRadious == 0xff)
 
- 	{
 
- 		nhi->patrol.patrolling = false;
 
- 	}
 
- 	else
 
- 	{
 
- 		nhi->patrol.patrolling = true;
 
- 	}
 
- 	if(map->version > EMapFormat::ROE)
 
- 	{
 
- 		bool hasCustomBiography = reader.readBool();
 
- 		if(hasCustomBiography)
 
- 		{
 
- 			nhi->biography = reader.readString();
 
- 		}
 
- 		nhi->sex = reader.readUInt8();
 
- 		// Remove trash
 
- 		if (nhi->sex != 0xFF)
 
- 		{
 
- 			nhi->sex &= 1;
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		nhi->sex = 0xFF;
 
- 	}
 
- 	// Spells
 
- 	if(map->version > EMapFormat::AB)
 
- 	{
 
- 		bool hasCustomSpells = reader.readBool();
 
- 		if(nhi->spells.size())
 
- 		{
 
- 			nhi->clear();
 
- 			logGlobal->warnStream() << boost::format("Hero %s subID=%d has spells set twice (in map properties and on adventure map instance). Using the latter set...") % nhi->name % nhi->subID;
 
- 		}
 
- 		if(hasCustomSpells)
 
- 		{
 
- 			nhi->spells.insert(SpellID::PRESET); //placeholder "preset spells"
 
- 			readSpells(nhi->spells);
 
- 		}
 
- 	}
 
- 	else if(map->version == EMapFormat::AB)
 
- 	{
 
- 		//we can read one spell
 
- 		ui8 buff = reader.readUInt8();
 
- 		if(buff != 254)
 
- 		{
 
- 			nhi->spells.insert(SpellID::PRESET); //placeholder "preset spells"
 
- 			if(buff < 254) //255 means no spells
 
- 			{
 
- 				nhi->spells.insert(SpellID(buff));
 
- 			}
 
- 		}
 
- 	}
 
- 	if(map->version > EMapFormat::AB)
 
- 	{
 
- 		bool hasCustomPrimSkills = reader.readBool();
 
- 		if(hasCustomPrimSkills)
 
- 		{
 
- 			auto ps = nhi->getAllBonuses(Selector::type(Bonus::PRIMARY_SKILL)
 
- 								.And(Selector::sourceType(Bonus::HERO_BASE_SKILL)), nullptr);
 
- 			if(ps->size())
 
- 			{
 
- 				logGlobal->warnStream() << boost::format("Hero %s subID=%d has set primary skills twice (in map properties and on adventure map instance). Using the latter set...") % nhi->name % nhi->subID;
 
- 				for(auto b : *ps)
 
- 					nhi->removeBonus(b);
 
- 			}
 
- 			for(int xx = 0; xx < GameConstants::PRIMARY_SKILLS; ++xx)
 
- 			{
 
- 				nhi->pushPrimSkill(static_cast<PrimarySkill::PrimarySkill>(xx), reader.readUInt8());
 
- 			}
 
- 		}
 
- 	}
 
- 	reader.skip(16);
 
- 	return nhi;
 
- }
 
- CGSeerHut * CMapLoaderH3M::readSeerHut()
 
- {
 
- 	auto  hut = new CGSeerHut();
 
- 	if(map->version > EMapFormat::ROE)
 
- 	{
 
- 		readQuest(hut);
 
- 	}
 
- 	else
 
- 	{
 
- 		//RoE
 
- 		int artID = reader.readUInt8();
 
- 		if (artID != 255)
 
- 		{
 
- 			//not none quest
 
- 			hut->quest->m5arts.push_back (artID);
 
- 			hut->quest->missionType = CQuest::MISSION_ART;
 
- 		}
 
- 		else
 
- 		{
 
- 			hut->quest->missionType = CQuest::MISSION_NONE;
 
- 		}
 
- 		hut->quest->lastDay = -1; //no timeout
 
- 		hut->quest->isCustomFirst = hut->quest->isCustomNext = hut->quest->isCustomComplete = false;
 
- 	}
 
- 	if (hut->quest->missionType)
 
- 	{
 
- 		auto rewardType = static_cast<CGSeerHut::ERewardType>(reader.readUInt8());
 
