Graphics.cpp 19 KB

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  1. #include "../stdafx.h"
  2. #include "Graphics.h"
  3. #include "../hch/CDefHandler.h"
  4. #include "SDL_Extensions.h"
  5. #include <boost/assign/std/vector.hpp>
  6. #include <sstream>
  7. #include <iomanip>
  8. #include <boost/thread.hpp>
  9. #include <boost/function.hpp>
  10. #include <boost/bind.hpp>
  11. #include <boost/assign/std/vector.hpp>
  12. #include "../CThreadHelper.h"
  13. #include "CGameInfo.h"
  14. #include "../hch/CLodHandler.h"
  15. #include "../lib/VCMI_Lib.h"
  16. #include "../CCallback.h"
  17. #include "../hch/CTownHandler.h"
  18. using namespace boost::assign;
  19. using namespace CSDL_Ext;
  20. #ifdef min
  21. #undef min
  22. #endif
  23. #ifdef max
  24. #undef max
  25. #endif
  26. /*
  27. * Graphics.cpp, part of VCMI engine
  28. *
  29. * Authors: listed in file AUTHORS in main folder
  30. *
  31. * License: GNU General Public License v2.0 or later
  32. * Full text of license available in license.txt file, in main folder
  33. *
  34. */
  35. Graphics * graphics = NULL;
  36. SDL_Surface * Graphics::drawHeroInfoWin(const InfoAboutHero &curh)
  37. {
  38. char buf[10];
  39. blueToPlayersAdv(hInfo,curh.owner);
  40. SDL_Surface * ret = SDL_DisplayFormat(hInfo);
  41. SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,0,255,255));
  42. printAt(curh.name,75,15,GEOR13,zwykly,ret); //name
  43. blitAt(graphics->portraitLarge[curh.portrait],11,12,ret); //portrait
  44. //army
  45. for (std::map<si32,std::pair<ui32,si32> >::const_iterator i=curh.army.slots.begin(); i!=curh.army.slots.end();i++)
  46. {
  47. blitAt(graphics->smallImgs[(*i).second.first],slotsPos[(*i).first].first+1,slotsPos[(*i).first].second+1,ret);
  48. if(curh.details)
  49. {
  50. SDL_itoa((*i).second.second,buf,10);
  51. printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+39,GEORM,zwykly,ret);
  52. }
  53. else
  54. {
  55. printAtMiddle(VLC->generaltexth->arraytxt[174 + 3*i->second.second],slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+39,GEORM,zwykly,ret);
  56. }
  57. }
  58. if(curh.details)
  59. {
  60. for (int i = 0; i < PRIMARY_SKILLS; i++)
  61. {
  62. SDL_itoa(curh.details->primskills[i], buf, 10);
  63. printAtMiddle(buf,84+28*i,68,GEOR13,zwykly,ret);
  64. }
  65. //mana points
  66. SDL_itoa(curh.details->mana,buf,10);
  67. printAtMiddle(buf,166,109,GEORM,zwykly,ret);
  68. blitAt(morale22->ourImages[curh.details->morale+3].bitmap,14,84,ret); //luck
  69. blitAt(luck22->ourImages[curh.details->morale+3].bitmap,14,101,ret); //morale
  70. }
  71. return ret;
  72. }
  73. SDL_Surface * Graphics::drawHeroInfoWin(const CGHeroInstance * curh)
  74. {
  75. InfoAboutHero iah;
  76. iah.initFromHero(curh, true);
  77. return drawHeroInfoWin(iah);
  78. }
  79. SDL_Surface * Graphics::drawTownInfoWin(const CGTownInstance * curh)
  80. {
  81. InfoAboutTown iah;
  82. iah.initFromTown(curh, true);
  83. return drawTownInfoWin(iah);
  84. }
  85. SDL_Surface * Graphics::drawTownInfoWin( const InfoAboutTown & curh )
  86. {
  87. char buf[10];
