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- #include "StdInc.h"
- #include "BattleHex.h"
- BattleHex& BattleHex::moveInDir(EDir dir, bool hasToBeValid)
- {
- si16 x = getX(),
- y = getY();
- switch(dir)
- {
- case TOP_LEFT:
- setXY(y%2 ? x-1 : x, y-1, hasToBeValid);
- break;
- case TOP_RIGHT:
- setXY(y%2 ? x : x+1, y-1, hasToBeValid);
- break;
- case RIGHT:
- setXY(x+1, y, hasToBeValid);
- break;
- case BOTTOM_RIGHT:
- setXY(y%2 ? x : x+1, y+1, hasToBeValid);
- break;
- case BOTTOM_LEFT:
- setXY(y%2 ? x-1 : x, y+1, hasToBeValid);
- break;
- case LEFT:
- setXY(x-1, y, hasToBeValid);
- break;
- default:
- throw std::runtime_error("Disaster: wrong direction in BattleHex::operator+=!\n");
- break;
- }
- return *this;
- }
- void BattleHex::operator+=(EDir dir)
- {
- moveInDir(dir);
- }
- BattleHex BattleHex::operator+(EDir dir) const
- {
- BattleHex ret(*this);
- ret += dir;
- return ret;
- }
- std::vector<BattleHex> BattleHex::neighbouringTiles() const
- {
- std::vector<BattleHex> ret;
- const int WN = GameConstants::BFIELD_WIDTH;
- checkAndPush(hex - ( (hex/WN)%2 ? WN+1 : WN ), ret);
- checkAndPush(hex - ( (hex/WN)%2 ? WN : WN-1 ), ret);
- checkAndPush(hex - 1, ret);
- checkAndPush(hex + 1, ret);
- checkAndPush(hex + ( (hex/WN)%2 ? WN-1 : WN ), ret);
- checkAndPush(hex + ( (hex/WN)%2 ? WN : WN+1 ), ret);
- return ret;
- }
- signed char BattleHex::mutualPosition(BattleHex hex1, BattleHex hex2)
- {
- if(hex2 == hex1 - ( (hex1/17)%2 ? 18 : 17 )) //top left
- return 0;
- if(hex2 == hex1 - ( (hex1/17)%2 ? 17 : 16 )) //top right
- return 1;
- if(hex2 == hex1 - 1 && hex1%17 != 0) //left
- return 5;
- if(hex2 == hex1 + 1 && hex1%17 != 16) //right
- return 2;
- if(hex2 == hex1 + ( (hex1/17)%2 ? 16 : 17 )) //bottom left
- return 4;
- if(hex2 == hex1 + ( (hex1/17)%2 ? 17 : 18 )) //bottom right
- return 3;
- return -1;
- }
- char BattleHex::getDistance(BattleHex hex1, BattleHex hex2)
- {
- int xDst = std::abs(hex1 % GameConstants::BFIELD_WIDTH - hex2 % GameConstants::BFIELD_WIDTH),
- yDst = std::abs(hex1 / GameConstants::BFIELD_WIDTH - hex2 / GameConstants::BFIELD_WIDTH);
- return std::max(xDst, yDst) + std::min(xDst, yDst) - (yDst + 1)/2;
- }
- void BattleHex::checkAndPush(int tile, std::vector<BattleHex> & ret)
- {
- if( tile>=0 && tile<GameConstants::BFIELD_SIZE && (tile%GameConstants::BFIELD_WIDTH != (GameConstants::BFIELD_WIDTH - 1))
- && (tile%GameConstants::BFIELD_WIDTH != 0) )
- ret.push_back(BattleHex(tile));
- }
- bool BattleHex::isAvailable() const
- {
- return isValid() && getX() > 0 && getX() < GameConstants::BFIELD_WIDTH-1;
- }
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