- 		hut->rewardType = rewardType;
 
- 		switch(rewardType)
 
- 		{
 
- 		case CGSeerHut::EXPERIENCE:
 
- 			{
 
- 				hut->rVal = reader.readUInt32();
 
- 				break;
 
- 			}
 
- 		case CGSeerHut::MANA_POINTS:
 
- 			{
 
- 				hut->rVal = reader.readUInt32();
 
- 				break;
 
- 			}
 
- 		case CGSeerHut::MORALE_BONUS:
 
- 			{
 
- 				hut->rVal = reader.readUInt8();
 
- 				break;
 
- 			}
 
- 		case CGSeerHut::LUCK_BONUS:
 
- 			{
 
- 				hut->rVal = reader.readUInt8();
 
- 				break;
 
- 			}
 
- 		case CGSeerHut::RESOURCES:
 
- 			{
 
- 				hut->rID = reader.readUInt8();
 
- 				// Only the first 3 bytes are used. Skip the 4th.
 
- 				hut->rVal = reader.readUInt32() & 0x00ffffff;
 
- 				break;
 
- 			}
 
- 		case CGSeerHut::PRIMARY_SKILL:
 
- 			{
 
- 				hut->rID = reader.readUInt8();
 
- 				hut->rVal = reader.readUInt8();
 
- 				break;
 
- 			}
 
- 		case CGSeerHut::SECONDARY_SKILL:
 
- 			{
 
- 				hut->rID = reader.readUInt8();
 
- 				hut->rVal = reader.readUInt8();
 
- 				break;
 
- 			}
 
- 		case CGSeerHut::ARTIFACT:
 
- 			{
 
- 				if (map->version == EMapFormat::ROE)
 
- 				{
 
- 					hut->rID = reader.readUInt8();
 
- 				}
 
- 				else
 
- 				{
 
- 					hut->rID = reader.readUInt16();
 
- 				}
 
- 				break;
 
- 			}
 
- 		case CGSeerHut::SPELL:
 
- 			{
 
- 				hut->rID = reader.readUInt8();
 
- 				break;
 
- 			}
 
- 		case CGSeerHut::CREATURE:
 
- 			{
 
- 				if(map->version > EMapFormat::ROE)
 
- 				{
 
- 					hut->rID = reader.readUInt16();
 
- 					hut->rVal = reader.readUInt16();
 
- 				}
 
- 				else
 
- 				{
 
- 					hut->rID = reader.readUInt8();
 
- 					hut->rVal = reader.readUInt16();
 
- 				}
 
- 				break;
 
- 			}
 
- 		}
 
- 		reader.skip(2);
 
- 	}
 
- 	else
 
- 	{
 
- 		// missionType==255
 
- 		reader.skip(3);
 
- 	}
 
- 	return hut;
 
- }
 
- void CMapLoaderH3M::readQuest(IQuestObject * guard)
 
- {
 
- 	guard->quest->missionType = static_cast<CQuest::Emission>(reader.readUInt8());
 
- 	switch(guard->quest->missionType)
 
- 	{
 
- 	case 0:
 
- 		return;
 
- 	case 2:
 
- 		{
 
- 			guard->quest->m2stats.resize(4);
 
- 			for(int x = 0; x < 4; ++x)
 
- 			{
 
- 				guard->quest->m2stats[x] = reader.readUInt8();
 
- 			}
 
- 		}
 
- 		break;
 
- 	case 1:
 
- 	case 3:
 
- 	case 4:
 
- 		{
 
- 			guard->quest->m13489val = reader.readUInt32();
 
- 			break;
 
- 		}
 
- 	case 5:
 
- 		{
 
- 			int artNumber = reader.readUInt8();
 
- 			for(int yy = 0; yy < artNumber; ++yy)
 
- 			{
 
- 				int artid = reader.readUInt16();
 
- 				guard->quest->m5arts.push_back(artid);
 
- 				map->allowedArtifact[artid] = false; //these are unavailable for random generation
 
- 			}
 
- 			break;
 
- 		}
 
- 	case 6:
 
- 		{
 
- 			int typeNumber = reader.readUInt8();
 
- 			guard->quest->m6creatures.resize(typeNumber);
 