  88. blueToPlayersAdv(tInfo,curh.owner);
  89. SDL_Surface * ret = SDL_DisplayFormat(tInfo);
  90. SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,0,255,255));
  91. printAt(curh.name,75,15,GEOR13,zwykly,ret); //name
  92. int pom = curh.fortLevel - 1; if(pom<0) pom = 3; //fort pic id
  93. blitAt(forts->ourImages[pom].bitmap,115,42,ret); //fort
  94. for (std::map<si32,std::pair<ui32,si32> >::const_iterator i=curh.army.slots.begin(); i!=curh.army.slots.end();i++)
  95. {
  96. //if(!i->second.second)
  97. // continue;
  98. blitAt(graphics->smallImgs[(*i).second.first],slotsPos[(*i).first].first+1,slotsPos[(*i).first].second+1,ret);
  99. if(curh.details)
  100. {
  101. SDL_itoa((*i).second.second,buf,10);
  102. printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+39,GEORM,zwykly,ret);
  103. }
  104. }
  105. //blit town icon
  106. pom = curh.tType->typeID*2;
  107. if (!curh.fortLevel)
  108. pom += F_NUMBER*2;
  109. if(curh.built)
  110. pom++;
  111. blitAt(bigTownPic->ourImages[pom].bitmap,13,13,ret);
  112. if(curh.details)
  113. {
  114. //hall level icon
  115. if((pom=curh.details->hallLevel) >= 0)
  116. blitAt(halls->ourImages[pom].bitmap, 77, 42, ret);
  117. SDL_itoa(curh.details->goldIncome, buf, 10); //gold income
  118. printAtMiddle(buf, 167, 70, GEORM, zwykly, ret);
  119. if(curh.details->garrisonedHero) //garrisoned hero icon
  120. blitAt(graphics->heroInGarrison,158,87,ret);
  121. }
  122. return ret;
  123. }
  124. void Graphics::loadPaletteAndColors()
  125. {
  126. std::string pals = bitmaph->getTextFile("PLAYERS.PAL");
  127. playerColorPalette = new SDL_Color[256];
  128. neutralColor = new SDL_Color;
  129. playerColors = new SDL_Color[PLAYER_LIMIT];
  130. int startPoint = 24; //beginning byte; used to read
  131. for(int i=0; i<256; ++i)
  132. {
  133. SDL_Color col;
  134. col.r = pals[startPoint++];
  135. col.g = pals[startPoint++];
  136. col.b = pals[startPoint++];
  137. col.unused = pals[startPoint++];
  138. playerColorPalette[i] = col;
  139. }
  140. neutralColorPalette = new SDL_Color[32];
  141. std::ifstream ncp;
  142. ncp.open("config/NEUTRAL.PAL", std::ios::binary);
  143. for(int i=0; i<32; ++i)
  144. {
  145. ncp.read((char*)&neutralColorPalette[i].r,1);
  146. ncp.read((char*)&neutralColorPalette[i].g,1);
  147. ncp.read((char*)&neutralColorPalette[i].b,1);
  148. ncp.read((char*)&neutralColorPalette[i].unused,1);
  149. }
  150. //colors initialization
  151. int3 kolory[] = {int3(0xff,0,0),int3(0x31,0x52,0xff),int3(0x9c,0x73,0x52),int3(0x42,0x94,0x29),
  152. int3(0xff,0x84,0x0),int3(0x8c,0x29,0xa5),int3(0x09,0x9c,0xa5),int3(0xc6,0x7b,0x8c)};
  153. for(int i=0;i<8;i++)
  154. {
  155. playerColors[i].r = kolory[i].x;
  156. playerColors[i].g = kolory[i].y;
  157. playerColors[i].b = kolory[i].z;
  158. playerColors[i].unused = 0;
  159. }
  160. neutralColor->r = 0x84; neutralColor->g = 0x84; neutralColor->b = 0x84; neutralColor->unused = 0x0;//gray
  161. std::ifstream bback("config/mageBg.txt");
  162. while(!bback.eof())
  163. {
  164. bback >> pals;
  165. guildBgs.push_back(pals);
  166. }
