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CCampaignHandler.cpp
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d0a5a6eab4
- Implemented hero recreate handling correctly
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11 years ago |
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CCampaignHandler.h
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d0a5a6eab4
- Implemented hero recreate handling correctly
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11 years ago |
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CMap.cpp
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4ea9810831
First version that works:
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11 years ago |
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CMap.h
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30b79588db
- Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player.
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11 years ago |
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CMapEditManager.cpp
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d2fd71d087
Zone shapes & terrains work nicely.
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11 years ago |
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CMapEditManager.h
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d2fd71d087
Zone shapes & terrains work nicely.
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11 years ago |
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CMapInfo.cpp
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a1f545792b
Compile fixes specific for VS 2012"
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12 years ago |
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CMapInfo.h
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a1f545792b
Compile fixes specific for VS 2012"
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12 years ago |
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CMapService.cpp
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cd8a0c01e4
Data for campaign win/loss conditions. All campaigns should now have
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12 years ago |
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CMapService.h
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7e02f6b670
Support for overriding victory/defeat conditions from h3m map or
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12 years ago |
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MapFormatH3M.cpp
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eb337d7407
Fixed #1638 - spells banned in map settings appeared in town guild
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11 years ago |
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MapFormatH3M.h
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2c4c964a45
Large rewrite of adventure map objects:
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12 years ago |
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MapFormatJson.cpp
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7f07a30d7d
More fixes for map-specific crashes, fixes #1427 and #733
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11 years ago |
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MapFormatJson.h
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7e02f6b670
Support for overriding victory/defeat conditions from h3m map or
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12 years ago |