- 			for(int hh = 0; hh < typeNumber; ++hh)
 
- 			{
 
- 				guard->quest->m6creatures[hh].type = VLC->creh->creatures[reader.readUInt16()];
 
- 				guard->quest->m6creatures[hh].count = reader.readUInt16();
 
- 			}
 
- 			break;
 
- 		}
 
- 	case 7:
 
- 		{
 
- 			guard->quest->m7resources.resize(7);
 
- 			for(int x = 0; x < 7; ++x)
 
- 			{
 
- 				guard->quest->m7resources[x] = reader.readUInt32();
 
- 			}
 
- 			break;
 
- 		}
 
- 	case 8:
 
- 	case 9:
 
- 		{
 
- 			guard->quest->m13489val = reader.readUInt8();
 
- 			break;
 
- 		}
 
- 	}
 
- 	int limit = reader.readUInt32();
 
- 	if(limit == (static_cast<int>(0xffffffff)))
 
- 	{
 
- 		guard->quest->lastDay = -1;
 
- 	}
 
- 	else
 
- 	{
 
- 		guard->quest->lastDay = limit;
 
- 	}
 
- 	guard->quest->firstVisitText = reader.readString();
 
- 	guard->quest->nextVisitText = reader.readString();
 
- 	guard->quest->completedText = reader.readString();
 
- 	guard->quest->isCustomFirst = guard->quest->firstVisitText.size() > 0;
 
- 	guard->quest->isCustomNext = guard->quest->nextVisitText.size() > 0;
 
- 	guard->quest->isCustomComplete = guard->quest->completedText.size() > 0;
 
- }
 
- CGTownInstance * CMapLoaderH3M::readTown(int castleID)
 
- {
 
- 	auto  nt = new CGTownInstance();
 
- 	if(map->version > EMapFormat::ROE)
 
- 	{
 
- 		nt->identifier = reader.readUInt32();
 
- 	}
 
- 	nt->tempOwner = PlayerColor(reader.readUInt8());
 
- 	bool hasName = reader.readBool();
 
- 	if(hasName)
 
- 	{
 
- 		nt->name = reader.readString();
 
- 	}
 
- 	bool hasGarrison = reader.readBool();
 
- 	if(hasGarrison)
 
- 	{
 
- 		readCreatureSet(nt, 7);
 
- 	}
 
- 	nt->formation = reader.readUInt8();
 
- 	bool hasCustomBuildings = reader.readBool();
 
- 	if(hasCustomBuildings)
 
- 	{
 
- 		readBitmask(nt->builtBuildings,6,48,false);
 
- 		readBitmask(nt->forbiddenBuildings,6,48,false);
 
- 		nt->builtBuildings = convertBuildings(nt->builtBuildings, castleID);
 
- 		nt->forbiddenBuildings = convertBuildings(nt->forbiddenBuildings, castleID);
 
- 	}
 
- 	// Standard buildings
 
- 	else
 
- 	{
 
- 		bool hasFort = reader.readBool();
 
- 		if(hasFort)
 
- 		{
 
- 			nt->builtBuildings.insert(BuildingID::FORT);
 
- 		}
 
- 		//means that set of standard building should be included
 
- 		nt->builtBuildings.insert(BuildingID::DEFAULT);
 
- 	}
 
- 	if(map->version > EMapFormat::ROE)
 
- 	{
 
- 		for(int i = 0; i < 9; ++i)
 
- 		{
 
- 			ui8 c = reader.readUInt8();
 
- 			for(int yy = 0; yy < 8; ++yy)
 
- 			{
 
- 				if(i * 8 + yy < GameConstants::SPELLS_QUANTITY)
 
- 				{
 
- 					if(c == (c | static_cast<ui8>(std::pow(2., yy)))) //add obligatory spell even if it's banned on a map (?)
 