  167. bback.close();
  168. }
  169. void Graphics::initializeBattleGraphics()
  170. {
  171. std::ifstream bback("config/battleBack.txt");
  172. battleBacks.resize(26);
  173. for(int i=1; i<26; ++i) //25 - number of terrains battle can be fought on
  174. {
  175. int am;
  176. bback>>am;
  177. battleBacks[i].resize(am);
  178. for(int f=0; f<am; ++f)
  179. {
  180. bback>>battleBacks[i][f];
  181. }
  182. }
  183. //initializing battle hero animation
  184. std::ifstream bher("config/battleHeroes.txt");
  185. int numberofh;
  186. bher>>numberofh;
  187. battleHeroes.resize(numberofh);
  188. for(int i=0; i<numberofh; ++i) //9 - number of terrains battle can be fought on
  189. {
  190. bher>>battleHeroes[i];
  191. }
  192. //initialization of AC->def name mapping
  193. std::ifstream acd;
  194. acd.open("config/AC_desc.txt", std::ios::binary);
  195. if(!acd.is_open())
  196. {
  197. tlog1<<"lack of config/AC_desc.txt file!"<<std::endl;
  198. }
  199. else
  200. {
  201. std::string buf;
  202. acd>>buf;
  203. int ACid, numberOfDefs;
  204. while(true)
  205. {
  206. std::vector< std::string > toAdd;
  207. acd>>ACid;
  208. if(ACid == -1)
  209. break;
  210. acd>>numberOfDefs;
  211. for(int g=0; g<numberOfDefs; ++g)
  212. {
  213. acd>>buf;
  214. toAdd.push_back(buf);
  215. }
  216. battleACToDef[ACid] = toAdd;
  217. }
  218. }
  219. spellEffectsPics = CDefHandler::giveDefEss("SpellInt.def");
  220. }
  221. Graphics::Graphics()
  222. {
  223. slotsPos.push_back(std::pair<int,int>(44,82));
  224. slotsPos.push_back(std::pair<int,int>(80,82));
  225. slotsPos.push_back(std::pair<int,int>(116,82));
  226. slotsPos.push_back(std::pair<int,int>(26,131));
  227. slotsPos.push_back(std::pair<int,int>(62,131));
  228. slotsPos.push_back(std::pair<int,int>(98,131));
  229. slotsPos.push_back(std::pair<int,int>(134,131));
  230. CDefHandler *smi, *smi2;
  231. std::vector<Task> tasks; //preparing list of graphics to load
  232. tasks += boost::bind(&Graphics::loadFonts,this);
  233. tasks += boost::bind(&Graphics::loadPaletteAndColors,this);
  234. tasks += boost::bind(&Graphics::loadHeroFlags,this);
  235. tasks += boost::bind(&Graphics::loadHeroPortraits,this);
  236. tasks += boost::bind(&Graphics::initializeBattleGraphics,this);
  237. tasks += GET_SURFACE(hInfo,"HEROQVBK.bmp");
  238. tasks += GET_SURFACE(tInfo,"TOWNQVBK.bmp");
  239. tasks += GET_SURFACE(heroInGarrison,"TOWNQKGH.bmp");
  240. tasks += GET_DEF_ESS(artDefs,"ARTIFACT.DEF");
  241. tasks += GET_DEF_ESS(forts,"ITMCLS.DEF");
  242. tasks += GET_DEF_ESS(luck22,"ILCK22.DEF");
  243. tasks += GET_DEF_ESS(luck30,"ILCK30.DEF");
  244. tasks += GET_DEF_ESS(luck42,"ILCK42.DEF");
  245. tasks += GET_DEF_ESS(luck82,"ILCK82.DEF");
  246. tasks += GET_DEF_ESS(morale22,"IMRL22.DEF");
  247. tasks += GET_DEF_ESS(morale30,"IMRL30.DEF");
  248. tasks += GET_DEF_ESS(morale42,"IMRL42.DEF");
  249. tasks += GET_DEF_ESS(morale82,"IMRL82.DEF");
  250. tasks += GET_DEF_ESS(halls,"ITMTLS.DEF");
  251. tasks += GET_DEF_ESS(bigTownPic,"ITPT.DEF");
  252. tasks += GET_DEF_ESS(pskillsb,"PSKILL.DEF");