- 					{
 
- 						nt->obligatorySpells.push_back(SpellID(i * 8 + yy));
 
- 					}
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- 	for(int i = 0; i < 9; ++i)
 
- 	{
 
- 		ui8 c = reader.readUInt8();
 
- 		for(int yy = 0; yy < 8; ++yy)
 
- 		{
 
- 			int spellid = i * 8 + yy; 
 
- 			if(spellid < GameConstants::SPELLS_QUANTITY)
 
- 			{
 
- 				if(c != (c | static_cast<ui8>(std::pow(2., yy))) && map->allowedSpell[spellid]) //add random spell only if it's allowed on entire map
 
- 				{
 
- 					nt->possibleSpells.push_back(SpellID(spellid));
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- 	//add all spells from mods
 
- 	//TODO: allow customize new spells in towns
 
- 	for (int i = SpellID::AFTER_LAST; i < VLC->spellh->objects.size(); ++i)
 
- 	{
 
- 		nt->possibleSpells.push_back(SpellID(i));
 
- 	}
 
- 	// Read castle events
 
- 	int numberOfEvent = reader.readUInt32();
 
- 	for(int gh = 0; gh < numberOfEvent; ++gh)
 
- 	{
 
- 		CCastleEvent nce;
 
- 		nce.town = nt;
 
- 		nce.name = reader.readString();
 
- 		nce.message = reader.readString();
 
- 		readResourses(nce.resources);
 
- 		nce.players = reader.readUInt8();
 
- 		if(map->version > EMapFormat::AB)
 
- 		{
 
- 			nce.humanAffected = reader.readUInt8();
 
- 		}
 
- 		else
 
- 		{
 
- 			nce.humanAffected = true;
 
- 		}
 
- 		nce.computerAffected = reader.readUInt8();
 
- 		nce.firstOccurence = reader.readUInt16();
 
- 		nce.nextOccurence =  reader.readUInt8();
 
- 		reader.skip(17);
 
- 		// New buildings
 
- 		readBitmask(nce.buildings,6,48,false);
 
- 		nce.buildings = convertBuildings(nce.buildings, castleID, false);
 
- 		nce.creatures.resize(7);
 
- 		for(int vv = 0; vv < 7; ++vv)
 
- 		{
 
- 			nce.creatures[vv] = reader.readUInt16();
 
- 		}
 
- 		reader.skip(4);
 
- 		nt->events.push_back(nce);
 
- 	}
 
- 	if(map->version > EMapFormat::AB)
 
- 	{
 
- 		nt->alignment = reader.readUInt8();
 
- 	}
 
- 	reader.skip(3);
 
- 	return nt;
 
- }
 
- std::set<BuildingID> CMapLoaderH3M::convertBuildings(const std::set<BuildingID> h3m, int castleID, bool addAuxiliary /*= true*/)
 
- {
 
- 	std::map<int, BuildingID> mapa;
 
- 	std::set<BuildingID> ret;
 
- 	// Note: this file is parsed many times.
 
- 	const JsonNode config(ResourceID("config/buildings5.json"));
 
- 	for(const JsonNode & entry : config["table"].Vector())
 
- 	{
 
- 		int town = entry["town"].Float();
 
- 		if (town == castleID || town == -1)
 
- 		{
 
- 			mapa[entry["h3"].Float()] = BuildingID((si32)entry["vcmi"].Float());
 
- 		}
 
- 	}
 
- 	for(auto & elem : h3m)
 
- 	{
 
- 		if(mapa[elem] >= 0)
 
- 		{
 
- 			ret.insert(mapa[elem]);
 
- 		}
 
- 		// horde buildings
 
- 		else if(mapa[elem] >= (-GameConstants::CREATURES_PER_TOWN))
 
- 		{
 
- 			int level = (mapa[elem]);
 
- 			//(-30)..(-36) - horde buildings (for game loading only), don't see other way to handle hordes in random towns
 
- 			ret.insert(BuildingID(level - 30));
 
- 		}
 
- 		else
 
- 		{
 
-             logGlobal->warnStream() << "Conversion warning: unknown building " << elem << " in castle "
 
-                   << castleID;
 
- 		}
 
- 	}
 
- 	if(addAuxiliary)
 
- 	{
 
- 		//village hall is always present
 
- 		ret.insert(BuildingID::VILLAGE_HALL);
 
- 	}
 
- 	if(ret.find(BuildingID::CITY_HALL) != ret.end())
 
- 	{
 
- 		ret.insert(BuildingID::EXTRA_CITY_HALL);
 