  253. tasks += GET_DEF_ESS(pskillsm,"PSKIL42.DEF");
  254. tasks += GET_DEF_ESS(resources,"RESOUR82.DEF");
  255. tasks += GET_DEF_ESS(un44,"UN44.DEF");
  256. tasks += GET_DEF_ESS(smallIcons,"ITPA.DEF");
  257. tasks += GET_DEF_ESS(resources32,"RESOURCE.DEF");
  258. tasks += GET_DEF(smi,"CPRSMALL.DEF");
  259. tasks += GET_DEF(smi2,"TWCRPORT.DEF");
  260. tasks += GET_DEF_ESS(flags,"CREST58.DEF");
  261. tasks += GET_DEF_ESS(abils32,"SECSK32.DEF");
  262. tasks += GET_DEF_ESS(abils44,"SECSKILL.DEF");
  263. tasks += GET_DEF_ESS(abils82,"SECSK82.DEF");
  264. tasks += GET_DEF_ESS(spellscr,"SPELLSCR.DEF");
  265. std::ifstream ifs("config/cr_bgs.txt");
  266. int id;
  267. std::string name;
  268. while(!ifs.eof())
  269. {
  270. ifs >> id >> name;
  271. tasks += GET_SURFACE(backgrounds[id],name);
  272. name.replace(0,5,"TPCAS");
  273. tasks += GET_SURFACE(backgroundsm[id],name);
  274. }
  275. CThreadHelper th(&tasks,std::max((unsigned int)1,boost::thread::hardware_concurrency()));
  276. th.run();
  277. //handling 32x32px imgs
  278. smi->notFreeImgs = true;
  279. for (size_t i=0; i<smi->ourImages.size(); ++i)
  280. {
  281. smallImgs[i-2] = smi->ourImages[i].bitmap;
  282. }
  283. delete smi;
  284. smi2->notFreeImgs = true;
  285. for (size_t i=0; i<smi2->ourImages.size(); ++i)
  286. {
  287. bigImgs[i-2] = smi2->ourImages[i].bitmap;
  288. }
  289. delete smi2;
  290. }
  291. void Graphics::loadHeroPortraits()
  292. {
  293. std::ifstream of("config/portrety.txt");
  294. int numberOfPortraits;
  295. of>>numberOfPortraits;
  296. for (int j=0; j<numberOfPortraits; j++)
  297. {
  298. int ID;
  299. of>>ID;
  300. std::string path;
  301. of>>path;
  302. portraitSmall.push_back(BitmapHandler::loadBitmap(path));
  303. for(size_t ff=0; ff<path.size(); ++ff) //size letter is usually third one, but there are exceptions an it should fix the problem
  304. {
  305. if(path[ff]=='S')
  306. {
  307. path[ff]='L';
  308. break;
  309. }
  310. }
  311. portraitLarge.push_back(BitmapHandler::loadBitmap(path));
  312. SDL_SetColorKey(portraitLarge[portraitLarge.size()-1],SDL_SRCCOLORKEY,SDL_MapRGB(portraitLarge[portraitLarge.size()-1]->format,0,255,255));
  313. }
  314. of.close();
  315. }
  316. void Graphics::loadHeroAnims()
  317. {
  318. std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
  319. rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12), std::make_pair(1,13),
  320. std::make_pair(2,14), std::make_pair(3,15);
  321. for(size_t i=0; i<F_NUMBER * 2; ++i)
  322. {
  323. std::ostringstream nm;
  324. nm << "AH" << std::setw(2) << std::setfill('0') << i << "_.DEF";
  325. loadHeroAnim(nm.str(), rotations, &Graphics::heroAnims);
  326. std::string name = nm.str();
  327. }
  328. loadHeroAnim("AB01_.DEF", rotations, &Graphics::boatAnims);
  329. loadHeroAnim("AB02_.DEF", rotations, &Graphics::boatAnims);
  330. loadHeroAnim("AB03_.DEF", rotations, &Graphics::boatAnims);
  331. }
  332. void Graphics::loadHeroAnim( const std::string &name, const std::vector<std::pair<int,int> > &rotations, std::vector<CDefEssential *> Graphics::*dst )
  333. {
  334. CDefEssential *anim = CDefHandler::giveDefEss(name);
  335. (this->*dst).push_back(anim);
  336. int pom = 0; //how many groups has been rotated
  337. for(int o=7; pom<6; ++o)
  338. {
  339. for(int p=0;p<6;p++)
  340. {
  341. if(anim->ourImages[o].groupNumber == rotations[p].first)
  342. {
  343. for(int e=0; e<8; ++e)
  344. {
  345. Cimage nci;
  346. nci.bitmap = CSDL_Ext::rotate01(anim->ourImages[o+e].bitmap);
  347. nci.groupNumber = rotations[p].second;
  348. nci.imName = std::string();
  349. anim->ourImages.push_back(nci);
  350. if(pom>2) //we need only one frame for groups 13/14/15
  351. break;
  352. }
  353. if(pom<3) //there are eight frames of animtion of groups 6/7/8 so for speed we'll skip them
  354. o+=8;
  355. else //there is only one frame of 1/2/3
  356. o+=1;
  357. ++pom;
  358. if(p==2 && pom<4) //group1 starts at index 1
  359. o = 1;
  360. }
  361. }
  362. }
  363. for(size_t ff=0; ff<anim->ourImages.size(); ++ff)
  364. {
  365. CSDL_Ext::alphaTransform(anim->ourImages[ff].bitmap);
  366. }
  367. }
  368. void Graphics::loadHeroFlags(std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > &pr, bool mode)
  369. {
  370. for(int i=0;i<8;i++)
  371. (this->*pr.first).push_back(CDefHandler::giveDefEss(pr.second[i]));
  372. std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
  373. rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12);
  374. for(int q=0; q<8; ++q)
  375. {
  376. std::vector<Cimage> &curImgs = (this->*pr.first)[q]->ourImages;
  377. for(size_t o=0; o<curImgs.size(); ++o)
  378. {
  379. for(size_t p=0; p<rotations.size(); p++)
  380. {
  381. if(curImgs[o].groupNumber==rotations[p].first)
  382. {
  383. for(int e=0; e<8; ++e)
  384. {
  385. Cimage nci;
  386. nci.bitmap = CSDL_Ext::rotate01(curImgs[o+e].bitmap);
  387. nci.groupNumber = rotations[p].second;
  388. nci.imName = std::string();
  389. curImgs.push_back(nci);
  390. }
  391. o+=8;
  392. }
  393. }
  394. }
  395. if (mode)
  396. {
  397. for(size_t o=0; o<curImgs.size(); ++o)
  398. {
  399. if(curImgs[o].groupNumber==1 || curImgs[o].groupNumber==2 || curImgs[o].groupNumber==3)
  400. {
  401. for(int e=0; e<8; ++e)
  402. {
  403. Cimage nci;
  404. nci.bitmap = CSDL_Ext::rotate01(curImgs[o+e].bitmap);
  405. nci.groupNumber = 12 + curImgs[o].groupNumber;
  406. nci.imName = std::string();
  407. curImgs.push_back(nci);
  408. }
  409. o+=8;
  410. }
  411. }
  412. }
  413. for(size_t ff=0; ff<curImgs.size(); ++ff)
  414. {
  415. SDL_SetColorKey(curImgs[ff].bitmap, SDL_SRCCOLORKEY,
  416. SDL_MapRGB(curImgs[ff].bitmap->format, 0, 255, 255)
  417. );
  418. }
  419. }
  420. }
  421. void Graphics::loadHeroFlags()
  422. {
  423. using namespace boost::assign;
  424. timeHandler th;
  425. std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > pr[4];
  426. pr[0].first = &Graphics::flags1;
  427. pr[0].second+=("ABF01L.DEF"),("ABF01G.DEF"),("ABF01R.DEF"),("ABF01D.DEF"),("ABF01B.DEF"),
  428. ("ABF01P.DEF"),("ABF01W.DEF"),("ABF01K.DEF");
  429. pr[1].first = &Graphics::flags2;
  430. pr[1].second+=("ABF02L.DEF"),("ABF02G.DEF"),("ABF02R.DEF"),("ABF02D.DEF"),("ABF02B.DEF"),