- 	}
 
- 	if(ret.find(BuildingID::TOWN_HALL) != ret.end())
 
- 	{
 
- 		ret.insert(BuildingID::EXTRA_TOWN_HALL);
 
- 	}
 
- 	if(ret.find(BuildingID::CAPITOL) != ret.end())
 
- 	{
 
- 		ret.insert(BuildingID::EXTRA_CAPITOL);
 
- 	}
 
- 	return ret;
 
- }
 
- void CMapLoaderH3M::readEvents()
 
- {
 
- 	int numberOfEvents = reader.readUInt32();
 
- 	for(int yyoo = 0; yyoo < numberOfEvents; ++yyoo)
 
- 	{
 
- 		CMapEvent ne;
 
- 		ne.name = reader.readString();
 
- 		ne.message = reader.readString();
 
- 		readResourses(ne.resources);
 
- 		ne.players = reader.readUInt8();
 
- 		if(map->version > EMapFormat::AB)
 
- 		{
 
- 			ne.humanAffected = reader.readUInt8();
 
- 		}
 
- 		else
 
- 		{
 
- 			ne.humanAffected = true;
 
- 		}
 
- 		ne.computerAffected = reader.readUInt8();
 
- 		ne.firstOccurence = reader.readUInt16();
 
- 		ne.nextOccurence = reader.readUInt8();
 
- 		reader.skip(17);
 
- 		map->events.push_back(ne);
 
- 	}
 
- }
 
- void CMapLoaderH3M::readMessageAndGuards(std::string& message, CCreatureSet* guards)
 
- {
 
- 	bool hasMessage = reader.readBool();
 
- 	if(hasMessage)
 
- 	{
 
- 		message = reader.readString();
 
- 		bool hasGuards = reader.readBool();
 
- 		if(hasGuards)
 
- 		{
 
- 			readCreatureSet(guards, 7);
 
- 		}
 
- 		reader.skip(4);
 
- 	}
 
- }
 
- void CMapLoaderH3M::readSpells(std::set<SpellID>& dest)
 
- {
 
- 	readBitmask(dest,9,GameConstants::SPELLS_QUANTITY,false);
 
- }
 
- void CMapLoaderH3M::readResourses(TResources& resources)
 
- {
 
- 	resources.resize(GameConstants::RESOURCE_QUANTITY); //needed?
 
- 	for(int x = 0; x < 7; ++x)
 
- 	{
 
- 		resources[x] = reader.readUInt32();
 
- 	}
 
- }
 
- template <class Indenifier>
 
- void CMapLoaderH3M::readBitmask(std::set<Indenifier>& dest, const int byteCount, const int limit, bool negate)
 
- {
 
- 	std::vector<bool> temp;
 
- 	temp.resize(limit,true);
 
- 	readBitmask(temp, byteCount, limit, negate);
 
- 	for(int i = 0; i< std::min(temp.size(), static_cast<size_t>(limit)); i++)
 
- 	{
 
- 		if(temp[i])
 
- 		{
 
- 			dest.insert(static_cast<Indenifier>(i));
 
- 		}
 
- //		else
 
- //		{
 
- //			dest.erase(static_cast<Indenifier>(i));
 
- //		}
 
- 	}
 
- }
 
- void CMapLoaderH3M::readBitmask(std::vector<bool>& dest, const int byteCount, const int limit, bool negate)
 
- {
 
- 	for(int byte = 0; byte < byteCount; ++byte)
 
- 	{
 
- 		const ui8 mask = reader.readUInt8();
 
- 		for(int bit = 0; bit < 8; ++bit)
 
- 		{
 
- 			if(byte * 8 + bit < limit)
 
- 			{
 
- 				const bool flag = mask & (1 << bit);
 
- 				if((negate && flag) || (!negate && !flag))
 
- 					dest[byte * 8 + bit] = false;
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- ui8 CMapLoaderH3M::reverse(ui8 arg)
 
- {
 
- 	ui8 ret = 0;
 
- 	for(int i = 0; i < 8; ++i)
 
- 	{
 
- 		if((arg & (1 << i)) >> i)
 
- 		{
 
- 			ret |= (128 >> i);
 
- 		}
 
- 	}
 
- 	return ret;
 
- }
 
 
  |