  431. ("ABF02P.DEF"),("ABF02W.DEF"),("ABF02K.DEF");
  432. pr[2].first = &Graphics::flags3;
  433. pr[2].second+=("ABF03L.DEF"),("ABF03G.DEF"),("ABF03R.DEF"),("ABF03D.DEF"),("ABF03B.DEF"),
  434. ("ABF03P.DEF"),("ABF03W.DEF"),("ABF03K.DEF");
  435. pr[3].first = &Graphics::flags4;
  436. pr[3].second+=("AF00.DEF"),("AF01.DEF"),("AF02.DEF"),("AF03.DEF"),("AF04.DEF"),
  437. ("AF05.DEF"),("AF06.DEF"),("AF07.DEF");
  438. boost::thread_group grupa;
  439. for(int g=3; g>=0; --g)
  440. {
  441. grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[g]),true));
  442. }
  443. grupa.join_all();
  444. tlog0 << "Loading and transforming heroes' flags: "<<th.getDif()<<std::endl;
  445. }
  446. SDL_Surface * Graphics::getPic(int ID, bool fort, bool builded)
  447. {
  448. if (ID==-1)
  449. return smallIcons->ourImages[0].bitmap;
  450. else if (ID==-2)
  451. return smallIcons->ourImages[1].bitmap;
  452. else if (ID==-3)
  453. return smallIcons->ourImages[2+F_NUMBER*4].bitmap;
  454. else if (ID>F_NUMBER || ID<-3)
  455. #ifndef __GNUC__
  456. throw new std::exception("Invalid ID");
  457. #else
  458. throw new std::exception();
  459. #endif
  460. else
  461. {
  462. int pom = 3;
  463. if(!fort)
  464. pom+=F_NUMBER*2;
  465. pom += ID*2;
  466. if (!builded)
  467. pom--;
  468. return smallIcons->ourImages[pom].bitmap;
  469. }
  470. }
  471. void Graphics::blueToPlayersAdv(SDL_Surface * sur, int player)
  472. {
  473. if(player==1) //it is actually blue...
  474. return;
  475. if(sur->format->BitsPerPixel == 8)
  476. {
  477. SDL_Color *palette = NULL;
  478. if(player < PLAYER_LIMIT && player >= 0)
  479. {
  480. palette = playerColorPalette + 32*player;
  481. }
  482. else if(player == 255 || player == -1)
  483. {
  484. palette = neutralColorPalette;
  485. }
  486. else
  487. {
  488. tlog1 << "Wrong player id in blueToPlayersAdv (" << player << ")!\n";
  489. return;
  490. }
  491. for(int i=0; i<32; ++i)
  492. {
  493. sur->format->palette->colors[224+i] = palette[i];
  494. }
  495. }
  496. else if(sur->format->BitsPerPixel == 24) //should never happen in general
  497. {
  498. for(int y=0; y<sur->h; ++y)
  499. {
  500. for(int x=0; x<sur->w; ++x)
  501. {
  502. Uint8* cp = (Uint8*)sur->pixels + y*sur->pitch + x*3;
  503. if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
  504. {
  505. if(cp[2]>cp[1] && cp[2]>cp[0])
  506. {
  507. std::vector<long long int> sort1;
  508. sort1.push_back(cp[0]);
  509. sort1.push_back(cp[1]);
  510. sort1.push_back(cp[2]);
  511. std::vector< std::pair<long long int, Uint8*> > sort2;
  512. sort2.push_back(std::make_pair(graphics->playerColors[player].r, &(cp[0])));
  513. sort2.push_back(std::make_pair(graphics->playerColors[player].g, &(cp[1])));
  514. sort2.push_back(std::make_pair(graphics->playerColors[player].b, &(cp[2])));
  515. std::sort(sort1.begin(), sort1.end());
  516. if(sort2[0].first>sort2[1].first)
  517. std::swap(sort2[0], sort2[1]);
  518. if(sort2[1].first>sort2[2].first)
  519. std::swap(sort2[1], sort2[2]);
  520. if(sort2[0].first>sort2[1].first)
  521. std::swap(sort2[0], sort2[1]);
  522. for(int hh=0; hh<3; ++hh)
  523. {
  524. (*sort2[hh].second) = (sort1[hh] + sort2[hh].first)/2.2;
  525. }
  526. }
  527. }
  528. else
  529. {
  530. if(
  531. (/*(mode==0) && (cp[0]>cp[1]) && (cp[0]>cp[2])) ||
  532. ((mode==1) &&*/ (cp[2]<45) && (cp[0]>80) && (cp[1]<70) && ((cp[0]-cp[1])>40))
  533. )
  534. {
  535. std::vector<long long int> sort1;
  536. sort1.push_back(cp[2]);
  537. sort1.push_back(cp[1]);
  538. sort1.push_back(cp[0]);
  539. std::vector< std::pair<long long int, Uint8*> > sort2;
  540. sort2.push_back(std::make_pair(graphics->playerColors[player].r, &(cp[2])));
  541. sort2.push_back(std::make_pair(graphics->playerColors[player].g, &(cp[1])));
  542. sort2.push_back(std::make_pair(graphics->playerColors[player].b, &(cp[0])));
  543. std::sort(sort1.begin(), sort1.end());
  544. if(sort2[0].first>sort2[1].first)
  545. std::swap(sort2[0], sort2[1]);
  546. if(sort2[1].first>sort2[2].first)
  547. std::swap(sort2[1], sort2[2]);
  548. if(sort2[0].first>sort2[1].first)
  549. std::swap(sort2[0], sort2[1]);
  550. for(int hh=0; hh<3; ++hh)
  551. {
  552. (*sort2[hh].second) = (sort1[hh]*0.8 + sort2[hh].first)/2;
  553. }
  554. }
  555. }
  556. }
  557. }
  558. }
  559. }
  560. Font * Graphics::loadFont( const char * name )
  561. {
  562. int len = 0;
  563. unsigned char * hlp = bitmaph->giveFile(name, &len);
  564. if(!hlp || !len)
  565. {
  566. tlog1 << "Error: cannot load font: " << name << std::endl;
  567. return NULL;
  568. }
  569. Font *ret = new Font(hlp);
  570. return ret;
  571. }
  572. void Graphics::loadFonts()
  573. {
  574. static const char *fontnames [] = {"BIGFONT.FNT", "CALLI10R.FNT", "CREDITS.FNT", "HISCORE.FNT", "MEDFONT.FNT",
  575. "SMALFONT.FNT", "TIMES08R.FNT", "TINY.FNT", "VERD10B.FNT"} ;
  576. assert(ARRAY_COUNT(fontnames) == FONTS_NUMBER);
  577. for(int i = 0; i < FONTS_NUMBER; i++)
  578. fonts[i] = loadFont(fontnames[i]);
  579. }
  580. Font::Font(unsigned char *Data)
  581. {
  582. data = Data;
  583. int i = 0;
  584. height = data[5];
  585. i = 32;
  586. for(int ci = 0; ci < 256; ci++)
  587. {
  588. chars[ci].unknown1 = CDefHandler::readNormalNr(i, 4, data); i+=4;
  589. chars[ci].width = CDefHandler::readNormalNr(i, 4, data); i+=4;
  590. chars[ci].unknown2 = CDefHandler::readNormalNr(i, 4, data); i+=4;
  591. //if(ci>=30)
  592. // tlog0 << ci << ". (" << (char)ci << "). Width: " << chars[ci].width << " U1/U2:" << chars[ci].unknown1 << "/" << chars[ci].unknown2 << std::endl;
  593. }
  594. for(int ci = 0; ci < 256; ci++)
  595. {
  596. chars[ci].offset = CDefHandler::readNormalNr(i, 4, data); i+=4;
  597. chars[ci].pixels = data + 4128 + chars[ci].offset;
  598. }
  599. }
  600. Font::~Font()
  601. {
  602. delete [] data;
  603. }
  604. int Font::getWidth(const char *text ) const
  605. {
  606. int length = std::strlen(text);
  607. int ret = 0;
  608. for(int i = 0; i < length; i++)
  609. {
  610. unsigned char c = text[i];
  611. ret += chars[c].width + chars[c].unknown1 + chars[c].unknown2;
  612. }
  613. return ret;
  614. }